Add more prize tables, move prize tables to initial embed

This commit is contained in:
Joseph Ferano 2022-04-20 16:29:37 +07:00
parent bf7e5d08bf
commit b91bf0a0d2

View File

@ -46,11 +46,13 @@ type Slot =
let prizeTable =
[| Symbol BigBrother , Symbol BigBrother , Symbol BigBrother , Jackpot
Symbol Eye , Symbol Eye , Symbol Eye , Money 500<GBT>
Symbol Eye , Symbol Eye , Symbol Obey , Money 500<GBT>
Symbol AnonMask , Symbol AnonMask , Symbol AnonMask , Money 250<GBT>
Symbol AnonMask , Symbol AnonMask , Symbol Eye , Money 250<GBT>
Symbol Ramen , Symbol Ramen , Symbol Ramen , Money 100<GBT>
Symbol Ramen , Symbol Ramen , Symbol Eye , Money 100<GBT>
Symbol Obey , Symbol Obey , Symbol Obey , Money 200<GBT>
Symbol Ramen , Symbol Ramen , Symbol Ramen , Money 150<GBT>
Symbol Alcohol , Symbol Alcohol , Symbol Alcohol , Money 100<GBT>
Symbol OldTv , Symbol OldTv , Symbol OldTv , Money 100<GBT>
Symbol Pills , Symbol Pills , Symbol Pills , Money 100<GBT>
Symbol Rat , Symbol Rat , Symbol Rat , Money 100<GBT>
Symbol Sushi , Symbol Sushi , Any , Money 50<GBT>
Symbol Pizza , Any , Any , Money 20<GBT> |]
@ -73,10 +75,10 @@ let getOddsForPrize prizeIndex =
let total = getTotalCombinations ()
$"{odds} in {total }"
//getOddsForPrize 0
//getOddsForPrize 1
//getOddsForPrize 5
//getOddsForPrize 8
// getOddsForPrize 0
// getOddsForPrize 1
// getOddsForPrize 5
// getOddsForPrize 10
let getTotalWaysOfWinning () =
[0..prizeTable.Length - 1]
@ -184,7 +186,7 @@ let handlePrizeTable (ctx : IDiscordContext) =
let! jackpot = getJackpotAmount ()
let rows = Array.fold folder "" prizeTable
embed.Color <- DiscordColor.Green
embed.Title <- "Degenz Slots Prize Table"
embed.Title <- $"CURRENT JACKPOT: **{jackpot}** `💰` $GBT"
embed.Description <- $"Current Jackpot At: **{jackpot}** $GBT\n\n**Combo** **Prize**\n{rows}"
do! ctx.FollowUp(DiscordFollowupMessageBuilder().AsEphemeral().AddEmbed(embed))
do! Analytics.prizeTableViewed (ctx.GetDiscordMember())
@ -257,7 +259,7 @@ let spin multiplier (ctx : IDiscordContext) =
let prizeWithMultiplier = amount * multiplier
do! DbService.updatePlayerCurrency prizeWithMultiplier player |> Async.Ignore
embed.Color <- DiscordColor.Green
embed.Description <- $"You win! You got **{prizeWithMultiplier}** GBT 🎉"
embed.Description <- $"You WIN `💰` **{prizeWithMultiplier}** GBT 🎉"
// embed.AddField("Result", $"{slotsContent}", true) |> ignore
embed.AddField("Bet", $"{playAmount}", true) |> ignore
embed.AddField("Prize", $"{prizeWithMultiplier}") |> ignore
@ -265,8 +267,8 @@ let spin multiplier (ctx : IDiscordContext) =
return "WON" , prizeWithMultiplier
| Some (Jackpot) ->
let! jackpot = getJackpotAmount ()
embed.Color <- DiscordColor.Purple
embed.Description <- $"YOU HIT THE JACKPOT!!!"
embed.Color <- DiscordColor.Green
embed.Description <- $"🎉🎉 YOU HIT THE JACKPOT 🎉🎉"
// embed.AddField("Result", $"{slotsContent}", true) |> ignore
embed.AddField("Bet", $"{playAmount}", true) |> ignore
embed.AddField("Prize", $"{jackpot}") |> ignore
@ -276,7 +278,7 @@ let spin multiplier (ctx : IDiscordContext) =
return "JACKPOT" , jackpot
| None ->
do! incrementJackpot playAmount |> Async.Ignore
embed.Description <- $"Better luck next time! You paid {playAmount} $GBT"
embed.Description <- $"You LOST `💰` **{playAmount}** $GBT `😭`"
embed.Color <- DiscordColor.Red
embed.AddField("Bet", $"{playAmount}", true) |> ignore
// embed.AddField("New JACKPOT", $"`💰` {jackpot} `$GBT`", true) |> ignore
@ -285,11 +287,8 @@ let spin multiplier (ctx : IDiscordContext) =
return "LOST" , 0<GBT>
}
let dwb = DiscordWebhookBuilder()
let betText mult = if mult = multiplier then "Spin Again" else "Bet"
let button1 = DiscordButtonComponent(ButtonStyle.Success, $"spin-1x", $"{betText 1} {PlayPricex1} $GBT 🎰") :> DiscordComponent
let button2 = DiscordButtonComponent(ButtonStyle.Success, $"spin-2x", $"{betText 2} {PlayPricex2} $GBT 🎰") :> DiscordComponent
let button3 = DiscordButtonComponent(ButtonStyle.Success, $"spin-3x", $"{betText 3} {PlayPricex3} $GBT 🎰") :> DiscordComponent
dwb.AddComponents([| button1 ; button2 ; button3 |]).AddEmbed(embed).WithContent(slotsContent) |> ignore
let button = DiscordButtonComponent(ButtonStyle.Success, $"spin-{multiplier}x", $"🎰 Spin Again") :> DiscordComponent
dwb.AddComponents([| button |]).AddEmbed(embed).WithContent(slotsContent) |> ignore
do! itx.EditFollowupMessageAsync(followUpMessage.Id, dwb) |> Async.AwaitTask |> Async.Ignore
do! Analytics.slotPlayed (ctx.GetDiscordMember()) playAmount result prizeAmount
}
@ -335,16 +334,45 @@ let sendInitialEmbed (ctx : IDiscordContext) =
let builder = DiscordMessageBuilder()
let embed = DiscordEmbedBuilder()
embed.Title <- "Degenz Slot Machine"
embed.Description <- "Want to try your luck?"
embed.ImageUrl <- "https://s7.gifyu.com/images/ezgif.com-gif-maker-268ecb6e4d28bd55a0.gif"
match guildEmojis , anyEmoji with
| Some emojis , Some any ->
let folder (i,acc,b) elem =
let s1,s2,s3,prize = elem
let prizeTxt = match prize with Money m -> $"**{m}** $GBT" | Jackpot -> $"**JACKPOT**"
let line =
match s1 , s2 , s3 with
| Symbol s1' , Symbol s2' , Symbol s3' ->
$"{Formatter.Emoji(emojis.[s1'.emojiName])}{Formatter.Emoji(emojis.[s2'.emojiName])}{Formatter.Emoji(emojis.[s3'.emojiName])}"
| Symbol s1' , Symbol s2' , Any ->
$"{Formatter.Emoji(emojis.[s1'.emojiName])}{Formatter.Emoji(emojis.[s2'.emojiName])}{Formatter.Emoji(any)}"
| Symbol s1' , Any , Any ->
$"{Formatter.Emoji(emojis.[s1'.emojiName])}{Formatter.Emoji(any)}{Formatter.Emoji(any)}"
| _ -> ""
let text =
if prizeTxt.Contains("100") then
acc
else
$"{acc}\n{line} {prizeTxt}"
(i + 1) , text , ( b || prizeTxt.Contains("100") )
let! jackpot = getJackpotAmount ()
let _ , rows , _ = Array.fold folder (0, "", false) prizeTable
embed.Color <- DiscordColor.Green
// embed.Title <- "Degenz Slots Prize Table"
// embed.Description <- $"Current Jackpot At: **{jackpot}** $GBT\n\n"
embed.Title <- $"CURRENT JACKPOT: `{jackpot} 💰 $GBT`"
embed.Description <- embed.Description + $"\n\n**PRIZE TABLE **\n{rows}\n\n**ANY 3** | **100** $GBT"
| _ , _ -> return ()
builder.AddEmbed(embed) |> ignore
let button1 = DiscordButtonComponent(ButtonStyle.Success, $"spin-1x", $"Bet 1x - {PlayPricex1} $GBT 🎰") :> DiscordComponent
let button2 = DiscordButtonComponent(ButtonStyle.Success, $"spin-2x", $"Bet 2x - {PlayPricex2} $GBT 🎰") :> DiscordComponent
let button3 = DiscordButtonComponent(ButtonStyle.Success, $"spin-3x", $"Bet 3x - {PlayPricex3} $GBT 🎰") :> DiscordComponent
let button4 = DiscordButtonComponent(ButtonStyle.Primary, $"prizes", $"Show Prizes") :> DiscordComponent
builder.AddComponents([| button1 ; button2 ; button3 ; button4 |]) |> ignore
let button1 = DiscordButtonComponent(ButtonStyle.Success, $"spin-1x", $"🎰 Bet {PlayPricex1} $GBT") :> DiscordComponent
let button2 = DiscordButtonComponent(ButtonStyle.Success, $"spin-2x", $"🎰 Bet {PlayPricex2} $GBT") :> DiscordComponent
let button3 = DiscordButtonComponent(ButtonStyle.Success, $"spin-3x", $"🎰 Bet {PlayPricex3} $GBT") :> DiscordComponent
// let button4 = DiscordButtonComponent(ButtonStyle.Primary, $"prizes", $"Prize Table") :> DiscordComponent
// builder.AddComponents([| button1 ; button2 ; button3 ; button4 |]) |> ignore
builder.AddComponents([| button1 ; button2 ; button3 |]) |> ignore
do! GuildEnvironment.botClientSlots.Value.SendMessageAsync(channel, builder)
|> Async.AwaitTask
|> Async.Ignore