Use classes for actions, damage calculations, random weapons, Status command
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395
Program.fs
395
Program.fs
@ -6,21 +6,65 @@ open DSharpPlus.EventArgs
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open DSharpPlus.SlashCommands
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open DSharpPlus.SlashCommands
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open Emzi0767.Utilities
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open Emzi0767.Utilities
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type Hack =
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type ActionClass =
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| Virus = 0
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| Network
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| Ransom = 1
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| Exploit
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| DDos = 2
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| Penetration
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| Worm = 3
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| Crack = 4
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type IClass = abstract GetClass : unit -> ActionClass
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| Injection = 5
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type Weapon =
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| Virus
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| Ransom
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| Worm
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| DDos
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| Crack
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| Injection
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interface IClass with
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member this.GetClass () =
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match this with
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| Virus | Ransom -> Exploit
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| DDos | Worm -> Network
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| Crack | Injection -> Penetration
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static member TryParse weapon =
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match weapon with
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| "Virus" -> Some Virus
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| "Ransom" -> Some Ransom
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| "Worm" -> Some Worm
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| "DDos" -> Some DDos
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| "Crack" -> Some Crack
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| "Injection" -> Some Injection
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| _ -> None
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type Shield =
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| Firewall
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| PortScan
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| Encryption
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| Cypher
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| Hardening
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| Sanitation
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interface IClass with
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member this.GetClass () =
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match this with
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| Firewall | PortScan -> Exploit
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| Encryption | Cypher -> Network
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| Hardening | Sanitation -> Penetration
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static member TryParse shield =
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match shield with
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| "Firewall" -> Some Firewall
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| "PortScan" -> Some PortScan
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| "Encryption" -> Some Encryption
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| "Cypher" -> Some Cypher
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| "Hardening" -> Some Hardening
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| "Sanitation" -> Some Sanitation
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| _ -> None
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type HackResult =
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| Strong
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| Weak
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type Protection =
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| Firewall = 0
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| PortScan = 1
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| Encryption = 2
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| Cypher = 3
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| Hardening = 4
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| Sanitation = 5
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type DiscordPlayer = {
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type DiscordPlayer = {
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Id : uint64
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Id : uint64
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@ -28,44 +72,47 @@ type DiscordPlayer = {
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}
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}
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type Attack = {
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type Attack = {
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HackType : Hack
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HackType : Weapon
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Target : DiscordPlayer
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Target : DiscordPlayer
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Timestamp : DateTime
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Timestamp : DateTime
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}
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}
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type Defense = {
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type Defense = {
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DefenseType : Protection
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DefenseType : Shield
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Timestamp : DateTime
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Timestamp : DateTime
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}
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}
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type Player = {
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type Player = {
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DiscordId : uint64
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DiscordId : uint64
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Hacks : Hack list
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Weapons : Weapon list
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Protections : Protection list
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Shields : Shield list
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Attacks : Attack list
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Attacks : Attack list
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Defenses : Defense list
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Defenses : Defense list
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Bank : int64
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Bank : single
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}
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}
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let mutable players : Player list = []
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let mutable players : Player list = []
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type EmptyGlobalCommandToAvoidFamousDuplicateSlashCommandsBug() = inherit ApplicationCommandModule ()
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let newPlayer (membr : uint64) =
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let newPlayer (membr : uint64) =
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// let rand = System.Random(System.Guid.NewGuid().GetHashCode())
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let h1 = [| Virus ; Ransom |]
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// let hacks =
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let h2 = [| DDos ; Worm |]
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// [0..2]
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let h3 = [| Crack ; Injection |]
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// |> Set.map (fun _ -> enum<HackType>(rand.Next(0, 6)))
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let d1 = [| Firewall ; PortScan |]
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// let defns =
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let d2 = [| Encryption ; Cypher |]
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// [0..2]
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let d3 = [| Hardening ; Sanitation |]
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// |> Set.map (fun _ -> enum<DefenseType>(rand.Next(0, 6)))
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let rand = System.Random(System.Guid.NewGuid().GetHashCode())
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let getRandom (actions : 'a array) = actions.[rand.Next(0,2)]
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let weapons = [ getRandom h1 ; getRandom h2 ; getRandom h3 ]
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let shields = [ getRandom d1 ; getRandom d2 ; getRandom d3 ]
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{ DiscordId = membr
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{ DiscordId = membr
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Hacks = [ Hack.Virus ; Hack.Worm ; Hack.Injection ]
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Weapons = weapons
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Protections = [ Protection.Cypher ; Protection.Sanitation ; Protection.Firewall ]
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Shields = shields
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Attacks = []
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Attacks = []
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Bank = 0L
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Defenses = []
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Defenses = [] }
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Bank = 0f }
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let constructButtons (actionType : string) (playerInfo : string) (weapons : 'a list) =
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let constructButtons (actionType : string) (playerInfo : string) (weapons : 'a list) =
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weapons
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weapons
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@ -75,19 +122,18 @@ let constructButtons (actionType : string) (playerInfo : string) (weapons : 'a l
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$"{actionType}-{hack}-{playerInfo}",
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$"{actionType}-{hack}-{playerInfo}",
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$"{hack}"))
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$"{hack}"))
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let notRegisteredYetMessage (ctx : InteractionContext) =
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let createSimpleResponseAsync msg (ctx : InteractionContext) =
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async {
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async {
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let builder = DiscordInteractionResponseBuilder()
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let builder = DiscordInteractionResponseBuilder()
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builder.Content <- $"You are not currently a hacker, first use the /redpill command to become one"
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builder.Content <- msg
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builder.AsEphemeral true |> ignore
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builder.AsEphemeral true |> ignore
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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|> Async.AwaitTask
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} |> Async.StartAsTask
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} |> Async.StartAsTask
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:> Task
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:> Task
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let notYetAHackerMsg = createSimpleResponseAsync "You are not currently a hacker, first use the /redpill command to become one"
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let removeExpiredActions timespan (timestamp : 'a -> DateTime) actions =
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let removeExpiredActions timespan (timestamp : 'a -> DateTime) actions =
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actions
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actions
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|> List.filter (fun act ->
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|> List.filter (fun act ->
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@ -101,11 +147,13 @@ let constructEmbed message =
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builder.Description <- message
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builder.Description <- message
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let author = DiscordEmbedBuilder.EmbedAuthor()
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let author = DiscordEmbedBuilder.EmbedAuthor()
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author.Name <- "Joebot Pro"
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author.Name <- "Joebot Pro"
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author.Url <- "https://ferano.io"
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author.Url <- "https://twitter.com/degenzgame"
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author.IconUrl <- "https://i.kym-cdn.com/entries/icons/original/000/028/861/cover3.jpg"
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author.IconUrl <- "https://pbs.twimg.com/profile_images/1473192843359309825/cqjm0VQ4_400x400.jpg"
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builder.Author <- author
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builder.Author <- author
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builder.Build()
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builder.Build()
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type EmptyGlobalCommandToAvoidFamousDuplicateSlashCommandsBug() = inherit ApplicationCommandModule ()
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type JoeBot() =
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type JoeBot() =
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inherit ApplicationCommandModule ()
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inherit ApplicationCommandModule ()
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@ -141,6 +189,7 @@ type JoeBot() =
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if role.Name = "Hacker" then
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if role.Name = "Hacker" then
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do! ctx.Member.RevokeRoleAsync(role)
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do! ctx.Member.RevokeRoleAsync(role)
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|> Async.AwaitTask
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|> Async.AwaitTask
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players <- players |> List.filter (fun p -> p.DiscordId <> ctx.User.Id)
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do! ctx.CreateResponseAsync("You are now lame", true)
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do! ctx.CreateResponseAsync("You are now lame", true)
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|> Async.AwaitTask
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|> Async.AwaitTask
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} |> Async.StartAsTask
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} |> Async.StartAsTask
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@ -148,47 +197,48 @@ type JoeBot() =
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[<SlashCommand("hack", "Send a hack attack to another player")>]
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[<SlashCommand("hack", "Send a hack attack to another player")>]
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member this.AttackCommand (ctx : InteractionContext, [<Option("target", "The player you want to hack")>] target : DiscordUser) =
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member this.AttackCommand (ctx : InteractionContext, [<Option("target", "The player you want to hack")>] target : DiscordUser) =
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// TODO: We need to check if the player has any active hacks going, if not they can cheat
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// TODO: We need to check if the player has any active embed hacks going, if not they can cheat
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players
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let attacker = players |> List.tryFind (fun p -> p.DiscordId = ctx.Member.Id)
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|> List.tryFind (fun p -> p.DiscordId = ctx.Member.Id)
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let defender = players |> List.tryFind (fun p -> p.DiscordId = target.Id)
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|> function
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match attacker , defender with
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| Some player ->
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| Some attacker , Some defender ->
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let updatedAttacks = removeExpiredActions (TimeSpan.FromMinutes(15)) (fun (atk : Attack) -> atk.Timestamp) player.Attacks
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let updatedAttacks = removeExpiredActions (TimeSpan.FromMinutes(15)) (fun (atk : Attack) -> atk.Timestamp) attacker.Attacks
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players <-
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players <-
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players
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players
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|> List.map (fun p -> if p.DiscordId = player.DiscordId then { p with Attacks = updatedAttacks } else p)
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|> List.map (fun p -> if p.DiscordId = attacker.DiscordId then { p with Attacks = updatedAttacks } else p)
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if updatedAttacks.Length < 1 then
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if updatedAttacks.Length < 2 then
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async {
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async {
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let builder = DiscordInteractionResponseBuilder()
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let builder = DiscordInteractionResponseBuilder()
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builder.AddEmbed (constructEmbed "Pick the hack you wish to use.") |> ignore
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builder.AddEmbed (constructEmbed "Pick the hack you wish to use.") |> ignore
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let targetInfo = $"{target.Id}-{target.Username}"
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let defenderInfo = $"{defender.DiscordId}-{target.Username}"
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constructButtons "Attack" targetInfo player.Hacks
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constructButtons "Attack" defenderInfo attacker.Weapons
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|> Seq.cast<DiscordComponent>
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|> Seq.cast<DiscordComponent>
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|> builder.AddComponents
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|> builder.AddComponents
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|> ignore
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|> ignore
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builder.AsEphemeral true |> ignore
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builder.AsEphemeral true |> ignore
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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|> Async.AwaitTask
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} |> Async.StartAsTask
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} |> Async.StartAsTask
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:> Task
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:> Task
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else
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else
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async {
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async {
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let builder = DiscordInteractionResponseBuilder()
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let builder = DiscordInteractionResponseBuilder()
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let timeRemaining = TimeSpan.FromMinutes(15) - (DateTime.UtcNow - updatedAttacks.Head.Timestamp)
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let timeRemaining = TimeSpan.FromMinutes(15) - (DateTime.UtcNow - updatedAttacks.Head.Timestamp)
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builder.Content <- $"You already hacked, please wait {timeRemaining.Minutes} minutes and {timeRemaining.Seconds} seconds to attempt another hack"
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builder.Content <- $"You already hacked, please wait {timeRemaining.Minutes} minutes and {timeRemaining.Seconds} seconds to attempt another hack"
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builder.AsEphemeral true |> ignore
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builder.AsEphemeral true |> ignore
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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|> Async.AwaitTask
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} |> Async.StartAsTask
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} |> Async.StartAsTask
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:> Task
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:> Task
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| None -> notRegisteredYetMessage ctx
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| None , _ -> notYetAHackerMsg ctx
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| _ , None -> createSimpleResponseAsync "Your target is not connected to the network, they must join first by using the /redpill command" ctx
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[<SlashCommand("defend", "Create a passive defense that will last a certain amount of time")>]
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[<SlashCommand("defend", "Create a passive defense that will last a certain amount of time")>]
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@ -205,7 +255,7 @@ type JoeBot() =
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let builder = DiscordInteractionResponseBuilder()
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let builder = DiscordInteractionResponseBuilder()
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builder.AddEmbed (constructEmbed "Pick a defense to mount for a duration of time") |> ignore
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builder.AddEmbed (constructEmbed "Pick a defense to mount for a duration of time") |> ignore
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constructButtons "Defense" (string player.DiscordId) player.Protections
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constructButtons "Defend" (string player.DiscordId) player.Shields
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|> Seq.cast<DiscordComponent>
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|> Seq.cast<DiscordComponent>
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|> builder.AddComponents
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|> builder.AddComponents
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|> ignore
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|> ignore
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@ -217,71 +267,137 @@ type JoeBot() =
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} |> Async.StartAsTask
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} |> Async.StartAsTask
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:> Task
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:> Task
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| None -> notRegisteredYetMessage ctx
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| None -> notYetAHackerMsg ctx
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[<SlashCommand("status", "Get your current status like bank account, and active hacks and defenses")>]
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member this.Status (ctx : InteractionContext) =
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async {
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return!
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match players |> List.tryFind (fun p -> p.DiscordId = ctx.Member.Id) with
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| Some player ->
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- $"%A{player}"
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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}
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| None -> notYetAHackerMsg ctx |> Async.AwaitTask
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} |> Async.StartAsTask
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:> Task
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let calculateDamage (hack : IClass) (protection : IClass) =
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let hackClass = hack.GetClass()
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let protectionClass = protection.GetClass()
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match hackClass , protectionClass with
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| h , p when h = p -> Weak
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| _ -> Strong
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let handleAttack (event : ComponentInteractionCreateEventArgs) =
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let handleAttack (event : ComponentInteractionCreateEventArgs) =
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let updatePlayer amount attack p = {
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p with Attacks = attack::p.Attacks
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Bank = MathF.Max(p.Bank + amount, 0f)
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}
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async {
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async {
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let split = event.Id.Split("-")
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let split = event.Id.Split("-")
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let ( resultHack , hackType ) = Enum.TryParse(typedefof<Hack>, split.[1])
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let resultHack = Weapon.TryParse(split.[1])
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let ( resultId , targetId ) = UInt64.TryParse split.[2]
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let ( resultId , targetId ) = UInt64.TryParse split.[2]
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match resultHack , resultId with
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return!
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| true , true ->
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match resultHack , resultId with
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let hackType = hackType :?> Hack
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| Some weapon , true ->
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let builder = DiscordInteractionResponseBuilder()
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let hackType = weapon
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builder.IsEphemeral <- true
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builder.Content <- $"Sent {hackType} to {split.[3]}!"
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
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|> Async.AwaitTask
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let attack = { HackType = hackType ; Timestamp = DateTime.UtcNow ; Target = { Id = targetId ; Name = split.[3] } }
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players <-
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players
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players
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|> List.map (fun p -> if p.DiscordId = event.User.Id then { p with Attacks = attack::p.Attacks } else p)
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|> List.find (fun p -> p.DiscordId = targetId)
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|> fun p -> p.Defenses
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let builder = DiscordMessageBuilder()
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|> List.map (fun dfn -> dfn.DefenseType)
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builder.WithContent($"{event.User.Username} has sent a hack to <@{targetId}>") |> ignore
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|> List.map (calculateDamage hackType)
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let battleChannel = (event.Guild.GetChannel(927449884204867664uL))
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|> List.contains Weak
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do! battleChannel.SendMessageAsync(builder)
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|> function
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|> Async.AwaitTask
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| false ->
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|> Async.Ignore
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async {
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| _ ->
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let prize = 0.1726f
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let builder = DiscordInteractionResponseBuilder()
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let attack = { HackType = hackType ; Timestamp = DateTime.UtcNow ; Target = { Id = targetId ; Name = split.[3] } }
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builder.IsEphemeral <- true
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players <-
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builder.Content <- "Error parsing Button Id"
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players
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> List.map (fun p -> if p.DiscordId = event.User.Id then updatePlayer prize attack p else p)
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|> Async.AwaitTask
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- $"Successfully hacked {split.[3]} using {hackType}! You just won {prize} genz!"
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
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|> Async.AwaitTask
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let builder = DiscordMessageBuilder()
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builder.WithContent($"{event.User.Username} successfully hacked <@{targetId}>!") |> ignore
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let battleChannel = (event.Guild.GetChannel(927449884204867664uL))
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do! battleChannel.SendMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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}
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| true ->
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async {
|
||||||
|
let builder = DiscordInteractionResponseBuilder()
|
||||||
|
let loss = -0.0623f
|
||||||
|
builder.IsEphemeral <- true
|
||||||
|
builder.Content <- $"Hack failed! {split.[3]} was able to mount a successful defense! You lost {loss} genz!"
|
||||||
|
do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
|
||||||
|
|> Async.AwaitTask
|
||||||
|
|
||||||
|
let attack = { HackType = hackType ; Timestamp = DateTime.UtcNow ; Target = { Id = targetId ; Name = split.[3] } }
|
||||||
|
players <-
|
||||||
|
players
|
||||||
|
|> List.map (fun p -> if p.DiscordId = event.User.Id then updatePlayer loss attack p else p)
|
||||||
|
|
||||||
|
let builder = DiscordMessageBuilder()
|
||||||
|
builder.WithContent($"{event.User.Username} failed to hack <@{targetId}>!") |> ignore
|
||||||
|
let battleChannel = (event.Guild.GetChannel(927449884204867664uL))
|
||||||
|
do! battleChannel.SendMessageAsync(builder)
|
||||||
|
|> Async.AwaitTask
|
||||||
|
|> Async.Ignore
|
||||||
|
}
|
||||||
|
| _ ->
|
||||||
|
async {
|
||||||
|
let builder = DiscordInteractionResponseBuilder()
|
||||||
|
builder.IsEphemeral <- true
|
||||||
|
builder.Content <- "Error parsing Button Id"
|
||||||
|
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|
||||||
|
|> Async.AwaitTask
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let handleDefense (event : ComponentInteractionCreateEventArgs) =
|
let handleDefense (event : ComponentInteractionCreateEventArgs) =
|
||||||
async {
|
async {
|
||||||
let split = event.Id.Split("-")
|
let split = event.Id.Split("-")
|
||||||
let ( resultHack , protectionType ) = Enum.TryParse(typedefof<Protection>, split.[1])
|
return!
|
||||||
match resultHack with
|
match Shield.TryParse(split.[1]) with
|
||||||
| true ->
|
| Some shield ->
|
||||||
let protectionType = protectionType :?> Protection
|
async {
|
||||||
let builder = DiscordInteractionResponseBuilder()
|
let builder = DiscordInteractionResponseBuilder()
|
||||||
builder.IsEphemeral <- true
|
builder.IsEphemeral <- true
|
||||||
builder.Content <- $"Mounted a {protectionType} defense for 1 hour"
|
builder.Content <- $"Mounted a {shield} defense for 1 hour"
|
||||||
do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
|
do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
|
||||||
|> Async.AwaitTask
|
|> Async.AwaitTask
|
||||||
|
|
||||||
let defense = { DefenseType = protectionType ; Timestamp = DateTime.UtcNow }
|
let defense = { DefenseType = shield ; Timestamp = DateTime.UtcNow }
|
||||||
players <-
|
players <-
|
||||||
players
|
players
|
||||||
|> List.map (fun p -> { p with Defenses = defense::p.Defenses })
|
|> List.map (fun p -> { p with Defenses = defense::p.Defenses })
|
||||||
|
|
||||||
let builder = DiscordMessageBuilder()
|
let builder = DiscordMessageBuilder()
|
||||||
builder.WithContent($"{event.User.Username} has protected their system!") |> ignore
|
builder.WithContent($"{event.User.Username} has protected their system!") |> ignore
|
||||||
let battleChannel = (event.Guild.GetChannel(927449884204867664uL))
|
let battleChannel = (event.Guild.GetChannel(927449884204867664uL))
|
||||||
do! battleChannel.SendMessageAsync(builder)
|
do! battleChannel.SendMessageAsync(builder)
|
||||||
|> Async.AwaitTask
|
|> Async.AwaitTask
|
||||||
|> Async.Ignore
|
|> Async.Ignore
|
||||||
| _ ->
|
}
|
||||||
let builder = DiscordInteractionResponseBuilder()
|
| _ ->
|
||||||
builder.IsEphemeral <- true
|
async {
|
||||||
builder.Content <- "Error parsing Button Id"
|
let builder = DiscordInteractionResponseBuilder()
|
||||||
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|
builder.IsEphemeral <- true
|
||||||
|> Async.AwaitTask
|
builder.Content <- "Error parsing Button Id"
|
||||||
|
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|
||||||
|
|> Async.AwaitTask
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let handleButtonEvent (client : DiscordClient) (event : ComponentInteractionCreateEventArgs) =
|
let handleButtonEvent (client : DiscordClient) (event : ComponentInteractionCreateEventArgs) =
|
||||||
@ -289,7 +405,14 @@ let handleButtonEvent (client : DiscordClient) (event : ComponentInteractionCrea
|
|||||||
return! match event.Id with
|
return! match event.Id with
|
||||||
| id when id.StartsWith("Attack") -> handleAttack event
|
| id when id.StartsWith("Attack") -> handleAttack event
|
||||||
| id when id.StartsWith("Defend") -> handleDefense event
|
| id when id.StartsWith("Defend") -> handleDefense event
|
||||||
| _ -> async { return () }
|
| _ ->
|
||||||
|
async {
|
||||||
|
let builder = DiscordInteractionResponseBuilder()
|
||||||
|
builder.IsEphemeral <- true
|
||||||
|
builder.Content <- $"Incorrect Action identifier {event.Id}"
|
||||||
|
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|
||||||
|
|> Async.AwaitTask
|
||||||
|
}
|
||||||
} |> Async.StartAsTask
|
} |> Async.StartAsTask
|
||||||
:> Task
|
:> Task
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user