Merge branch 'staging'
This commit is contained in:
commit
e7bb53006f
77
Bot/Bot.fs
77
Bot/Bot.fs
@ -1,12 +1,11 @@
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module Degenz.Bot
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open System.IO
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open System.IO.Pipes
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open System.Threading.Tasks
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open DSharpPlus
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open DSharpPlus.SlashCommands
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open Degenz
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open Degenz.HackerBattle
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open Degenz.Store
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open Degenz.Thief
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open Emzi0767.Utilities
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//open Degenz.SlotMachine
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@ -17,11 +16,10 @@ let guild = GuildEnvironment.guildId
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let hackerBattleConfig = DiscordConfiguration()
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let storeConfig = DiscordConfiguration()
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let stealConfig = DiscordConfiguration()
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let inviterConfig = DiscordConfiguration()
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//let slotMachineConfig = DiscordConfiguration()
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//hackerBattleConfig.MinimumLogLevel <- Microsoft.Extensions.Logging.LogLevel.Trace
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//let configs = [| hackerBattleConfig ; storeConfig ; slotMachineConfig ; |]
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let configs = [ hackerBattleConfig ; storeConfig ; stealConfig ]
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//storeConfig.MinimumLogLevel <- Microsoft.Extensions.Logging.LogLevel.Trace
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hackerBattleConfig.TokenType <- TokenType.Bot
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hackerBattleConfig.Intents <- DiscordIntents.All
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@ -32,31 +30,40 @@ storeConfig.Intents <- DiscordIntents.All
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stealConfig.TokenType <- TokenType.Bot
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stealConfig.Intents <- DiscordIntents.All
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inviterConfig.TokenType <- TokenType.Bot
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inviterConfig.Intents <- DiscordIntents.All
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hackerBattleConfig.Token <- GuildEnvironment.tokenHackerBattle
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storeConfig.Token <- GuildEnvironment.tokenStore
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stealConfig.Token <- GuildEnvironment.tokenSteal
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inviterConfig.Token <- GuildEnvironment.tokenInviter
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//slotMachineConfig.Token <- Environment.GetEnvironmentVariable("BOT_SLOT_MACHINE")
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let hackerBattleBot = new DiscordClient(hackerBattleConfig)
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let storeBot = new DiscordClient(storeConfig)
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let stealBot = new DiscordClient(stealConfig)
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let inviterBot = new DiscordClient(inviterConfig)
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//let slotMachineBot = new DiscordClient(slotMachineConfig)
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//let clients = [| hackerBattleBot ; storeBot ; slotMachineBot |]
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let hackerCommands = hackerBattleBot.UseSlashCommands()
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let storeCommands = storeBot.UseSlashCommands()
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let stealCommands = stealBot.UseSlashCommands()
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let inviterCommands = inviterBot.UseSlashCommands()
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//let sc3 = slotMachineBot.UseSlashCommands()
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hackerCommands.RegisterCommands<HackerGame>(guild);
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storeCommands.RegisterCommands<Store>(guild);
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stealCommands.RegisterCommands<StealGame>(guild);
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hackerCommands.RegisterCommands<HackerBattle.HackerGame>(guild);
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storeCommands.RegisterCommands<Store.Store>(guild);
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stealCommands.RegisterCommands<Thief.StealGame>(guild);
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inviterCommands.RegisterCommands<InviteTracker.Inviter>(guild);
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//hackerCommands.RegisterCommands<RPSGame>(guild);
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//sc3.RegisterCommands<SlotMachine>(guild);
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hackerBattleBot.add_ComponentInteractionCreated(AsyncEventHandler(HackerBattle.handleButtonEvent))
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storeBot.add_ComponentInteractionCreated(AsyncEventHandler(Store.handleStoreEvents))
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stealBot.add_ComponentInteractionCreated(AsyncEventHandler(Thief.handleStealButton))
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inviterBot.add_GuildMemberAdded(AsyncEventHandler(InviteTracker.handleGuildMemberAdded))
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inviterBot.add_GuildMemberRemoved(AsyncEventHandler(InviteTracker.handleGuildMemberRemoved))
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let asdf (_ : DiscordClient) (event : DSharpPlus.EventArgs.InteractionCreateEventArgs) =
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async {
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@ -74,8 +81,8 @@ let asdf (_ : DiscordClient) (event : DSharpPlus.EventArgs.InteractionCreateEven
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:> Task
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//hackerBattleBot.add_InteractionCreated(AsyncEventHandler(asdf))
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if guild <> 922419263275425832uL then
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Trainer.sendInitialEmbed hackerBattleBot
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//if guild <> 922419263275425832uL then
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// Trainer.sendInitialEmbed hackerBattleBot
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hackerBattleBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
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GuildEnvironment.botUserHackerBattle <- Some hackerBattleBot.CurrentUser
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@ -85,32 +92,38 @@ GuildEnvironment.botUserArmory <- Some storeBot.CurrentUser
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//stealBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
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//async {
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// let! user = hackerBattleBot.GetUserAsync(GuildEnvironment.botIdHackerBattle) |> Async.AwaitTask
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// if user <> null then
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// GuildEnvironment.botUserHackerBattle <- Some user
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// return ()
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//} |> Async.RunSynchronously
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//inviterBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
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//async {
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// let! user = storeBot.GetUserAsync(GuildEnvironment.botIdHackerBattle) |> Async.AwaitTask
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// if user <> null then
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// GuildEnvironment.botUserHackerBattle <- Some user
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// return ()
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//} |> Async.RunSynchronously
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if guild = 922419263275425832uL then
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let interactionsConfig = DiscordConfiguration()
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interactionsConfig.TokenType <- TokenType.Bot
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interactionsConfig.Intents <- DiscordIntents.All
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interactionsConfig.Token <- GuildEnvironment.tokenPlayerInteractions
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let rec loop areBotsRunning =
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async {
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if not (File.Exists "fsharp-bots") then
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use file = File.Create "fsharp-bots"
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file.Flush()
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let interactionsBot = new DiscordClient(interactionsConfig)
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let! file = File.ReadAllTextAsync("fsharp-bots") |> Async.AwaitTask
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let commands = interactionsBot.UseSlashCommands()
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commands.RegisterCommands<PlayerInteractions.PlayerInteractions>(guild)
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let! ran =
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async {
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if areBotsRunning && file.StartsWith "kill" then
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printfn "Disconnecting bots"
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do! hackerBattleBot.DisconnectAsync() |> Async.AwaitTask
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do! storeBot.DisconnectAsync() |> Async.AwaitTask
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return false
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elif not areBotsRunning && not (file.StartsWith "kill") then
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printfn "Reconnecting bots"
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do! hackerBattleBot.ConnectAsync() |> Async.AwaitTask
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do! storeBot.ConnectAsync() |> Async.AwaitTask
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return true
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else
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return areBotsRunning
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}
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interactionsBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
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do! Async.Sleep 3000
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return! loop (ran)
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}
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Async.Start (loop true)
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Task.Delay(-1)
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@ -11,21 +11,23 @@
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="paket.references" />
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<Compile Include="Prelude.fs" />
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<Compile Include="GuildEnvironment.fs" />
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<Compile Include="Game.fs" />
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<Compile Include="XP.fs" />
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<Compile Include="Messaging.fs" />
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<Compile Include="GameTypes.fs" />
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<Compile Include="GameHelpers.fs" />
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<Compile Include="DbService.fs" />
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<Compile Include="PlayerInteractions.fs" />
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<Compile Include="InviteTracker.fs" />
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<Compile Include="XP.fs" />
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<Compile Include="Embeds.fs" />
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<Compile Include="SlotMachine.fs" />
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<Compile Include="Thief.fs" />
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<Compile Include="RockPaperScissors.fs" />
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<Compile Include="Store.fs" />
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<Compile Include="Trainer.fs" />
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<Compile Include="HackerBattle.fs" />
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<Compile Include="Games\SlotMachine.fs" />
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<Compile Include="Games\Thief.fs" />
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<Compile Include="Games\RockPaperScissors.fs" />
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<Compile Include="Games\Store.fs" />
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<Compile Include="Games\Trainer.fs" />
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<Compile Include="Games\HackerBattle.fs" />
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<Compile Include="Bot.fs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\DbService\DbService.fsproj" />
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</ItemGroup>
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<Import Project="..\.paket\Paket.Restore.targets" />
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</Project>
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@ -1,32 +1,26 @@
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module Degenz.DbService
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open System.Security.Cryptography.X509Certificates
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open Degenz.Types
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open System
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open Npgsql.FSharp
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open Degenz
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let connStr = GuildEnvironment.connectionString
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type User = {
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Name : string
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DiscordId : uint64
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Bank : int<GBT>
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Inventory : int list
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Strength : int
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Inventory : int array
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Focus : int
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Charisma : int
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Luck : int
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}
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let mapBack user : PlayerData =
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{ DiscordId = user.DiscordId
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Name = user.Name
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Inventory = user.Inventory |> Array.choose (fun id -> Armory.battleItems |> Array.tryFind (fun i -> i.Id = id))
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Events = [||]
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Traits = { PlayerTraits.empty with Strength = user.Strength }
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Bank = user.Bank
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}
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let getPlayerEvents connStr (player : PlayerData) =
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let getPlayerEvents (did : uint64) =
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connStr
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|> Sql.connect
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|> Sql.parameters [ "did", Sql.string (string player.DiscordId) ]
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|> Sql.parameters [ "did", Sql.string (string did) ]
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|> Sql.query """
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WITH usr AS (SELECT id FROM "user" WHERE discord_id = @did)
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SELECT event_type, success, is_instigator, item_id, cooldown, adversary_id, adversary_name, created_at
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@ -50,8 +44,25 @@ let getPlayerEvents connStr (player : PlayerData) =
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)
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|> Async.AwaitTask
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let tryFindPlayer connStr (discordId : uint64) =
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async {
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let updatePlayerStats (player : PlayerData) =
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connStr
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|> Sql.connect
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|> Sql.parameters
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[ ( "did" , Sql.string (string player.DiscordId) )
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( "strength", Sql.int player.Stats.Strength.Amount )
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( "focus", Sql.int player.Stats.Focus.Amount )
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( "charisma", Sql.int player.Stats.Charisma.Amount )
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( "luck", Sql.int player.Stats.Luck.Amount ) ]
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|> Sql.query """
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WITH usr AS (SELECT id FROM "user" WHERE discord_id = @did)
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UPDATE player_stat SET strength = @strength, focus = @focus, charisma = @charisma, luck = @luck,
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updated_at = now() at time zone 'utc'
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FROM usr WHERE usr.id = user_id;
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"""
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|> Sql.executeNonQueryAsync
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|> Async.AwaitTask
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let tryFindPlayer (discordId : uint64) = async {
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try
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let! user =
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// use cert = new X509Certificate2("~/Downloads/ca-certificate.crt")
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@ -64,45 +75,63 @@ let tryFindPlayer connStr (discordId : uint64) =
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|> Sql.connect
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|> Sql.parameters [ "did", Sql.string (string discordId) ]
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|> Sql.query """
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SELECT discord_id, display_name, gbt, strength, inventory FROM "user" WHERE discord_id = @did
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SELECT discord_id, display_name, gbt, inventory, strength, focus, charisma, luck FROM "user"
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WHERE discord_id = @did
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"""
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|> Sql.executeAsync (fun read ->
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let inv = read.intArray "inventory"
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{
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DiscordId = read.string "discord_id" |> uint64
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Name = read.string "display_name"
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Bank = read.int "gbt" * 1<GBT>
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Inventory = inv |> Array.toList
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Strength = read.int "strength"
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Inventory = read.intArray "inventory"
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Focus = read.int "focus"
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Charisma = read.int "charisma"
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Luck = read.int "luck"
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})
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|> Async.AwaitTask
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match List.tryHead user with
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| None -> return None
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| Some u ->
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let player = mapBack u
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let! events = getPlayerEvents connStr player
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return Some { player with Events = events |> List.toArray }
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let! events = getPlayerEvents u.DiscordId
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let inventory = u.Inventory |> List.choose (fun id -> Armory.weapons |> List.tryFind (fun item -> item.Id = id))
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let strength = PlayerStats.calculateActiveStat StatId.Strength u.Strength inventory
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let focus = PlayerStats.calculateActiveStat StatId.Focus u.Focus inventory
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let charisma = PlayerStats.calculateActiveStat StatId.Charisma u.Charisma inventory
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let luck = PlayerStats.calculateActiveStat StatId.Luck u.Luck inventory
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return Some
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{ DiscordId = u.DiscordId
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Name = u.Name
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Inventory = inventory
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Events = events
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Stats = { Strength = strength ; Focus = focus ; Charisma = charisma ; Luck = luck }
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Bank = u.Bank }
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with e ->
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printfn $"Got an error{e.Message}"
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return None
|
||||
}
|
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}
|
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|
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let updatePlayer connStr (player : PlayerData) =
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let updatePlayer (player : PlayerData) =
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connStr
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|> Sql.connect
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|> Sql.parameters [
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"did", Sql.string (string player.DiscordId)
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"gbt", Sql.int (int player.Bank)
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"str", Sql.int (int player.Traits.Strength)
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"inv", Sql.intArray (player.Inventory |> Array.map (fun i -> i.Id))
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]
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|> Sql.query """
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UPDATE "user" SET gbt = @gbt, strength = @str, inventory = @inv
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"inv", Sql.intArray (player.Inventory |> Array.ofList |> Array.map (fun item -> item.Id))
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"strength", Sql.int player.Stats.Strength.Amount
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"focus", Sql.int player.Stats.Focus.Amount
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"charisma", Sql.int player.Stats.Charisma.Amount
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"luck", Sql.int player.Stats.Luck.Amount
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] |> Sql.query """
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UPDATE "user" SET gbt = @gbt, inventory = @inv,
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strength = @strength, focus = @focus, charisma = @charisma, luck = @luck
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WHERE discord_id = @did
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"""
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|> Sql.executeNonQueryAsync
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|> Async.AwaitTask
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||||
let addAchievement connStr (did : uint64) (achievement : string) =
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let addAchievement (did : uint64) (achievement : string) =
|
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connStr
|
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|> Sql.connect
|
||||
|> Sql.parameters
|
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@ -116,7 +145,7 @@ let addAchievement connStr (did : uint64) (achievement : string) =
|
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|> Sql.executeNonQueryAsync
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|> Async.AwaitTask
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|
||||
let checkHasAchievement connStr (did : uint64) (achievement : string) = async {
|
||||
let checkHasAchievement (did : uint64) (achievement : string) = async {
|
||||
let! result =
|
||||
connStr
|
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|> Sql.connect
|
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@ -133,7 +162,7 @@ let checkHasAchievement connStr (did : uint64) (achievement : string) = async {
|
||||
return List.isEmpty result |> not
|
||||
}
|
||||
|
||||
let removeShieldEvent connStr (did : uint64) shieldId =
|
||||
let removeShieldEvent (did : uint64) shieldId =
|
||||
connStr
|
||||
|> Sql.connect
|
||||
|> Sql.parameters
|
||||
@ -146,7 +175,7 @@ let removeShieldEvent connStr (did : uint64) shieldId =
|
||||
|> Sql.executeNonQueryAsync
|
||||
|> Async.AwaitTask
|
||||
|
||||
let addPlayerEvent connStr (did : uint64) (playerEvent : PlayerEvent) =
|
||||
let addPlayerEvent (did : uint64) (playerEvent : PlayerEvent) =
|
||||
let sqlParams , query =
|
||||
match playerEvent.Type with
|
||||
| Hacking h ->
|
143
Bot/Embeds.fs
143
Bot/Embeds.fs
@ -1,7 +1,6 @@
|
||||
module Degenz.Embeds
|
||||
|
||||
open System
|
||||
open DSharpPlus
|
||||
open Degenz.Messaging
|
||||
open Degenz.Types
|
||||
open DSharpPlus.Entities
|
||||
@ -9,43 +8,37 @@ open DSharpPlus.Entities
|
||||
let hackGif = "https://s10.gifyu.com/images/Hacker-Degenz-V20ce8eb832734aa62-min.gif"
|
||||
let shieldGif = "https://s10.gifyu.com/images/Defense-Degenz-V2-min.gif"
|
||||
|
||||
let getHackIcon = function
|
||||
| HackId.Virus -> "https://s10.gifyu.com/images/Virus-icon.jpg"
|
||||
| HackId.RemoteAccess -> "https://s10.gifyu.com/images/Mind-Control-Degenz-V2-min.jpg"
|
||||
| HackId.Worm -> "https://s10.gifyu.com/images/WormBugAttack_Degenz-min.jpg"
|
||||
let getItemIcon id =
|
||||
match enum<ItemId>(id) with
|
||||
| ItemId.Virus -> "https://s10.gifyu.com/images/Virus-icon.jpg"
|
||||
| ItemId.RemoteAccess -> "https://s10.gifyu.com/images/Mind-Control-Degenz-V2-min.jpg"
|
||||
| ItemId.Worm -> "https://s10.gifyu.com/images/WormBugAttack_Degenz-min.jpg"
|
||||
| ItemId.Firewall -> "https://s10.gifyu.com/images/Defense-GIF-1-Degenz-1.jpg"
|
||||
| ItemId.Encryption -> "https://s10.gifyu.com/images/Encryption-Degenz-V2-1-min.jpg"
|
||||
| ItemId.Cypher -> "https://s10.gifyu.com/images/Cypher-Smaller.jpg"
|
||||
| _ -> hackGif
|
||||
|
||||
let getShieldIcon = function
|
||||
| ShieldId.Firewall -> "https://s10.gifyu.com/images/Defense-GIF-1-Degenz-1.jpg"
|
||||
| ShieldId.Encryption -> "https://s10.gifyu.com/images/Encryption-Degenz-V2-1-min.jpg"
|
||||
| ShieldId.Cypher -> "https://s10.gifyu.com/images/Cypher-Smaller.jpg"
|
||||
| _ -> shieldGif
|
||||
|
||||
let getHackGif = function
|
||||
| HackId.Virus -> "https://s10.gifyu.com/images/Attack-DegenZ-1.gif"
|
||||
| HackId.RemoteAccess -> "https://s10.gifyu.com/images/Mind-Control-Degenz-V2-min.gif"
|
||||
| HackId.Worm -> "https://s10.gifyu.com/images/WormBugAttack_Degenz-min.gif"
|
||||
let getItemGif id =
|
||||
match enum<ItemId>(id) with
|
||||
| ItemId.Virus -> "https://s10.gifyu.com/images/Attack-DegenZ-1.gif"
|
||||
| ItemId.RemoteAccess -> "https://s10.gifyu.com/images/Mind-Control-Degenz-V2-min.gif"
|
||||
| ItemId.Worm -> "https://s10.gifyu.com/images/WormBugAttack_Degenz-min.gif"
|
||||
| ItemId.Firewall -> "https://s10.gifyu.com/images/Defense-GIF-1-Degenz-min.gif"
|
||||
| ItemId.Encryption -> "https://s10.gifyu.com/images/Encryption-Degenz-V2-1-min.gif"
|
||||
| ItemId.Cypher -> "https://s10.gifyu.com/images/Cypher-Smaller.gif"
|
||||
| _ -> hackGif
|
||||
|
||||
let getShieldGif = function
|
||||
| ShieldId.Firewall -> "https://s10.gifyu.com/images/Defense-GIF-1-Degenz-min.gif"
|
||||
| ShieldId.Encryption -> "https://s10.gifyu.com/images/Encryption-Degenz-V2-1-min.gif"
|
||||
| ShieldId.Cypher -> "https://s10.gifyu.com/images/Cypher-Smaller.gif"
|
||||
| _ -> shieldGif
|
||||
|
||||
let constructButtons (actionId: string) (buttonInfo : string) (player: PlayerData) itemType ignoreCooldown =
|
||||
player
|
||||
|> Player.getItems itemType
|
||||
|> Array.sortBy (fun i -> i.Power)
|
||||
|> Array.map (fun item ->
|
||||
let constructButtons (actionId: string) (buttonInfo : string) (player: PlayerData) (items : Inventory) ignoreCooldown =
|
||||
items
|
||||
|> List.map (fun item ->
|
||||
let action =
|
||||
player.Events
|
||||
|> Array.tryFind (fun i ->
|
||||
match i.Type with
|
||||
|> List.tryFind (fun event ->
|
||||
match event.Type with
|
||||
| Hacking h -> h.HackId = item.Id && h.IsInstigator
|
||||
| Shielding id -> id = item.Id
|
||||
| _ -> false)
|
||||
let btnColor = Game.getClassButtonColor item.Class
|
||||
let btnColor = WeaponClass.getClassButtonColor item
|
||||
match action , ignoreCooldown with
|
||||
| None , _ | Some _ , true ->
|
||||
DiscordButtonComponent(btnColor, $"{actionId}-{item.Id}-{buttonInfo}-{player.Name}", $"{item.Name}")
|
||||
@ -55,17 +48,18 @@ let constructButtons (actionId: string) (buttonInfo : string) (player: PlayerDat
|
||||
|> Seq.cast<DiscordComponent>
|
||||
|
||||
let pickDefense actionId player isTrainer =
|
||||
let buttons = constructButtons actionId (string player.DiscordId) player ItemType.Shield isTrainer
|
||||
let shieldItems = player.Inventory |> Inventory.getItemsByType ItemType.Shield
|
||||
let buttons = constructButtons actionId (string player.DiscordId) player shieldItems isTrainer
|
||||
|
||||
let embed =
|
||||
DiscordEmbedBuilder()
|
||||
.WithTitle("Shield Defense")
|
||||
.WithDescription("Pick a shield to protect yourself from hacks")
|
||||
|
||||
for s in Player.getShields player |> Array.sortBy (fun i -> i.Power) do
|
||||
let hours = TimeSpan.FromMinutes(int s.Cooldown).TotalHours
|
||||
let against = Game.getGoodAgainst(s.Class) |> snd
|
||||
embed.AddField(s.Name, $"Active {hours} hours\nDefeats {against}", true) |> ignore
|
||||
for shield in Inventory.getShields player.Inventory do
|
||||
let hours = TimeSpan.FromMinutes(int shield.Cooldown).TotalHours |> int
|
||||
let against = WeaponClass.getGoodAgainst(shield.Class) |> snd
|
||||
embed.AddField(shield.Item.Name, $"Active {hours} hours\nDefeats {against}", true) |> ignore
|
||||
|
||||
DiscordFollowupMessageBuilder()
|
||||
.AddComponents(buttons)
|
||||
@ -73,7 +67,8 @@ let pickDefense actionId player isTrainer =
|
||||
.AsEphemeral(true)
|
||||
|
||||
let pickHack actionId attacker defender isTrainer =
|
||||
let buttons = constructButtons actionId $"{defender.DiscordId}-{defender.Name}" attacker ItemType.Hack isTrainer
|
||||
let hackItems = attacker.Inventory |> Inventory.getItemsByType ItemType.Hack
|
||||
let buttons = constructButtons actionId $"{defender.DiscordId}-{defender.Name}" attacker hackItems isTrainer
|
||||
|
||||
let stealMsg = if not isTrainer then $"{defender.Name} has **{defender.Bank} $GBT** we can take from them. " else ""
|
||||
let embed =
|
||||
@ -82,31 +77,31 @@ let pickHack actionId attacker defender isTrainer =
|
||||
.WithDescription($"{stealMsg}Pick the hack you want to use.")
|
||||
|
||||
if not isTrainer then
|
||||
for h in Player.getHacks attacker |> Array.sortBy (fun i -> i.Power) do
|
||||
let amount = if h.Power > int defender.Bank then int defender.Bank else h.Power
|
||||
embed.AddField(h.Name, $"Cooldown {h.Cooldown} mins\nExtract {amount} $GBT", true) |> ignore
|
||||
for hack in Inventory.getHacks attacker.Inventory do
|
||||
let amount = if hack.Power > int defender.Bank then int defender.Bank else hack.Power
|
||||
embed.AddField(hack.Item.Name, $"Cooldown {hack.Cooldown} mins\nExtract {amount} $GBT", true) |> ignore
|
||||
|
||||
DiscordFollowupMessageBuilder()
|
||||
.AddComponents(buttons)
|
||||
.AddEmbeds([ DiscordEmbedBuilder().WithImageUrl(hackGif).Build() ; embed.Build() ])
|
||||
.AsEphemeral true
|
||||
|
||||
let responseSuccessfulHack earnedMoney (targetId : uint64) amountTaken (hack : Item) =
|
||||
let responseSuccessfulHack earnedMoney (targetId : uint64) amountTaken (hack : HackItem) =
|
||||
let embed =
|
||||
DiscordEmbedBuilder()
|
||||
.WithImageUrl(getHackGif (enum<HackId>(hack.Id)))
|
||||
.WithImageUrl(getItemGif hack.Item.Id)
|
||||
.WithTitle("Hack Attack")
|
||||
.WithDescription($"You successfully hacked <@{targetId}> using {hack.Name}"
|
||||
.WithDescription($"You successfully hacked <@{targetId}> using {hack.Item.Name}"
|
||||
+ (if earnedMoney then $", and took {amountTaken} 💰$GBT from them!" else "!"))
|
||||
|
||||
DiscordFollowupMessageBuilder()
|
||||
.AddEmbed(embed.Build())
|
||||
.AsEphemeral(true)
|
||||
|
||||
let responseCreatedShield (shield : Item) =
|
||||
let embed = DiscordEmbedBuilder().WithImageUrl(getShieldGif (enum<ShieldId>(shield.Id)))
|
||||
let responseCreatedShield (shield : ShieldItem) =
|
||||
let embed = DiscordEmbedBuilder().WithImageUrl(getItemGif shield.Item.Id)
|
||||
embed.Title <- "Mounted Shield"
|
||||
embed.Description <- $"Mounted {shield.Name} shield for {TimeSpan.FromMinutes(int shield.Cooldown).Hours} hours"
|
||||
embed.Description <- $"Mounted {shield.Item.Name} shield for {TimeSpan.FromMinutes(int shield.Cooldown).TotalHours} hours"
|
||||
|
||||
DiscordFollowupMessageBuilder()
|
||||
.AddEmbed(embed)
|
||||
@ -116,66 +111,6 @@ let eventSuccessfulHack (ctx : IDiscordContext) target prize =
|
||||
DiscordMessageBuilder()
|
||||
.WithContent($"{ctx.GetDiscordMember().Username} successfully hacked <@{target.DiscordId}> and took {prize} GoodBoyTokenz")
|
||||
|
||||
let getBuyItemsEmbed (player : PlayerData) (itemType : ItemType) (store : Item array) =
|
||||
let embeds , buttons =
|
||||
store
|
||||
|> Array.filter (fun i -> i.Type = itemType)
|
||||
|> Array.map (fun item ->
|
||||
let embed = DiscordEmbedBuilder()
|
||||
match item.Type with
|
||||
| ItemType.Hack ->
|
||||
embed
|
||||
.AddField($"$GBT Reward |", string item.Power, true)
|
||||
.AddField("Cooldown |", $"{TimeSpan.FromMinutes(int item.Cooldown).Minutes} minutes", true)
|
||||
.WithThumbnail(getHackIcon (enum<HackId>(item.Id)))
|
||||
|> ignore
|
||||
| _ ->
|
||||
embed
|
||||
// .AddField($"Defensive Strength |", string item.Power, true)
|
||||
.AddField($"Strong against |", Game.getGoodAgainst item.Class |> snd |> string, true)
|
||||
.AddField("Active For |", $"{TimeSpan.FromMinutes(int item.Cooldown).Hours} hours", true)
|
||||
.WithThumbnail(getShieldIcon (enum<ShieldId>(item.Id)))
|
||||
|> ignore
|
||||
embed
|
||||
.AddField("Price 💰", (if item.Price = 0<GBT> then "Free" else $"{item.Price} $GBT"), true)
|
||||
.WithColor(Game.getClassEmbedColor item.Class)
|
||||
.WithTitle($"{item.Name}")
|
||||
|> ignore
|
||||
let button =
|
||||
if player.Inventory |> Array.exists (fun i -> i.Id = item.Id)
|
||||
then DiscordButtonComponent(Game.getClassButtonColor item.Class, $"Buy-{item.Id}", $"Own {item.Name}", true)
|
||||
else DiscordButtonComponent(Game.getClassButtonColor item.Class, $"Buy-{item.Id}", $"Buy {item.Name}")
|
||||
embed.Build() , button :> DiscordComponent)
|
||||
|> Array.unzip
|
||||
|
||||
DiscordFollowupMessageBuilder()
|
||||
.AddEmbeds(embeds)
|
||||
.AddComponents(buttons)
|
||||
.AsEphemeral(true)
|
||||
|
||||
let getSellEmbed (itemType : ItemType) (player : PlayerData) =
|
||||
let embeds , buttons =
|
||||
player.Inventory
|
||||
|> Array.filter (fun i -> i.Type = itemType)
|
||||
|> Array.map (fun item ->
|
||||
let embed = DiscordEmbedBuilder()
|
||||
match item.Type with
|
||||
| ItemType.Hack -> embed.WithThumbnail(getHackIcon (enum<HackId>(item.Id))) |> ignore
|
||||
| _ -> embed.WithThumbnail(getShieldIcon (enum<ShieldId>(item.Id))) |> ignore
|
||||
embed
|
||||
.AddField("Sell For 💰", $"{item.Price} $GBT", true)
|
||||
.WithTitle($"{item.Name}")
|
||||
.WithColor(Game.getClassEmbedColor item.Class)
|
||||
|> ignore
|
||||
let button = DiscordButtonComponent(Game.getClassButtonColor item.Class, $"Sell-{item.Id}", $"Sell {item.Name}")
|
||||
embed.Build() , button :> DiscordComponent)
|
||||
|> Array.unzip
|
||||
|
||||
DiscordFollowupMessageBuilder()
|
||||
.AddEmbeds(embeds)
|
||||
.AddComponents(buttons)
|
||||
.AsEphemeral(true)
|
||||
|
||||
let getArsenalEmbed (player : PlayerData) =
|
||||
DiscordFollowupMessageBuilder()
|
||||
.AsEphemeral(true)
|
||||
|
125
Bot/Game.fs
125
Bot/Game.fs
@ -1,125 +0,0 @@
|
||||
namespace Degenz
|
||||
|
||||
open System.Threading.Tasks
|
||||
open DSharpPlus
|
||||
open DSharpPlus.Entities
|
||||
open Degenz.DbService
|
||||
open Degenz.Messaging
|
||||
|
||||
module Game =
|
||||
let SameTargetAttackCooldown = System.TimeSpan.FromHours(1)
|
||||
|
||||
let getClassButtonColor = function
|
||||
| 0 -> ButtonStyle.Danger
|
||||
| 1 -> ButtonStyle.Primary
|
||||
| _ -> ButtonStyle.Success
|
||||
|
||||
let getClassEmbedColor = function
|
||||
| 0 -> DiscordColor.Red
|
||||
| 1 -> DiscordColor.Blurple
|
||||
| _ -> DiscordColor.Green
|
||||
|
||||
let getGoodAgainst = function
|
||||
| 0 -> ( ShieldId.Firewall , HackId.Virus )
|
||||
| 1 -> ( ShieldId.Encryption , HackId.RemoteAccess )
|
||||
| _ -> ( ShieldId.Cypher , HackId.Worm )
|
||||
|
||||
let executePlayerAction (ctx : IDiscordContext) (dispatch : PlayerData -> Async<unit>) =
|
||||
async {
|
||||
let builder = DiscordInteractionResponseBuilder().AsEphemeral(true)
|
||||
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
|
||||
let! playerResult = tryFindPlayer GuildEnvironment.pgDb (ctx.GetDiscordMember().Id)
|
||||
match playerResult with
|
||||
| Some player -> do! dispatch player
|
||||
| None -> do! Messaging.sendFollowUpMessage ctx "You are currently not a hacker, first use the /redpill command to become one"
|
||||
} |> Async.StartAsTask :> Task
|
||||
|
||||
let executePlayerActionWithTarget (targetPlayer : DiscordUser) (ctx : IDiscordContext) (dispatch : PlayerData -> PlayerData -> Async<unit>) =
|
||||
async {
|
||||
let builder = DiscordInteractionResponseBuilder()
|
||||
builder.IsEphemeral <- true
|
||||
builder.Content <- "Content"
|
||||
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
|
||||
let! players =
|
||||
[ tryFindPlayer GuildEnvironment.pgDb (ctx.GetDiscordMember().Id)
|
||||
tryFindPlayer GuildEnvironment.pgDb targetPlayer.Id ]
|
||||
|> Async.Parallel
|
||||
match players.[0] , players.[1] with
|
||||
| Some player , Some target -> do! dispatch player target
|
||||
| None , _ -> do! Messaging.sendFollowUpMessage ctx "You are currently not a hacker, first use the /redpill command to become one"
|
||||
| _ , None ->
|
||||
if targetPlayer.IsBot
|
||||
then do! Messaging.sendFollowUpMessage ctx $"{targetPlayer.Username} is a bot, pick a real human to hack"
|
||||
else do! Messaging.sendFollowUpMessage ctx "Your target is not connected to the network, they must join first by using the /redpill command"
|
||||
} |> Async.StartAsTask :> Task
|
||||
|
||||
let executePlayerActionWithTargetId defer (targetId : uint64) (ctx : IDiscordContext) (dispatch : PlayerData -> PlayerData -> Async<unit>) =
|
||||
async {
|
||||
let builder = DiscordInteractionResponseBuilder()
|
||||
builder.IsEphemeral <- true
|
||||
builder.Content <- "Content"
|
||||
if defer then
|
||||
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
|
||||
let! players =
|
||||
[ tryFindPlayer GuildEnvironment.pgDb (ctx.GetDiscordMember().Id)
|
||||
tryFindPlayer GuildEnvironment.pgDb targetId ]
|
||||
|> Async.Parallel
|
||||
match players.[0] , players.[1] with
|
||||
| Some player , Some target -> do! dispatch player target
|
||||
| None , _ -> do! Messaging.sendFollowUpMessage ctx "You are currently not a hacker, first use the /redpill command to become one"
|
||||
| _ , None -> do! Messaging.sendFollowUpMessage ctx "Your target is not connected to the network, they must join first by using the /redpill command"
|
||||
} |> Async.StartAsTask :> Task
|
||||
|
||||
module Player =
|
||||
let getItems itemType (player : PlayerData) = player.Inventory |> Array.filter (fun i -> i.Type = itemType)
|
||||
let getHacks (player : PlayerData) = getItems ItemType.Hack player
|
||||
let getShields (player : PlayerData) = getItems ItemType.Shield player
|
||||
let getHackEvents player =
|
||||
player.Events
|
||||
|> Array.filter (fun act -> match act.Type with PlayerEventType.Hacking h -> h.IsInstigator | _ -> false)
|
||||
let getShieldEvents player =
|
||||
player.Events
|
||||
|> Array.filter (fun act -> match act.Type with PlayerEventType.Shielding _ -> true | _ -> false)
|
||||
|
||||
let removeExpiredActions player =
|
||||
let actions =
|
||||
player.Events
|
||||
|> Array.filter (fun (act : PlayerEvent) ->
|
||||
let cooldown = System.TimeSpan.FromMinutes(int act.Cooldown)
|
||||
System.DateTime.UtcNow - act.Timestamp < cooldown)
|
||||
{ player with Events = actions }
|
||||
|
||||
let modifyBank (player : PlayerData) amount = { player with Bank = max (player.Bank + amount) 0<GBT> }
|
||||
|
||||
module Arsenal =
|
||||
let battleItemFormat (items : Item array) =
|
||||
match items with
|
||||
| [||] -> "None"
|
||||
| _ -> items |> Array.toList |> List.map (fun i -> i.Name) |> String.concat ", "
|
||||
|
||||
let actionFormat (actions : PlayerEvent array) =
|
||||
match actions with
|
||||
| [||] -> "None"
|
||||
| acts ->
|
||||
acts
|
||||
|> Array.map (fun act ->
|
||||
match act.Type with
|
||||
| Hacking h ->
|
||||
let item = Armory.getItem h.HackId
|
||||
let cooldown = Messaging.getTimeText false Game.SameTargetAttackCooldown act.Timestamp
|
||||
$"Hacked {h.Adversary.Name} with {item.Name} {cooldown} ago"
|
||||
| Shielding id ->
|
||||
let item = Armory.getItem id
|
||||
let cooldown = Messaging.getTimeText true (System.TimeSpan.FromMinutes(int act.Cooldown)) act.Timestamp
|
||||
$"{item.Name} Shield active for {cooldown}"
|
||||
| _ -> "")
|
||||
|> Array.filter (System.String.IsNullOrWhiteSpace >> not)
|
||||
|> String.concat "\n"
|
||||
|
||||
let statusFormat p =
|
||||
let hacks = Player.getHackEvents p
|
||||
$"**Hacks:** {Player.getHacks p |> battleItemFormat}\n
|
||||
**Shields:** {Player.getShields p |> battleItemFormat}\n
|
||||
**Hack Attacks:**\n{ hacks |> Array.take (min hacks.Length 10) |> actionFormat}\n
|
||||
**Active Shields:**\n{Player.getShieldEvents p |> actionFormat}"
|
||||
|
135
Bot/GameHelpers.fs
Normal file
135
Bot/GameHelpers.fs
Normal file
@ -0,0 +1,135 @@
|
||||
namespace Degenz
|
||||
|
||||
open System
|
||||
open DSharpPlus
|
||||
open DSharpPlus.Entities
|
||||
open Degenz
|
||||
open Newtonsoft.Json
|
||||
|
||||
module Armory =
|
||||
// let weapons : ItemDetails list= []
|
||||
let weapons : ItemDetails list =
|
||||
let file = System.IO.File.ReadAllText("Items.json")
|
||||
// let file = System.IO.File.ReadAllText("Bot/Items.json")
|
||||
JsonConvert.DeserializeObject<ItemDetails array>(file)
|
||||
|> Array.toList
|
||||
|
||||
module Inventory =
|
||||
let getItemsByType itemType inventory =
|
||||
match itemType with
|
||||
| ItemType.Hack -> inventory |> List.filter (fun item -> match item with Hack _ -> true | _ -> false)
|
||||
| ItemType.Shield -> inventory |> List.filter (fun item -> match item with Shield _ -> true | _ -> false)
|
||||
| ItemType.Food -> inventory |> List.filter (fun item -> match item with Food _ -> true | _ -> false)
|
||||
| ItemType.Accessory -> inventory |> List.filter (fun item -> match item with Accessory _ -> true | _ -> false)
|
||||
|
||||
let findItemById id (inventory : Inventory) = inventory |> List.find (fun item -> item.Id = id)
|
||||
|
||||
let findHackById id inventory =
|
||||
inventory |> List.pick (fun item -> match item with | Hack h -> (if h.Item.Id = id then Some h else None) | _ -> None)
|
||||
let findShieldById id inventory =
|
||||
inventory |> List.pick (fun item -> match item with | Shield s -> (if s.Item.Id = id then Some s else None) | _ -> None)
|
||||
let findFoodById id inventory =
|
||||
inventory |> List.pick (fun item -> match item with | Food f -> (if f.Item.Id = id then Some f else None) | _ -> None)
|
||||
let findAccessoryById id inventory =
|
||||
inventory |> List.pick (fun item -> match item with | Accessory a -> (if a.Item.Id = id then Some a else None) | _ -> None)
|
||||
|
||||
let getHacks inventory =
|
||||
inventory |> List.choose (fun item -> match item with | Hack h -> Some h | _ -> None)
|
||||
let getShields inventory =
|
||||
inventory |> List.choose (fun item -> match item with | Shield s -> Some s | _ -> None)
|
||||
let getFoods inventory =
|
||||
inventory |> List.choose (fun item -> match item with | Food f -> Some f | _ -> None)
|
||||
let getAccessories inventory =
|
||||
inventory |> List.choose (fun item -> match item with | Accessory a -> Some a | _ -> None)
|
||||
|
||||
module WeaponClass =
|
||||
let SameTargetAttackCooldown = TimeSpan.FromHours(2)
|
||||
|
||||
let getClassButtonColor item =
|
||||
match ItemDetails.getClass item with
|
||||
| 0 -> ButtonStyle.Danger
|
||||
| 1 -> ButtonStyle.Primary
|
||||
| 2 -> ButtonStyle.Success
|
||||
| _ -> ButtonStyle.Primary
|
||||
|
||||
let getClassEmbedColor item =
|
||||
match ItemDetails.getClass item with
|
||||
| 0 -> DiscordColor.Red
|
||||
| 1 -> DiscordColor.Blurple
|
||||
| 2 -> DiscordColor.Green
|
||||
| _ -> DiscordColor.Blurple
|
||||
|
||||
let getGoodAgainst = function
|
||||
| 0 -> ( ItemId.Firewall , ItemId.Virus )
|
||||
| 1 -> ( ItemId.Encryption , ItemId.RemoteAccess )
|
||||
| _ -> ( ItemId.Cypher , ItemId.Worm )
|
||||
|
||||
module Player =
|
||||
let getHackEvents player =
|
||||
player.Events
|
||||
|> List.filter (fun act -> match act.Type with PlayerEventType.Hacking h -> h.IsInstigator | _ -> false)
|
||||
let getShieldEvents player =
|
||||
player.Events
|
||||
|> List.filter (fun act -> match act.Type with PlayerEventType.Shielding _ -> true | _ -> false)
|
||||
|
||||
let removeExpiredActions player =
|
||||
let actions =
|
||||
player.Events
|
||||
|> List.filter (fun (act : PlayerEvent) ->
|
||||
let cooldown = TimeSpan.FromMinutes(int act.Cooldown)
|
||||
DateTime.UtcNow - act.Timestamp < cooldown)
|
||||
{ player with Events = actions }
|
||||
|
||||
let modifyBank (player : PlayerData) amount = { player with Bank = max (player.Bank + amount) 0<GBT> }
|
||||
|
||||
module PlayerStats =
|
||||
// 4.17f would go from 100 to 0 in roughly 24 hours
|
||||
let Strength = { Id = StatId.Strength ; BaseDecayRate = 4.17 ; BaseRange = Range.normalized }
|
||||
let Focus = { Id = StatId.Focus ; BaseDecayRate = 4.17 ; BaseRange = Range.normalized }
|
||||
let Luck = { Id = StatId.Luck ; BaseDecayRate = 4.17 ; BaseRange = Range.normalized }
|
||||
let Charisma = { Id = StatId.Charisma ; BaseDecayRate = 4.17 ; BaseRange = Range.normalized }
|
||||
|
||||
let stats = [ Strength ; Focus ; Luck ; Charisma ]
|
||||
|
||||
let calculateActiveStat statId amount items =
|
||||
let statConfig = stats |> List.find (fun s -> s.Id = statId)
|
||||
// let hoursElapsed = (DateTime.UtcNow - lastRead).Hours
|
||||
// let totalDecay = float hoursElapsed * statConfig.BaseDecayRate
|
||||
let modMinMax =
|
||||
let min = items |> List.sumBy (fun item -> match item with | Accessory a -> a.FloorBoost | _ -> 0)
|
||||
let max = items |> List.sumBy (fun item -> match item with | Accessory a -> a.CeilBoost | _ -> 0)
|
||||
Range.create (statConfig.BaseRange.Min + min) (statConfig.BaseRange.Max + max)
|
||||
let amountAfterDecay = modMinMax |> Range.constrain amount
|
||||
{ Id = statId ; Amount = amountAfterDecay ; ModRange = modMinMax ; LastRead = DateTime.UtcNow }
|
||||
|
||||
module Arsenal =
|
||||
let battleItemFormat (items : ItemDetails list) =
|
||||
match items with
|
||||
| [] -> "None"
|
||||
| _ -> items |> List.map (fun item -> item.Name) |> String.concat ", "
|
||||
|
||||
let actionFormat (actions : PlayerEvent List) =
|
||||
match actions with
|
||||
| [] -> "None"
|
||||
| acts ->
|
||||
acts
|
||||
|> List.map (fun event ->
|
||||
match event.Type with
|
||||
| Hacking h ->
|
||||
let item = Armory.weapons |> Inventory.findHackById h.HackId
|
||||
let cooldown = Messaging.getTimeText false WeaponClass.SameTargetAttackCooldown event.Timestamp
|
||||
$"Hacked {h.Adversary.Name} with {item.Item.Name} {cooldown} ago"
|
||||
| Shielding id ->
|
||||
let item = Armory.weapons |> Inventory.findShieldById id
|
||||
let cooldown = Messaging.getTimeText true (TimeSpan.FromMinutes(int event.Cooldown)) event.Timestamp
|
||||
$"{item.Item.Name} Shield active for {cooldown}"
|
||||
| _ -> "")
|
||||
|> List.filter (String.IsNullOrWhiteSpace >> not)
|
||||
|> String.concat "\n"
|
||||
|
||||
let statusFormat p =
|
||||
let hacks = Player.getHackEvents p
|
||||
$"**Hacks:** {Inventory.getItemsByType ItemType.Hack p.Inventory |> battleItemFormat}\n
|
||||
**Shields:** {Inventory.getItemsByType ItemType.Shield p.Inventory |> battleItemFormat}\n
|
||||
**Hack Attacks:**\n{hacks |> List.take (min hacks.Length 10) |> actionFormat}\n
|
||||
**Active Shields:**\n{Player.getShieldEvents p |> actionFormat}"
|
180
Bot/GameTypes.fs
Normal file
180
Bot/GameTypes.fs
Normal file
@ -0,0 +1,180 @@
|
||||
[<Microsoft.FSharp.Core.AutoOpen>]
|
||||
module Degenz.Types
|
||||
|
||||
open System
|
||||
open Degenz
|
||||
|
||||
[<Measure>]
|
||||
type mins
|
||||
|
||||
[<Measure>]
|
||||
type GBT
|
||||
|
||||
type Range = { Min : int ; Max : int }
|
||||
|
||||
module Range =
|
||||
let normalized = { Min = 0 ; Max = 100 }
|
||||
let create min max = { Min = min ; Max = max }
|
||||
let constrain value range = if value < range.Min then range.Min elif value > range.Max then range.Max else value
|
||||
|
||||
type ItemId =
|
||||
| Virus = 0
|
||||
| RemoteAccess = 1
|
||||
| Worm = 2
|
||||
| Firewall = 6
|
||||
| Encryption = 7
|
||||
| Cypher = 8
|
||||
| ProteinPowder = 12
|
||||
| ToroLoco = 13
|
||||
| Cigs = 14
|
||||
| MoonPie = 15
|
||||
|
||||
type StatId =
|
||||
| Strength = 0
|
||||
| Focus = 1
|
||||
| Charisma = 2
|
||||
| Luck = 3
|
||||
|
||||
type StatConfig = {
|
||||
Id : StatId
|
||||
BaseDecayRate : float
|
||||
BaseRange : Range
|
||||
}
|
||||
|
||||
type PlayerStat = {
|
||||
Id : StatId
|
||||
Amount : int
|
||||
ModRange : Range
|
||||
LastRead : DateTime
|
||||
}
|
||||
with static member empty = { Id = StatId.Strength ; Amount = 0 ; ModRange = Range.normalized ; LastRead = DateTime.UtcNow}
|
||||
|
||||
type Stats = {
|
||||
Strength : PlayerStat
|
||||
Focus : PlayerStat
|
||||
Luck : PlayerStat
|
||||
Charisma : PlayerStat
|
||||
}
|
||||
with static member empty = { Strength = PlayerStat.empty ; Focus = PlayerStat.empty ; Luck = PlayerStat.empty ; Charisma = PlayerStat.empty }
|
||||
|
||||
type HackResult =
|
||||
| Strong
|
||||
| Weak
|
||||
|
||||
type DiscordPlayer = { Id: uint64; Name: string }
|
||||
with static member empty = { Id = 0uL ; Name = "None" }
|
||||
|
||||
type HackEvent = {
|
||||
IsInstigator : bool
|
||||
Adversary : DiscordPlayer
|
||||
Success : bool
|
||||
HackId : int
|
||||
}
|
||||
|
||||
type PlayerEventType =
|
||||
| Hacking of HackEvent
|
||||
| Shielding of shieldId : int
|
||||
| Stealing of instigator : bool * adversary : DiscordPlayer
|
||||
| Imprison
|
||||
|
||||
type PlayerEvent =
|
||||
{ Type : PlayerEventType
|
||||
Cooldown : int<mins>
|
||||
Timestamp : DateTime }
|
||||
|
||||
[<RequireQualifiedAccess>]
|
||||
type ItemType =
|
||||
| Hack
|
||||
| Shield
|
||||
| Food
|
||||
| Accessory
|
||||
|
||||
type Item = {
|
||||
Id : int
|
||||
Name : string
|
||||
Price : int<GBT>
|
||||
}
|
||||
|
||||
type HackItem = {
|
||||
Power : int
|
||||
Class : int
|
||||
Cooldown : int<mins>
|
||||
Item : Item
|
||||
}
|
||||
|
||||
type ShieldItem = {
|
||||
Class : int
|
||||
Cooldown : int<mins>
|
||||
Item : Item
|
||||
}
|
||||
|
||||
type FoodItem = {
|
||||
TargetStat : StatId
|
||||
BoostAmount : int
|
||||
Item : Item
|
||||
}
|
||||
|
||||
type AccessoryItem = {
|
||||
TargetStat : StatId
|
||||
FloorBoost : int
|
||||
CeilBoost : int
|
||||
Item : Item
|
||||
}
|
||||
|
||||
type ItemDetails =
|
||||
| Hack of HackItem
|
||||
| Shield of ShieldItem
|
||||
| Food of FoodItem
|
||||
| Accessory of AccessoryItem
|
||||
member this.Id =
|
||||
match this with
|
||||
| Hack i -> i.Item.Id
|
||||
| Shield i -> i.Item.Id
|
||||
| Food i -> i.Item.Id
|
||||
| Accessory i -> i.Item.Id
|
||||
member this.Name =
|
||||
match this with
|
||||
| Hack i -> i.Item.Name
|
||||
| Shield i -> i.Item.Name
|
||||
| Food i -> i.Item.Name
|
||||
| Accessory i -> i.Item.Name
|
||||
member this.Price =
|
||||
match this with
|
||||
| Hack i -> i.Item.Price
|
||||
| Shield i -> i.Item.Price
|
||||
| Food i -> i.Item.Price
|
||||
| Accessory i -> i.Item.Price
|
||||
member this.getItem =
|
||||
match this with
|
||||
| Hack i -> i.Item
|
||||
| Shield i -> i.Item
|
||||
| Food i -> i.Item
|
||||
| Accessory i -> i.Item
|
||||
static member getClass = function
|
||||
| Hack i -> i.Class
|
||||
| Shield i -> i.Class
|
||||
| Food _ -> -1
|
||||
| Accessory _ -> -1
|
||||
|
||||
type Inventory = ItemDetails list
|
||||
|
||||
type PlayerData = {
|
||||
DiscordId : uint64
|
||||
Name : string
|
||||
Inventory : Inventory
|
||||
Events : PlayerEvent list
|
||||
Stats : Stats
|
||||
Bank : int<GBT>
|
||||
}
|
||||
// Achievements : string array
|
||||
// XP : int
|
||||
with member this.toDiscordPlayer = { Id = this.DiscordId ; Name = this.Name }
|
||||
static member empty =
|
||||
{ DiscordId = 0uL
|
||||
Name = "None"
|
||||
Inventory = []
|
||||
Events = []
|
||||
Stats = Stats.empty
|
||||
// Achievements = [||]
|
||||
// XP = 0
|
||||
Bank = 0<GBT> }
|
@ -1,6 +1,7 @@
|
||||
module Degenz.HackerBattle
|
||||
|
||||
open System
|
||||
open System.Text
|
||||
open System.Threading.Tasks
|
||||
open DSharpPlus
|
||||
open DSharpPlus.Entities
|
||||
@ -8,6 +9,7 @@ open DSharpPlus.EventArgs
|
||||
open DSharpPlus.SlashCommands
|
||||
open Degenz
|
||||
open Degenz.Messaging
|
||||
open Degenz.PlayerInteractions
|
||||
|
||||
let checkPlayerIsAttackingThemselves defender attacker =
|
||||
match attacker.DiscordId = defender.DiscordId with
|
||||
@ -18,7 +20,7 @@ let checkAlreadyHackedTarget defender attacker =
|
||||
defender
|
||||
|> Player.removeExpiredActions
|
||||
|> fun d -> d.Events
|
||||
|> Array.tryFind (fun event ->
|
||||
|> List.tryFind (fun event ->
|
||||
match event.Type with
|
||||
| Hacking h -> h.Adversary.Id = attacker.DiscordId && h.IsInstigator = false
|
||||
| _ -> false)
|
||||
@ -31,7 +33,7 @@ let checkAlreadyHackedTarget defender attacker =
|
||||
|
||||
let checkWeaponHasCooldown (weapon : Item) attacker =
|
||||
attacker.Events
|
||||
|> Array.tryFind (fun a ->
|
||||
|> List.tryFind (fun a ->
|
||||
match a.Type with
|
||||
| Hacking h -> h.HackId = weapon.Id && h.IsInstigator
|
||||
| Shielding id -> id = weapon.Id
|
||||
@ -43,68 +45,63 @@ let checkWeaponHasCooldown (weapon : Item) attacker =
|
||||
| None -> Ok attacker
|
||||
|
||||
let checkHasEmptyHacks attacker =
|
||||
match Player.getHacks attacker with
|
||||
| [||] -> Error $"You currently do not have any Hacks to take 💰$GBT from others. Please go to the <#{GuildEnvironment.channelArmory}> and purchase one."
|
||||
match Inventory.getHacks attacker.Inventory with
|
||||
| [] -> Error $"You currently do not have any Hacks to take 💰$GBT from others. Please go to the <#{GuildEnvironment.channelArmory}> and purchase one."
|
||||
| _ -> Ok attacker
|
||||
|
||||
let checkPlayerOwnsWeapon (item : Item) player =
|
||||
match player.Inventory |> Array.exists (fun i -> i.Id = item.Id) with
|
||||
match player.Inventory |> List.exists (fun i -> i.Id = item.Id) with
|
||||
| true -> Ok player
|
||||
| false -> Error $"You sold your weapon already, you cheeky bastard..."
|
||||
|
||||
let checkPlayerHasShieldSlotsAvailable (shield : Item) player =
|
||||
let checkPlayerHasShieldSlotsAvailable player =
|
||||
let updatedPlayer = player |> Player.removeExpiredActions
|
||||
let defenses = Player.getShieldEvents updatedPlayer
|
||||
match defenses |> Array.length >= 3 with
|
||||
match defenses |> List.length >= 3 with
|
||||
| true ->
|
||||
let timestamp = defenses |> Array.rev |> Array.head |> fun a -> a.Timestamp // This should be the next expiring timestamp
|
||||
let cooldown = getTimeText true (TimeSpan.FromMinutes(int shield.Cooldown)) timestamp
|
||||
let event = defenses |> List.rev |> List.head // This should be the next expiring timestamp
|
||||
let cooldown = getTimeText true (TimeSpan.FromMinutes(int event.Cooldown)) event.Timestamp
|
||||
Error $"You are only allowed three shields at a time. Wait {cooldown} to add another shield"
|
||||
| false -> Ok updatedPlayer
|
||||
|
||||
let checkTargetHasFunds target player =
|
||||
match target.Bank = 0<GBT> with
|
||||
match target.Bank <= 0<GBT> with
|
||||
| true -> Error $"Looks like the poor bastard has no $GBT... pick a different victim."
|
||||
| false -> Ok player
|
||||
|
||||
let calculateDamage (hack : Item) (shield : Item) =
|
||||
if hack.Class = shield.Class
|
||||
then Weak
|
||||
else Strong
|
||||
|
||||
let runHackerBattle defender hack =
|
||||
let runHackerBattle defender (hack : HackItem) =
|
||||
defender
|
||||
|> Player.removeExpiredActions
|
||||
|> fun p -> p.Events
|
||||
|> Array.choose (fun event ->
|
||||
|> List.choose (fun event ->
|
||||
match event.Type with
|
||||
| Shielding id -> Armory.battleItems |> Array.find (fun w -> w.Id = id) |> Some
|
||||
| Shielding id -> defender.Inventory |> Inventory.getShields |> List.find (fun item -> item.Item.Id = id) |> Some
|
||||
| _ -> None)
|
||||
|> Array.map (calculateDamage hack)
|
||||
|> Array.contains Weak
|
||||
|> List.map (fun shield -> if hack.Class = shield.Class then Weak else Strong)
|
||||
|> List.contains Weak
|
||||
|
||||
let updateCombatants successfulHack (attacker : PlayerData) (defender : PlayerData) (hack : Item) prize =
|
||||
let updateCombatants successfulHack (attacker : PlayerData) (defender : PlayerData) (hack : HackItem) prize =
|
||||
let updatePlayer amount attack p =
|
||||
{ p with Events = Array.append [| attack |] p.Events ; Bank = max (p.Bank + amount) 0<GBT> }
|
||||
{ p with Events = attack::p.Events ; Bank = max (p.Bank + amount) 0<GBT> }
|
||||
let event isDefenderEvent =
|
||||
let hackEvent = {
|
||||
HackId = hack.Id
|
||||
Adversary = if isDefenderEvent then attacker.basicPlayer else defender.basicPlayer
|
||||
HackId = hack.Item.Id
|
||||
Adversary = if isDefenderEvent then attacker.toDiscordPlayer else defender.toDiscordPlayer
|
||||
IsInstigator = not isDefenderEvent
|
||||
Success = successfulHack
|
||||
}
|
||||
{ Type = Hacking hackEvent
|
||||
Timestamp = DateTime.UtcNow
|
||||
Cooldown = if isDefenderEvent then int Game.SameTargetAttackCooldown.TotalMinutes * 1<mins> else hack.Cooldown }
|
||||
Cooldown = if isDefenderEvent then int WeaponClass.SameTargetAttackCooldown.TotalMinutes * 1<mins> else hack.Cooldown }
|
||||
|
||||
[ DbService.updatePlayer GuildEnvironment.pgDb <| updatePlayer prize (event false) attacker
|
||||
DbService.updatePlayer GuildEnvironment.pgDb <| updatePlayer -prize (event true) defender
|
||||
DbService.addPlayerEvent GuildEnvironment.pgDb attacker.DiscordId (event false)
|
||||
DbService.addPlayerEvent GuildEnvironment.pgDb defender.DiscordId (event true) ]
|
||||
[ DbService.updatePlayer <| updatePlayer prize (event false) attacker
|
||||
DbService.updatePlayer <| updatePlayer -prize (event true) defender
|
||||
DbService.addPlayerEvent attacker.DiscordId (event false)
|
||||
DbService.addPlayerEvent defender.DiscordId (event true) ]
|
||||
|> Async.Parallel
|
||||
|> Async.Ignore
|
||||
|
||||
let successfulHack (ctx : IDiscordContext) attacker defender hack =
|
||||
let successfulHack (ctx : IDiscordContext) attacker defender (hack : HackItem) =
|
||||
async {
|
||||
let prizeAmount = if hack.Power < int defender.Bank then hack.Power else int defender.Bank
|
||||
do! updateCombatants true attacker defender hack (prizeAmount * 1<GBT>)
|
||||
@ -119,7 +116,7 @@ let successfulHack (ctx : IDiscordContext) attacker defender hack =
|
||||
|> Async.Ignore
|
||||
}
|
||||
|
||||
let failedHack (ctx : IDiscordContext) attacker defender hack =
|
||||
let failedHack (ctx : IDiscordContext) attacker defender (hack : HackItem) =
|
||||
async {
|
||||
let lostAmount = if hack.Power < int attacker.Bank then hack.Power else int attacker.Bank
|
||||
let msg = $"Hack failed! {defender.Name} was able to mount a successful defense! You lost {lostAmount} $GBT!"
|
||||
@ -136,7 +133,7 @@ let failedHack (ctx : IDiscordContext) attacker defender hack =
|
||||
}
|
||||
|
||||
let hack (target : DiscordUser) (ctx : IDiscordContext) =
|
||||
Game.executePlayerActionWithTarget target ctx (fun attacker defender -> async {
|
||||
executePlayerActionWithTarget target ctx (fun attacker defender -> async {
|
||||
do! attacker
|
||||
|> Player.removeExpiredActions
|
||||
|> checkAlreadyHackedTarget defender
|
||||
@ -151,20 +148,21 @@ let hack (target : DiscordUser) (ctx : IDiscordContext) =
|
||||
})
|
||||
|
||||
let handleAttack (ctx : IDiscordContext) =
|
||||
Game.executePlayerAction ctx (fun attacker -> async {
|
||||
executePlayerAction ctx (fun attacker -> async {
|
||||
let tokens = ctx.GetInteractionId().Split("-")
|
||||
let hackId = int tokens.[1]
|
||||
let hack = Armory.getItem hackId
|
||||
let hack = Armory.weapons |> Inventory.findHackById hackId
|
||||
let resultId , targetId = UInt64.TryParse tokens.[2]
|
||||
let! resultTarget = DbService.tryFindPlayer GuildEnvironment.pgDb targetId
|
||||
let! resultTarget = DbService.tryFindPlayer targetId
|
||||
|
||||
match resultTarget , true , resultId with
|
||||
| Some defender , true , true ->
|
||||
do! attacker
|
||||
|> Player.removeExpiredActions
|
||||
|> checkAlreadyHackedTarget defender
|
||||
>>= checkPlayerOwnsWeapon hack
|
||||
>>= checkWeaponHasCooldown hack
|
||||
>>= checkPlayerOwnsWeapon hack.Item
|
||||
>>= checkTargetHasFunds defender
|
||||
>>= checkWeaponHasCooldown hack.Item
|
||||
|> function
|
||||
| Ok atkr ->
|
||||
runHackerBattle defender hack
|
||||
@ -176,8 +174,8 @@ let handleAttack (ctx : IDiscordContext) =
|
||||
})
|
||||
|
||||
let defend (ctx : IDiscordContext) =
|
||||
Game.executePlayerAction ctx (fun player -> async {
|
||||
if Player.getShields player |> Array.length > 0 then
|
||||
executePlayerAction ctx (fun player -> async {
|
||||
if player.Inventory |> Inventory.getShields |> List.length > 0 then
|
||||
let p = Player.removeExpiredActions player
|
||||
let embed = Embeds.pickDefense "Defend" p false
|
||||
do! ctx.FollowUp embed |> Async.AwaitTask
|
||||
@ -187,15 +185,15 @@ let defend (ctx : IDiscordContext) =
|
||||
})
|
||||
|
||||
let handleDefense (ctx : IDiscordContext) =
|
||||
Game.executePlayerAction ctx (fun player -> async {
|
||||
executePlayerAction ctx (fun player -> async {
|
||||
let tokens = ctx.GetInteractionId().Split("-")
|
||||
let shieldId = int tokens.[1]
|
||||
let shield = Armory.getItem shieldId
|
||||
let shield = Armory.weapons |> Inventory.findShieldById shieldId
|
||||
|
||||
do! player
|
||||
|> checkPlayerOwnsWeapon shield
|
||||
>>= checkPlayerHasShieldSlotsAvailable shield
|
||||
>>= checkWeaponHasCooldown shield
|
||||
|> checkPlayerOwnsWeapon shield.Item
|
||||
>>= checkPlayerHasShieldSlotsAvailable
|
||||
>>= checkWeaponHasCooldown shield.Item
|
||||
|> handleResultWithResponse ctx (fun p -> async {
|
||||
let embed = Embeds.responseCreatedShield shield
|
||||
do! ctx.FollowUp embed |> Async.AwaitTask
|
||||
@ -204,9 +202,9 @@ let handleDefense (ctx : IDiscordContext) =
|
||||
Cooldown = shield.Cooldown
|
||||
Timestamp = DateTime.UtcNow
|
||||
}
|
||||
do! DbService.updatePlayer GuildEnvironment.pgDb p
|
||||
do! DbService.updatePlayer p
|
||||
|> Async.Ignore
|
||||
do! DbService.addPlayerEvent GuildEnvironment.pgDb p.DiscordId defense
|
||||
do! DbService.addPlayerEvent p.DiscordId defense
|
||||
|> Async.Ignore
|
||||
let builder = DiscordMessageBuilder()
|
||||
builder.WithContent($"{ctx.GetDiscordMember().Username} has protected their system!") |> ignore
|
||||
@ -218,7 +216,7 @@ let handleDefense (ctx : IDiscordContext) =
|
||||
})
|
||||
|
||||
let arsenal (ctx : IDiscordContext) =
|
||||
Game.executePlayerAction ctx (fun player -> async {
|
||||
executePlayerAction ctx (fun player -> async {
|
||||
let updatedPlayer = Player.removeExpiredActions player
|
||||
let builder = DiscordFollowupMessageBuilder()
|
||||
let embed = DiscordEmbedBuilder()
|
||||
@ -226,7 +224,7 @@ let arsenal (ctx : IDiscordContext) =
|
||||
builder.AddEmbed(embed) |> ignore
|
||||
builder.IsEphemeral <- true
|
||||
do! ctx.FollowUp(builder) |> Async.AwaitTask
|
||||
do! DbService.updatePlayer GuildEnvironment.pgDb updatedPlayer
|
||||
do! DbService.updatePlayer updatedPlayer
|
||||
|> Async.Ignore
|
||||
})
|
||||
|
@ -1,6 +1,5 @@
|
||||
module Degenz.RockPaperScissors
|
||||
|
||||
open System
|
||||
open System.Threading.Tasks
|
||||
open DSharpPlus
|
||||
open DSharpPlus.Entities
|
||||
@ -85,7 +84,7 @@ let matchResultsEmbed winner move1 move2 player1 player2 =
|
||||
[ firstEmbed ; secondEmbed ; thirdEmbed ]
|
||||
|
||||
let playRPS target ctx =
|
||||
Game.executePlayerActionWithTarget target ctx (fun _ defender -> async {
|
||||
PlayerInteractions.executePlayerActionWithTarget target ctx (fun _ defender -> async {
|
||||
let buttons , embed = rpsEmbed false None defender
|
||||
let builder =
|
||||
DiscordFollowupMessageBuilder()
|
||||
@ -100,7 +99,7 @@ let handleRPS (ctx : IDiscordContext) =
|
||||
let move = tokens.[1]
|
||||
let targetId = uint64 tokens.[2]
|
||||
let isResponse = tokens.[4] = "True"
|
||||
Game.executePlayerActionWithTargetId false targetId ctx (fun attacker defender -> async {
|
||||
PlayerInteractions.executePlayerActionWithTargetId false targetId ctx (fun attacker defender -> async {
|
||||
if isResponse then
|
||||
let eventCtx = ctx.GetContext() :?> ComponentInteractionCreateEventArgs
|
||||
let buttons , embed = rpsEmbed true None attacker
|
@ -1,7 +1,6 @@
|
||||
module Degenz.SlotMachine
|
||||
|
||||
open System
|
||||
open System.Threading.Tasks
|
||||
open DSharpPlus
|
||||
open DSharpPlus.Entities
|
||||
open DSharpPlus.SlashCommands
|
||||
@ -15,7 +14,7 @@ type SlotMachine() =
|
||||
|
||||
[<SlashCommand("spin", "Want to try your luck?")>]
|
||||
member this.Spin (ctx : InteractionContext) =
|
||||
Game.executePlayerAction (DiscordInteractionContext ctx) (fun player -> async {
|
||||
PlayerInteractions.executePlayerAction (DiscordInteractionContext ctx) (fun player -> async {
|
||||
let sleepTime = 1000
|
||||
let random = Random(System.Guid.NewGuid().GetHashCode())
|
||||
let results = [ random.Next(0, 3) ; random.Next(0, 3) ; random.Next(0, 3)]
|
||||
@ -24,10 +23,10 @@ type SlotMachine() =
|
||||
|| (results.[0] <> results.[1] && results.[1] <> results.[2] && results.[0] <> results.[2])
|
||||
|
||||
if winConditions then
|
||||
do! DbService.updatePlayer GuildEnvironment.pgDb { player with Bank = player.Bank + 10<GBT> }
|
||||
do! DbService.updatePlayer { player with Bank = player.Bank + 10<GBT> }
|
||||
|> Async.Ignore
|
||||
else
|
||||
do! DbService.updatePlayer GuildEnvironment.pgDb { player with Bank = max (player.Bank - 1<GBT>) 0<GBT> }
|
||||
do! DbService.updatePlayer { player with Bank = max (player.Bank - 1<GBT>) 0<GBT> }
|
||||
|> Async.Ignore
|
||||
|
||||
|
240
Bot/Games/Store.fs
Normal file
240
Bot/Games/Store.fs
Normal file
@ -0,0 +1,240 @@
|
||||
module Degenz.Store
|
||||
|
||||
open System
|
||||
open System.Threading.Tasks
|
||||
open DSharpPlus.Entities
|
||||
open DSharpPlus
|
||||
open DSharpPlus.EventArgs
|
||||
open DSharpPlus.SlashCommands
|
||||
open Degenz
|
||||
open Degenz.Messaging
|
||||
open Degenz.PlayerInteractions
|
||||
|
||||
let getBuyItemsEmbed (playerInventory : Inventory) (storeInventory : Inventory) =
|
||||
let embeds , buttons =
|
||||
storeInventory
|
||||
|> List.map (fun item ->
|
||||
let embed = DiscordEmbedBuilder()
|
||||
match item with
|
||||
| Hack hack ->
|
||||
embed.AddField($"$GBT Reward |", string hack.Power, true)
|
||||
.AddField("Cooldown |", $"{TimeSpan.FromMinutes(int hack.Cooldown).Minutes} minutes", true)
|
||||
.WithThumbnail(Embeds.getItemIcon item.Id)
|
||||
|> ignore
|
||||
| Shield shield ->
|
||||
embed.AddField($"Strong against |", WeaponClass.getGoodAgainst shield.Class |> snd |> string, true)
|
||||
// .AddField($"Defensive Strength |", string item.Power, true)
|
||||
.AddField("Active For |", $"{TimeSpan.FromMinutes(int shield.Cooldown).Hours} hours", true)
|
||||
.WithThumbnail(Embeds.getItemIcon item.Id)
|
||||
|> ignore
|
||||
| Food food ->
|
||||
embed.AddField($"Stat |", $"{food.TargetStat}", true)
|
||||
.AddField($"Amount |", $"+{food.BoostAmount}", true) |> ignore
|
||||
| Accessory accessory ->
|
||||
embed.AddField($"Stat |", $"{accessory.TargetStat}", true) |> ignore
|
||||
if accessory.FloorBoost > 0 then
|
||||
embed.AddField($"Min Boost |", $"+{accessory.FloorBoost}", true) |> ignore
|
||||
if accessory.CeilBoost > 0 then
|
||||
embed.AddField($"Max Boost |", $"+{accessory.CeilBoost}", true) |> ignore
|
||||
embed
|
||||
.AddField("Price 💰", (if item.Price = 0<GBT> then "Free" else $"{item.Price} $GBT"), true)
|
||||
.WithColor(WeaponClass.getClassEmbedColor item)
|
||||
.WithTitle($"{item.Name}")
|
||||
|> ignore
|
||||
let button =
|
||||
if playerInventory |> List.exists (fun i -> i.Id = item.Id)
|
||||
then DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Buy-{item.Id}", $"Own {item.Name}", true)
|
||||
else DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Buy-{item.Id}", $"Buy {item.Name}")
|
||||
( embed.Build() , button :> DiscordComponent ))
|
||||
|> List.unzip
|
||||
|
||||
DiscordFollowupMessageBuilder()
|
||||
.AddEmbeds(embeds)
|
||||
.AddComponents(buttons)
|
||||
.AsEphemeral(true)
|
||||
|
||||
let getSellEmbed (items : ItemDetails list) =
|
||||
let embeds , buttons =
|
||||
items
|
||||
|> List.map (fun item ->
|
||||
DiscordEmbedBuilder()
|
||||
.AddField("Sell For 💰", $"{item.Price} $GBT", true)
|
||||
.WithTitle($"{item.Name}")
|
||||
.WithColor(WeaponClass.getClassEmbedColor item)
|
||||
.Build()
|
||||
, DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Sell-{item.Id}", $"Sell {item.Name}") :> DiscordComponent)
|
||||
|> List.unzip
|
||||
|
||||
DiscordFollowupMessageBuilder()
|
||||
.AddEmbeds(embeds)
|
||||
.AddComponents(buttons)
|
||||
.AsEphemeral(true)
|
||||
|
||||
let getConsumeEmbed (items : ItemDetails list) =
|
||||
let embeds , buttons =
|
||||
items
|
||||
|> List.groupBy (fun item -> item.Id)
|
||||
|> List.map (fun (itemId , items ) ->
|
||||
let item = List.head items
|
||||
let foodItem = Inventory.findFoodById itemId items
|
||||
DiscordEmbedBuilder()
|
||||
.AddField($"{foodItem.Item.Name}", $"Total {items.Length}\nBoosts {foodItem.TargetStat} +{foodItem.BoostAmount}", true)
|
||||
.WithTitle($"Food Items")
|
||||
.WithColor(WeaponClass.getClassEmbedColor item)
|
||||
.Build()
|
||||
, DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Sell-{id}", $"Sell {item.Name}") :> DiscordComponent)
|
||||
|> List.unzip
|
||||
|
||||
DiscordFollowupMessageBuilder()
|
||||
.AddEmbeds(embeds)
|
||||
.AddComponents(buttons)
|
||||
.AsEphemeral(true)
|
||||
|
||||
let checkHasSufficientFunds (item : Item) player =
|
||||
if player.Bank - item.Price >= 0<GBT>
|
||||
then Ok player
|
||||
else Error $"You do not have sufficient funds to buy this item! Current balance: {player.Bank} GBT"
|
||||
|
||||
let checkAlreadyOwnsItem (item : Item) player =
|
||||
if player.Inventory |> List.exists (fun w -> item.Id = w.Id)
|
||||
then Error $"You already own {item.Name}!"
|
||||
else Ok player
|
||||
|
||||
let checkSoldItemAlready item player =
|
||||
if player.Inventory |> List.exists (fun i -> item.Id = i.Id)
|
||||
then Ok player
|
||||
else Error $"{item.Name} not found in your inventory! Looks like you sold it already."
|
||||
|
||||
let checkHasItemsInArsenal itemType items player =
|
||||
if List.isEmpty items |> not
|
||||
then Ok player
|
||||
else Error $"You currently have no {itemType} in your arsenal to sell!"
|
||||
|
||||
let buy getItems (ctx : IDiscordContext) =
|
||||
executePlayerAction ctx (fun player -> async {
|
||||
let itemStore = getBuyItemsEmbed (getItems player.Inventory) (getItems Armory.weapons)
|
||||
do! ctx.FollowUp itemStore |> Async.AwaitTask
|
||||
})
|
||||
|
||||
let sell itemType getItems (ctx : IDiscordContext) =
|
||||
executePlayerAction ctx (fun player -> async {
|
||||
let items = getItems player.Inventory
|
||||
match checkHasItemsInArsenal itemType items player with
|
||||
| Ok _ -> let itemStore = getSellEmbed items
|
||||
do! ctx.FollowUp(itemStore) |> Async.AwaitTask
|
||||
| Error e -> do! sendFollowUpMessage ctx e
|
||||
})
|
||||
|
||||
// TODO: When you buy a shield, prompt the user to activate it
|
||||
let handleBuyItem (ctx : IDiscordContext) itemId =
|
||||
executePlayerAction ctx (fun player -> async {
|
||||
let item = Armory.weapons |> Inventory.findItemById itemId
|
||||
do! player
|
||||
|> checkHasSufficientFunds item.getItem
|
||||
>>= checkAlreadyOwnsItem item.getItem
|
||||
|> handleResultWithResponse ctx (fun player -> async {
|
||||
let newBalance = player.Bank - item.Price
|
||||
let p = { player with Bank = newBalance ; Inventory = item::player.Inventory }
|
||||
do! DbService.updatePlayer p |> Async.Ignore
|
||||
do! sendFollowUpMessage ctx $"Successfully purchased {item.Name}! You now have {newBalance} 💰$GBT remaining"
|
||||
})
|
||||
})
|
||||
|
||||
let handleSell (ctx : IDiscordContext) itemId =
|
||||
executePlayerAction ctx (fun player -> async {
|
||||
let item = Armory.weapons |> Inventory.findItemById itemId
|
||||
do!
|
||||
player
|
||||
|> checkSoldItemAlready item.getItem
|
||||
|> handleResultWithResponse ctx (fun player -> async {
|
||||
let updatedPlayer = {
|
||||
player with
|
||||
Bank = player.Bank + item.Price
|
||||
Inventory = player.Inventory |> List.filter (fun i -> i.Id <> itemId)
|
||||
}
|
||||
do!
|
||||
[ DbService.updatePlayer updatedPlayer |> Async.Ignore
|
||||
DbService.removeShieldEvent updatedPlayer.DiscordId itemId |> Async.Ignore
|
||||
sendFollowUpMessage ctx $"Sold {item.Name} for {item.Price}! Current Balance: {updatedPlayer.Bank}" ]
|
||||
|> Async.Parallel
|
||||
|> Async.Ignore
|
||||
})
|
||||
})
|
||||
|
||||
//let inventory (ctx : IDiscordContext) =
|
||||
// executePlayerAction ctx (fun player -> async {
|
||||
// player.Inventory
|
||||
// |> List.groupBy (fun item -> item.Details)
|
||||
// })
|
||||
//
|
||||
//
|
||||
//let consume (ctx : IDiscordContext) =
|
||||
// executePlayerAction ctx (fun player -> async {
|
||||
//
|
||||
// })
|
||||
|
||||
let handleStoreEvents (_ : DiscordClient) (event : ComponentInteractionCreateEventArgs) =
|
||||
let ctx = DiscordEventContext event :> IDiscordContext
|
||||
let id = ctx.GetInteractionId()
|
||||
let itemId = int <| id.Split("-").[1]
|
||||
match id with
|
||||
| id when id.StartsWith("Buy") -> handleBuyItem ctx itemId
|
||||
| id when id.StartsWith("Sell") -> handleSell ctx itemId
|
||||
| _ ->
|
||||
task {
|
||||
let builder = DiscordInteractionResponseBuilder()
|
||||
builder.IsEphemeral <- true
|
||||
builder.Content <- $"Incorrect Action identifier {id}"
|
||||
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
|
||||
}
|
||||
|
||||
type Store() =
|
||||
inherit ApplicationCommandModule ()
|
||||
|
||||
let enforceChannel (ctx : IDiscordContext) (storeFn : IDiscordContext -> Task) =
|
||||
match ctx.GetChannel().Id with
|
||||
| id when id = GuildEnvironment.channelArmory -> storeFn ctx
|
||||
| _ ->
|
||||
task {
|
||||
let msg = $"You must go to <#{GuildEnvironment.channelArmory}> channel to buy or sell weapons"
|
||||
do! Messaging.sendSimpleResponse ctx msg
|
||||
}
|
||||
|
||||
let checkChannel (ctx : IDiscordContext) =
|
||||
match ctx.GetChannel().Id with
|
||||
// | id when id = GuildEnvironment.channelBackAlley -> buy (Inventory.getItemsByType ItemType.Hack) ctx
|
||||
| id when id = GuildEnvironment.channelArmory -> buy (Inventory.getItemsByType ItemType.Shield) ctx
|
||||
// | id when id = GuildEnvironment.channelMarket -> buy (Inventory.getItemsByType ItemType.Food) ctx
|
||||
// | id when id = GuildEnvironment.channelAccessoryShop -> buy (Inventory.getItemsByType ItemType.Accessory) ctx
|
||||
| _ ->
|
||||
task {
|
||||
let msg = $"This channel doesn't have any items to sell"
|
||||
do! Messaging.sendSimpleResponse ctx msg
|
||||
}
|
||||
|
||||
// [<SlashCommand("buy-item", "Purchase an item")>]
|
||||
// member _.BuyItem (ctx : InteractionContext) = checkChannel (DiscordInteractionContext(ctx))
|
||||
//
|
||||
[<SlashCommand("buy-hack", "Purchase a hack so you can take money from other Degenz")>]
|
||||
member _.BuyHack (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (buy (Inventory.getItemsByType ItemType.Hack))
|
||||
|
||||
[<SlashCommand("buy-shield", "Purchase a hack shield so you can protect your GBT")>]
|
||||
member this.BuyShield (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (buy (Inventory.getItemsByType ItemType.Shield))
|
||||
|
||||
// [<SlashCommand("buy-food", "Purchase a food item to help boost your stats")>]
|
||||
// member this.BuyFood (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (buy (Inventory.getItemsByType ItemType.Food))
|
||||
//
|
||||
[<SlashCommand("sell-hack", "Sell a hack for GoodBoyTokenz")>]
|
||||
member this.SellHack (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (sell "Hacks" (Inventory.getItemsByType ItemType.Hack))
|
||||
|
||||
[<SlashCommand("sell-shield", "Sell a shield for GoodBoyTokenz")>]
|
||||
member this.SellShield (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (sell "Shields" (Inventory.getItemsByType ItemType.Shield))
|
||||
|
||||
[<SlashCommand("consume", "Consume a food item")>]
|
||||
member this.Consume (ctx : InteractionContext) =
|
||||
enforceChannel (DiscordInteractionContext(ctx)) (sell "Shields" (Inventory.getItemsByType ItemType.Food))
|
||||
|
||||
// [<SlashCommand("inventory", "Check your inventory")>]
|
||||
// member this.Inventory (ctx : InteractionContext) =
|
||||
// enforceChannel (DiscordInteractionContext(ctx)) (sell "Shields" (Inventory.getItemsByType ItemType))
|
||||
|
@ -7,6 +7,7 @@ open DSharpPlus.Entities
|
||||
open DSharpPlus.EventArgs
|
||||
open DSharpPlus.SlashCommands
|
||||
open Degenz.Messaging
|
||||
open Degenz.PlayerInteractions
|
||||
|
||||
let ThiefCooldown = TimeSpan.FromMinutes(1)
|
||||
let VictimRecovery = TimeSpan.FromHours(1)
|
||||
@ -71,7 +72,7 @@ let checkVictimStealingCooldown defender attacker =
|
||||
defender
|
||||
|> Player.removeExpiredActions
|
||||
|> fun p -> p.Events
|
||||
|> Array.tryFind (fun e ->
|
||||
|> List.tryFind (fun e ->
|
||||
match e.Type with Stealing _ -> true | _ -> false)
|
||||
|> function
|
||||
| Some act ->
|
||||
@ -81,7 +82,7 @@ let checkVictimStealingCooldown defender attacker =
|
||||
| None -> Ok attacker
|
||||
|
||||
let checkTargetHasFunds target player =
|
||||
match target.Bank = 0<GBT> with
|
||||
match target.Bank <= 0<GBT> with
|
||||
| true -> Error $"Looks like the poor bastard has no $GBT... pick a different victim."
|
||||
| false -> Ok player
|
||||
|
||||
@ -94,7 +95,7 @@ let checkThiefCooldown attacker =
|
||||
attacker
|
||||
|> Player.removeExpiredActions
|
||||
|> fun p -> p.Events
|
||||
|> Array.tryFind (fun pe -> match pe.Type with Stealing(instigator, _) -> instigator | _ -> false)
|
||||
|> List.tryFind (fun pe -> match pe.Type with Stealing(instigator, _) -> instigator | _ -> false)
|
||||
|> function
|
||||
| Some act ->
|
||||
let cooldown = ThiefCooldown - (DateTime.UtcNow - act.Timestamp)
|
||||
@ -119,7 +120,7 @@ let calculateWinPercentage amountRequested bank attackerStrength defenderStrengt
|
||||
//calculateWinPercentage 50 200 100 85
|
||||
|
||||
let steal target amount (ctx : IDiscordContext) =
|
||||
Game.executePlayerActionWithTarget target ctx (fun thief victim -> async { do!
|
||||
executePlayerActionWithTarget target ctx (fun thief victim -> async { do!
|
||||
thief
|
||||
|> checkPlayerIsAttackingThemselves victim
|
||||
// |> checkVictimStealingCooldown victim
|
||||
@ -127,7 +128,7 @@ let steal target amount (ctx : IDiscordContext) =
|
||||
>>= checkPrizeRequestZero amount
|
||||
|> handleResultWithResponse ctx (fun _ -> async {
|
||||
let cappedPrize , winPercentage , wasCapped =
|
||||
calculateWinPercentage amount (int victim.Bank) thief.Traits.Strength victim.Traits.Strength
|
||||
calculateWinPercentage amount (int victim.Bank) thief.Stats.Strength.Amount victim.Stats.Strength.Amount
|
||||
|
||||
let chance = int (winPercentage * 100.0)
|
||||
let buttons =
|
||||
@ -137,7 +138,7 @@ let steal target amount (ctx : IDiscordContext) =
|
||||
|
||||
let cappedMsg = if wasCapped then $"They only have {cappedPrize} $GBT though... " else ""
|
||||
let strengthMsg =
|
||||
match thief.Traits.Strength - victim.Traits.Strength with
|
||||
match thief.Stats.Strength.Amount - victim.Stats.Strength.Amount with
|
||||
| diff when diff < -50 -> "much stronger"
|
||||
| diff when diff < 0 -> "stronger"
|
||||
| diff when diff < 50 -> "weaker"
|
||||
@ -160,7 +161,7 @@ let handleSteal (ctx : IDiscordContext) =
|
||||
let targetId = uint64 tokens.[2]
|
||||
let targetName = tokens.[3]
|
||||
let amount = int tokens.[4]
|
||||
let prize , winPercentage , _ = calculateWinPercentage amount (int victim.Bank) thief.Traits.Strength victim.Traits.Strength
|
||||
let prize , winPercentage , _ = calculateWinPercentage amount (int victim.Bank) thief.Stats.Strength.Amount victim.Stats.Strength.Amount
|
||||
let prize = int prize * 1<GBT>
|
||||
|
||||
let rand = Random(Guid.NewGuid().GetHashCode())
|
||||
@ -174,15 +175,15 @@ let handleSteal (ctx : IDiscordContext) =
|
||||
| true ->
|
||||
let embed = getResultEmbed' Success
|
||||
do! Messaging.sendFollowUpEmbed ctx (embed.Build())
|
||||
match! DbService.tryFindPlayer GuildEnvironment.pgDb targetId with
|
||||
match! DbService.tryFindPlayer targetId with
|
||||
| Some t ->
|
||||
let mugged = {
|
||||
Type = Stealing ( false , thief.basicPlayer )
|
||||
Type = Stealing ( false , thief.toDiscordPlayer )
|
||||
Timestamp = DateTime.UtcNow
|
||||
Cooldown = VictimRecovery.Minutes * 1<mins>
|
||||
}
|
||||
do! DbService.updatePlayer GuildEnvironment.pgDb { t with Bank = max (t.Bank - prize) 0<GBT> } |> Async.Ignore
|
||||
do! DbService.addPlayerEvent GuildEnvironment.pgDb victim.DiscordId mugged |> Async.Ignore
|
||||
do! DbService.updatePlayer { t with Bank = max (t.Bank - prize) 0<GBT> } |> Async.Ignore
|
||||
do! DbService.addPlayerEvent victim.DiscordId mugged |> Async.Ignore
|
||||
| None -> ()
|
||||
|
||||
let stole = {
|
||||
@ -190,8 +191,8 @@ let handleSteal (ctx : IDiscordContext) =
|
||||
Cooldown = ThiefCooldown.Minutes * 1<mins>
|
||||
Timestamp = DateTime.UtcNow
|
||||
}
|
||||
do! DbService.updatePlayer GuildEnvironment.pgDb { thief with Bank = thief.Bank + prize } |> Async.Ignore
|
||||
do! DbService.addPlayerEvent GuildEnvironment.pgDb victim.DiscordId stole |> Async.Ignore
|
||||
do! DbService.updatePlayer { thief with Bank = thief.Bank + prize } |> Async.Ignore
|
||||
do! DbService.addPlayerEvent victim.DiscordId stole |> Async.Ignore
|
||||
let builder = DiscordMessageBuilder()
|
||||
builder.WithContent($"{thief.Name} stole {prize} from <@{victim.DiscordId}>!") |> ignore
|
||||
let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelEventsHackerBattle)
|
||||
@ -205,7 +206,7 @@ let handleSteal (ctx : IDiscordContext) =
|
||||
Cooldown = ThiefCooldown.Minutes * 1<mins>
|
||||
Timestamp = DateTime.UtcNow
|
||||
}
|
||||
do! DbService.addPlayerEvent GuildEnvironment.pgDb victim.DiscordId imprisoned |> Async.Ignore
|
||||
do! DbService.addPlayerEvent victim.DiscordId imprisoned |> Async.Ignore
|
||||
do! Messaging.sendFollowUpEmbed ctx (embed.Build())
|
||||
do! Async.Sleep 2000
|
||||
let role = ctx.GetGuild().GetRole(GuildEnvironment.rolePrisoner)
|
||||
@ -219,7 +220,7 @@ let handleSteal (ctx : IDiscordContext) =
|
||||
}
|
||||
if answer = "yes" then
|
||||
let targetId = uint64 tokens.[2]
|
||||
Game.executePlayerActionWithTargetId true targetId ctx (fun attacker defender -> async {
|
||||
executePlayerActionWithTargetId true targetId ctx (fun attacker defender -> async {
|
||||
do! attacker
|
||||
|> Player.removeExpiredActions
|
||||
// |> checkVictimStealingCooldown defender
|
@ -4,27 +4,29 @@ open System.Text
|
||||
open System.Threading.Tasks
|
||||
open DSharpPlus
|
||||
open DSharpPlus.Entities
|
||||
open DSharpPlus.EventArgs
|
||||
open Degenz.Types
|
||||
open Degenz.Messaging
|
||||
|
||||
let trainerAchievement = "FINISHED_TRAINER"
|
||||
let Sensei = { Id = GuildEnvironment.botIdHackerBattle ; Name = "Sensei" }
|
||||
let defaultHack = Armory.battleItems |> Array.find (fun i -> i.Id = int HackId.Virus)
|
||||
let defaultShield = Armory.battleItems |> Array.find (fun i -> i.Id = int ShieldId.Firewall)
|
||||
let defaultHack = Armory.weapons |> Inventory.findHackById (int ItemId.Virus)
|
||||
let defaultShield = Armory.weapons |> Inventory.findShieldById (int ItemId.Firewall)
|
||||
|
||||
let TrainerEvents = [|
|
||||
{ Timestamp = System.DateTime.UtcNow
|
||||
Cooldown = 2<mins>
|
||||
let HackEvent () = {
|
||||
Timestamp = System.DateTime.UtcNow
|
||||
Cooldown = 1<mins>
|
||||
Type = Hacking {
|
||||
Adversary = Sensei
|
||||
Success = true
|
||||
IsInstigator = true
|
||||
HackId = defaultHack.Id } }
|
||||
{ Timestamp = System.DateTime.UtcNow
|
||||
HackId = defaultHack.Item.Id
|
||||
}
|
||||
}
|
||||
let ShieldEvent () = {
|
||||
Timestamp = System.DateTime.UtcNow
|
||||
Cooldown = defaultShield.Cooldown
|
||||
Type = Shielding defaultShield.Id }
|
||||
|]
|
||||
Type = Shielding defaultShield.Item.Id
|
||||
}
|
||||
|
||||
let sendInitialEmbed (client : DiscordClient) =
|
||||
async {
|
||||
@ -53,7 +55,7 @@ let handleTrainerStep1 (ctx : IDiscordContext) =
|
||||
|> Async.AwaitTask
|
||||
let msg = "Beautopia© is a dangerous place... quick, put up a SHIELD 🛡 before another Degen hacks you, and takes your 💰$GBT.\n\n"
|
||||
+ "To enable it, you need to run the `/shield` slash command.\n\n"
|
||||
+ $"Type the `/shield` command now, then select - `{defaultShield.Name}`\n"
|
||||
+ $"Type the `/shield` command now, then select - `{defaultShield.Item.Name}`\n"
|
||||
let builder =
|
||||
DiscordInteractionResponseBuilder()
|
||||
.WithContent(msg)
|
||||
@ -67,7 +69,7 @@ let defend (ctx : IDiscordContext) =
|
||||
do! Messaging.defer ctx
|
||||
let m = ctx.GetDiscordMember()
|
||||
let name = if System.String.IsNullOrEmpty m.Nickname then m.DisplayName else m.Nickname
|
||||
let embed = Embeds.pickDefense "Trainer-2" { PlayerData.empty with Inventory = [| defaultShield |] ; Name = name } true
|
||||
let embed = Embeds.pickDefense "Trainer-2" { PlayerData.empty with Inventory = [ Shield defaultShield ] ; Name = name } true
|
||||
do! ctx.FollowUp(embed) |> Async.AwaitTask
|
||||
} |> Async.StartAsTask :> Task
|
||||
|
||||
@ -84,17 +86,16 @@ let handleDefense (ctx : IDiscordContext) =
|
||||
|
||||
let sendMessage' = sendFollowUpMessage ctx
|
||||
let tokens = ctx.GetInteractionId().Split("-")
|
||||
let shieldId = enum<ShieldId>(int tokens.[2])
|
||||
let shield = Armory.getItem (int shieldId)
|
||||
let shieldId = enum<ItemId>(int tokens.[2])
|
||||
let playerName = tokens.[4]
|
||||
let embed = Embeds.responseCreatedShield shield
|
||||
let embed = Embeds.responseCreatedShield defaultShield
|
||||
do! ctx.FollowUp embed |> Async.AwaitTask
|
||||
do! Async.Sleep 4000
|
||||
do! sendMessage' $"Ok, good, let me make sure that worked.\n\nI'll try to **hack** you now with **{defaultHack.Name}**"
|
||||
do! sendMessage' $"Ok, good, let me make sure that worked.\n\nI'll try to **hack** you now with **{defaultHack.Item.Name}**"
|
||||
do! Async.Sleep 5000
|
||||
do! sendMessage' $"❌ HACKING FAILED!\n\n{playerName} defended hack from <@{Sensei.Id}>!"
|
||||
do! Async.Sleep 4000
|
||||
do! sendFollowUpMessageWithButton ctx (handleDefenseMsg defaultHack.Name)
|
||||
do! sendFollowUpMessageWithButton ctx (handleDefenseMsg defaultHack.Item.Name)
|
||||
} |> Async.StartAsTask :> Task
|
||||
|
||||
let handleTrainerStep3 (ctx : IDiscordContext) =
|
||||
@ -105,7 +106,7 @@ let handleTrainerStep3 (ctx : IDiscordContext) =
|
||||
.WithContent
|
||||
( "Now let’s **HACK** 💻... I want you to **HACK ME**!\n\n"
|
||||
+ "To **hack**, you need to run the `/hack` slash command.\n"
|
||||
+ $"Type the `/hack` command now, then choose me - <@{Sensei.Id}> as your target, and select `{defaultHack.Name}`")
|
||||
+ $"Type the `/hack` command now, then choose me - <@{Sensei.Id}> as your target, and select `{defaultHack.Item.Name}`")
|
||||
|
||||
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
|
||||
} |> Async.StartAsTask :> Task
|
||||
@ -117,8 +118,9 @@ let hack (target : DiscordUser) (ctx : IDiscordContext) =
|
||||
let isRightTarget = target.Id = Sensei.Id
|
||||
match isRightTarget with
|
||||
| true ->
|
||||
let player = { PlayerData.empty with Inventory = [ Hack defaultHack ] }
|
||||
let bot = { PlayerData.empty with DiscordId = Sensei.Id ; Name = Sensei.Name }
|
||||
let embed = Embeds.pickHack "Trainer-4" { PlayerData.empty with Inventory = [| defaultHack |] } bot true
|
||||
let embed = Embeds.pickHack "Trainer-4" player bot true
|
||||
|
||||
do! ctx.FollowUp(embed) |> Async.AwaitTask
|
||||
| false ->
|
||||
@ -131,7 +133,7 @@ let hack (target : DiscordUser) (ctx : IDiscordContext) =
|
||||
} |> Async.StartAsTask :> Task
|
||||
|
||||
let handleHack (ctx : IDiscordContext) =
|
||||
Game.executePlayerAction ctx (fun player -> async {
|
||||
PlayerInteractions.executePlayerAction ctx (fun player -> async {
|
||||
let sendMessage' = sendFollowUpMessage ctx
|
||||
do! Async.Sleep 1000
|
||||
let embed = Embeds.responseSuccessfulHack false Sensei.Id defaultHack.Power defaultHack
|
||||
@ -147,12 +149,12 @@ let handleHack (ctx : IDiscordContext) =
|
||||
|
||||
let sb = StringBuilder("Here, ")
|
||||
|
||||
let! completed = DbService.checkHasAchievement GuildEnvironment.pgDb player.DiscordId trainerAchievement
|
||||
let! completed = DbService.checkHasAchievement player.DiscordId trainerAchievement
|
||||
if not completed then
|
||||
do! DbService.addAchievement GuildEnvironment.pgDb player.DiscordId trainerAchievement
|
||||
do! DbService.addAchievement player.DiscordId trainerAchievement
|
||||
|> Async.Ignore
|
||||
|
||||
sb.Append($"I'm going to gift you a hack,`{defaultHack.Name}` and a shield, `{defaultShield.Name}`") |> ignore
|
||||
sb.Append($"I'm going to gift you a hack,`{defaultHack.Item.Name}` and a shield, `{defaultShield.Item.Name}`") |> ignore
|
||||
sb.Append(", you'll need em to survive\n\n") |> ignore
|
||||
sb.AppendLine("To finish your training and collect the loot, type the `/arsenal` command **NOW**") |> ignore
|
||||
do! Async.Sleep 1000
|
||||
@ -166,30 +168,50 @@ let handleHack (ctx : IDiscordContext) =
|
||||
})
|
||||
|
||||
let handleArsenal (ctx : IDiscordContext) =
|
||||
Game.executePlayerAction ctx (fun player -> async {
|
||||
let hasStockWeapons = Player.getHacks player |> Array.exists (fun item -> item.Id = defaultHack.Id)
|
||||
let updatedPlayer =
|
||||
if not hasStockWeapons then {
|
||||
PlayerInteractions.executePlayerAction ctx (fun player -> async {
|
||||
let hack =
|
||||
if player.Inventory |> List.exists (fun i -> i.Id = defaultHack.Item.Id)
|
||||
then []
|
||||
else [ Hack defaultHack ]
|
||||
let shield =
|
||||
if player.Inventory |> List.exists (fun i -> i.Id = defaultShield.Item.Id)
|
||||
then []
|
||||
else [ Shield defaultShield ]
|
||||
let shieldEvent =
|
||||
let hasShield =
|
||||
player
|
||||
|> Player.removeExpiredActions
|
||||
|> fun p -> p.Events
|
||||
|> List.exists (fun e -> match e.Type with Shielding shieldId -> shieldId = defaultShield.Item.Id | _ -> false)
|
||||
if hasShield
|
||||
then []
|
||||
else [ ShieldEvent() ]
|
||||
let updatedPlayer = {
|
||||
Player.removeExpiredActions player with
|
||||
Events = TrainerEvents |> Array.append player.Events
|
||||
Inventory = [| defaultHack ; defaultShield |] |> Array.append player.Inventory
|
||||
Events = shieldEvent @ player.Events
|
||||
Inventory = hack @ shield @ player.Inventory
|
||||
}
|
||||
else
|
||||
Player.removeExpiredActions player
|
||||
if not hasStockWeapons then
|
||||
do!
|
||||
[ DbService.addPlayerEvent GuildEnvironment.pgDb player.DiscordId TrainerEvents.[0]
|
||||
DbService.addPlayerEvent GuildEnvironment.pgDb player.DiscordId TrainerEvents.[1]
|
||||
DbService.updatePlayer GuildEnvironment.pgDb updatedPlayer ]
|
||||
|> Async.Parallel
|
||||
|> Async.Ignore
|
||||
let embed = Embeds.getArsenalEmbed updatedPlayer
|
||||
if not (List.isEmpty hack) || not (List.isEmpty shield) then
|
||||
do! DbService.updatePlayer updatedPlayer |> Async.Ignore
|
||||
if not (List.isEmpty shieldEvent) then
|
||||
try
|
||||
do! DbService.addPlayerEvent player.DiscordId (List.head shieldEvent) |> Async.Ignore
|
||||
with ex ->
|
||||
printfn "%s" ex.Message
|
||||
()
|
||||
|
||||
let playerForEmbed = {
|
||||
player with
|
||||
Events = [ HackEvent() ; ShieldEvent() ]
|
||||
Inventory = hack @ shield @ player.Inventory
|
||||
}
|
||||
let embed = Embeds.getArsenalEmbed playerForEmbed
|
||||
do! ctx.FollowUp(embed) |> Async.AwaitTask
|
||||
|
||||
let! completed = DbService.checkHasAchievement GuildEnvironment.pgDb player.DiscordId trainerAchievement
|
||||
let! completed = DbService.checkHasAchievement player.DiscordId trainerAchievement
|
||||
if not completed then
|
||||
do! Async.Sleep 3000
|
||||
let rewards = [ $"{defaultHack.Name} Hack" ; $"{defaultShield.Name} Shield" ]
|
||||
let rewards = [ $"{defaultHack.Item.Name} Hack" ; $"{defaultShield.Item.Name} Shield" ]
|
||||
let embed = Embeds.getAchievementEmbed rewards "You completed the Training Dojo and collected loot." trainerAchievement
|
||||
do! ctx.FollowUp(embed) |> Async.AwaitTask
|
||||
do! Async.Sleep 2000
|
@ -4,27 +4,34 @@ module Degenz.GuildEnvironment
|
||||
open System
|
||||
open DSharpPlus.Entities
|
||||
open dotenv.net
|
||||
DotEnv.Load(DotEnvOptions(envFilePaths = [ "../../../../.dev.env" ], overwriteExistingVars = false))
|
||||
//DotEnv.Load(DotEnvOptions(envFilePaths = [ "../../../../.stag.env" ], overwriteExistingVars = false))
|
||||
//DotEnv.Load(DotEnvOptions(envFilePaths = [ "../../../../.dev.env" ], overwriteExistingVars = false))
|
||||
DotEnv.Load(DotEnvOptions(envFilePaths = [ "../../../../.stag.env" ], overwriteExistingVars = false))
|
||||
//DotEnv.Load(DotEnvOptions(envFilePaths = [ "../../../../.prod.env" ], overwriteExistingVars = false))
|
||||
|
||||
let getVar str = Environment.GetEnvironmentVariable(str)
|
||||
let getId str = getVar str |> uint64
|
||||
|
||||
let pgDb = (getVar "DATABASE_URL").Replace("postgresql://", "postgres://").Replace("?sslmode=require", "")
|
||||
let connectionString = (getVar "DATABASE_URL").Replace("postgresql://", "postgres://").Replace("?sslmode=require", "")
|
||||
|
||||
let guildId = getId "DISCORD_GUILD"
|
||||
let tokenPlayerInteractions = getVar "TOKEN_PLAYER_INTERACTIONS"
|
||||
let tokenSteal = getVar "TOKEN_STEAL"
|
||||
let tokenHackerBattle = getVar "TOKEN_HACKER_BATTLE"
|
||||
let tokenStore = getVar "TOKEN_STORE"
|
||||
let tokenInviter = getVar "TOKEN_INVITER"
|
||||
let channelEventsHackerBattle = getId "CHANNEL_EVENTS_HACKER_BATTLE"
|
||||
let channelTraining = getId "CHANNEL_TRAINING"
|
||||
let channelArmory = getId "CHANNEL_ARMORY"
|
||||
//let channelBackAlley = getId "CHANNEL_BACKALLEY"
|
||||
let channelBattle = getId "CHANNEL_BATTLE"
|
||||
//let channelMarket = getId "CHANNEL_MARKET"
|
||||
//let channelAccessoryShop = getId "CHANNEL_ACCESSORIES"
|
||||
let channelWelcome = getId "CHANNEL_WELCOME"
|
||||
|
||||
//let channelThievery = getId "CHANNEL_THIEVERY"
|
||||
let botIdHackerBattle = getId "BOT_HACKER_BATTLE"
|
||||
let botIdArmory = getId "BOT_ARMORY"
|
||||
//let botInviter = getId "BOT_INVITER"
|
||||
let roleTrainee = getId "ROLE_TRAINEE"
|
||||
let rolePrisoner = getId "ROLE_PRISONER"
|
||||
|
||||
|
210
Bot/InviteTracker.fs
Normal file
210
Bot/InviteTracker.fs
Normal file
@ -0,0 +1,210 @@
|
||||
module Degenz.InviteTracker
|
||||
|
||||
|
||||
open System.Text
|
||||
open System.Threading.Tasks
|
||||
open DSharpPlus
|
||||
open DSharpPlus.Entities
|
||||
open DSharpPlus.EventArgs
|
||||
open DSharpPlus.SlashCommands
|
||||
open Degenz.Messaging
|
||||
open Npgsql.FSharp
|
||||
|
||||
let connStr = GuildEnvironment.connectionString
|
||||
|
||||
type Invite = {
|
||||
Code : string
|
||||
Inviter : uint64
|
||||
Count : int
|
||||
}
|
||||
|
||||
let getInvites () = async {
|
||||
let! invites =
|
||||
connStr
|
||||
|> Sql.connect
|
||||
|> Sql.query """
|
||||
SELECT code, inviter, count FROM invite
|
||||
WHERE created_at > (current_timestamp at time zone 'utc') - interval '1 day'
|
||||
"""
|
||||
|> Sql.executeAsync (fun read -> {
|
||||
Code = read.string "code"
|
||||
Inviter = read.string "inviter" |> uint64
|
||||
Count = read.int "count"
|
||||
})
|
||||
|> Async.AwaitTask
|
||||
return
|
||||
invites
|
||||
|> List.map (fun inv -> (inv.Code , (inv.Inviter , inv.Count)))
|
||||
|> Map.ofList
|
||||
}
|
||||
|
||||
let createInvite inviter code =
|
||||
connStr
|
||||
|> Sql.connect
|
||||
|> Sql.parameters [ "code" , Sql.string code ; "inviter" , Sql.string (string inviter) ]
|
||||
|> Sql.query "INSERT INTO invite (code, inviter) VALUES (@code, @inviter)"
|
||||
|> Sql.executeNonQueryAsync
|
||||
|> Async.AwaitTask
|
||||
|
||||
let addInvitedUser did code count =
|
||||
try
|
||||
connStr
|
||||
|> Sql.connect
|
||||
|> Sql.executeTransactionAsync [
|
||||
"""
|
||||
INSERT INTO invited_user (discord_id, invite_id)
|
||||
VALUES (@did, (SELECT id FROM invite WHERE code = @code));
|
||||
""" , [ [ "@code" , Sql.string code ; "@did" , Sql.string (string did) ] ]
|
||||
"UPDATE invite SET count = @count WHERE code = @code" , [ [ "count" , Sql.int count ; "code" , Sql.string code ] ]
|
||||
]
|
||||
|> Async.AwaitTask
|
||||
|> Async.Ignore
|
||||
with _ -> async.Zero ()
|
||||
|
||||
let removeInvitedUser did =
|
||||
try
|
||||
connStr
|
||||
|> Sql.connect
|
||||
|> Sql.parameters [ "did" , Sql.string (string did) ]
|
||||
|> Sql.query "DELETE FROM invited_user WHERE discord_id = @did"
|
||||
|> Sql.executeNonQueryAsync
|
||||
|> Async.AwaitTask
|
||||
|> Async.Ignore
|
||||
with _ -> async.Zero ()
|
||||
|
||||
let getInviteAttributions userId =
|
||||
connStr
|
||||
|> Sql.connect
|
||||
|> Sql.parameters [ "did" , Sql.string (string userId) ]
|
||||
|> Sql.query """
|
||||
SELECT count(*) FROM invited_user
|
||||
JOIN invite ON invite.id = invited_user.invite_id
|
||||
WHERE invite.inviter = @did
|
||||
"""
|
||||
|> Sql.executeRowAsync (fun read -> read.int "count")
|
||||
|> Async.AwaitTask
|
||||
|
||||
let getInvitedUsers userId =
|
||||
connStr
|
||||
|> Sql.connect
|
||||
|> Sql.parameters [ "did" , Sql.string (string userId) ]
|
||||
|> Sql.query """
|
||||
WITH invite AS (SELECT id FROM invite WHERE inviter = @did)
|
||||
SELECT discord_id FROM invited_user, invite WHERE invite.id = invited_user.invite_id
|
||||
"""
|
||||
|> Sql.executeAsync (fun read -> read.string "discord_id" |> uint64)
|
||||
|> Async.AwaitTask
|
||||
|
||||
let createGuildInvite (ctx : IDiscordContext) =
|
||||
task {
|
||||
let channel = ctx.GetGuild().Channels.[GuildEnvironment.channelWelcome]
|
||||
let! invite = channel.CreateInviteAsync(max_age = 86400, unique = true)
|
||||
|
||||
// When a player generates an invite code but it hasn't expired, it generates the same code, creating a duplicate entry
|
||||
// so catch the exception thrown because the code column is unique
|
||||
try
|
||||
let! _ = createInvite (ctx.GetDiscordMember().Id) invite.Code
|
||||
return ()
|
||||
with ex ->
|
||||
printfn "%A" ex.Message
|
||||
()
|
||||
|
||||
let embed =
|
||||
DiscordEmbedBuilder()
|
||||
.WithDescription($"Use this invite link to earn invite points for future rewards.\nExpires in 1 day.
|
||||
```https://discord.gg/{invite.Code}```")
|
||||
.WithImageUrl("https://pbs.twimg.com/profile_banners/1449270642340089856/1640071520/1500x500")
|
||||
.WithTitle("Invite Link")
|
||||
|
||||
let msg =
|
||||
DiscordInteractionResponseBuilder()
|
||||
.AddEmbed(embed)
|
||||
.AsEphemeral(true)
|
||||
.WithContent($"https://discord.gg/{invite.Code}")
|
||||
|
||||
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, msg)
|
||||
}
|
||||
|
||||
let listServerInvites (ctx : IDiscordContext) = task {
|
||||
let! invites = ctx.GetGuild().GetInvitesAsync()
|
||||
let sb = StringBuilder()
|
||||
for invite in invites do
|
||||
sb.AppendLine($"{invite.Inviter.Username} - {invite.Code}") |> ignore
|
||||
let msg =
|
||||
DiscordInteractionResponseBuilder()
|
||||
.AsEphemeral(true)
|
||||
.WithContent("Server Invites\n" + sb.ToString())
|
||||
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, msg)
|
||||
}
|
||||
|
||||
let getAttributions (ctx : IDiscordContext) userId = task {
|
||||
let! total = getInviteAttributions(userId)
|
||||
let msg =
|
||||
DiscordInteractionResponseBuilder()
|
||||
.AsEphemeral(true)
|
||||
.WithContent($"<@{userId}> has invited {total} people")
|
||||
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, msg)
|
||||
}
|
||||
|
||||
let getInvitedUsersForId (ctx : IDiscordContext) userId = task {
|
||||
let! users = getInvitedUsers(userId)
|
||||
let sb = StringBuilder()
|
||||
for user in users do
|
||||
sb.AppendLine($"<@{user}>") |> ignore
|
||||
let msg =
|
||||
DiscordInteractionResponseBuilder()
|
||||
.AsEphemeral(true)
|
||||
.WithContent($"<@{userId}> has invited the following people:\n{sb}")
|
||||
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, msg)
|
||||
}
|
||||
|
||||
let clearInvites (ctx : IDiscordContext) = task {
|
||||
let! invites = ctx.GetGuild().GetInvitesAsync()
|
||||
do!
|
||||
invites
|
||||
|> Seq.map (fun invite -> invite.DeleteAsync() |> Async.AwaitTask)
|
||||
|> Async.Parallel
|
||||
|> Async.Ignore
|
||||
}
|
||||
|
||||
let handleGuildMemberAdded _ (eventArgs : GuildMemberAddEventArgs) =
|
||||
task {
|
||||
let! guildInvites = eventArgs.Guild.GetInvitesAsync()
|
||||
let! cachedInvites = getInvites()
|
||||
for invite in guildInvites do
|
||||
let result = cachedInvites.TryFind(invite.Code)
|
||||
match result with
|
||||
| Some (_,count) ->
|
||||
if invite.Uses > count then
|
||||
do! addInvitedUser eventArgs.Member.Id invite.Code invite.Uses |> Async.Ignore
|
||||
| None -> ()
|
||||
} :> Task
|
||||
|
||||
let handleGuildMemberRemoved _ (eventArgs : GuildMemberRemoveEventArgs) =
|
||||
task {
|
||||
do! removeInvitedUser eventArgs.Member.Id
|
||||
} :> Task
|
||||
|
||||
type Inviter() =
|
||||
inherit ApplicationCommandModule ()
|
||||
|
||||
[<SlashCommand("invite-create", "Invite user to this discord and earn rewards")>]
|
||||
member this.CreateInvite (ctx : InteractionContext) =
|
||||
createGuildInvite (DiscordInteractionContext ctx)
|
||||
|
||||
[<SlashCommand("invites-list", "List all the invites")>]
|
||||
member this.ListServerInvites (ctx : InteractionContext) =
|
||||
listServerInvites (DiscordInteractionContext ctx)
|
||||
|
||||
[<SlashCommand("invites-attributions", "Get total invites from a specific user")>]
|
||||
member this.getAttributions (ctx : InteractionContext, [<Option("player", "The player you want to check")>] user : DiscordUser) =
|
||||
getAttributions (DiscordInteractionContext ctx) user.Id
|
||||
|
||||
[<SlashCommand("invited-people", "Get total invites from a specific user")>]
|
||||
member this.ListInvitedPeople (ctx : InteractionContext, [<Option("player", "The player you want to check")>] user : DiscordUser) =
|
||||
getInvitedUsersForId (DiscordInteractionContext ctx) user.Id
|
||||
|
||||
[<SlashCommand("invites-clear", "Get total invites from a specific user")>]
|
||||
member this.ClearInvites (ctx : InteractionContext) =
|
||||
clearInvites (DiscordInteractionContext ctx)
|
||||
|
233
Bot/Items.json
233
Bot/Items.json
@ -1,92 +1,205 @@
|
||||
[
|
||||
{
|
||||
"Case": "Hack",
|
||||
"Fields": [
|
||||
{
|
||||
"Power": 25,
|
||||
"Class": 0,
|
||||
"Cooldown": 1,
|
||||
"Item": {
|
||||
"Id": 0,
|
||||
"Name": "Virus",
|
||||
"Type": 0,
|
||||
"Price": 0,
|
||||
"Power": 25,
|
||||
"Cooldown": 1,
|
||||
"Class": 0,
|
||||
"Attributes": {
|
||||
"Sell": false,
|
||||
"Buy": false,
|
||||
"Consume": false,
|
||||
"Drop": false
|
||||
"Price": 0
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Id": 1,
|
||||
"Name": "RemoteAccess",
|
||||
"Type": 0,
|
||||
"Price": 500,
|
||||
"Case": "Hack",
|
||||
"Fields": [
|
||||
{
|
||||
"Power": 75,
|
||||
"Cooldown": 3,
|
||||
"Class": 1,
|
||||
"Attributes": {
|
||||
"Sell": true,
|
||||
"Buy": true,
|
||||
"Consume": false,
|
||||
"Drop": true
|
||||
"Cooldown": 3,
|
||||
"Item": {
|
||||
"Id": 1,
|
||||
"Name": "Remote Access",
|
||||
"Price": 500
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Case": "Hack",
|
||||
"Fields": [
|
||||
{
|
||||
"Power": 150,
|
||||
"Class": 2,
|
||||
"Cooldown": 5,
|
||||
"Item": {
|
||||
"Id": 2,
|
||||
"Name": "Worm",
|
||||
"Type": 0,
|
||||
"Price": 5000,
|
||||
"Power": 150,
|
||||
"Cooldown": 5,
|
||||
"Class": 2,
|
||||
"Attributes": {
|
||||
"Sell": true,
|
||||
"Buy": true,
|
||||
"Consume": false,
|
||||
"Drop": true
|
||||
"Price": 5000
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Id": 6,
|
||||
"Name": "Firewall",
|
||||
"Type": 1,
|
||||
"Price": 0,
|
||||
"Power": 10,
|
||||
"Case": "Shield",
|
||||
"Fields": [
|
||||
{
|
||||
"Class": 0,
|
||||
"Cooldown": 120,
|
||||
"Attributes": {
|
||||
"Sell": false,
|
||||
"Buy": false,
|
||||
"Consume": false,
|
||||
"Drop": false
|
||||
"Item": {
|
||||
"Id": 6,
|
||||
"Name": "Firewall",
|
||||
"Price": 0
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Id": 7,
|
||||
"Name": "Encryption",
|
||||
"Type": 1,
|
||||
"Price": 500,
|
||||
"Power": 50,
|
||||
"Case": "Shield",
|
||||
"Fields": [
|
||||
{
|
||||
"Class": 1,
|
||||
"Cooldown": 240,
|
||||
"Attributes": {
|
||||
"Sell": true,
|
||||
"Buy": true,
|
||||
"Consume": false,
|
||||
"Drop": true
|
||||
"Item": {
|
||||
"Id": 7,
|
||||
"Name": "Encryption",
|
||||
"Price": 500
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Case": "Shield",
|
||||
"Fields": [
|
||||
{
|
||||
"Class": 2,
|
||||
"Cooldown": 360,
|
||||
"Item": {
|
||||
"Id": 8,
|
||||
"Name": "Cypher",
|
||||
"Type": 1,
|
||||
"Price": 5000,
|
||||
"Power": 80,
|
||||
"Class": 2,
|
||||
"Cooldown": 380,
|
||||
"Attributes": {
|
||||
"Sell": true,
|
||||
"Buy": true,
|
||||
"Consume": false,
|
||||
"Drop": true
|
||||
"Price": 5000
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Case": "Food",
|
||||
"Fields": [
|
||||
{
|
||||
"TargetStat" : 0,
|
||||
"BoostAmount" : 30,
|
||||
"Item": {
|
||||
"Id": 12,
|
||||
"Name": "Protein Powder",
|
||||
"Price": 50
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Case": "Food",
|
||||
"Fields": [
|
||||
{
|
||||
"TargetStat" : 1,
|
||||
"BoostAmount" : 30,
|
||||
"Item": {
|
||||
"Id": 13,
|
||||
"Name": "Toro Loco",
|
||||
"Price": 50
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Case": "Food",
|
||||
"Fields": [
|
||||
{
|
||||
"TargetStat" : 2,
|
||||
"BoostAmount" : 30,
|
||||
"Item": {
|
||||
"Id": 14,
|
||||
"Name": "Oldports Cigs",
|
||||
"Price": 50
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Case": "Food",
|
||||
"Fields": [
|
||||
{
|
||||
"TargetStat" : 3,
|
||||
"BoostAmount" : 30,
|
||||
"Item": {
|
||||
"Id": 15,
|
||||
"Name": "Moon Pie",
|
||||
"Price": 50
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Case": "Accessory",
|
||||
"Fields": [
|
||||
{
|
||||
"TargetStat" : 0,
|
||||
"FloorBoost" : 25,
|
||||
"CeilBoost" : 0,
|
||||
"Item": {
|
||||
"Id": 20,
|
||||
"Name": "Kettlebell",
|
||||
"Price": 250
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Case": "Accessory",
|
||||
"Fields": [
|
||||
{
|
||||
"TargetStat" : 1,
|
||||
"FloorBoost" : 25,
|
||||
"CeilBoost" : 0,
|
||||
"Item": {
|
||||
"Id": 21,
|
||||
"Name": "Headphones",
|
||||
"Price": 250
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Case": "Accessory",
|
||||
"Fields": [
|
||||
{
|
||||
"TargetStat" : 2,
|
||||
"FloorBoost" : 0,
|
||||
"CeilBoost" : 25,
|
||||
"Item": {
|
||||
"Id": 22,
|
||||
"Name": "Rolox Watch",
|
||||
"Price": 250
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Case": "Accessory",
|
||||
"Fields": [
|
||||
{
|
||||
"TargetStat" : 3,
|
||||
"FloorBoost" : 0,
|
||||
"CeilBoost" : 25,
|
||||
"Item": {
|
||||
"Id": 23,
|
||||
"Name": "Buddha Keychain",
|
||||
"Price": 250
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
|
137
Bot/Messaging.fs
Normal file
137
Bot/Messaging.fs
Normal file
@ -0,0 +1,137 @@
|
||||
module Degenz.Messaging
|
||||
|
||||
open System
|
||||
open System.Threading.Tasks
|
||||
open DSharpPlus
|
||||
open DSharpPlus.Entities
|
||||
open DSharpPlus.EventArgs
|
||||
open DSharpPlus.SlashCommands
|
||||
|
||||
type InteractiveMessage = {
|
||||
ButtonId : string
|
||||
ButtonText : string
|
||||
Message : string
|
||||
}
|
||||
|
||||
type DiscordContext =
|
||||
| Interaction of InteractionContext
|
||||
| Event of ComponentInteractionCreateEventArgs
|
||||
|
||||
type IDiscordContext =
|
||||
abstract member Respond : InteractionResponseType -> Task
|
||||
abstract member Respond : InteractionResponseType * DiscordInteractionResponseBuilder -> Task
|
||||
abstract member FollowUp : DiscordFollowupMessageBuilder -> Task
|
||||
abstract member GetDiscordMember : unit -> DiscordMember
|
||||
abstract member GetGuild : unit -> DiscordGuild
|
||||
abstract member GetInteractionId : unit -> string
|
||||
abstract member GetChannel : unit -> DiscordChannel
|
||||
abstract member GetContext : unit -> obj
|
||||
|
||||
type DiscordInteractionContext(ctx : InteractionContext) =
|
||||
interface IDiscordContext with
|
||||
member this.Respond responseType =
|
||||
async {
|
||||
do! ctx.Interaction.CreateResponseAsync(responseType) |> Async.AwaitTask
|
||||
} |> Async.StartAsTask :> Task
|
||||
member this.Respond (responseType, builder) =
|
||||
async {
|
||||
do! ctx.Interaction.CreateResponseAsync(responseType, builder) |> Async.AwaitTask
|
||||
} |> Async.StartAsTask :> Task
|
||||
member this.FollowUp(builder) =
|
||||
async {
|
||||
do! ctx.Interaction.CreateFollowupMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore
|
||||
} |> Async.StartAsTask :> Task
|
||||
member this.GetDiscordMember() = ctx.Member
|
||||
member this.GetGuild() = ctx.Guild
|
||||
member this.GetInteractionId() = string ctx.InteractionId
|
||||
member this.GetChannel() = ctx.Channel
|
||||
member this.GetContext() = ctx
|
||||
|
||||
type DiscordEventContext(ctx : ComponentInteractionCreateEventArgs) =
|
||||
interface IDiscordContext with
|
||||
member this.Respond responseType =
|
||||
async {
|
||||
do! ctx.Interaction.CreateResponseAsync(responseType) |> Async.AwaitTask
|
||||
} |> Async.StartAsTask :> Task
|
||||
member this.Respond (responseType, builder) =
|
||||
async {
|
||||
do! ctx.Interaction.CreateResponseAsync(responseType, builder) |> Async.AwaitTask
|
||||
} |> Async.StartAsTask :> Task
|
||||
member this.FollowUp(builder) =
|
||||
async {
|
||||
do! ctx.Interaction.CreateFollowupMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore
|
||||
} |> Async.StartAsTask :> Task
|
||||
member this.GetDiscordMember() = ctx.User :?> DiscordMember
|
||||
member this.GetGuild() = ctx.Guild
|
||||
member this.GetInteractionId() = ctx.Id
|
||||
member this.GetChannel() = ctx.Channel
|
||||
member this.GetContext() = ctx
|
||||
|
||||
let getTimeText isCooldown (timespan : TimeSpan) timestamp =
|
||||
let span =
|
||||
if isCooldown
|
||||
then timespan - (DateTime.UtcNow - timestamp)
|
||||
else (DateTime.UtcNow - timestamp)
|
||||
let plural amount = if amount = 1 then "" else "s"
|
||||
let ``and`` = if span.Hours > 0 then "and " else ""
|
||||
let hours = if span.Hours > 0 then $"{span.Hours} hour{plural span.Hours} {``and``}" else String.Empty
|
||||
let totalMins = span.Minutes
|
||||
let minutes = if totalMins > 0 then $"{totalMins} minute{plural totalMins}" else "1 minute"
|
||||
$"{hours}{minutes}"
|
||||
|
||||
let getShortTimeText (timespan : TimeSpan) timestamp =
|
||||
let remaining = timespan - (DateTime.UtcNow - timestamp)
|
||||
let hours = if remaining.Hours > 0 then $"{remaining.Hours}h " else String.Empty
|
||||
let minutesRemaining = if remaining.Hours = 0 then remaining.Minutes + 1 else remaining.Minutes
|
||||
$"{hours}{minutesRemaining}min"
|
||||
|
||||
let defer (ctx: IDiscordContext) = async {
|
||||
let builder = DiscordInteractionResponseBuilder()
|
||||
builder.IsEphemeral <- true
|
||||
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
|
||||
}
|
||||
|
||||
let sendSimpleResponse (ctx: IDiscordContext) msg =
|
||||
async {
|
||||
let builder = DiscordInteractionResponseBuilder()
|
||||
builder.Content <- msg
|
||||
builder.AsEphemeral true |> ignore
|
||||
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
|
||||
}
|
||||
|
||||
let sendFollowUpMessage (ctx : IDiscordContext) msg =
|
||||
async {
|
||||
let builder = DiscordFollowupMessageBuilder()
|
||||
builder.IsEphemeral <- true
|
||||
builder.Content <- msg
|
||||
do! ctx.FollowUp(builder) |> Async.AwaitTask
|
||||
}
|
||||
|
||||
let sendFollowUpEmbed (ctx : IDiscordContext) embed =
|
||||
async {
|
||||
let builder =
|
||||
DiscordFollowupMessageBuilder()
|
||||
.AsEphemeral(true)
|
||||
.AddEmbed(embed)
|
||||
do! ctx.FollowUp(builder) |> Async.AwaitTask
|
||||
}
|
||||
|
||||
let sendFollowUpMessageWithButton (ctx : IDiscordContext) interactiveMessage =
|
||||
async {
|
||||
let builder = DiscordFollowupMessageBuilder()
|
||||
let button = DiscordButtonComponent(ButtonStyle.Success, interactiveMessage.ButtonId, interactiveMessage.ButtonText) :> DiscordComponent
|
||||
builder.AddComponents [| button |] |> ignore
|
||||
builder.IsEphemeral <- true
|
||||
builder.Content <- interactiveMessage.Message
|
||||
do! ctx.FollowUp(builder) |> Async.AwaitTask
|
||||
}
|
||||
|
||||
let updateMessageWithGreyedOutButtons (ctx : IDiscordContext) interactiveMessage =
|
||||
async {
|
||||
let builder = DiscordInteractionResponseBuilder()
|
||||
let button = DiscordButtonComponent(ButtonStyle.Success, interactiveMessage.ButtonId, interactiveMessage.ButtonText, true) :> DiscordComponent
|
||||
builder.AddComponents [| button |] |> ignore
|
||||
builder.IsEphemeral <- true
|
||||
builder.Content <- interactiveMessage.Message
|
||||
do! ctx.Respond(InteractionResponseType.UpdateMessage, builder) |> Async.AwaitTask
|
||||
}
|
@ -1,75 +1,58 @@
|
||||
module Degenz.PlayerInteractions
|
||||
|
||||
open System.Threading.Tasks
|
||||
open DSharpPlus.SlashCommands
|
||||
open Degenz.Types
|
||||
open DSharpPlus
|
||||
open DSharpPlus.Entities
|
||||
open Degenz.Messaging
|
||||
open Degenz.DbService
|
||||
|
||||
module Commands =
|
||||
let newPlayer nickname (membr : uint64) =
|
||||
let rand = System.Random(System.Guid.NewGuid().GetHashCode())
|
||||
let randHack = rand.Next(0, 3)
|
||||
let randShield = rand.Next(6, 9)
|
||||
let hack = Armory.battleItems |> Array.find (fun i -> i.Id = randHack)
|
||||
let shield = Armory.battleItems |> Array.find (fun i -> i.Id = randShield)
|
||||
|
||||
{ DiscordId = membr
|
||||
Name = nickname
|
||||
Inventory = [| hack ; shield |]
|
||||
Events = [||]
|
||||
// XP = 0
|
||||
// Achievements = [||]
|
||||
Traits = PlayerTraits.empty
|
||||
Bank = 100<GBT> }
|
||||
|
||||
let upsertPlayer discordId =
|
||||
let executePlayerAction (ctx : IDiscordContext) (dispatch : PlayerData -> Async<unit>) =
|
||||
async {
|
||||
let! player = DbService.tryFindPlayer GuildEnvironment.pgDb discordId
|
||||
let! newPlayer =
|
||||
let builder = DiscordInteractionResponseBuilder().AsEphemeral(true)
|
||||
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
|
||||
let! playerResult = tryFindPlayer (ctx.GetDiscordMember().Id)
|
||||
match playerResult with
|
||||
| Some player -> do! dispatch player
|
||||
| None -> do! Messaging.sendFollowUpMessage ctx "You are currently not a hacker, first use the /redpill command to become one"
|
||||
} |> Async.StartAsTask :> Task
|
||||
|
||||
let executePlayerActionWithTarget (targetPlayer : DiscordUser) (ctx : IDiscordContext) (dispatch : PlayerData -> PlayerData -> Async<unit>) =
|
||||
async {
|
||||
let builder = DiscordInteractionResponseBuilder()
|
||||
builder.IsEphemeral <- true
|
||||
builder.Content <- "Content"
|
||||
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
|
||||
let! players =
|
||||
[ tryFindPlayer (ctx.GetDiscordMember().Id)
|
||||
tryFindPlayer targetPlayer.Id ]
|
||||
|> Async.Parallel
|
||||
match players.[0] , players.[1] with
|
||||
| Some player , Some target -> do! dispatch player target
|
||||
| None , _ -> do! Messaging.sendFollowUpMessage ctx "You are currently not a hacker, first use the /redpill command to become one"
|
||||
| _ , None ->
|
||||
if targetPlayer.IsBot
|
||||
then do! Messaging.sendFollowUpMessage ctx $"{targetPlayer.Username} is a bot, pick a real human to hack"
|
||||
else do! Messaging.sendFollowUpMessage ctx "Your target is not connected to the network, they must join first by using the /redpill command"
|
||||
} |> Async.StartAsTask :> Task
|
||||
|
||||
let executePlayerActionWithTargetId defer (targetId : uint64) (ctx : IDiscordContext) (dispatch : PlayerData -> PlayerData -> Async<unit>) =
|
||||
async {
|
||||
let builder = DiscordInteractionResponseBuilder()
|
||||
builder.IsEphemeral <- true
|
||||
builder.Content <- "Content"
|
||||
if defer then
|
||||
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
|
||||
let! players =
|
||||
[ tryFindPlayer (ctx.GetDiscordMember().Id)
|
||||
tryFindPlayer targetId ]
|
||||
|> Async.Parallel
|
||||
match players.[0] , players.[1] with
|
||||
| Some player , Some target -> do! dispatch player target
|
||||
| None , _ -> do! Messaging.sendFollowUpMessage ctx "You are currently not a hacker, first use the /redpill command to become one"
|
||||
| _ , None -> do! Messaging.sendFollowUpMessage ctx "Your target is not connected to the network, they must join first by using the /redpill command"
|
||||
} |> Async.StartAsTask :> Task
|
||||
|
||||
let handleResultWithResponse ctx fn (player : Result<PlayerData, string>) =
|
||||
match player with
|
||||
| Some _ -> async.Return false
|
||||
| None ->
|
||||
async {
|
||||
// do! newPlayer "" discordId |> DbService.insertNewPlayer
|
||||
return true
|
||||
}
|
||||
return newPlayer
|
||||
}
|
||||
|
||||
[<CLIMutable>]
|
||||
type LeaderboardEntry = {
|
||||
Position : string
|
||||
Amount : string
|
||||
Name : string
|
||||
}
|
||||
|
||||
// let leaderboard (ctx : InteractionContext) =
|
||||
// async {
|
||||
// do! ctx.CreateResponseAsync(InteractionResponseType.DeferredChannelMessageWithSource) |> Async.AwaitTask
|
||||
//
|
||||
// let builder = DiscordFollowupMessageBuilder()
|
||||
// builder.IsEphemeral <- true
|
||||
//
|
||||
// let! leaders = DbService.getTopPlayers 10
|
||||
// let content =
|
||||
// leaders
|
||||
// |> Seq.toArray
|
||||
// |> Array.sortByDescending (fun p -> p.Bank)
|
||||
// |> Array.mapi (fun i p -> { Position = string (i + 1) ; Amount = string p.Bank ; Name = p.Name })
|
||||
// |> Formatter.Format
|
||||
// builder.Content <- if not <| String.IsNullOrEmpty content then $"```{content}```" else "There are no active hackers"
|
||||
// do! ctx.Interaction.CreateFollowupMessageAsync(builder)
|
||||
// |> Async.AwaitTask
|
||||
// |> Async.Ignore
|
||||
// } |> Async.StartAsTask
|
||||
// :> Task
|
||||
|
||||
type PlayerInteractions() =
|
||||
inherit ApplicationCommandModule ()
|
||||
|
||||
[<SlashCommand("redpill", "Take the redpill and become a hacker")>]
|
||||
member _.AddHackerRole (ctx : InteractionContext) = Commands.upsertPlayer ctx.Member.Id
|
||||
|
||||
// [<SlashCommand("leaderboard", "View the current list of players ranked by highest earnings")>]
|
||||
// member this.Leaderboard (ctx : InteractionContext) = Commands.leaderboard ctx
|
||||
|
||||
|
||||
| Ok p -> fn p
|
||||
| Error e -> async { do! Messaging.sendFollowUpMessage ctx e }
|
||||
|
22
Bot/Prelude.fs
Normal file
22
Bot/Prelude.fs
Normal file
@ -0,0 +1,22 @@
|
||||
namespace Degenz
|
||||
|
||||
[<Microsoft.FSharp.Core.AutoOpen>]
|
||||
module ResultHelpers =
|
||||
let (>>=) x f = Result.bind f x
|
||||
let (<!>) x f = Result.map f x
|
||||
|
||||
[<Microsoft.FSharp.Core.AutoOpen>]
|
||||
[<RequireQualifiedAccess>]
|
||||
module List =
|
||||
let cons xs x = x :: xs
|
||||
let consTo x xs = x :: xs
|
||||
|
||||
let rec foldk f (acc:'TState) xs =
|
||||
match xs with
|
||||
| [] -> acc
|
||||
| x::xs -> f acc x (fun lacc -> foldk f lacc xs)
|
||||
|
||||
let foldi (f : int -> 'Acc -> 'elem -> 'Acc) (acc : 'Acc) xs =
|
||||
let f' ( i , st ) acc = ( i + 1 , f i st acc )
|
||||
List.fold f' ( 0 , acc ) xs |> snd
|
||||
|
120
Bot/Store.fs
120
Bot/Store.fs
@ -1,120 +0,0 @@
|
||||
module Degenz.Store
|
||||
|
||||
open System.Threading.Tasks
|
||||
open DSharpPlus.Entities
|
||||
open DSharpPlus
|
||||
open DSharpPlus.EventArgs
|
||||
open DSharpPlus.SlashCommands
|
||||
open Degenz
|
||||
open Degenz.Messaging
|
||||
|
||||
let checkHasSufficientFunds (item : Item) player =
|
||||
if player.Bank - item.Price >= 0<GBT>
|
||||
then Ok player
|
||||
else Error $"You do not have sufficient funds to buy this item! Current balance: {player.Bank} GBT"
|
||||
|
||||
let checkAlreadyOwnsItem (item : Item) player =
|
||||
if player.Inventory |> Array.exists (fun w -> item.Id = w.Id)
|
||||
then Error $"You already own {item.Name}!"
|
||||
else Ok player
|
||||
|
||||
let checkSoldItemAlready (item : Item) player =
|
||||
if player.Inventory |> Array.exists (fun w -> item.Id = w.Id)
|
||||
then Ok player
|
||||
else Error $"{item.Name} not found in your arsenal! Looks like you sold it already."
|
||||
|
||||
let checkHasItemsInArsenal itemType player =
|
||||
if player.Inventory |> Array.filter (fun i -> i.Type = itemType ) |> Array.length > 0
|
||||
then Ok player
|
||||
else Error $"You currently have no {itemType}s in your arsenal to sell!"
|
||||
|
||||
let buy itemType (ctx : IDiscordContext) =
|
||||
Game.executePlayerAction ctx (fun player -> async {
|
||||
let itemStore = Embeds.getBuyItemsEmbed player itemType Armory.battleItems
|
||||
do! ctx.FollowUp itemStore |> Async.AwaitTask
|
||||
})
|
||||
|
||||
let sell itemType (ctx : IDiscordContext) =
|
||||
Game.executePlayerAction ctx (fun player -> async {
|
||||
match checkHasItemsInArsenal itemType player with
|
||||
| Ok _ -> let itemStore = Embeds.getSellEmbed itemType player
|
||||
do! ctx.FollowUp(itemStore) |> Async.AwaitTask
|
||||
| Error e -> do! sendFollowUpMessage ctx e
|
||||
})
|
||||
|
||||
// TODO: When you buy a shield, prompt the user to activate it
|
||||
let handleBuyItem (ctx : IDiscordContext) itemId =
|
||||
Game.executePlayerAction ctx (fun player -> async {
|
||||
let item = Armory.battleItems |> Array.find (fun w -> w.Id = itemId)
|
||||
do! player
|
||||
|> checkHasSufficientFunds item
|
||||
>>= checkAlreadyOwnsItem item
|
||||
|> handleResultWithResponse ctx (fun player -> async {
|
||||
let newBalance = player.Bank - item.Price
|
||||
let p = { player with Bank = newBalance ; Inventory = Array.append [| item |] player.Inventory }
|
||||
do! DbService.updatePlayer GuildEnvironment.pgDb p |> Async.Ignore
|
||||
do! sendFollowUpMessage ctx $"Successfully purchased {item.Name}! You now have {newBalance} 💰$GBT remaining"
|
||||
})
|
||||
})
|
||||
|
||||
let handleSell (ctx : IDiscordContext) itemId =
|
||||
Game.executePlayerAction ctx (fun player -> async {
|
||||
let item = Armory.getItem itemId
|
||||
do!
|
||||
player
|
||||
|> checkSoldItemAlready item
|
||||
|> handleResultWithResponse ctx (fun player -> async {
|
||||
let updatedPlayer = {
|
||||
player with
|
||||
Bank = player.Bank + item.Price
|
||||
Inventory = player.Inventory |> Array.filter (fun i -> i.Id <> itemId)
|
||||
}
|
||||
do!
|
||||
[ DbService.updatePlayer GuildEnvironment.pgDb updatedPlayer |> Async.Ignore
|
||||
DbService.removeShieldEvent GuildEnvironment.pgDb updatedPlayer.DiscordId itemId |> Async.Ignore
|
||||
sendFollowUpMessage ctx $"Sold {item.Type} {item.Name} for {item.Price}! Current Balance: {updatedPlayer.Bank}" ]
|
||||
|> Async.Parallel
|
||||
|> Async.Ignore
|
||||
|
||||
})
|
||||
})
|
||||
|
||||
let handleStoreEvents (_ : DiscordClient) (event : ComponentInteractionCreateEventArgs) =
|
||||
let ctx = DiscordEventContext event :> IDiscordContext
|
||||
let id = ctx.GetInteractionId()
|
||||
let itemId = int <| id.Split("-").[1]
|
||||
match id with
|
||||
| id when id.StartsWith("Buy") -> handleBuyItem ctx itemId
|
||||
| id when id.StartsWith("Sell") -> handleSell ctx itemId
|
||||
| _ ->
|
||||
task {
|
||||
let builder = DiscordInteractionResponseBuilder()
|
||||
builder.IsEphemeral <- true
|
||||
builder.Content <- $"Incorrect Action identifier {id}"
|
||||
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
|
||||
}
|
||||
|
||||
type Store() =
|
||||
inherit ApplicationCommandModule ()
|
||||
|
||||
let enforceChannel (ctx : IDiscordContext) (storeFn : IDiscordContext -> Task) =
|
||||
match ctx.GetChannel().Id with
|
||||
| id when id = GuildEnvironment.channelArmory -> storeFn ctx
|
||||
| _ ->
|
||||
task {
|
||||
let msg = $"You must go to <#{GuildEnvironment.channelArmory}> channel to buy or sell weapons"
|
||||
do! Messaging.sendSimpleResponse ctx msg
|
||||
}
|
||||
|
||||
[<SlashCommand("buy-hack", "Purchase a hack attack you can use to earn GoodBoyTokenz")>]
|
||||
member _.BuyHack (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (buy ItemType.Hack)
|
||||
|
||||
[<SlashCommand("buy-shield", "Purchase a hack shield so you can protect your GoodBoyTokenz")>]
|
||||
member this.BuyShield (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (buy ItemType.Shield)
|
||||
|
||||
[<SlashCommand("sell-hack", "Sell a hack for GoodBoyTokenz")>]
|
||||
member this.SellHack (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (sell ItemType.Hack)
|
||||
|
||||
[<SlashCommand("sell-shield", "Sell a shield for GoodBoyTokenz")>]
|
||||
member this.SellShield (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (sell ItemType.Shield)
|
||||
|
@ -6,7 +6,7 @@ open DSharpPlus.Entities
|
||||
|
||||
type RewardType =
|
||||
| Currency of int<GBT>
|
||||
| RandomItem of itemType : ItemType * amount : int
|
||||
// | RandomItem of itemType : ItemType * amount : int
|
||||
| SpecialItem of id : int
|
||||
|
||||
[<Literal>]
|
||||
|
@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="DbService.fs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Shared\Shared.fsproj" />
|
||||
</ItemGroup>
|
||||
<Import Project="..\.paket\Paket.Restore.targets" />
|
||||
</Project>
|
@ -1,8 +0,0 @@
|
||||
FSharp.Core
|
||||
DSharpPlus
|
||||
// DSharpPlus.CommandsNext
|
||||
// DSharpPlus.Interactivity
|
||||
DSharpPlus.SlashCommands
|
||||
|
||||
MongoDB.Driver
|
||||
Npgsql.FSharp
|
@ -5,10 +5,6 @@ VisualStudioVersion = 16.0.30114.105
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{F2A71F9B-5D33-465A-A702-920D77279786}") = "Bot", "Bot\Bot.fsproj", "{FF9E58A6-1A1D-4DEC-B52D-265F215BF315}"
|
||||
EndProject
|
||||
Project("{F2A71F9B-5D33-465A-A702-920D77279786}") = "DbService", "DbService\DbService.fsproj", "{B1D3E1CC-451C-42D4-B054-D64E75E1A3B9}"
|
||||
EndProject
|
||||
Project("{F2A71F9B-5D33-465A-A702-920D77279786}") = "Shared", "Shared\Shared.fsproj", "{BD80E85E-87C8-4F5F-941E-7DCAF9D69838}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@ -22,13 +18,5 @@ Global
|
||||
{FF9E58A6-1A1D-4DEC-B52D-265F215BF315}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{FF9E58A6-1A1D-4DEC-B52D-265F215BF315}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{FF9E58A6-1A1D-4DEC-B52D-265F215BF315}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{B1D3E1CC-451C-42D4-B054-D64E75E1A3B9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B1D3E1CC-451C-42D4-B054-D64E75E1A3B9}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B1D3E1CC-451C-42D4-B054-D64E75E1A3B9}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B1D3E1CC-451C-42D4-B054-D64E75E1A3B9}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{BD80E85E-87C8-4F5F-941E-7DCAF9D69838}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{BD80E85E-87C8-4F5F-941E-7DCAF9D69838}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{BD80E85E-87C8-4F5F-941E-7DCAF9D69838}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{BD80E85E-87C8-4F5F-941E-7DCAF9D69838}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
283
Shared/Shared.fs
283
Shared/Shared.fs
@ -1,283 +0,0 @@
|
||||
namespace Degenz
|
||||
|
||||
open System
|
||||
open System.Threading.Tasks
|
||||
open DSharpPlus
|
||||
open DSharpPlus.Entities
|
||||
open DSharpPlus.EventArgs
|
||||
open DSharpPlus.SlashCommands
|
||||
open Newtonsoft.Json
|
||||
|
||||
[<Microsoft.FSharp.Core.AutoOpen>]
|
||||
module ResultHelpers =
|
||||
let (>>=) x f = Result.bind f x
|
||||
let (<!>) x f = Result.map f x
|
||||
|
||||
[<RequireQualifiedAccess>]
|
||||
module List =
|
||||
let cons xs x = x :: xs
|
||||
let consTo x xs = x :: xs
|
||||
|
||||
let rec foldk f (acc:'TState) xs =
|
||||
match xs with
|
||||
| [] -> acc
|
||||
| x::xs -> f acc x (fun lacc -> foldk f lacc xs)
|
||||
|
||||
let foldi (f : int -> 'Acc -> 'elem -> 'Acc) (acc : 'Acc) xs =
|
||||
let f' ( i , st ) acc = ( i + 1 , f i st acc )
|
||||
List.fold f' ( 0 , acc ) xs |> snd
|
||||
|
||||
[<Microsoft.FSharp.Core.AutoOpen>]
|
||||
module Types =
|
||||
|
||||
[<Measure>]
|
||||
type mins
|
||||
|
||||
[<Measure>]
|
||||
type GBT
|
||||
|
||||
type HackId =
|
||||
| Virus = 0
|
||||
| RemoteAccess = 1
|
||||
| Worm = 2
|
||||
|
||||
type ShieldId =
|
||||
| Firewall = 6
|
||||
| Encryption = 7
|
||||
| Cypher = 8
|
||||
|
||||
type ItemType =
|
||||
| Hack = 0
|
||||
| Shield = 1
|
||||
| Food = 1
|
||||
|
||||
type ItemAttributes = {
|
||||
Sell : bool
|
||||
Buy : bool
|
||||
Consume : bool
|
||||
Drop : bool
|
||||
}
|
||||
with static member empty = { Sell = false ; Buy = false ; Consume = false ; Drop = false }
|
||||
|
||||
type Item = {
|
||||
Id : int
|
||||
Name : string
|
||||
Price : int<GBT>
|
||||
Type : ItemType
|
||||
Power : int
|
||||
Class : int
|
||||
Cooldown : int<mins>
|
||||
Attributes : ItemAttributes
|
||||
}
|
||||
with static member empty =
|
||||
{ Id = -1
|
||||
Name = "None"
|
||||
Price = 0<GBT>
|
||||
Type = ItemType.Hack
|
||||
Power = 0
|
||||
Class = -1
|
||||
Cooldown = 0<mins>
|
||||
Attributes = ItemAttributes.empty }
|
||||
|
||||
type HackResult =
|
||||
| Strong
|
||||
| Weak
|
||||
|
||||
[<CLIMutable>]
|
||||
type DiscordPlayer = { Id: uint64; Name: string }
|
||||
with static member empty = { Id = 0uL ; Name = "None" }
|
||||
|
||||
type HackEvent = {
|
||||
IsInstigator : bool
|
||||
Adversary : DiscordPlayer
|
||||
Success : bool
|
||||
HackId : int
|
||||
}
|
||||
|
||||
type PlayerEventType =
|
||||
| Hacking of HackEvent
|
||||
| Shielding of shieldId : int
|
||||
| Stealing of instigator : bool * adversary : DiscordPlayer
|
||||
| Imprison
|
||||
|
||||
type PlayerEvent =
|
||||
{ Type : PlayerEventType
|
||||
Cooldown : int<mins>
|
||||
Timestamp : DateTime }
|
||||
|
||||
type PlayerTraits = {
|
||||
Strength : int
|
||||
Focus : int
|
||||
Luck : int
|
||||
Charisma : int
|
||||
}
|
||||
with static member empty = { Strength = 0 ; Focus = 0 ; Luck = 0 ; Charisma = 0 }
|
||||
|
||||
[<CLIMutable>]
|
||||
type PlayerData = {
|
||||
DiscordId : uint64
|
||||
Name : string
|
||||
Inventory : Item array
|
||||
Events : PlayerEvent array
|
||||
Traits : PlayerTraits
|
||||
Bank : int<GBT>
|
||||
}
|
||||
// Achievements : string array
|
||||
// XP : int
|
||||
with member this.basicPlayer = { Id = this.DiscordId ; Name = this.Name }
|
||||
static member empty =
|
||||
{ DiscordId = 0uL
|
||||
Name = "None"
|
||||
Inventory = [||]
|
||||
Events = [||]
|
||||
Traits = PlayerTraits.empty
|
||||
// Achievements = [||]
|
||||
// XP = 0
|
||||
Bank = 0<GBT> }
|
||||
|
||||
module Armory =
|
||||
let battleItems =
|
||||
let file = System.IO.File.ReadAllText("Items.json")
|
||||
// let file = System.IO.File.ReadAllText("Bot/Items.json")
|
||||
JsonConvert.DeserializeObject<Item array>(file)
|
||||
|
||||
let hacks = battleItems |> Array.filter (fun bi -> match bi.Type with ItemType.Hack -> true | _ -> false)
|
||||
let shields = battleItems |> Array.filter (fun bi -> match bi.Type with ItemType.Shield -> true | _ -> false)
|
||||
|
||||
let getItem itemId = battleItems |> Array.find (fun w -> w.Id = itemId)
|
||||
|
||||
module Messaging =
|
||||
type InteractiveMessage = {
|
||||
ButtonId : string
|
||||
ButtonText : string
|
||||
Message : string
|
||||
}
|
||||
|
||||
type DiscordContext =
|
||||
| Interaction of InteractionContext
|
||||
| Event of ComponentInteractionCreateEventArgs
|
||||
|
||||
type IDiscordContext =
|
||||
abstract member Respond : InteractionResponseType -> Task
|
||||
abstract member Respond : InteractionResponseType * DiscordInteractionResponseBuilder -> Task
|
||||
abstract member FollowUp : DiscordFollowupMessageBuilder -> Task
|
||||
abstract member GetDiscordMember : unit -> DiscordMember
|
||||
abstract member GetGuild : unit -> DiscordGuild
|
||||
abstract member GetInteractionId : unit -> string
|
||||
abstract member GetChannel : unit -> DiscordChannel
|
||||
abstract member GetContext : unit -> obj
|
||||
|
||||
type DiscordInteractionContext(ctx : InteractionContext) =
|
||||
interface IDiscordContext with
|
||||
member this.Respond responseType =
|
||||
async {
|
||||
do! ctx.Interaction.CreateResponseAsync(responseType) |> Async.AwaitTask
|
||||
} |> Async.StartAsTask :> Task
|
||||
member this.Respond (responseType, builder) =
|
||||
async {
|
||||
do! ctx.Interaction.CreateResponseAsync(responseType, builder) |> Async.AwaitTask
|
||||
} |> Async.StartAsTask :> Task
|
||||
member this.FollowUp(builder) =
|
||||
async {
|
||||
do! ctx.Interaction.CreateFollowupMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore
|
||||
} |> Async.StartAsTask :> Task
|
||||
member this.GetDiscordMember() = ctx.Member
|
||||
member this.GetGuild() = ctx.Guild
|
||||
member this.GetInteractionId() = string ctx.InteractionId
|
||||
member this.GetChannel() = ctx.Channel
|
||||
member this.GetContext() = ctx
|
||||
|
||||
type DiscordEventContext(ctx : ComponentInteractionCreateEventArgs) =
|
||||
interface IDiscordContext with
|
||||
member this.Respond responseType =
|
||||
async {
|
||||
do! ctx.Interaction.CreateResponseAsync(responseType) |> Async.AwaitTask
|
||||
} |> Async.StartAsTask :> Task
|
||||
member this.Respond (responseType, builder) =
|
||||
async {
|
||||
do! ctx.Interaction.CreateResponseAsync(responseType, builder) |> Async.AwaitTask
|
||||
} |> Async.StartAsTask :> Task
|
||||
member this.FollowUp(builder) =
|
||||
async {
|
||||
do! ctx.Interaction.CreateFollowupMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore
|
||||
} |> Async.StartAsTask :> Task
|
||||
member this.GetDiscordMember() = ctx.User :?> DiscordMember
|
||||
member this.GetGuild() = ctx.Guild
|
||||
member this.GetInteractionId() = ctx.Id
|
||||
member this.GetChannel() = ctx.Channel
|
||||
member this.GetContext() = ctx
|
||||
|
||||
let getTimeText isCooldown (timespan : TimeSpan) timestamp =
|
||||
let span =
|
||||
if isCooldown
|
||||
then timespan - (DateTime.UtcNow - timestamp)
|
||||
else (DateTime.UtcNow - timestamp)
|
||||
let plural amount = if amount = 1 then "" else "s"
|
||||
let ``and`` = if span.Hours > 0 then "and " else ""
|
||||
let hours = if span.Hours > 0 then $"{span.Hours} hour{plural span.Hours} {``and``}" else String.Empty
|
||||
let totalMins = span.Minutes
|
||||
let minutes = if totalMins > 0 then $"{totalMins} minute{plural totalMins}" else "1 minute"
|
||||
$"{hours}{minutes}"
|
||||
|
||||
let getShortTimeText (timespan : TimeSpan) timestamp =
|
||||
let remaining = timespan - (DateTime.UtcNow - timestamp)
|
||||
let hours = if remaining.Hours > 0 then $"{remaining.Hours}h " else String.Empty
|
||||
let minutesRemaining = if remaining.Hours = 0 then remaining.Minutes + 1 else remaining.Minutes
|
||||
$"{hours}{minutesRemaining}min"
|
||||
|
||||
let defer (ctx: IDiscordContext) = async {
|
||||
let builder = DiscordInteractionResponseBuilder()
|
||||
builder.IsEphemeral <- true
|
||||
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
|
||||
}
|
||||
|
||||
let sendSimpleResponse (ctx: IDiscordContext) msg =
|
||||
async {
|
||||
let builder = DiscordInteractionResponseBuilder()
|
||||
builder.Content <- msg
|
||||
builder.AsEphemeral true |> ignore
|
||||
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
|
||||
}
|
||||
|
||||
let sendFollowUpMessage (ctx : IDiscordContext) msg =
|
||||
async {
|
||||
let builder = DiscordFollowupMessageBuilder()
|
||||
builder.IsEphemeral <- true
|
||||
builder.Content <- msg
|
||||
do! ctx.FollowUp(builder) |> Async.AwaitTask
|
||||
}
|
||||
|
||||
let sendFollowUpEmbed (ctx : IDiscordContext) embed =
|
||||
async {
|
||||
let builder =
|
||||
DiscordFollowupMessageBuilder()
|
||||
.AsEphemeral(true)
|
||||
.AddEmbed(embed)
|
||||
do! ctx.FollowUp(builder) |> Async.AwaitTask
|
||||
}
|
||||
|
||||
let sendFollowUpMessageWithButton (ctx : IDiscordContext) interactiveMessage =
|
||||
async {
|
||||
let builder = DiscordFollowupMessageBuilder()
|
||||
let button = DiscordButtonComponent(ButtonStyle.Success, interactiveMessage.ButtonId, interactiveMessage.ButtonText) :> DiscordComponent
|
||||
builder.AddComponents [| button |] |> ignore
|
||||
builder.IsEphemeral <- true
|
||||
builder.Content <- interactiveMessage.Message
|
||||
do! ctx.FollowUp(builder) |> Async.AwaitTask
|
||||
}
|
||||
|
||||
let updateMessageWithGreyedOutButtons (ctx : IDiscordContext) interactiveMessage =
|
||||
async {
|
||||
let builder = DiscordInteractionResponseBuilder()
|
||||
let button = DiscordButtonComponent(ButtonStyle.Success, interactiveMessage.ButtonId, interactiveMessage.ButtonText, true) :> DiscordComponent
|
||||
builder.AddComponents [| button |] |> ignore
|
||||
builder.IsEphemeral <- true
|
||||
builder.Content <- interactiveMessage.Message
|
||||
do! ctx.Respond(InteractionResponseType.UpdateMessage, builder) |> Async.AwaitTask
|
||||
}
|
||||
|
||||
let handleResultWithResponse ctx fn (player : Result<PlayerData, string>) =
|
||||
match player with
|
||||
| Ok p -> fn p
|
||||
| Error e -> async { do! sendFollowUpMessage ctx e }
|
||||
|
@ -1,12 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="paket.references" />
|
||||
<Compile Include="Shared.fs" />
|
||||
</ItemGroup>
|
||||
<Import Project="..\.paket\Paket.Restore.targets" />
|
||||
</Project>
|
@ -1,3 +0,0 @@
|
||||
FSharp.Core
|
||||
DSharpPlus
|
||||
DSharpPlus.SlashCommands
|
Loading…
x
Reference in New Issue
Block a user