Merge branch 'master' into dev
This commit is contained in:
commit
f044963470
@ -318,7 +318,7 @@ let spin multiplier (ctx : IDiscordContext) =
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match result with
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match result with
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| "WON" -> s1 + $" **WON** {prizeAmount} $GBT playing slots!"
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| "WON" -> s1 + $" **WON** {prizeAmount} $GBT playing slots!"
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| "LOST" -> s1 + $" **LOST** playing slots"
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| "LOST" -> s1 + $" **LOST** playing slots"
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| "JACKPOT" -> s1 + $" 🎉🎉🎉 **JUST HIT THE JACKPOT** and **WON**!!! 🎉🎉🎉"
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| "JACKPOT" -> s1 + $" 🎉🎉🎉 **JUST HIT THE JACKPOT** and **WON** {prizeAmount}!!! 🎉🎉🎉"
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| _ -> ""
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| _ -> ""
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let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelEventsHackerBattle)
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let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelEventsHackerBattle)
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do! channel.SendMessageAsync(hopMsg) |> Async.AwaitTask |> Async.Ignore
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do! channel.SendMessageAsync(hopMsg) |> Async.AwaitTask |> Async.Ignore
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@ -378,7 +378,7 @@ let handleMessageCreated (_ : DiscordClient) (event : MessageCreateEventArgs) =
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do! event.Message.DeleteAsync()
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do! event.Message.DeleteAsync()
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} :> Task
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} :> Task
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let sendEmbed channel (message : DiscordMessage option) = async {
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let sendEmbed (jackpotNumChannel : DiscordChannel) slotsChannel (message : DiscordMessage option) = async {
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let builder = DiscordMessageBuilder()
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let builder = DiscordMessageBuilder()
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let embed = DiscordEmbedBuilder()
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let embed = DiscordEmbedBuilder()
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embed.Title <- "Degenz Slot Machine"
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embed.Title <- "Degenz Slot Machine"
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@ -387,6 +387,11 @@ let sendEmbed channel (message : DiscordMessage option) = async {
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let! jackpot = getJackpotAmount ()
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let! jackpot = getJackpotAmount ()
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embed.Title <- $"CURRENT JACKPOT: `{jackpot} 💰 $GBT`"
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embed.Title <- $"CURRENT JACKPOT: `{jackpot} 💰 $GBT`"
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// Update Jackpot channel
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// try
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// do! jackpotNumChannel.ModifyAsync(fun channelEditModel -> channelEditModel.Name <- $"Jackpot: {jackpot} 💰 $GBT") |> Async.AwaitTask
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// with ex -> printfn $"Error changing name: {ex.Message}"
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builder.AddEmbed(embed) |> ignore
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builder.AddEmbed(embed) |> ignore
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let button1 = DiscordButtonComponent(ButtonStyle.Success, $"spin-1x", $"🎰 Bet {PlayPricex1} $GBT") :> DiscordComponent
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let button1 = DiscordButtonComponent(ButtonStyle.Success, $"spin-1x", $"🎰 Bet {PlayPricex1} $GBT") :> DiscordComponent
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@ -399,28 +404,30 @@ let sendEmbed channel (message : DiscordMessage option) = async {
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let! _ = m.ModifyAsync(builder) |> Async.AwaitTask
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let! _ = m.ModifyAsync(builder) |> Async.AwaitTask
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return Some m
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return Some m
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| Some bot , None ->
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| Some bot , None ->
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let! m = bot.SendMessageAsync(channel, builder) |> Async.AwaitTask
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let! m = bot.SendMessageAsync(slotsChannel, builder) |> Async.AwaitTask
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do! m.PinAsync() |> Async.AwaitTask
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do! m.PinAsync() |> Async.AwaitTask
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return Some m
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return Some m
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| _ -> return None
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| _ -> return None
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}
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}
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let sendEmbedWithLoop (channel : DiscordChannel) =
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let sendEmbedWithLoop (jackpotNumChannel : DiscordChannel) (slotsChannel : DiscordChannel) =
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async {
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async {
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let! pins = channel.GetPinnedMessagesAsync() |> Async.AwaitTask
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let! pins = slotsChannel.GetPinnedMessagesAsync() |> Async.AwaitTask
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let! message =
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let! message =
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match pins |> Seq.toList with
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match pins |> Seq.toList with
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| [] -> sendEmbed channel None
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| [] -> sendEmbed jackpotNumChannel slotsChannel None
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| msg::_ -> async.Return (Some msg)
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| msg::_ -> async.Return (Some msg)
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while true do
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while true do
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do! Async.Sleep 10000
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do! Async.Sleep 305000
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do! sendEmbed channel (message) |> Async.Ignore
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do! sendEmbed jackpotNumChannel slotsChannel message |> Async.Ignore
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} |> Async.Start
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} |> Async.Start
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let sendInitialEmbedFromLaunch (client : DiscordClient) =
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let sendInitialEmbedFromLaunch (client : DiscordClient) =
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let channel = client.Guilds.[GuildEnvironment.guildId].GetChannel(GuildEnvironment.channelSlots)
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let jackpotNumChannel = client.Guilds.[GuildEnvironment.guildId].GetChannel(GuildEnvironment.channelJackpotNum)
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sendEmbedWithLoop channel
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let slotsChannel = client.Guilds.[GuildEnvironment.guildId].GetChannel(GuildEnvironment.channelSlots)
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sendEmbedWithLoop jackpotNumChannel slotsChannel
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let sendInitialEmbedFromSlashCommand (ctx : IDiscordContext) =
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let sendInitialEmbedFromSlashCommand (ctx : IDiscordContext) =
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let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelSlots)
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let jackpotNumChannel = ctx.GetGuild().GetChannel(GuildEnvironment.channelJackpotNum)
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sendEmbedWithLoop channel
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let slotsChannel = ctx.GetGuild().GetChannel(GuildEnvironment.channelSlots)
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sendEmbedWithLoop jackpotNumChannel slotsChannel
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@ -34,6 +34,7 @@ let channelWhitelist = getId "CHANNEL_WHITELIST"
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//let channelTosserTed = getId "CHANNEL_TOSSERTED"
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//let channelTosserTed = getId "CHANNEL_TOSSERTED"
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let channelShelters = getId "CHANNEL_SHELTERS"
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let channelShelters = getId "CHANNEL_SHELTERS"
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let channelSlots = getId "CHANNEL_SLOTS"
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let channelSlots = getId "CHANNEL_SLOTS"
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let channelJackpotNum = getId "CHANNEL_JACKPOTNUM"
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let channelBackAlley = getId "CHANNEL_BACKALLEY"
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let channelBackAlley = getId "CHANNEL_BACKALLEY"
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let channelMarket = getId "CHANNEL_MARKET"
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let channelMarket = getId "CHANNEL_MARKET"
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let channelAccessoryShop = getId "CHANNEL_ACCESSORIES"
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let channelAccessoryShop = getId "CHANNEL_ACCESSORIES"
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