Store: view store command, create semblance of an inventory

This commit is contained in:
Joseph Ferano 2022-01-16 03:35:04 +07:00
parent 5ab49e674e
commit f92e253dac
3 changed files with 122 additions and 11 deletions

View File

@ -8,18 +8,18 @@ open DegenzGame.Shared
module Commands =
let newPlayer nickname (membr : uint64) =
let h1 = [| Weapon.Virus ; Weapon.Ransom |]
let h2 = [| Weapon.DDos ; Weapon.Worm |]
let h3 = [| Weapon.Crack ; Weapon.Injection |]
let d1 = [| Shield.Firewall ; Shield.PortScan |]
let d2 = [| Shield.Encryption ; Shield.Cypher |]
let d3 = [| Shield.Hardening ; Shield.Sanitation |]
// let h1 = [| Weapon.Virus ; Weapon.Ransom |]
// let h2 = [| Weapon.DDos ; Weapon.Worm |]
// let h3 = [| Weapon.Crack ; Weapon.Injection |]
// let d1 = [| Shield.Firewall ; Shield.PortScan |]
// let d2 = [| Shield.Encryption ; Shield.Cypher |]
// let d3 = [| Shield.Hardening ; Shield.Sanitation |]
let rand = System.Random(System.Guid.NewGuid().GetHashCode())
let getRandom (actions : 'a array) = actions.[rand.Next(0,2)]
let getRandom (actions : 'a array) = actions.[rand.Next(0, Math.Max(0, actions.Length - 1))]
let weapons = [| getRandom h1 ; getRandom h2 ; getRandom h3 |]
let shields = [| getRandom d1 ; getRandom d2 ; getRandom d3 |]
let weapons = [| getRandom weaponInventory |]
let shields = [| getRandom shieldInventory |]
{ DiscordId = membr
Name = nickname

View File

@ -5,6 +5,10 @@ open DSharpPlus
open DSharpPlus.Entities
open DSharpPlus.SlashCommands
type ItemType =
| Weapon = 0
| Shield = 1
type ActionClass =
| Network
| Exploit
@ -63,6 +67,10 @@ type Player =
Defenses: Defense array
Bank: single }
let weaponInventory = [| Weapon.Virus ; Weapon.Ransom ; Weapon.DDos ; Weapon.Worm ; Weapon.Crack ; Weapon.Injection |]
let shieldInventory = [| Shield.Firewall ; Shield.PortScan ; Shield.Encryption ; Shield.Cypher ; Shield.Hardening ; Shield.Sanitation |]
let createSimpleResponseAsync msg (ctx: InteractionContext) =
async {
let builder = DiscordInteractionResponseBuilder()

View File

@ -1,4 +1,107 @@
open System
open System.Threading.Tasks
open DSharpPlus.Entities
open DSharpPlus
open DSharpPlus.EventArgs
open DSharpPlus.SlashCommands
open DegenzGame
open DegenzGame.Shared
open Emzi0767.Utilities
module Commands =
let constructItemButtons playerInfo (items : 'a array) =
items
|> Seq.map (fun item -> DiscordButtonComponent(ButtonStyle.Primary, $"{playerInfo}-{item}", $"{item}"))
let viewStore (ctx : InteractionContext) =
async {
let builder = DiscordInteractionResponseBuilder()
let hacks = weaponInventory |> Array.map (fun w -> $"{w} - 5 GBT") |> String.concat "\n"
builder.AddEmbed (constructEmbed $"Hacks:\n{hacks}") |> ignore
let shields = shieldInventory |> Array.map (fun w -> $"{w} - 5 GBT") |> String.concat "\n"
builder.AddEmbed (constructEmbed $"Shields:\n{shields}") |> ignore
builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
let buyHack (ctx : InteractionContext) hackId =
async {
return ()
} |> Async.StartAsTask
:> Task
let buyShield (ctx : InteractionContext) shieldId =
async {
return ()
} |> Async.StartAsTask
:> Task
let sellItem (ctx : InteractionContext) =
async {
return ()
} |> Async.StartAsTask
:> Task
type EmptyGlobalCommandToAvoidFamousDuplicateSlashCommandsBug() = inherit ApplicationCommandModule ()
type Store() =
inherit ApplicationCommandModule ()
[<SlashCommand("store", "View items available for purchase")>]
member _.ViewStore (ctx : InteractionContext) = Commands.viewStore ctx
[<SlashCommand("buy-hack", "Purchase a hack attack you can use to earn GoodBoyTokenz")>]
member _.BuyHack (ctx : InteractionContext, [<Option("hack-id", "The ID of the hack you wish to purchase")>] hackId : Weapon) =
Commands.buyHack ctx hackId
[<SlashCommand("buy-shield", "Purchase a hack shield so you can protect your GoodBoyTokenz")>]
member this.BuyShield (ctx : InteractionContext, [<Option("shield-id", "The ID of the shield you wish to purchase")>] shieldId : Shield) =
Commands.buyShield ctx shieldId
[<SlashCommand("sell", "Sell an item in your inventory for GoodBoyTokenz")>]
member this.SellItem (ctx : InteractionContext) =
Commands.sellItem ctx
let handleButtonEvent (_ : DiscordClient) (event : ComponentInteractionCreateEventArgs) =
async {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $""
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
let config = DiscordConfiguration()
config.Token <- "OTIyNDIyMDIyMTI1MDEwOTU1.YcBOcw.JxfW1CSIwEO7j6RbRFCnPZ-HoTk"
config.TokenType <- TokenType.Bot
config.Intents <- DiscordIntents.All
//config.MinimumLogLevel <- Microsoft.Extensions.Logging.LogLevel.Trace
let client = new DiscordClient(config)
client.add_ComponentInteractionCreated(AsyncEventHandler(handleButtonEvent))
let slash = client.UseSlashCommands()
// My server
slash.RegisterCommands<Store>(922419263275425832uL);
// Degenz
//slash.RegisterCommands<HackerGame>(922414052708327494uL);
client.ConnectAsync ()
|> Async.AwaitTask
|> Async.RunSynchronously
Task.Delay(-1)
|> Async.AwaitTask
|> Async.RunSynchronously
client.DisconnectAsync ()
|> Async.AwaitTask
|> Async.RunSynchronously
// For more information see https://aka.ms/fsharp-console-apps
printfn "Hello from F#"