module Degenz.HackerBattle open System open System.Threading.Tasks open DSharpPlus open DSharpPlus.Entities open DSharpPlus.EventArgs open DSharpPlus.SlashCommands open Degenz open Degenz.Messaging let checkPlayerIsAttackingThemselves defender attacker = match attacker.DiscordId = defender.DiscordId with | true -> Error "You think you're clever? You can't hack yourself, pal." | false -> Ok attacker let checkAlreadyHackedTarget defender attacker = defender.Events |> Array.tryFind (fun event -> event.Adversary.Id = attacker.DiscordId && event.IsInstigator = false) |> function | Some event -> let cooldown = getTimeText true Game.SameTargetAttackCooldown event.Timestamp Error $"You can only hack the same target once every {Game.SameTargetAttackCooldown.Hours} hours, wait {cooldown} to attempt another hack on <@{defender.DiscordId}>." | None -> Ok attacker let checkWeaponHasCooldown (weapon : Item) attacker = let cooldown = attacker.Events |> Array.tryFind (fun a -> a.ItemId = weapon.Id) match cooldown with | Some event -> let cooldown = getTimeText true (TimeSpan.FromMinutes(int event.Cooldown)) event.Timestamp Error $"{weapon.Name} is still active, it will expire in {cooldown}." | None -> Ok attacker let checkHasEmptyHacks attacker = match Player.getHacks attacker with | [||] -> Error $"You currently do not have any Hacks to take 💰$GBT from others. Please go to the <#{GuildEnvironment.channelArmory}> and purchase one." | _ -> Ok attacker let checkPlayerOwnsWeapon (item : Item) player = match player.Inventory |> Array.exists (fun i -> i.Id = item.Id) with | true -> Ok player | false -> Error $"You sold your weapon already, you cheeky bastard..." let checkPlayerHasShieldSlotsAvailable (shield : Item) player = let updatedPlayer = player |> Player.removeExpiredActions let defenses = Player.getShieldEvents updatedPlayer match defenses |> Array.length >= 3 with | true -> let timestamp = defenses |> Array.rev |> Array.head |> fun a -> a.Timestamp // This should be the next expiring timestamp let cooldown = getTimeText true (TimeSpan.FromMinutes(int shield.Cooldown)) timestamp Error $"You are only allowed three shields at a time. Wait {cooldown} to add another shield" | false -> Ok updatedPlayer let calculateDamage (hack : Item) (shield : Item) = if hack.Class = shield.Class then Weak else Strong let runHackerBattle defender hack = defender |> Player.removeExpiredActions |> Player.getShieldEvents |> Array.map (fun dfn -> Armory.battleItems |> Array.find (fun w -> w.Id = dfn.ItemId)) |> Array.map (calculateDamage (hack)) |> Array.contains Weak let updateCombatants successfulHack (attacker : PlayerData) (defender : PlayerData) (hack : Item) prize = let updatePlayer amount attack p = { p with Events = Array.append [| attack |] p.Events ; Bank = max (p.Bank + amount) 0 } let event isDefenderEvent = { ItemId = hack.Id Type = PlayerEventType.Hacking Adversary = if isDefenderEvent then attacker.basicPlayer else defender.basicPlayer Cooldown = if isDefenderEvent then Game.SameTargetAttackCooldown.Minutes * 1 else hack.Cooldown Timestamp = DateTime.UtcNow IsInstigator = not isDefenderEvent Result = match successfulHack , isDefenderEvent with | true , true -> PlayerEventResult.Negative | false , true -> PlayerEventResult.Positive | true , false -> PlayerEventResult.Positive | false , false -> PlayerEventResult.Negative } [ DbService.updatePlayer GuildEnvironment.pgDb <| updatePlayer prize (event false) attacker DbService.updatePlayer GuildEnvironment.pgDb <| updatePlayer -prize (event true) defender ] |> Async.Parallel |> Async.Ignore let successfulHack (ctx : IDiscordContext) attacker defender hack = async { let finalAmount = max 0 (int defender.Bank - hack.Power) * 1 do! updateCombatants true attacker defender hack finalAmount let embed = Embeds.responseSuccessfulHack true defender.DiscordId finalAmount hack do! ctx.FollowUp embed |> Async.AwaitTask let builder = Embeds.eventSuccessfulHack ctx defender finalAmount let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelEventsHackerBattle) do! channel.SendMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore } let failedHack (ctx : IDiscordContext) attacker defender hack = async { let finalAmount = max 0 (int defender.Bank - hack.Power) * 1 let msg = $"Hack failed! {defender.Name} was able to mount a successful defense! You lost {finalAmount} $GBT!" do! sendFollowUpMessage ctx msg do! updateCombatants false attacker defender hack -finalAmount let builder = DiscordMessageBuilder() builder.WithContent($"Hacking attempt failed! <@{defender.DiscordId}> defended hack from {ctx.GetDiscordMember().Username} and took {finalAmount} $GBT from them! ") |> ignore let channel = (ctx.GetGuild().GetChannel(GuildEnvironment.channelEventsHackerBattle)) do! channel.SendMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore } let hack (target : DiscordUser) (ctx : IDiscordContext) = Game.executePlayerActionWithTarget target ctx (fun attacker defender -> async { do! attacker |> Player.removeExpiredActions |> checkAlreadyHackedTarget defender >>= checkHasEmptyHacks >>= checkPlayerIsAttackingThemselves defender |> function | Ok atkr -> let embed = Embeds.pickHack "Attack" atkr defender false ctx.FollowUp(embed) |> Async.AwaitTask | Error msg -> sendFollowUpMessage ctx msg }) let handleAttack (ctx : IDiscordContext) = Game.executePlayerAction ctx (fun attacker -> async { let tokens = ctx.GetInteractionId().Split("-") let hackId = int tokens.[1] let hack = Armory.getItem hackId let resultId , targetId = UInt64.TryParse tokens.[2] let! resultTarget = DbService.tryFindPlayer GuildEnvironment.pgDb targetId match resultTarget , true , resultId with | Some defender , true , true -> do! attacker |> Player.removeExpiredActions |> checkAlreadyHackedTarget defender >>= checkPlayerOwnsWeapon hack >>= checkWeaponHasCooldown hack |> function | Ok atkr -> runHackerBattle defender hack |> function | false -> successfulHack ctx atkr defender hack | true -> failedHack ctx attacker defender hack | Error msg -> Messaging.sendFollowUpMessage ctx msg | _ -> do! Messaging.sendFollowUpMessage ctx "Error occurred processing attack" }) let defend (ctx : IDiscordContext) = Game.executePlayerAction ctx (fun player -> async { if Player.getShields player |> Array.length > 0 then let p = Player.removeExpiredActions player let embed = Embeds.pickDefense "Defend" p false do! ctx.FollowUp embed |> Async.AwaitTask else let msg = $"You currently do not have any Shields to protect yourself from hacks. Please go to the <#{GuildEnvironment.channelArmory}> and purchase one." do! Messaging.sendFollowUpMessage ctx msg }) let handleDefense (ctx : IDiscordContext) = Game.executePlayerAction ctx (fun player -> async { let tokens = ctx.GetInteractionId().Split("-") let shieldId = int tokens.[1] let shield = Armory.getItem shieldId do! player |> checkPlayerOwnsWeapon shield >>= checkPlayerHasShieldSlotsAvailable shield >>= checkWeaponHasCooldown shield |> handleResultWithResponse ctx (fun p -> async { let embed = Embeds.responseCreatedShield shield do! ctx.FollowUp embed |> Async.AwaitTask let defense = { ItemId = shieldId Type = PlayerEventType.Shielding Result = PlayerEventResult.Positive Timestamp = DateTime.UtcNow Cooldown = shield.Cooldown IsInstigator = true Adversary = DiscordPlayer.empty } do! DbService.updatePlayer GuildEnvironment.pgDb <| { p with Events = Array.append [| defense |] p.Events } |> Async.Ignore let builder = DiscordMessageBuilder() builder.WithContent($"{ctx.GetDiscordMember().Username} has protected their system!") |> ignore let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelEventsHackerBattle) do! channel.SendMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore }) }) let arsenal (ctx : IDiscordContext) = Game.executePlayerAction ctx (fun player -> async { let updatedPlayer = Player.removeExpiredActions player let builder = DiscordFollowupMessageBuilder() let embed = DiscordEmbedBuilder() embed.AddField("Arsenal", Arsenal.statusFormat updatedPlayer) |> ignore builder.AddEmbed(embed) |> ignore builder.IsEphemeral <- true do! ctx.FollowUp(builder) |> Async.AwaitTask do! DbService.updatePlayer GuildEnvironment.pgDb updatedPlayer |> Async.Ignore }) let handleButtonEvent (_ : DiscordClient) (event : ComponentInteractionCreateEventArgs) = let eventCtx = DiscordEventContext event :> IDiscordContext match event.Id with | id when id.StartsWith("Attack") -> handleAttack eventCtx | id when id.StartsWith("Defend") -> handleDefense eventCtx | id when id.StartsWith("Trainer") -> Trainer.handleButtonEvent eventCtx |> Async.StartAsTask :> Task | id when id.StartsWith("Steal") -> Thief.handleSteal eventCtx | id when id.StartsWith("RPS") -> RockPaperScissors.handleRPS eventCtx | _ -> task { let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- $"Incorrect Action identifier {eventCtx.GetInteractionId()}" do! eventCtx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask } type HackerGame() = inherit ApplicationCommandModule () let enforceChannels (ctx : IDiscordContext) (trainerFn : IDiscordContext -> Task) (battleFn : IDiscordContext -> Task) = match ctx.GetChannel().Id with | id when id = GuildEnvironment.channelTraining -> let hasTraineeRole = Seq.exists (fun (r : DiscordRole) -> r.Id = GuildEnvironment.roleTrainee) (ctx.GetDiscordMember().Roles) if hasTraineeRole then trainerFn ctx else task { let msg = $"You're currently not in training, either go to <#{GuildEnvironment.channelBattle}> to hack for real, " + "or restart training by clicking on the Pinned embed's button up top." do! Messaging.sendSimpleResponse ctx msg } | id when id = GuildEnvironment.channelBattle -> battleFn ctx | _ -> task { let msg = $"You must go to <#{GuildEnvironment.channelBattle}> channel to hack, shield, or check your arsenal" do! Messaging.sendSimpleResponse ctx msg } [] member this.Arsenal (ctx : InteractionContext) = enforceChannels (DiscordInteractionContext ctx) (Trainer.handleArsenal) arsenal [] member this.AttackCommand (ctx : InteractionContext, [] target : DiscordUser) = enforceChannels (DiscordInteractionContext ctx) (Trainer.hack target) (hack target) [] member this.ShieldCommand (ctx : InteractionContext) = enforceChannels (DiscordInteractionContext ctx) Trainer.defend defend // [] member this.TestAutoComplete (ctx : InteractionContext) = async { let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true do! ctx.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask } |> Async.StartAsTask :> Task