module Degenz.Thief open System open System.Threading.Tasks open DSharpPlus open DSharpPlus.Entities open DSharpPlus.SlashCommands open Degenz.Messaging let ThiefCooldown = TimeSpan.FromMinutes(1) let VictimRecovery = TimeSpan.FromHours(6) type StealResult = | Success | WentToPrison | VictimRanAway //let getRandomStealBtnLabels () = // let rand = Random(Guid.NewGuid().GetHashCode()) // let affirmative = [| "LFG" ; "YOLO" ; "IDGAF" |] // let negative = [| "NOPE" ; "IM OUT" ; "BAIL" |] // ( affirmative.[rand.Next(0, 3)] , negative.[rand.Next(0, 3)] ) //let chanceOfSuccessMsg = function // | amt when amt < 0.20 -> "Looking bad" // | amt when amt < 0.50 -> "I mean, maybe" // | amt when amt < 0.80 -> "I think you got this" // | _ -> "Totally worth it" //let targetEvaluationMsg = function // | amt when amt < 0.20 -> "but man, they look swole" // | amt when amt < 0.50 -> "but they look a little confident" // | amt when amt < 0.80 -> "and they're looking a little nervous" // | _ -> "and they look weak af man" let payout defenderBank chance = let rand = Random(Guid.NewGuid().GetHashCode()) let baseAmount = defenderBank * 0.1 * (1.0 - chance) let randomBonus = baseAmount * rand.NextDouble() * chance |> ceil let randomAmount = baseAmount + randomBonus |> int max 1 randomAmount let getStealEmbed (chance : double) prize (target : PlayerData) = let chance = int (chance * 100.0) let buttons = // let yes , no = getRandomStealBtnLabels () let btnId = $"Steal-yes-{target.DiscordId}-{target.Name}-{chance}-{prize}" [ DiscordButtonComponent(ButtonStyle.Success, btnId, "Do it") ] // DiscordButtonComponent(ButtonStyle.Danger, $"Steal-no", no) ] |> Seq.cast let embed = DiscordEmbedBuilder() .AddField("Chance of Success", $"{chance}%%", true) .AddField("Payout", $"{prize}", true) .WithTitle($"Steal $GBT from {target.Name}") DiscordFollowupMessageBuilder() .AddEmbed(embed) .AddComponents(buttons) .AsEphemeral(true) let getResultEmbed targetName result = let resultMsg , msg , img = match result with | Success -> "You successfully robbed the poor bastard" , "Your mean ugly face and athletic physique intimidated your poor victim into giving you their money" , "https://f8n-production-collection-assets.imgix.net/0x3B3ee1931Dc30C1957379FAc9aba94D1C48a5405/127502/QmPLPg1CLovKzS7mP8QkrMoHws1D4VZTzpfbZBALLwKZ5b/nft.png" | WentToPrison -> "Looks like you went to prison" , $"{targetName} knows Karate and elbowed you in the nose. While unconscious, they called the cops. You're on your way to prison now... " , "https://thumbs.dreamstime.com/b/vector-pixel-art-prisoner-isolated-cartoon-vector-pixel-art-prisoner-129807237.jpg" | VictimRanAway -> "You tried to snatch their money and they ran away" , $"{targetName} got nervous seeing a shadowy figure and ran in the opposite direction" , "https://i.imgur.com/NLHMvVK.jpg" DiscordEmbedBuilder() // .AddField("Result" , resultMsg) .WithDescription(msg) // .WithImageUrl(img) .WithTitle($"Robbery Results") let checkVictimStealingCooldown defender attacker = defender |> Player.removeExpiredActions false |> Player.getShieldEvents |> Array.tryFind (fun pe -> pe.Type = PlayerEventType.Mugged) |> function | Some act -> let cooldown = VictimRecovery - (DateTime.UtcNow - act.Timestamp) let hours = if cooldown.Hours = 0 then "hour" else $"{cooldown.Hours} hours" Error $"{defender.Name} was robbed recently so they won't be going out for at least another {hours}." | None -> Ok attacker // TODO: Look for ways to generalize checking for action cooldowns let checkThiefCooldown attacker = attacker |> Player.getHackEvents |> Array.tryFind (fun pe -> pe.Type = PlayerEventType.Steal) |> function | Some act -> if ThiefCooldown > (DateTime.UtcNow - act.Timestamp) then let cooldown = ThiefCooldown - (DateTime.UtcNow - act.Timestamp) let minutes = if cooldown.Minutes = 0 then "minute" else $"{cooldown.Minutes} minutes" Error $"Whoa there you clepto, wait at least another {minutes} before you try stealing again." else Ok attacker | None -> Ok attacker let calculateWinPercentage amountRequested bank attackerStrength defenderStrength = let powerPercentage = float (attackerStrength - defenderStrength) * 0.005 + 0.25 printfn $"{(attackerStrength - defenderStrength)}" printfn $"{powerPercentage}" let cappedAmount = float bank * 0.5 let cappedRequest = min amountRequested (cappedAmount |> ceil) let wagerPercentage = 1.0 - (cappedRequest / cappedAmount) // Max chance of success is 97.5% ( cappedRequest , max 0.0 (wagerPercentage * 0.7 + powerPercentage * 1.3 ) / 2.05 ) //calculateWinPercentage 500 1000 100 50 let steal target amount (ctx : IDiscordContext) = Game.executePlayerActionWithTarget target ctx (fun attacker defender -> async { do! attacker |> checkVictimStealingCooldown defender >>= checkThiefCooldown |> handleResultWithResponse ctx (fun _ -> async { let cappedPrize , winPercentage = calculateWinPercentage amount (int defender.Bank) attacker.Traits.Strength defender.Traits.Strength let embed = getStealEmbed winPercentage cappedPrize defender do! ctx.FollowUp(embed) |> Async.AwaitTask }) }) let handleSteal (ctx : IDiscordContext) = let split = ctx.GetInteractionId().Split("-") let answer = split.[1] let handleYes (player : PlayerData) = async { let targetId = uint64 split.[2] let targetName = split.[3] let chance = double split.[4] let prize = int split.[5] * 1 let rand = Random(Guid.NewGuid().GetHashCode()) let result = chance >= rand.NextDouble() , rand.Next(0,3) = 0 let dp = { DiscordPlayer.Id = targetId ; DiscordPlayer.Name = targetName } let stealAction result = { ItemId = -1 ; Type = PlayerEventType.Steal ; Result = result ; Adversary = dp ; Timestamp = DateTime.UtcNow } // TODO: Send event to the hall of privacy // TODO: We need to check if the player is on cooldown match result with | true , _ -> let xp = 25 let embed = getResultEmbed targetName Success embed.AddField("$GBT Stolen", string prize) |> ignore embed.AddField("XP Gained", $"{xp}") |> ignore do! Messaging.sendFollowUpEmbed ctx (embed.Build()) match! DbService.tryFindPlayer targetId with | Some t -> let mugged = { ItemId = -1 ; Type = PlayerEventType.Mugged ; Result = PlayerEventResult.Failed ; Adversary = player.basicPlayer ; Timestamp = DateTime.UtcNow } let actions = t |> Player.removeExpiredActions false |> fun p -> Array.append [| mugged |] p.Events do! DbService.updatePlayer { t with Bank = max (t.Bank - prize) 0 ; Events = actions } | None -> () let stole = { ItemId = -1 ; Type = PlayerEventType.Steal ; Result = PlayerEventResult.Successful ; Adversary = dp ; Timestamp = DateTime.UtcNow } let actions = player |> Player.removeExpiredActions false |> fun p -> Array.append [| stole |] p.Events do! DbService.updatePlayer { player with Bank = player.Bank + prize ; XP = player.XP + xp ; Events = actions } let newLevel = XP.getLevel (player.XP + xp) // if XP.getLevel player.XP < newLevel then do! Async.Sleep 2000 do! ctx.FollowUp (XP.getRewardsEmbed 1 player) |> Async.AwaitTask | false , false -> let embed = getResultEmbed targetName VictimRanAway do! DbService.updatePlayer { player with Events = Array.append [| stealAction PlayerEventResult.Neutral |] player.Events } do! Messaging.sendFollowUpEmbed ctx (embed.Build()) | false , true -> let embed = getResultEmbed targetName WentToPrison do! DbService.updatePlayer { player with Events = Array.append [| stealAction PlayerEventResult.Neutral |] player.Events } do! Messaging.sendFollowUpEmbed ctx (embed.Build()) do! Async.Sleep 2000 let role = ctx.GetGuild().GetRole(GuildEnvironment.rolePrisoner) do! ctx.GetDiscordMember().GrantRoleAsync(role) |> Async.AwaitTask } if answer = "yes" then let targetId = uint64 split.[2] Game.executePlayerActionWithTargetId true targetId ctx (fun attacker defender -> async { do! attacker |> Player.removeExpiredActions false |> checkVictimStealingCooldown defender >>= checkThiefCooldown |> handleResultWithResponse ctx handleYes }) else async { let builder = DiscordInteractionResponseBuilder() builder.Content <- "I thought better of it" do! ctx.Respond InteractionResponseType.UpdateMessage builder |> Async.AwaitTask } |> Async.StartAsTask :> Task type StealGame() = inherit ApplicationCommandModule () let enforceChannel (ctx : IDiscordContext) (storeFn : IDiscordContext -> Task) = match ctx.GetChannel().Id with | id when id = GuildEnvironment.channelThievery -> storeFn ctx | _ -> task { let msg = $"You must go to <#{GuildEnvironment.channelThievery}> channel if you want to mug some unsuspecting doofs" do! Messaging.sendSimpleResponse ctx msg } [] member this.Steal (ctx : InteractionContext, [] target : DiscordUser, [] amount : double) = // enforceChannel (DiscordInteractionContext ctx) (steal target amount) steal target amount (DiscordInteractionContext ctx)