module Joebot.Commands open System open System.Threading.Tasks open DSharpPlus open DSharpPlus.Entities open DSharpPlus.EventArgs open DSharpPlus.SlashCommands open Joebot.Types open Joebot.Functions let mutable players : Player list = [] let addHackerRole (ctx : InteractionContext) = async { for role in ctx.Guild.Roles do if role.Value.Name = "Hacker" then do! ctx.Member.GrantRoleAsync(role.Value) |> Async.AwaitTask let player = players |> List.tryFind (fun p -> int64 p.DiscordId = int64 ctx.Member.Id) players <- match player with | Some _ -> players | None -> (newPlayer ctx.Member.Id)::players if Option.isSome player then do! ctx.CreateResponseAsync("Already registered as an elite haxxor", true) |> Async.AwaitTask else do! ctx.CreateResponseAsync("You are now an elite haxxor", true) |> Async.AwaitTask } |> Async.StartAsTask :> Task let removeHackerRole (ctx : InteractionContext) = async { for role in ctx.Member.Roles do if role.Name = "Hacker" then do! ctx.Member.RevokeRoleAsync(role) |> Async.AwaitTask players <- players |> List.filter (fun p -> p.DiscordId <> ctx.User.Id) do! ctx.CreateResponseAsync("You are now lame", true) |> Async.AwaitTask } |> Async.StartAsTask :> Task let attack (ctx : InteractionContext) (target : DiscordUser) = // TODO: We need to check if the player has any active embed hacks going, if not they can cheat let attacker = players |> List.tryFind (fun p -> p.DiscordId = ctx.Member.Id) let defender = players |> List.tryFind (fun p -> p.DiscordId = target.Id) match attacker , defender with | Some attacker , Some defender -> let updatedAttacks = removeExpiredActions (TimeSpan.FromMinutes(15)) (fun (atk : Attack) -> atk.Timestamp) attacker.Attacks players <- players |> List.map (fun p -> if p.DiscordId = attacker.DiscordId then { p with Attacks = updatedAttacks } else p) if updatedAttacks.Length < 2 then async { let builder = DiscordInteractionResponseBuilder() builder.AddEmbed (constructEmbed "Pick the hack you wish to use.") |> ignore let defenderInfo = $"{defender.DiscordId}-{target.Username}" constructButtons "Attack" defenderInfo attacker.Weapons |> Seq.cast |> builder.AddComponents |> ignore builder.AsEphemeral true |> ignore do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask } |> Async.StartAsTask :> Task else async { let builder = DiscordInteractionResponseBuilder() let timeRemaining = TimeSpan.FromMinutes(15) - (DateTime.UtcNow - updatedAttacks.Head.Timestamp) builder.Content <- $"You already hacked, please wait {timeRemaining.Minutes} minutes and {timeRemaining.Seconds} seconds to attempt another hack" builder.AsEphemeral true |> ignore do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask } |> Async.StartAsTask :> Task | None , _ -> notYetAHackerMsg ctx | _ , None -> createSimpleResponseAsync "Your target is not connected to the network, they must join first by using the /redpill command" ctx let defend (ctx : InteractionContext) = players |> List.tryFind (fun p -> p.DiscordId = ctx.Member.Id) |> function | Some player -> async { let updatedDefenses = removeExpiredActions (TimeSpan.FromMinutes(60)) (fun (pro : Defense) -> pro.Timestamp) player.Defenses players <- players |> List.map (fun p -> if p.DiscordId = player.DiscordId then { p with Defenses = updatedDefenses } else p) let builder = DiscordInteractionResponseBuilder() builder.AddEmbed (constructEmbed "Pick a defense to mount for a duration of time") |> ignore constructButtons "Defend" (string player.DiscordId) player.Shields |> Seq.cast |> builder.AddComponents |> ignore builder.AsEphemeral true |> ignore do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask } |> Async.StartAsTask :> Task | None -> notYetAHackerMsg ctx let status (ctx : InteractionContext) = async { return! match players |> List.tryFind (fun p -> p.DiscordId = ctx.Member.Id) with | Some player -> async { let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- $"%A{player}" do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask } | None -> notYetAHackerMsg ctx |> Async.AwaitTask } |> Async.StartAsTask :> Task let handleAttack (event : ComponentInteractionCreateEventArgs) = let updatePlayer amount attack p = { p with Attacks = attack::p.Attacks Bank = MathF.Max(p.Bank + amount, 0f) } async { let split = event.Id.Split("-") let resultHack = Weapon.TryParse(split.[1]) let ( resultId , targetId ) = UInt64.TryParse split.[2] return! match resultHack , resultId with | Some weapon , true -> let hackType = weapon players |> List.find (fun p -> p.DiscordId = targetId) |> fun p -> p.Defenses |> List.map (fun dfn -> dfn.DefenseType) |> List.map (calculateDamage hackType) |> List.contains Weak |> function | false -> async { let prize = 0.1726f let attack = { HackType = hackType ; Timestamp = DateTime.UtcNow ; Target = { Id = targetId ; Name = split.[3] } } players <- players |> List.map (fun p -> if p.DiscordId = event.User.Id then updatePlayer prize attack p else p) let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- $"Successfully hacked {split.[3]} using {hackType}! You just won {prize} genz!" do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder) |> Async.AwaitTask let builder = DiscordMessageBuilder() builder.WithContent($"{event.User.Username} successfully hacked <@{targetId}>!") |> ignore let battleChannel = (event.Guild.GetChannel(927449884204867664uL)) do! battleChannel.SendMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore } | true -> async { let builder = DiscordInteractionResponseBuilder() let loss = -0.0623f builder.IsEphemeral <- true builder.Content <- $"Hack failed! {split.[3]} was able to mount a successful defense! You lost {loss} genz!" do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder) |> Async.AwaitTask let attack = { HackType = hackType ; Timestamp = DateTime.UtcNow ; Target = { Id = targetId ; Name = split.[3] } } players <- players |> List.map (fun p -> if p.DiscordId = event.User.Id then updatePlayer loss attack p else p) let builder = DiscordMessageBuilder() builder.WithContent($"{event.User.Username} failed to hack <@{targetId}>!") |> ignore let battleChannel = (event.Guild.GetChannel(927449884204867664uL)) do! battleChannel.SendMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore } | _ -> async { let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- "Error parsing Button Id" do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask } } let handleDefense (event : ComponentInteractionCreateEventArgs) = async { let split = event.Id.Split("-") return! match Shield.TryParse(split.[1]) with | Some shield -> async { let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- $"Mounted a {shield} defense for 1 hour" do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder) |> Async.AwaitTask let defense = { DefenseType = shield ; Timestamp = DateTime.UtcNow } players <- players |> List.map (fun p -> { p with Defenses = defense::p.Defenses }) let builder = DiscordMessageBuilder() builder.WithContent($"{event.User.Username} has protected their system!") |> ignore let battleChannel = (event.Guild.GetChannel(927449884204867664uL)) do! battleChannel.SendMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore } | _ -> async { let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- "Error parsing Button Id" do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask } } let handleButtonEvent (client : DiscordClient) (event : ComponentInteractionCreateEventArgs) = async { return! match event.Id with | id when id.StartsWith("Attack") -> handleAttack event | id when id.StartsWith("Defend") -> handleDefense event | _ -> async { let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- $"Incorrect Action identifier {event.Id}" do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask } } |> Async.StartAsTask :> Task