module Degenz.HackerBattle open System open System.Threading.Tasks open DSharpPlus open DSharpPlus.Entities open DSharpPlus.EventArgs open DSharpPlus.SlashCommands open Degenz open Degenz.Shared let getTimeTillCooldownFinishes (timespan : TimeSpan) timestamp = let timeRemaining = timespan - (DateTime.UtcNow - timestamp) if timeRemaining.Hours > 0 then $"{timeRemaining.Hours} hours" elif timeRemaining.Minutes > 0 then $"{timeRemaining.Minutes} minutes" else $"{timeRemaining.Seconds} seconds" let checkForExistingHack defenderId attacker = let updatedAttacks = attacker.Attacks |> removeExpiredActions (TimeSpan.FromHours(24)) (fun atk -> atk.Timestamp) updatedAttacks |> Array.tryFind (fun a -> a.Target.Id = defenderId) |> function | Some attack -> let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromHours(24)) attack.Timestamp Error $"You can only hack the same target once every 24 hours, wait {cooldown} to attempt another hack on {attack.Target.Name}." | None -> Ok attacker let checkIfHackHasCooldown hack attacker = let mostRecentHackAttack = attacker.Attacks |> Array.tryFind (fun a -> a.HackType = hack) |> function | Some a -> a.Timestamp | None -> DateTime.MinValue if DateTime.UtcNow - mostRecentHackAttack > TimeSpan.FromMinutes(5) then Ok attacker else let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromMinutes(5)) mostRecentHackAttack Error $"{hack} is currently on cooldown, wait {cooldown} to use it again." let checkIfInventoryIsEmpty attacker = match attacker.Weapons with | [||] -> Error $"You currently do not have any Hacks to use against others. Please go to the store and purchase one." | _ -> Ok attacker let calculateDamage (hack: int) (shield: int) = let hackClass = getClass hack let protectionClass = getClass shield match hackClass, protectionClass with | h, p when h = p -> Weak | _ -> Strong let runHackerBattle defender hack = defender.Defenses |> removeExpiredActions (TimeSpan.FromHours(6)) (fun (pro : Defense) -> pro.Timestamp) |> Seq.toArray |> Array.map (fun dfn -> int dfn.DefenseType) |> Array.map (calculateDamage (int hack)) |> Array.contains Weak let updateCombatants attacker defender hack prize = let updatePlayer amount attack p = { p with Attacks = Array.append [| attack |] p.Attacks ; Bank = Math.Max(p.Bank + amount, 0) } let attack = { HackType = enum(int hack) ; Timestamp = DateTime.UtcNow ; Target = { Id = defender.DiscordId ; Name = defender.Name } } [ DbService.updatePlayer <| updatePlayer prize attack attacker DbService.updatePlayer <| modifyPlayerBank defender -prize ] |> Async.Parallel |> Async.Ignore let successfulHack (event : ComponentInteractionCreateEventArgs) attacker defender hack = async { let prize = 3 do! updateCombatants attacker defender hack prize let embed = DiscordEmbedBuilder() embed.ImageUrl <- Embeds.getHackGif hack let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.AddEmbed embed |> ignore builder.Content <- $"Successfully hacked {defender.Name} using {hack}! You just won {prize} GoodBoyTokenz!" do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask let builder = Embeds.eventSuccessfulHack event defender.DiscordId prize let channel = event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle) do! channel.SendMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore } let failedHack (event : ComponentInteractionCreateEventArgs) attacker defender hack = async { let builder = DiscordInteractionResponseBuilder() let prize = 2 builder.IsEphemeral <- true builder.Content <- $"Hack failed! {defender.Name} was able to mount a successful defense! You lost {prize} GoodBoyTokenz!" do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask do! updateCombatants attacker defender hack -prize let builder = DiscordMessageBuilder() builder.WithContent($"Hacking attempt failed! <@{defender.DiscordId}> defended hack from {event.User.Username} and took {prize} from them! ") |> ignore let channel = (event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle)) do! channel.SendMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore } let attack (ctx : InteractionContext) (target : DiscordUser) = async { let! attacker = DbService.tryFindPlayer ctx.Member.Id let! defender = DbService.tryFindPlayer target.Id match attacker , defender with | Some attacker , Some defender -> let hackAttempt = checkForExistingHack defender.DiscordId attacker |> Result.bind checkIfInventoryIsEmpty match hackAttempt with | Ok _ -> let embed = Embeds.pickHack "Attack" attacker defender do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, embed) |> Async.AwaitTask | Error msg -> let builder = DiscordInteractionResponseBuilder() .WithContent(msg) .AsEphemeral(true) do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask | None , _ -> do! notYetAHackerMsg ctx | _ , None -> do! createSimpleResponseAsync "Your target is not connected to the network, they must join first by using the /redpill command" ctx } |> Async.StartAsTask :> Task let handleAttack (event : ComponentInteractionCreateEventArgs) = async { let split = event.Id.Split("-") let hack = Enum.Parse(typedefof, split.[1]) :?> Hack let ( resultId , targetId ) = UInt64.TryParse split.[2] let! resultPlayer = DbService.tryFindPlayer event.User.Id let! resultTarget = DbService.tryFindPlayer targetId // TODO: Do not let player hack themselves match resultPlayer , resultTarget , true , resultId with | Some attacker , Some defender , true , true -> do! checkForExistingHack defender.DiscordId attacker |> Result.bind (checkIfHackHasCooldown hack) |> function | Ok _ -> runHackerBattle defender hack |> function | false -> successfulHack event attacker defender hack | true -> failedHack event attacker defender hack | Error msg -> let builder = DiscordInteractionResponseBuilder() .WithContent(msg) .AsEphemeral(true) event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask | _ -> let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- "Error occurred processing attack" do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask } let defend (ctx : InteractionContext) = async { let! player = DbService.tryFindPlayer ctx.Member.Id match player with | Some player -> if player.Shields.Length > 0 then let embed = Embeds.pickDefense "Defend" player do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, embed) |> Async.AwaitTask else let builder = DiscordInteractionResponseBuilder() builder.Content <- $"You currently do not have any Shields to protect your system. Please go to the store and purchase one." builder.AsEphemeral true |> ignore do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask | None -> do! notYetAHackerMsg ctx } |> Async.StartAsTask :> Task let handleDefense (event : ComponentInteractionCreateEventArgs) = async { let split = event.Id.Split("-") let ( shieldResult , shield ) = Shield.TryParse(split.[1]) let! playerResult = DbService.tryFindPlayer event.User.Id match playerResult , shieldResult with | Some player , true -> // TODO: All of this is wrong let updatedDefenses = removeExpiredActions (TimeSpan.FromHours(6)) (fun (pro : Defense) -> pro.Timestamp) player.Defenses let alreadyUsedShield = updatedDefenses |> Array.exists (fun d -> d.DefenseType = shield) match alreadyUsedShield , updatedDefenses.Length < 2 with | false , true -> let builder = DiscordInteractionResponseBuilder() let embed = DiscordEmbedBuilder() embed.ImageUrl <- Embeds.getShieldGif shield builder.IsEphemeral <- true builder.AddEmbed embed |> ignore builder.Content <- $"Mounted a {shield} defense for 6 hours" do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask let defense = { DefenseType = shield ; Timestamp = DateTime.UtcNow } do! DbService.updatePlayer <| { player with Defenses = Array.append [| defense |] player.Defenses } let builder = DiscordMessageBuilder() builder.WithContent($"{event.User.Username} has protected their system!") |> ignore let channel = event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle) do! channel.SendMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore | _ , false -> let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true let timestamp = updatedDefenses |> Array.rev |> Array.head |> fun a -> a.Timestamp // This should be the next expiring timestamp let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromHours(6)) timestamp builder.Content <- $"You are only allowed two shields at a time. Wait {cooldown} minutes to add another shield" do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask do! DbService.updatePlayer <| { player with Defenses = updatedDefenses } | true , _ -> let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true let timestamp = updatedDefenses |> Array.find (fun d -> d.DefenseType = shield) |> fun a -> a.Timestamp let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromHours(6)) timestamp builder.Content <- $"{shield} shield is already in use. Wait {cooldown} minutes to use this shield again" do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask do! DbService.updatePlayer <| { player with Defenses = updatedDefenses } | _ -> let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- "Error parsing Button Id" do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask } let handleButtonEvent (_ : DiscordClient) (event : ComponentInteractionCreateEventArgs) = let task = match event.Id with | id when id.StartsWith("Attack") -> handleAttack event | id when id.StartsWith("Defend") -> handleDefense event | id when id.StartsWith("Trainer") -> Trainer.handleButtonEvent event | _ -> async { let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- $"Incorrect Action identifier {event.Id}" do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask } async { return! task } |> Async.StartAsTask :> Task type HackerGame() = inherit ApplicationCommandModule () [] member this.AttackCommand (ctx : InteractionContext, [] target : DiscordUser) = let hasTraineeRole = Seq.exists (fun (r : DiscordRole) -> r.Id = GuildEnvironment.roleTrainee) ctx.Member.Roles if ctx.Channel.Id = GuildEnvironment.channelTraining && hasTraineeRole then Trainer.attack ctx target else attack ctx target [] member this.DefendCommand (ctx : InteractionContext) = let hasTraineeRole = Seq.exists (fun (r : DiscordRole) -> r.Id = GuildEnvironment.roleTrainee) ctx.Member.Roles if ctx.Channel.Id = GuildEnvironment.channelTraining && hasTraineeRole then Trainer.defend ctx else defend ctx