module Degenz.HackerBattle open System open System.Threading.Tasks open DSharpPlus open DSharpPlus.Entities open DSharpPlus.EventArgs open DSharpPlus.SlashCommands open Degenz open Degenz.Shared [] // Degenz Server //let battleChannel = 930363007781978142uL // My server let battleChannel = 927449884204867664uL let attack (ctx : InteractionContext) (target : DiscordUser) = async { // TODO: We need to check if the player has any active embed hacks going, if not they can cheat let! attacker = DbService.tryFindPlayer ctx.Member.Id let! defender = DbService.tryFindPlayer target.Id match attacker , defender with | Some attacker , Some defender -> let updatedAttacks = attacker.Attacks |> removeExpiredActions (TimeSpan.FromMinutes(15)) (fun (atk : Attack) -> atk.Timestamp) do! DbService.updatePlayer <| { attacker with Attacks = updatedAttacks } if updatedAttacks.Length < 2 then let builder = DiscordInteractionResponseBuilder() builder.AddEmbed (constructEmbed "Pick the hack you wish to use.") |> ignore let defenderInfo = $"{defender.DiscordId}-{target.Username}" constructButtons "Attack" defenderInfo attacker.Weapons |> Seq.cast |> builder.AddComponents |> ignore builder.AsEphemeral true |> ignore do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask else let builder = DiscordInteractionResponseBuilder() let timestamp = updatedAttacks |> Array.rev |> Array.head |> fun a -> a.Timestamp // This should be the next expiring timestamp let timeRemaining = TimeSpan.FromMinutes(15) - (DateTime.UtcNow - timestamp) builder.Content <- $"No more hacks available, please wait {timeRemaining.Minutes} minutes and {timeRemaining.Seconds} seconds to attempt another hack" builder.AsEphemeral true |> ignore do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask | None , _ -> do! notYetAHackerMsg ctx | _ , None -> do! createSimpleResponseAsync "Your target is not connected to the network, they must join first by using the /redpill command" ctx } |> Async.StartAsTask :> Task let defend (ctx : InteractionContext) = async { let! player = DbService.tryFindPlayer ctx.Member.Id match player with | Some player -> let updatedDefenses = removeExpiredActions (TimeSpan.FromHours(24)) (fun (pro : Defense) -> pro.Timestamp) player.Defenses do! DbService.updatePlayer <| { player with Defenses = updatedDefenses } if updatedDefenses.Length < 3 then let builder = DiscordInteractionResponseBuilder() builder.AddEmbed (constructEmbed "Pick a defense to mount for 24 hours") |> ignore constructButtons "Defend" (string player.DiscordId) player.Shields |> Seq.cast |> builder.AddComponents |> ignore builder.AsEphemeral true |> ignore do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask else let builder = DiscordInteractionResponseBuilder() let timestamp = updatedDefenses |> Array.rev |> Array.head |> fun a -> a.Timestamp // This should be the next expiring timestamp let timeRemaining = TimeSpan.FromMinutes(15) - (DateTime.UtcNow - timestamp) // TODO: Make this handle hours and minutes builder.Content <- $"Cannot add new defense, please wait {timeRemaining.Hours} hours and {timeRemaining.Minutes} minutes to add another defense" builder.AsEphemeral true |> ignore do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask | None -> do! notYetAHackerMsg ctx } |> Async.StartAsTask :> Task let handleAttack (event : ComponentInteractionCreateEventArgs) = let updatePlayer amount attack p = { p with Attacks = Array.append [| attack |] p.Attacks ; Bank = MathF.Max(p.Bank + amount, 0f) } async { let split = event.Id.Split("-") let weapon = Enum.Parse(typedefof, split.[1]) :?> Weapon let ( resultId , targetId ) = UInt64.TryParse split.[2] let! resultPlayer = DbService.tryFindPlayer event.User.Id let! resultTarget = DbService.tryFindPlayer targetId match resultPlayer , resultTarget , true , resultId with | Some player , Some target , true , true -> let updatedDefenses = removeExpiredActions (TimeSpan.FromHours(24)) (fun (p : Defense) -> p.Timestamp) target.Defenses do! DbService.updatePlayer <| { player with Defenses = updatedDefenses } let wasSuccessfulHack = updatedDefenses |> Seq.toArray |> Array.map (fun dfn -> int dfn.DefenseType) |> Array.map (calculateDamage (int weapon)) |> Array.contains Weak match wasSuccessfulHack with | false -> let prize = 1.337f // LEET let attack = { HackType = enum(int weapon) ; Timestamp = DateTime.UtcNow ; Target = { Id = targetId ; Name = split.[3] } } // TODO: Make a single update instead of two do! DbService.updatePlayer <| updatePlayer prize attack player do! DbService.updatePlayer { target with Bank = MathF.Max(target.Bank - prize, 0f)} let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- $"Successfully hacked {split.[3]} using {weapon}! You just won {prize} GoodBoyTokenz!" do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder) |> Async.AwaitTask let builder = DiscordMessageBuilder() builder.WithContent($"{event.User.Username} successfully hacked <@{targetId}> for a total of {prize} GoodBoyTokenz") |> ignore let channel = (event.Guild.GetChannel(battleChannel)) do! channel.SendMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore | true -> let builder = DiscordInteractionResponseBuilder() let prize = 0.223f builder.IsEphemeral <- true builder.Content <- $"Hack failed! {split.[3]} was able to mount a successful defense! You lost {prize} GoodBoyTokenz!" do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder) |> Async.AwaitTask let attack = { HackType = enum(int weapon) ; Timestamp = DateTime.UtcNow ; Target = { Id = targetId ; Name = split.[3] } } do! DbService.updatePlayer <| updatePlayer -prize attack player do! DbService.updatePlayer { target with Bank = target.Bank + prize } let builder = DiscordMessageBuilder() builder.WithContent($"Hacking attempt failed! <@{targetId}> defended hack from {event.User.Username} and took {prize} from them! ") |> ignore let channel = (event.Guild.GetChannel(battleChannel)) do! channel.SendMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore | _ -> let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- "Error occurred processing attack" do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask } let handleDefense (event : ComponentInteractionCreateEventArgs) = async { let split = event.Id.Split("-") let ( shieldResult , shield ) = Shield.TryParse(split.[1]) let! playerResult = DbService.tryFindPlayer event.User.Id match playerResult , shieldResult with | Some player , true -> let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- $"Mounted a {shield} defense for 24 hours" do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder) |> Async.AwaitTask let defense = { DefenseType = shield ; Timestamp = DateTime.UtcNow } do! DbService.updatePlayer <| { player with Defenses = Array.append [| defense |] player.Defenses } let builder = DiscordMessageBuilder() builder.WithContent($"{event.User.Username} has protected their system!") |> ignore let channel = event.Guild.Channels.Values |> Seq.find (fun c -> c.Name = "battle-1") do! channel.SendMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore | _ -> let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- "Error parsing Button Id" do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask } let handleButtonEvent (_ : DiscordClient) (event : ComponentInteractionCreateEventArgs) = async { return! match event.Id with | id when id.StartsWith("Attack") -> handleAttack event | id when id.StartsWith("Defend") -> handleDefense event | _ -> async { let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- $"Incorrect Action identifier {event.Id}" do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask } } |> Async.StartAsTask :> Task type HackerGame() = inherit ApplicationCommandModule () [] member this.AttackCommand (ctx : InteractionContext, [] target : DiscordUser) = attack ctx target [] member this.DefendCommand (ctx : InteractionContext) = defend ctx