[] module Degenz.GuildEnvironment open System open DSharpPlus.Entities open dotenv.net DotEnv.Load(DotEnvOptions(envFilePaths = [ "../../../../env.dev" ], overwriteExistingVars = false)) //DotEnv.Load(DotEnvOptions(envFilePaths = [ "../../../../env.stag" ], overwriteExistingVars = false)) //DotEnv.Load(DotEnvOptions(envFilePaths = [ "../../../../env.prod" ], overwriteExistingVars = false)) let getVar str = Environment.GetEnvironmentVariable(str) let getId str = getVar str |> uint64 let guildId = getId "DISCORD_GUILD" let tokenPlayerInteractions = getVar "TOKEN_PLAYER_INTERACTIONS" let tokenHackerBattle = getVar "TOKEN_HACKER_BATTLE" let tokenStore = getVar "TOKEN_STORE" let channelEventsHackerBattle = getId "CHANNEL_EVENTS_HACKER_BATTLE" let channelTraining = getId "CHANNEL_TRAINING" let channelArmory = getId "CHANNEL_ARMORY" let channelBattle = getId "CHANNEL_BATTLE" //let channelThievery = getId "CHANNEL_THIEVERY" let botIdHackerBattle = getId "BOT_HACKER_BATTLE" let botIdArmory = getId "BOT_ARMORY" let roleTrainee = getId "ROLE_TRAINEE" let rolePrisoner = getId "ROLE_PRISONER" let mutable botUserHackerBattle : DiscordUser option = None let mutable botUserArmory : DiscordUser option = None