module Degenz.Trainer open System.Text open System.Threading.Tasks open DSharpPlus open DSharpPlus.Entities open Degenz.Types open Degenz.Messaging let trainerAchievement = "FINISHED_TRAINER" let Sensei = { Id = GuildEnvironment.botIdHackerBattle ; Name = "Sensei" } let defaultHack = Armory.battleItems |> Array.find (fun i -> i.Id = int HackId.Virus) let defaultShield = Armory.battleItems |> Array.find (fun i -> i.Id = int ShieldId.Firewall) let TrainerEvents = [| { Timestamp = System.DateTime.UtcNow Adversary = Sensei Type = PlayerEventType.Hacking Result = PlayerEventResult.Positive Cooldown = 5 IsInstigator = true ItemId = defaultHack.Id } { Timestamp = System.DateTime.UtcNow Adversary = DiscordPlayer.empty Type = PlayerEventType.Shielding Result = PlayerEventResult.Positive Cooldown = defaultShield.Cooldown IsInstigator = true ItemId = defaultShield.Id } |] let sendInitialEmbed (client : DiscordClient) = async { let! channel = client.GetChannelAsync(GuildEnvironment.channelTraining) |> Async.AwaitTask let builder = DiscordMessageBuilder() let embed = DiscordEmbedBuilder() embed.ImageUrl <- "https://s10.gifyu.com/images/MasterTraining_Degenz.gif" builder.AddEmbed embed |> ignore builder.Content <- "Welcome Degen… To the Hacker Training Program.\n" + "Here you will learn how to defend yourself, and hack other Degenz to steal their 💰$GBT.\n" + "Are you ready?" let button = DiscordButtonComponent(ButtonStyle.Success, $"Trainer-1", $"LFG") :> DiscordComponent builder.AddComponents [| button |] |> ignore do! channel.SendMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore } |> Async.RunSynchronously let handleTrainerStep1 (ctx : IDiscordContext) = Game.executePlayerAction ctx (fun player -> async { let role = ctx.GetGuild().GetRole(GuildEnvironment.roleTrainee) do! ctx.GetDiscordMember().GrantRoleAsync(role) |> Async.AwaitTask do! sendFollowUpMessage ctx ("Beautopia© is a dangerous place... quick, put up a SHIELD 🛡 before another Degen hacks you, and steals your 💰$GBT.\n\n" + "To enable it, you need to run the `/shield` slash command.\n\n" + $"Type the `/shield` command now, then select - `{defaultShield.Name}`\n") }) let defend (ctx : IDiscordContext) = async { let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- "Content" do! ctx.Respond InteractionResponseType.DeferredChannelMessageWithSource builder |> Async.AwaitTask let embed = Embeds.pickDefense "Trainer-2" { PlayerData.empty with Inventory = [| defaultShield |] } true do! ctx.FollowUp(embed) |> Async.AwaitTask } |> Async.StartAsTask :> Task let handleDefenseMsg hackId = { ButtonId = "Trainer-3" ButtonText = "Got it" Message = $"🎉 Congratulations you successfully defended my {hackId} hack!\n\n" + "Shields only protect you for a LIMITED TIME, so remember to keep them mounted at all times, or risk getting hacked!" } let handleDefense (ctx : IDiscordContext) = Game.executePlayerAction ctx (fun player -> async { let sendMessage' = sendFollowUpMessage ctx let split = ctx.GetInteractionId().Split("-") let shieldId = enum(int split.[2]) let shield = Armory.getItem (int shieldId) let embed = Embeds.responseCreatedShield shield do! ctx.FollowUp embed |> Async.AwaitTask do! Async.Sleep 4000 do! sendMessage' $"Ok, good, let me make sure that worked.\n\nI'll try to **hack** you now with **{defaultHack.Name}**" do! Async.Sleep 5000 do! sendMessage' $"❌ HACKING FAILED!\n\n{player.Name} defended hack from <@{Sensei.Id}>!" do! Async.Sleep 4000 do! sendFollowUpMessageWithButton ctx (handleDefenseMsg defaultHack.Name) }) let handleTrainerStep3 (ctx : IDiscordContext) = async { let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- "Content" do! ctx.Respond InteractionResponseType.DeferredChannelMessageWithSource builder |> Async.AwaitTask do! sendFollowUpMessage ctx ( "Now let’s **HACK** 💻... I want you to **HACK ME**!\n\n" + "To **hack**, you need to run the `/hack` slash command.\n" + $"Type the `/hack` command now, then choose me - <@{Sensei.Id}> as your target, and select `{defaultHack.Name}`") } |> Async.StartAsTask :> Task let hack (target : DiscordUser) (ctx : IDiscordContext) = Game.executePlayerAction ctx (fun player -> async { let isRightTarget = target.Id = Sensei.Id match isRightTarget with | true -> let bot = { PlayerData.empty with DiscordId = Sensei.Id ; Name = Sensei.Name } let embed = Embeds.pickHack "Trainer-4" { player with Inventory = [| defaultHack |] } bot true do! ctx.FollowUp(embed) |> Async.AwaitTask | false -> let builder = DiscordFollowupMessageBuilder() builder.Content <- "You picked the wrong target, you dufus. Try again, this time pick me!" builder.IsEphemeral <- true do! ctx.FollowUp(builder) |> Async.AwaitTask }) let handleHack (ctx : IDiscordContext) = Game.executePlayerAction ctx (fun player -> async { let sendMessage' = sendFollowUpMessage ctx do! Async.Sleep 1000 let embed = Embeds.responseSuccessfulHack false Sensei.Id defaultHack do! ctx.FollowUp(embed) |> Async.AwaitTask do! Async.Sleep 5000 do! sendMessage' ("🎉 **Congratulations**\n\n" + "You successfully **HACKED** me, and are now an **Elite Haxor!**\n\n" + "When you **HACK** other Degenz, you **STEAL** their 💰$GBT.\n" + "But remember, hacks take time to recover, so use them wisely.") do! Async.Sleep 6000 let sb = StringBuilder("Here, ") let isFirstTrainer = player.Achievements |> Seq.contains trainerAchievement |> not if isFirstTrainer then do! DbService.addAchievement player.DiscordId trainerAchievement sb.Append($"I'm going to gift you a hack,`{defaultHack.Name}` and a shield, `{defaultShield.Name}`") |> ignore sb.Append(", you'll need em to survive\n\n") |> ignore sb.AppendLine("To finish your training and collect the loot, type the `/arsenal` command **NOW**") |> ignore do! Async.Sleep 1000 do! sendFollowUpMessage ctx (sb.ToString()) else do! sendFollowUpMessage ctx ($"Your training is now complete. If you want to buy more **HACKS & SHIELDS**, go to the <#{GuildEnvironment.channelArmory}> and type the `/buy-hack` and `/buy-shield` commands!") let role = ctx.GetGuild().GetRole(GuildEnvironment.roleTrainee) do! ctx.GetDiscordMember().RevokeRoleAsync(role) |> Async.AwaitTask }) let handleArsenal (ctx : IDiscordContext) = Game.executePlayerAction ctx (fun player -> async { let hasStockWeapons = Player.getHacks player |> Array.exists (fun item -> item.Id = defaultHack.Id) let updatedPlayer = if not hasStockWeapons then { Player.removeExpiredActions player with Events = TrainerEvents |> Array.append player.Events Inventory = [| defaultHack ; defaultShield |] |> Array.append player.Inventory } else Player.removeExpiredActions player if not hasStockWeapons then do! DbService.updatePlayer updatedPlayer let embed = Embeds.getArsenalEmbed updatedPlayer do! ctx.FollowUp(embed) |> Async.AwaitTask if not (player.Achievements |> Array.contains trainerAchievement) then do! Async.Sleep 3000 let rewards = [ $"{defaultHack.Name} Hack" ; $"{defaultShield.Name} Shield" ] let embed = Embeds.getAchievementEmbed rewards "You completed the Training Dojo and collected loot." trainerAchievement do! ctx.FollowUp(embed) |> Async.AwaitTask do! Async.Sleep 2000 let role = ctx.GetGuild().GetRole(GuildEnvironment.roleTrainee) do! ctx.GetDiscordMember().RevokeRoleAsync(role) |> Async.AwaitTask do! sendFollowUpMessage ctx $"Now get out of there and go hack other Degenz in the <#{GuildEnvironment.channelBattle}> channel!" }) let handleButtonEvent (ctx : IDiscordContext) = async { let split = ctx.GetInteractionId().Split("-") match int split.[1] with | 1 -> do! handleTrainerStep1 ctx |> Async.AwaitTask | 2 -> do! handleDefense ctx |> Async.AwaitTask | 3 -> do! handleTrainerStep3 ctx |> Async.AwaitTask | 4 -> do! handleHack ctx |> Async.AwaitTask | _ -> do! sendFollowUpMessage ctx "No action found" }