module Degenz.Thief open System open System.Threading.Tasks open DSharpPlus open DSharpPlus.Entities open DSharpPlus.SlashCommands open Degenz.Messaging let ThiefCooldown = TimeSpan.FromMinutes(1) let VictimRecovery = TimeSpan.FromHours(6) type StealResult = | Success | WentToPrison | VictimRanAway //let getRandomStealBtnLabels () = // let rand = Random(Guid.NewGuid().GetHashCode()) // let affirmative = [| "LFG" ; "YOLO" ; "IDGAF" |] // let negative = [| "NOPE" ; "IM OUT" ; "BAIL" |] // ( affirmative.[rand.Next(0, 3)] , negative.[rand.Next(0, 3)] ) //let chanceOfSuccessMsg = function // | amt when amt < 0.20 -> "Looking bad" // | amt when amt < 0.50 -> "I mean, maybe" // | amt when amt < 0.80 -> "I think you got this" // | _ -> "Totally worth it" //let targetEvaluationMsg = function // | amt when amt < 0.20 -> "but man, they look swole" // | amt when amt < 0.50 -> "but they look a little confident" // | amt when amt < 0.80 -> "and they're looking a little nervous" // | _ -> "and they look weak af man" let payout defenderBank chance = let rand = Random(Guid.NewGuid().GetHashCode()) let baseAmount = defenderBank * 0.1 * (1.0 - chance) let randomBonus = baseAmount * rand.NextDouble() * chance |> ceil let randomAmount = baseAmount + randomBonus |> int max 1 randomAmount let getStealEmbed amount (chance : double) prize (target : PlayerData) = let chance = int (chance * 100.0) let buttons = // let yes , no = getRandomStealBtnLabels () let btnId = $"Steal-yes-{target.DiscordId}-{target.Name}-{amount}" [ DiscordButtonComponent(ButtonStyle.Success, btnId, "Do it") ] // DiscordButtonComponent(ButtonStyle.Danger, $"Steal-no", no) ] |> Seq.cast let embed = DiscordEmbedBuilder() .AddField("Chance of Success", $"{chance}%%", true) .AddField("Payout", $"{prize}", true) .WithTitle($"Steal $GBT from {target.Name}") DiscordFollowupMessageBuilder() .AddEmbed(embed) .AddComponents(buttons) .AsEphemeral(true) let getResultEmbed chance prize (bank : int) thief (victim : DiscordPlayer) result = let embed = DiscordEmbedBuilder() .AddField("Thief", $"<@{thief.DiscordId}>") .AddField("Victim", $"<@{victim.Id}>") .AddField("Chance of Success" , $"{chance * 100.0 |> int}%%", true) let msg , img , color = match result with | Success -> embed.AddField("Loot" , $"{prize}", true) .AddField("New GoodBoyTokenⒸ Balance", $"`{bank}` => 💰 `{bank + prize}` (+{prize}) ") |> ignore ($"\n\n You **STOLE** `{prize} $GBT` 🎉\n\n" + "Your mean ugly face and athletic physique intimidated your poor victim into giving you their money") , "https://f8n-production-collection-assets.imgix.net/0x3B3ee1931Dc30C1957379FAc9aba94D1C48a5405/127502/QmPLPg1CLovKzS7mP8QkrMoHws1D4VZTzpfbZBALLwKZ5b/nft.png" , DiscordColor.Green | VictimRanAway -> embed.AddField("Result" , $"Ran Away", true) |> ignore $"Target **ran away**...\n\n{thief.Name} saw a shadowy figure and got nervous so they ran in the opposite direction" , "https://i.imgur.com/NLHMvVK.jpg" , DiscordColor.Grayple | WentToPrison -> embed.AddField("Result" , $"Imprisoned", true) |> ignore $"You're going to **PRISON**...\n\n{thief.Name} knows Karate and elbowed you in the nose. While unconscious, they called the cops." , "https://thumbs.dreamstime.com/b/vector-pixel-art-prisoner-isolated-cartoon-vector-pixel-art-prisoner-129807237.jpg" , DiscordColor.Red embed.WithTitle($"Steal Results") .WithColor(color) .WithDescription(msg) .WithImageUrl(img) let checkVictimStealingCooldown defender attacker = defender |> Player.removeExpiredActions |> fun p -> p.Events |> Array.tryFind (fun pe -> pe.Type = PlayerEventType.Steal && pe.Result = PlayerEventResult.Negative) |> function | Some act -> let cooldown = VictimRecovery - (DateTime.UtcNow - act.Timestamp) let hours = if cooldown.Hours = 0 then "hour" else $"{cooldown.Hours} hours" Error $"{defender.Name} was robbed recently so they won't be going out for at least another {hours}." | None -> Ok attacker let checkThiefCooldown attacker = attacker |> Player.removeExpiredActions |> fun p -> p.Events |> Array.tryFind (fun pe -> pe.Type = PlayerEventType.Steal) |> function | Some act -> let cooldown = ThiefCooldown - (DateTime.UtcNow - act.Timestamp) let minutes = if cooldown.Minutes = 0 then "minute" else $"{cooldown.Minutes} minutes" Error $"Whoa there you clepto, wait at least another {minutes} before you try stealing again." | None -> Ok attacker let calculateWinPercentage amountRequested bank attackerStrength defenderStrength = let powerPercentage = float (attackerStrength - defenderStrength) * 0.005 + 0.1 let cappedAmount = float bank * 0.5 let cappedRequest = min amountRequested (cappedAmount |> ceil) let wagerPercentage = 1.0 - (cappedRequest / cappedAmount) // Max chance of success is 90.0% ( cappedRequest , max 0.0 (wagerPercentage * 0.7 + powerPercentage * 1.3 ) / 2.0 ) //calculateWinPercentage 50 200 100 85 let steal target amount (ctx : IDiscordContext) = Game.executePlayerActionWithTarget target ctx (fun attacker defender -> async { do! attacker |> checkVictimStealingCooldown defender >>= checkThiefCooldown |> handleResultWithResponse ctx (fun _ -> async { let cappedPrize , winPercentage = calculateWinPercentage amount (int defender.Bank) attacker.Traits.Strength defender.Traits.Strength let embed = getStealEmbed amount winPercentage cappedPrize defender do! ctx.FollowUp(embed) |> Async.AwaitTask }) }) let handleSteal (ctx : IDiscordContext) = let split = ctx.GetInteractionId().Split("-") let answer = split.[1] let handleYes (victim : PlayerData) (thief : PlayerData) = async { let targetId = uint64 split.[2] let targetName = split.[3] let amount = int split.[4] let prize , winPercentage = calculateWinPercentage amount (int victim.Bank) thief.Traits.Strength victim.Traits.Strength let prize = int prize * 1 let rand = Random(Guid.NewGuid().GetHashCode()) let num = rand.NextDouble() let result = winPercentage >= num , rand.Next(0,3) = 0 let dp = { DiscordPlayer.Id = targetId ; DiscordPlayer.Name = targetName } let stealAction result = { ItemId = -1 Type = PlayerEventType.Steal Result = result Adversary = dp IsInstigator = true Cooldown = ThiefCooldown.Minutes * 1 Timestamp = DateTime.UtcNow } let getResultEmbed' = getResultEmbed winPercentage prize thief.Bank thief dp // TODO: Send event to the hall of privacy // TODO: We need to check if the player is on cooldown match result with | true , _ -> let embed = getResultEmbed' Success // let xp = 25 // embed.AddField("XP Gained", $"{xp}") |> ignore do! Messaging.sendFollowUpEmbed ctx (embed.Build()) match! DbService.tryFindPlayer targetId with | Some t -> let mugged = { ItemId = -1 Type = PlayerEventType.Steal Result = PlayerEventResult.Negative Adversary = thief.basicPlayer Timestamp = DateTime.UtcNow IsInstigator = false Cooldown = VictimRecovery.Minutes * 1 } let actions = t |> Player.removeExpiredActions |> fun p -> Array.append [| mugged |] p.Events do! DbService.updatePlayer { t with Bank = max (t.Bank - prize) 0 ; Events = actions } | None -> () let stole = { ItemId = -1 Type = PlayerEventType.Steal Result = PlayerEventResult.Positive Adversary = dp Timestamp = DateTime.UtcNow IsInstigator = true Cooldown = ThiefCooldown.Minutes * 1 } let actions = thief |> Player.removeExpiredActions |> fun p -> Array.append [| stole |] p.Events do! DbService.updatePlayer { thief with Bank = thief.Bank + prize ; XP = thief.XP + 0 ; Events = actions } // do! Async.Sleep 2000 // do! ctx.FollowUp (XP.getRewardsEmbed 1 player) |> Async.AwaitTask | false , false -> let embed = getResultEmbed' VictimRanAway do! DbService.updatePlayer { thief with Events = Array.append [| stealAction PlayerEventResult.Neutral |] thief.Events } do! Messaging.sendFollowUpEmbed ctx (embed.Build()) | false , true -> let embed = getResultEmbed' WentToPrison do! DbService.updatePlayer { thief with Events = Array.append [| stealAction PlayerEventResult.Neutral |] thief.Events } do! Messaging.sendFollowUpEmbed ctx (embed.Build()) do! Async.Sleep 2000 let role = ctx.GetGuild().GetRole(GuildEnvironment.rolePrisoner) do! ctx.GetDiscordMember().GrantRoleAsync(role) |> Async.AwaitTask } if answer = "yes" then let targetId = uint64 split.[2] Game.executePlayerActionWithTargetId true targetId ctx (fun attacker defender -> async { do! attacker |> Player.removeExpiredActions |> checkVictimStealingCooldown defender >>= checkThiefCooldown |> handleResultWithResponse ctx (handleYes defender ) }) else async { let builder = DiscordInteractionResponseBuilder() builder.Content <- "I thought better of it" do! ctx.Respond InteractionResponseType.UpdateMessage builder |> Async.AwaitTask } |> Async.StartAsTask :> Task type StealGame() = inherit ApplicationCommandModule () let enforceChannel (ctx : IDiscordContext) (storeFn : IDiscordContext -> Task) = match ctx.GetChannel().Id with | id when id = GuildEnvironment.channelThievery -> storeFn ctx | _ -> task { let msg = $"You must go to <#{GuildEnvironment.channelThievery}> channel if you want to mug some unsuspecting doofs" do! Messaging.sendSimpleResponse ctx msg } [] member this.Steal (ctx : InteractionContext, [] target : DiscordUser, [] amount : double) = // enforceChannel (DiscordInteractionContext ctx) (steal target amount) steal target amount (DiscordInteractionContext ctx)