module DegenzGame.Commands open System open System.Threading.Tasks open DSharpPlus open DSharpPlus.Entities open DSharpPlus.EventArgs open DSharpPlus.SlashCommands open DegenzGame.Types open DegenzGame.Functions open MongoDB.Driver [] // Degenz Server //let battleChannel = 930363007781978142uL // My server let battleChannel = 927449884204867664uL let mongo = MongoClient("mongodb://localhost:27017") let db = mongo.GetDatabase("degenz-game") let players = db.GetCollection("players") let tryFindPlayer (id : uint64) : Async = async { let filter = Builders.Filter.Eq((fun p -> p.DiscordId), id) let! player = players.FindAsync(filter) |> Async.AwaitTask return match player.ToEnumerable() |> Seq.toList with | [] -> None | p::_ -> Some p } let addHackerRole (ctx : InteractionContext) = async { let! player = tryFindPlayer ctx.Member.Id let! newPlayer = match player with | Some _ -> async.Return false | None -> async { let p = (newPlayer ctx.Member.Username ctx.Member.Id) do! players.InsertOneAsync p |> Async.AwaitTask for role in ctx.Guild.Roles do if role.Value.Name = "Hacker" then do! ctx.Member.GrantRoleAsync(role.Value) |> Async.AwaitTask return true } if newPlayer then do! ctx.CreateResponseAsync("You are now an elite haxxor", true) |> Async.AwaitTask else do! ctx.CreateResponseAsync("Already registered as an elite haxxor", true) |> Async.AwaitTask } |> Async.StartAsTask :> Task let removeHackerRole (ctx : InteractionContext) = async { for role in ctx.Member.Roles do if role.Name = "Hacker" then do! ctx.Member.RevokeRoleAsync(role) |> Async.AwaitTask // TODO: Check the result of this delete operation let! _ = players.DeleteOneAsync (fun p -> p.DiscordId = ctx.Member.Id) |> Async.AwaitTask do! ctx.CreateResponseAsync("You are now lame", true) |> Async.AwaitTask } |> Async.StartAsTask :> Task let attack (ctx : InteractionContext) (target : DiscordUser) = async { // TODO: We need to check if the player has any active embed hacks going, if not they can cheat let! attacker = tryFindPlayer ctx.Member.Id let! defender = tryFindPlayer target.Id match attacker , defender with | Some attacker , Some defender -> let updatedAttacks = removeExpiredActions (TimeSpan.FromMinutes(5)) (fun (atk : Attack) -> atk.Timestamp) attacker.Attacks let filter = Builders.Filter.Eq((fun p -> p.DiscordId), attacker.DiscordId) let update = Builders.Update.Set((fun p -> p.Attacks), updatedAttacks) let! _ = players.UpdateOneAsync(filter, update) |> Async.AwaitTask if updatedAttacks.Length < 2 then let builder = DiscordInteractionResponseBuilder() builder.AddEmbed (constructEmbed "Pick the hack you wish to use.") |> ignore let defenderInfo = $"{defender.DiscordId}-{target.Username}" constructButtons "Attack" defenderInfo attacker.Weapons |> Seq.cast |> builder.AddComponents |> ignore builder.AsEphemeral true |> ignore do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask else let builder = DiscordInteractionResponseBuilder() let timestamp = updatedAttacks |> Array.rev |> Array.head |> fun a -> a.Timestamp // This should be the next expiring timestamp let timeRemaining = TimeSpan.FromMinutes(15) - (DateTime.UtcNow - timestamp) builder.Content <- $"No more hacks available, please wait {timeRemaining.Minutes} minutes and {timeRemaining.Seconds} seconds to attempt another hack" builder.AsEphemeral true |> ignore do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask | None , _ -> do! notYetAHackerMsg ctx | _ , None -> do! createSimpleResponseAsync "Your target is not connected to the network, they must join first by using the /redpill command" ctx } |> Async.StartAsTask :> Task let defend (ctx : InteractionContext) = async { let! player = tryFindPlayer ctx.Member.Id match player with | Some player -> let updatedDefenses = removeExpiredActions (TimeSpan.FromMinutes(60)) (fun (pro : Defense) -> pro.Timestamp) player.Defenses let filter = Builders.Filter.Eq((fun p -> p.DiscordId), player.DiscordId) let update = Builders.Update.Set((fun p -> p.Defenses), updatedDefenses) let! _ = players.UpdateOneAsync(filter, update) |> Async.AwaitTask if updatedDefenses.Length < 2 then let builder = DiscordInteractionResponseBuilder() builder.AddEmbed (constructEmbed "Pick a defense to mount for a duration of time") |> ignore constructButtons "Defend" (string player.DiscordId) player.Shields |> Seq.cast |> builder.AddComponents |> ignore builder.AsEphemeral true |> ignore do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask else let builder = DiscordInteractionResponseBuilder() let timestamp = updatedDefenses |> Array.rev |> Array.head |> fun a -> a.Timestamp // This should be the next expiring timestamp let timeRemaining = TimeSpan.FromMinutes(15) - (DateTime.UtcNow - timestamp) builder.Content <- $"Cannot add new defense, please wait {timeRemaining.Minutes} minutes and {timeRemaining.Seconds} seconds to add another defense" builder.AsEphemeral true |> ignore do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask | None -> do! notYetAHackerMsg ctx } |> Async.StartAsTask :> Task let status (ctx : InteractionContext) = async { let! player = tryFindPlayer ctx.Member.Id match player with | Some p -> let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- Functions.statusFormat p do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask | None -> do! notYetAHackerMsg ctx } |> Async.StartAsTask :> Task let leaderboard (ctx : InteractionContext) = async { let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true let! leaders = players.Find(fun _ -> true).SortBy(fun p -> p.Bank).Limit(10).ToListAsync() |> Async.AwaitTask let content = leaders.ToArray() |> Array.mapi (fun i p -> $"{i + 1}. {p.Bank} {p.Name}") |> String.concat "\n" builder.Content <- if not <| String.IsNullOrEmpty content then content else "There are no active hackers" do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask } |> Async.StartAsTask :> Task let handleAttack (event : ComponentInteractionCreateEventArgs) = let updatePlayer amount attack p = { p with Attacks = Array.append [| attack |] p.Attacks ; Bank = MathF.Max(p.Bank + amount, 0f) } async { let split = event.Id.Split("-") let ( resultHack , weapon ) = Weapon.TryParse(split.[1]) let ( resultId , targetId ) = UInt64.TryParse split.[2] let! resultPlayer = tryFindPlayer event.User.Id let! resultTarget = tryFindPlayer targetId match resultPlayer , resultTarget , resultHack , resultId with | Some player , Some target , true , true -> let wasSuccessfulHack = target.Defenses |> Seq.toArray |> Array.map (fun dfn -> int dfn.DefenseType) |> Array.map (calculateDamage weapon) |> Array.contains Weak match wasSuccessfulHack with | false -> let prize = 0.1726f let attack = { HackType = enum(weapon) ; Timestamp = DateTime.UtcNow ; Target = { Id = targetId ; Name = split.[3] } } let filter = Builders.Filter.Eq((fun p -> p.DiscordId), player.DiscordId) let! _ = players.ReplaceOneAsync(filter, updatePlayer prize attack player) |> Async.AwaitTask let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- $"Successfully hacked {split.[3]} using {weapon}! You just won {prize} genz!" do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder) |> Async.AwaitTask let builder = DiscordMessageBuilder() builder.WithContent($"{event.User.Username} successfully hacked <@{targetId}>!") |> ignore let channel = (event.Guild.GetChannel(battleChannel)) do! channel.SendMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore | true -> let builder = DiscordInteractionResponseBuilder() let loss = -0.0623f builder.IsEphemeral <- true builder.Content <- $"Hack failed! {split.[3]} was able to mount a successful defense! You lost {loss} genz!" do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder) |> Async.AwaitTask let attack = { HackType = enum(weapon) ; Timestamp = DateTime.UtcNow ; Target = { Id = targetId ; Name = split.[3] } } let filter = Builders.Filter.Eq((fun p -> p.DiscordId), player.DiscordId) let! _ = players.ReplaceOneAsync(filter, updatePlayer loss attack player) |> Async.AwaitTask let builder = DiscordMessageBuilder() builder.WithContent($"{event.User.Username} failed to hack <@{targetId}>!") |> ignore let channel = (event.Guild.GetChannel(battleChannel)) do! channel.SendMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore | _ -> let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- "Error occurred processing attack" do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask } let handleDefense (event : ComponentInteractionCreateEventArgs) = async { let split = event.Id.Split("-") let ( shieldResult , shield ) = Shield.TryParse(split.[1]) let! playerResult = tryFindPlayer event.User.Id match playerResult , shieldResult with | Some player , true -> let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- $"Mounted a {shield} defense for 1 hour" do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder) |> Async.AwaitTask let defense = { DefenseType = shield ; Timestamp = DateTime.UtcNow } let filter = Builders.Filter.Eq((fun p -> p.DiscordId), player.DiscordId) let update = Builders.Update.Set((fun p -> p.Defenses), Array.append [| defense |] player.Defenses ) let! _ = players.UpdateOneAsync(filter, update) |> Async.AwaitTask let builder = DiscordMessageBuilder() builder.WithContent($"{event.User.Username} has protected their system!") |> ignore let channel = event.Guild.Channels.Values |> Seq.find (fun c -> c.Name = "battle-1") do! channel.SendMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore | _ -> let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- "Error parsing Button Id" do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask } let handleButtonEvent (client : DiscordClient) (event : ComponentInteractionCreateEventArgs) = async { return! match event.Id with | id when id.StartsWith("Attack") -> handleAttack event | id when id.StartsWith("Defend") -> handleDefense event | _ -> async { let builder = DiscordInteractionResponseBuilder() builder.IsEphemeral <- true builder.Content <- $"Incorrect Action identifier {event.Id}" do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask } } |> Async.StartAsTask :> Task