discord-bot-game/Bot/HackerBattle.fs

296 lines
14 KiB
Forth

module Degenz.HackerBattle
open System
open System.Threading.Tasks
open DSharpPlus
open DSharpPlus.Entities
open DSharpPlus.EventArgs
open DSharpPlus.SlashCommands
open Degenz
open Degenz.Shared
open Degenz.Store
let getTimeTillCooldownFinishes (timespan : TimeSpan) timestamp =
let timeRemaining = timespan - (DateTime.UtcNow - timestamp)
if timeRemaining.Hours > 0 then
$"{timeRemaining.Hours} hours"
elif timeRemaining.Minutes > 0 then
$"{timeRemaining.Minutes} minutes"
else
$"{timeRemaining.Seconds} seconds"
let checkIfPlayerIsAttackingThemselves defender attacker =
match attacker.DiscordId = defender.DiscordId with
| true -> Error "You think you're clever? You can't hack yourself, pal."
| false -> Ok attacker
let checkForExistingHack defenderId attacker =
attacker.Actions
|> removeExpiredActions
|> getAttacksFlat
|> Array.tryFind (fun (_,t,_) -> t.Id = defenderId)
|> function
| Some ( atk , target , _ ) ->
let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromHours(24)) atk.Timestamp
Error $"You can only hack the same target once every 24 hours, wait {cooldown} to attempt another hack on {target.Name}."
| None ->
Ok attacker
let checkIfHackHasCooldown hackId attacker =
let mostRecentHackAttack =
attacker.Actions
|> Array.tryFind (fun a -> a.ActionId = hackId)
|> function
| Some a -> a.Timestamp
| None -> DateTime.MinValue;
if DateTime.UtcNow - mostRecentHackAttack > TimeSpan.FromMinutes(5) then
Ok attacker
else
let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromMinutes(5)) mostRecentHackAttack
let item = armoury |> Array.find (fun i -> i.Id = hackId)
Error $"{item.Name} is currently on cooldown, wait {cooldown} to use it again."
let checkIfInventoryIsEmpty attacker =
match attacker.Arsenal with
| [||] -> Error $"You currently do not have any Hacks to use against others. Please go to the store and purchase one."
| _ -> Ok attacker
let calculateDamage (hack : BattleItem) (shield : BattleItem) =
if hack.Class = shield.Class
then Strong
else Weak
let runHackerBattle defender hack =
Player.defenses defender
|> removeExpiredActions
|> Array.map (fun dfn -> armoury |> Array.find (fun w -> w.Id = dfn.ActionId))
|> Array.map (calculateDamage (hack))
|> Array.contains Weak
let updateCombatants attacker defender hack prize =
let updatePlayer amount attack p =
{ p with Actions = Array.append [| attack |] p.Actions ; Bank = max (p.Bank + amount) 0<GBT> }
let target = { Id = defender.DiscordId ; Name = defender.Name }
let attack = { ActionId = int hack ; Type = Attack { Target = target ; Result = prize > 0<GBT> } ; Timestamp = DateTime.UtcNow }
[ DbService.updatePlayer <| updatePlayer prize attack attacker
DbService.updatePlayer <| modifyPlayerBank defender -prize ]
|> Async.Parallel
|> Async.Ignore
let successfulHack (event : ComponentInteractionCreateEventArgs) attacker defender hack =
async {
let prize = 3<GBT>
do! updateCombatants attacker defender hack prize
let embed = Embeds.responseSuccessfulHack defender.Name hack prize
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, embed)
|> Async.AwaitTask
let builder = Embeds.eventSuccessfulHack event defender.DiscordId prize
let channel = event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle)
do! channel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
}
let failedHack (event : ComponentInteractionCreateEventArgs) attacker defender hack =
async {
let builder = DiscordInteractionResponseBuilder()
let prize = 2<GBT>
builder.IsEphemeral <- true
builder.Content <- $"Hack failed! {defender.Name} was able to mount a successful defense! You lost {prize} GoodBoyTokenz!"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
do! updateCombatants attacker defender hack -prize
let builder = DiscordMessageBuilder()
builder.WithContent($"Hacking attempt failed! <@{defender.DiscordId}> defended hack from {event.User.Username} and took {prize} from them! ") |> ignore
let channel = (event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle))
do! channel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
}
let attack (ctx : InteractionContext) (target : DiscordUser) =
async {
let! attacker = DbService.tryFindPlayer ctx.Member.Id
let! defender = DbService.tryFindPlayer target.Id
match attacker , defender with
| Some attacker , Some defender ->
let hackAttempt =
checkForExistingHack defender.DiscordId attacker
|> Result.bind checkIfInventoryIsEmpty
|> Result.bind (checkIfPlayerIsAttackingThemselves defender)
match hackAttempt with
| Ok _ ->
let embed = Embeds.pickHack "Attack" attacker defender
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, embed)
|> Async.AwaitTask
| Error msg ->
let builder =
DiscordInteractionResponseBuilder()
.WithContent(msg)
.AsEphemeral(true)
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
| None , _ -> do! notYetAHackerMsg ctx
| _ , None -> do! createSimpleResponseAsync "Your target is not connected to the network, they must join first by using the /redpill command" ctx
} |> Async.StartAsTask
:> Task
let handleAttack (event : ComponentInteractionCreateEventArgs) =
async {
let split = event.Id.Split("-")
let hack = enum<HackId>(int split.[1])
let ( resultId , targetId ) = UInt64.TryParse split.[2]
let! resultPlayer = DbService.tryFindPlayer event.User.Id
let! resultTarget = DbService.tryFindPlayer targetId
match resultPlayer , resultTarget , true , resultId with
| Some attacker , Some defender , true , true ->
do! checkForExistingHack defender.DiscordId attacker
|> Result.bind (checkIfHackHasCooldown (int hack))
|> function
| Ok _ ->
runHackerBattle defender (getItemFromArmoury <| int hack)
|> function
| false -> successfulHack event attacker defender hack
| true -> failedHack event attacker defender hack
| Error msg ->
let builder =
DiscordInteractionResponseBuilder()
.WithContent(msg)
.AsEphemeral(true)
event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
| _ ->
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- "Error occurred processing attack"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
}
let defend (ctx : InteractionContext) =
async {
let! player = DbService.tryFindPlayer ctx.Member.Id
match player with
| Some player ->
if Player.shields player |> Array.length > 0 then
let embed = Embeds.pickDefense "Defend" player
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, embed)
|> Async.AwaitTask
else
let builder = DiscordInteractionResponseBuilder()
builder.Content <- $"You currently do not have any Shields to protect your system. Please go to the armoury and purchase one."
builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
| None -> do! notYetAHackerMsg ctx
} |> Async.StartAsTask
:> Task
let handleDefense (event : ComponentInteractionCreateEventArgs) =
async {
let split = event.Id.Split("-")
let shield = enum<ShieldId>(int split.[1])
let! playerResult = DbService.tryFindPlayer event.User.Id
match playerResult with
| Some player ->
let updatedDefenses = Player.defenses player |> removeExpiredActions
let alreadyUsedShield = updatedDefenses |> Array.exists (fun d -> d.ActionId = int shield)
match alreadyUsedShield , updatedDefenses.Length < 2 with
| false , true ->
let embed = Embeds.responseCreatedShield shield
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, embed)
|> Async.AwaitTask
let defense = { ActionId = int shield ; Type = Defense ; Timestamp = DateTime.UtcNow }
do! DbService.updatePlayer <| { player with Actions = Array.append [| defense |] player.Actions }
let builder = DiscordMessageBuilder()
builder.WithContent($"{event.User.Username} has protected their system!") |> ignore
let channel = event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle)
do! channel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
| _ , false ->
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
let timestamp = updatedDefenses |> Array.rev |> Array.head |> fun a -> a.Timestamp // This should be the next expiring timestamp
let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromHours(6)) timestamp
builder.Content <- $"You are only allowed two shields at a time. Wait {cooldown} minutes to add another shield"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
do! DbService.updatePlayer <| { player with Actions = updatedDefenses }
| true , _ ->
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
let timestamp = updatedDefenses |> Array.find (fun d -> d.ActionId = int shield) |> fun a -> a.Timestamp
let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromHours(6)) timestamp
builder.Content <- $"{shield} shield is already in use. Wait {cooldown} minutes to use this shield again"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
do! DbService.updatePlayer <| { player with Actions = updatedDefenses }
| _ ->
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- "Error parsing Button Id"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
}
let handleButtonEvent (_ : DiscordClient) (event : ComponentInteractionCreateEventArgs) =
let task =
match event.Id with
| id when id.StartsWith("Attack") -> handleAttack event
| id when id.StartsWith("Defend") -> handleDefense event
| id when id.StartsWith("Trainer") -> Trainer.handleButtonEvent event
| _ ->
async {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Incorrect Action identifier {event.Id}"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
}
async {
return! task
} |> Async.StartAsTask
:> Task
type HackerGame() =
inherit ApplicationCommandModule ()
[<SlashCommand("hack", "Send a hack attack to another player")>]
member this.AttackCommand (ctx : InteractionContext, [<Option("target", "The player you want to hack")>] target : DiscordUser) =
if ctx.Channel.Id = GuildEnvironment.channelTraining then
Trainer.attack ctx target
else
attack ctx target
[<SlashCommand("defend", "Create a passive defense that will last 24 hours")>]
member this.DefendCommand (ctx : InteractionContext) =
if ctx.Channel.Id = GuildEnvironment.channelTraining then
Trainer.defend ctx
else
defend ctx
// [<SlashCommand("test-autocomplete", "Create a passive defense that will last 24 hours")>]
member this.TestAutoComplete (ctx : InteractionContext) =
async {
let builder = DiscordInteractionResponseBuilder()
// builder.WithContent("Not working")
builder.IsEphemeral <- true
do! ctx.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task