205 lines
9.2 KiB
Forth
205 lines
9.2 KiB
Forth
module Degenz.Thief
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open System
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open System.Threading.Tasks
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open DSharpPlus
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open DSharpPlus.Entities
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open DSharpPlus.SlashCommands
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open Degenz.Messaging
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[<Literal>]
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let StealActionId = 12
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[<Literal>]
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let VictimDefenseActionId = 12
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let ThiefCooldown = TimeSpan.FromMinutes(1)
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let VictimRecovery = TimeSpan.FromHours(12)
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type StealResult =
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| Success
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| WentToPrison
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| VictimRanAway
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let getRandomStealBtnLabels () =
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let rand = Random(Guid.NewGuid().GetHashCode())
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let affirmative = [| "LFG" ; "YOLO" ; "IDGAF" |]
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let negative = [| "NOPE" ; "IM OUT" ; "BAIL" |]
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( affirmative.[rand.Next(0, 3)] , negative.[rand.Next(0, 3)] )
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let chanceOfSuccessMsg = function
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| amt when amt < 0.20 -> "Looking pretty bad"
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| amt when amt < 0.50 -> "I mean, maybe"
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| amt when amt < 0.80 -> "I think you got this"
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| _ -> "Totally worth it"
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let targetEvaluationMsg = function
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| amt when amt < 0.20 -> "but man, they look swole"
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| amt when amt < 0.50 -> "but they look a little confident"
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| amt when amt < 0.80 -> "and they're looking a little nervous"
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| _ -> "and they look weak af man"
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let payout defenderBank chance =
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let rand = Random(Guid.NewGuid().GetHashCode())
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let baseAmount = defenderBank * 0.1 * (1.0 - chance)
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let randomBonus = baseAmount * rand.NextDouble() * chance |> ceil
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let randomAmount = baseAmount + randomBonus |> int
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max 1 randomAmount
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let getStealEmbed chance prize (target : PlayerData) =
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let buttons =
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let yes , no = getRandomStealBtnLabels ()
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[ DiscordButtonComponent(ButtonStyle.Success, $"Steal-yes-{target.DiscordId}-{target.Name}-{chance}-{prize}", yes)
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DiscordButtonComponent(ButtonStyle.Danger, $"Steal-no", no) ]
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|> Seq.cast<DiscordComponent>
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let embed =
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DiscordEmbedBuilder()
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.AddField("Chance of Success", $"{chanceOfSuccessMsg chance}", true)
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.AddField("Payout", $"{prize}", true)
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.WithDescription($"{target.Name} is coming towards you in a dark alley, {targetEvaluationMsg chance}")
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.WithImageUrl("https://cdnb.artstation.com/p/assets/images/images/017/553/457/large/maarten-hof-backalley-mainshot.jpg")
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.WithTitle($"Steal Money")
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DiscordFollowupMessageBuilder()
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.AddEmbed(embed)
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.AddComponents(buttons)
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.AsEphemeral(true)
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let getResultEmbed targetName result =
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let resultMsg , msg , img =
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match result with
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| Success ->
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"You successfully robbed the poor bastard"
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, "Your mean ugly face and athletic physique intimidated your poor victim into giving you their money"
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, "https://f8n-production-collection-assets.imgix.net/0x3B3ee1931Dc30C1957379FAc9aba94D1C48a5405/127502/QmPLPg1CLovKzS7mP8QkrMoHws1D4VZTzpfbZBALLwKZ5b/nft.png"
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| WentToPrison ->
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"Looks like you went to prison"
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, $"{targetName} knows Karate and elbowed you in the nose. While unconscious, they called the cops. You're on your way to prison now... "
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, "https://thumbs.dreamstime.com/b/vector-pixel-art-prisoner-isolated-cartoon-vector-pixel-art-prisoner-129807237.jpg"
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| VictimRanAway ->
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"You tried to snatch their money and they ran away"
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, $"{targetName} got nervous seeing a shadowy figure and ran in the opposite direction"
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, "https://i.imgur.com/NLHMvVK.jpg"
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DiscordEmbedBuilder()
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.AddField("Result" , resultMsg)
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.WithDescription(msg)
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.WithImageUrl(img)
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.WithTitle($"Robbery Results")
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let checkVictimStealingCooldown defender attacker =
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defender
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|> Player.getDefenses
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|> Array.tryFind (fun act -> act.ActionId = VictimDefenseActionId)
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|> function
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| Some act ->
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let cooldown = VictimRecovery - (DateTime.UtcNow - act.Timestamp)
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let hours = if cooldown.Hours = 0 then "hour" else $"{cooldown.Hours} hours"
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Error $"{defender.Name} was robbed recently so they won't be going out for at least another {hours}."
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| None -> Ok attacker
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// TODO: Look for ways to generalize checking for action cooldowns
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let checkThiefCooldown attacker =
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attacker
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|> Player.getAttacks
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|> Array.tryFind (fun act -> act.ActionId = StealActionId)
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|> function
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| Some act ->
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if ThiefCooldown > (DateTime.UtcNow - act.Timestamp) then
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let cooldown = ThiefCooldown - (DateTime.UtcNow - act.Timestamp)
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let minutes = if cooldown.Minutes = 0 then "minute" else $"{cooldown.Minutes} minutes"
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Error $"Whoa there you clepto, wait at least another {minutes} before you try stealing again."
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else
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Ok attacker
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| None -> Ok attacker
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let steal target (ctx : IDiscordContext) =
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Game.executePlayerActionWithTarget target ctx (fun attacker defender -> async {
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do! attacker
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|> checkVictimStealingCooldown defender
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>>= checkThiefCooldown
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|> handleResultWithResponse ctx (fun player -> async {
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let ``base`` = 0.5
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let winPercentage = double (attacker.Stats.Strength - defender.Stats.Strength) * 0.45 + ``base``
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let prize = payout (float defender.Bank) winPercentage
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let embed = getStealEmbed winPercentage prize defender
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do! ctx.FollowUp(embed) |> Async.AwaitTask
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})
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})
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let handleSteal (ctx : IDiscordContext) =
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let split = ctx.GetInteractionId().Split("-")
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let answer = split.[1]
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let handleYes player = async {
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let targetId = uint64 split.[2]
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let targetName = split.[3]
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let chance = double split.[4]
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let prize = int split.[5] * 1<GBT>
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let rand = Random(Guid.NewGuid().GetHashCode())
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let result = chance >= rand.NextDouble() , rand.Next(0,3) = 0
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let dp = { DiscordPlayer.Id = targetId ; DiscordPlayer.Name = targetName }
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let stealAction = { ActionId = StealActionId ; Type = Attack { AttackResult.Result = false ; AttackResult.Target = dp } ; Timestamp = DateTime.UtcNow }
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// TODO: Send event to the hall of privacy
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match result with
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| true , _ ->
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let xp = 15
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let embed = getResultEmbed targetName Success
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embed.AddField("$GBT Stolen", string prize) |> ignore
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embed.AddField("XP Gained", $"{xp}") |> ignore
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do! Messaging.sendFollowUpEmbed ctx (embed.Build())
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match! DbService.tryFindPlayer targetId with
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| Some t ->
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let action = { ActionId = VictimDefenseActionId ; Type = Defense ; Timestamp = DateTime.UtcNow }
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do! DbService.updatePlayer { t with Bank = max (t.Bank - prize) 0<GBT> ; Actions = Array.append [| action |] t.Actions }
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| None -> ()
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let action = { ActionId = StealActionId ; Type = Attack { AttackResult.Result = true ; AttackResult.Target = dp } ; Timestamp = DateTime.UtcNow }
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do! DbService.updatePlayer { player with Bank = player.Bank + prize ; XP = player.XP + xp ; Actions = Array.append [| action |] player.Actions }
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| false , false ->
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let embed = getResultEmbed targetName VictimRanAway
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do! DbService.updatePlayer { player with Actions = Array.append [| stealAction |] player.Actions }
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do! Messaging.sendFollowUpEmbed ctx (embed.Build())
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| false , true ->
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let embed = getResultEmbed targetName WentToPrison
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do! DbService.updatePlayer { player with Actions = Array.append [| stealAction |] player.Actions }
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do! Messaging.sendFollowUpEmbed ctx (embed.Build())
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do! Async.Sleep 2000
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let role = ctx.GetGuild().GetRole(GuildEnvironment.rolePrisoner)
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do! ctx.GetDiscordMember().GrantRoleAsync(role) |> Async.AwaitTask
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}
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if answer = "yes" then
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let targetId = uint64 split.[2]
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Game.executePlayerActionWithTargetId targetId ctx (fun attacker defender -> async {
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do! attacker
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|> checkVictimStealingCooldown defender
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>>= checkThiefCooldown
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|> handleResultWithResponse ctx handleYes
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})
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else
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.Content <- "I thought better of it"
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do! ctx.Respond InteractionResponseType.UpdateMessage builder |> Async.AwaitTask
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} |> Async.StartAsTask :> Task
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type StealGame() =
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inherit ApplicationCommandModule ()
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let enforceChannel (ctx : IDiscordContext) (storeFn : IDiscordContext -> Task) =
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match ctx.GetChannel().Id with
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| id when id = GuildEnvironment.channelThievery -> storeFn ctx
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| _ ->
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task {
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let msg = $"You must go to <#{GuildEnvironment.channelThievery}> channel if you want to mug some unsuspecting doofs"
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do! Messaging.sendSimpleResponse ctx msg
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}
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[<SlashCommand("steal", "Steal some money from another player, but you might go to prison if caught")>]
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member this.Steal (ctx : InteractionContext, [<Option("target", "Who do you want to steal from?")>] target : DiscordUser) =
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enforceChannel (DiscordInteractionContext ctx) (steal target)
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// steal target (DiscordInteractionContext ctx)
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