discord-bot-game/Program.fs

298 lines
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module Joebot.Program
open System
open System.Threading.Tasks
open DSharpPlus
open DSharpPlus.Entities
open DSharpPlus.EventArgs
open DSharpPlus.SlashCommands
open Emzi0767.Utilities
open Joebot.Types
open Joebot.Commands
let mutable players : Player list = []
type EmptyGlobalCommandToAvoidFamousDuplicateSlashCommandsBug() = inherit ApplicationCommandModule ()
type JoeBot() =
inherit ApplicationCommandModule ()
[<SlashCommand("redpill", "Take the redpill and become a hacker")>]
member _.AddHackerRole (ctx : InteractionContext) =
async {
for role in ctx.Guild.Roles do
if role.Value.Name = "Hacker" then
do! ctx.Member.GrantRoleAsync(role.Value)
|> Async.AwaitTask
let player = players |> List.tryFind (fun p -> int64 p.DiscordId = int64 ctx.Member.Id)
players <-
match player with
| Some _ -> players
| None -> (newPlayer ctx.Member.Id)::players
if Option.isSome player then
do! ctx.CreateResponseAsync("Already registered as an elite haxxor", true)
|> Async.AwaitTask
else
do! ctx.CreateResponseAsync("You are now an elite haxxor", true)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
[<SlashCommand("bluepill", "Take the bluepill and become lame")>]
member _.RemoveHackerRole (ctx : InteractionContext) =
async {
for role in ctx.Member.Roles do
if role.Name = "Hacker" then
do! ctx.Member.RevokeRoleAsync(role)
|> Async.AwaitTask
players <- players |> List.filter (fun p -> p.DiscordId <> ctx.User.Id)
do! ctx.CreateResponseAsync("You are now lame", true)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
[<SlashCommand("hack", "Send a hack attack to another player")>]
member this.AttackCommand (ctx : InteractionContext, [<Option("target", "The player you want to hack")>] target : DiscordUser) =
// TODO: We need to check if the player has any active embed hacks going, if not they can cheat
let attacker = players |> List.tryFind (fun p -> p.DiscordId = ctx.Member.Id)
let defender = players |> List.tryFind (fun p -> p.DiscordId = target.Id)
match attacker , defender with
| Some attacker , Some defender ->
let updatedAttacks = removeExpiredActions (TimeSpan.FromMinutes(15)) (fun (atk : Attack) -> atk.Timestamp) attacker.Attacks
players <-
players
|> List.map (fun p -> if p.DiscordId = attacker.DiscordId then { p with Attacks = updatedAttacks } else p)
if updatedAttacks.Length < 2 then
async {
let builder = DiscordInteractionResponseBuilder()
builder.AddEmbed (constructEmbed "Pick the hack you wish to use.") |> ignore
let defenderInfo = $"{defender.DiscordId}-{target.Username}"
constructButtons "Attack" defenderInfo attacker.Weapons
|> Seq.cast<DiscordComponent>
|> builder.AddComponents
|> ignore
builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
else
async {
let builder = DiscordInteractionResponseBuilder()
let timeRemaining = TimeSpan.FromMinutes(15) - (DateTime.UtcNow - updatedAttacks.Head.Timestamp)
builder.Content <- $"You already hacked, please wait {timeRemaining.Minutes} minutes and {timeRemaining.Seconds} seconds to attempt another hack"
builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
| None , _ -> notYetAHackerMsg ctx
| _ , None -> createSimpleResponseAsync "Your target is not connected to the network, they must join first by using the /redpill command" ctx
[<SlashCommand("defend", "Create a passive defense that will last a certain amount of time")>]
member this.DefendCommand (ctx : InteractionContext) =
players
|> List.tryFind (fun p -> p.DiscordId = ctx.Member.Id)
|> function
| Some player ->
async {
let updatedDefenses = removeExpiredActions (TimeSpan.FromMinutes(60)) (fun (pro : Defense) -> pro.Timestamp) player.Defenses
players <-
players
|> List.map (fun p -> if p.DiscordId = player.DiscordId then { p with Defenses = updatedDefenses } else p)
let builder = DiscordInteractionResponseBuilder()
builder.AddEmbed (constructEmbed "Pick a defense to mount for a duration of time") |> ignore
constructButtons "Defend" (string player.DiscordId) player.Shields
|> Seq.cast<DiscordComponent>
|> builder.AddComponents
|> ignore
builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
| None -> notYetAHackerMsg ctx
[<SlashCommand("status", "Get your current status like bank account, and active hacks and defenses")>]
member this.Status (ctx : InteractionContext) =
async {
return!
match players |> List.tryFind (fun p -> p.DiscordId = ctx.Member.Id) with
| Some player ->
async {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"%A{player}"
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
}
| None -> notYetAHackerMsg ctx |> Async.AwaitTask
} |> Async.StartAsTask
:> Task
let handleAttack (event : ComponentInteractionCreateEventArgs) =
let updatePlayer amount attack p = {
p with Attacks = attack::p.Attacks
Bank = MathF.Max(p.Bank + amount, 0f)
}
async {
let split = event.Id.Split("-")
let resultHack = Weapon.TryParse(split.[1])
let ( resultId , targetId ) = UInt64.TryParse split.[2]
return!
match resultHack , resultId with
| Some weapon , true ->
let hackType = weapon
players
|> List.find (fun p -> p.DiscordId = targetId)
|> fun p -> p.Defenses
|> List.map (fun dfn -> dfn.DefenseType)
|> List.map (calculateDamage hackType)
|> List.contains Weak
|> function
| false ->
async {
let prize = 0.1726f
let attack = { HackType = hackType ; Timestamp = DateTime.UtcNow ; Target = { Id = targetId ; Name = split.[3] } }
players <-
players
|> List.map (fun p -> if p.DiscordId = event.User.Id then updatePlayer prize attack p else p)
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Successfully hacked {split.[3]} using {hackType}! You just won {prize} genz!"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
|> Async.AwaitTask
let builder = DiscordMessageBuilder()
builder.WithContent($"{event.User.Username} successfully hacked <@{targetId}>!") |> ignore
let battleChannel = (event.Guild.GetChannel(927449884204867664uL))
do! battleChannel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
}
| true ->
async {
let builder = DiscordInteractionResponseBuilder()
let loss = -0.0623f
builder.IsEphemeral <- true
builder.Content <- $"Hack failed! {split.[3]} was able to mount a successful defense! You lost {loss} genz!"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
|> Async.AwaitTask
let attack = { HackType = hackType ; Timestamp = DateTime.UtcNow ; Target = { Id = targetId ; Name = split.[3] } }
players <-
players
|> List.map (fun p -> if p.DiscordId = event.User.Id then updatePlayer loss attack p else p)
let builder = DiscordMessageBuilder()
builder.WithContent($"{event.User.Username} failed to hack <@{targetId}>!") |> ignore
let battleChannel = (event.Guild.GetChannel(927449884204867664uL))
do! battleChannel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
}
| _ ->
async {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- "Error parsing Button Id"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
}
}
let handleDefense (event : ComponentInteractionCreateEventArgs) =
async {
let split = event.Id.Split("-")
return!
match Shield.TryParse(split.[1]) with
| Some shield ->
async {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Mounted a {shield} defense for 1 hour"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
|> Async.AwaitTask
let defense = { DefenseType = shield ; Timestamp = DateTime.UtcNow }
players <-
players
|> List.map (fun p -> { p with Defenses = defense::p.Defenses })
let builder = DiscordMessageBuilder()
builder.WithContent($"{event.User.Username} has protected their system!") |> ignore
let battleChannel = (event.Guild.GetChannel(927449884204867664uL))
do! battleChannel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
}
| _ ->
async {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- "Error parsing Button Id"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
}
}
let handleButtonEvent (client : DiscordClient) (event : ComponentInteractionCreateEventArgs) =
async {
return! match event.Id with
| id when id.StartsWith("Attack") -> handleAttack event
| id when id.StartsWith("Defend") -> handleDefense event
| _ ->
async {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Incorrect Action identifier {event.Id}"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
}
} |> Async.StartAsTask
:> Task
let config = DiscordConfiguration()
config.Token <- "OTIyNDIyMDIyMTI1MDEwOTU1.YcBOcw.JxfW1CSIwEO7j6RbRFCnPZ-HoTk"
config.TokenType <- TokenType.Bot
config.Intents <- DiscordIntents.All
//config.MinimumLogLevel <- Microsoft.Extensions.Logging.LogLevel.Trace
let client = new DiscordClient(config)
client.add_ComponentInteractionCreated(AsyncEventHandler(handleButtonEvent))
let slash = client.UseSlashCommands()
slash.RegisterCommands<JoeBot>(922419263275425832uL);
client.ConnectAsync ()
|> Async.AwaitTask
|> Async.RunSynchronously
Task.Delay(-1)
|> Async.AwaitTask
|> Async.RunSynchronously
client.DisconnectAsync ()
|> Async.AwaitTask
|> Async.RunSynchronously