discord-bot-game/Bot/DbService.fs

236 lines
9.7 KiB
Forth

module Degenz.DbService
open System
open Npgsql.FSharp
open Degenz
let connStr = GuildEnvironment.connectionString
type User = {
Name : string
DiscordId : uint64
Bank : int<GBT>
Inventory : int list
Strength : int
Focus : int
Charisma : int
Luck : int
}
let getPlayerEvents (did : uint64) =
connStr
|> Sql.connect
|> Sql.parameters [ "did", Sql.string (string did) ]
|> Sql.query """
WITH usr AS (SELECT id FROM "user" WHERE discord_id = @did)
SELECT event_type, success, is_instigator, item_id, cooldown, adversary_id, adversary_name, created_at
FROM player_event ,usr WHERE user_id = usr.id and created_at > NOW() at time zone 'utc' - INTERVAL '24 HOURS';
"""
|> Sql.executeAsync (fun read ->
match read.string "event_type" with
| "Hacking" ->
Hacking {
IsInstigator = read.bool "is_instigator"
Success = read.bool "success"
Adversary = { Id = read.string "adversary_id" |> uint64 ; Name = read.string "adversary_name" }
HackId = read.int "item_id"
}
| "Shielding" -> Shielding (read.int "item_id")
| "Stealing" -> Stealing ( read.bool "is_instigator" , { Id = read.string "adversary_id" |> uint64 ; Name = read.string "adversary_name" } )
| _ -> Imprison
|> fun t ->
let date = read.dateTimeOrNone "created_at" |> Option.defaultValue DateTime.UtcNow
{ Type = t ; Cooldown = read.int "cooldown" * 1<mins> ; Timestamp = date }
)
|> Async.AwaitTask
let updatePlayerStats (player : PlayerData) =
connStr
|> Sql.connect
|> Sql.parameters
[ ( "did" , Sql.string (string player.DiscordId) )
( "strength", Sql.int player.Stats.Strength.Amount )
( "focus", Sql.int player.Stats.Focus.Amount )
( "charisma", Sql.int player.Stats.Charisma.Amount )
( "luck", Sql.int player.Stats.Luck.Amount ) ]
|> Sql.query """
WITH usr AS (SELECT id FROM "user" WHERE discord_id = @did)
UPDATE player_stat SET strength = @strength, focus = @focus, charisma = @charisma, luck = @luck,
updated_at = now() at time zone 'utc'
FROM usr WHERE usr.id = user_id;
"""
|> Sql.executeNonQueryAsync
|> Async.AwaitTask
let tryFindPlayer (discordId : uint64) = async {
try
let! user =
// use cert = new X509Certificate2("~/Downloads/ca-certificate.crt")
// (Uri connStr)
// |> Sql.fromUriToConfig
// |> Sql.requireSslMode
// |> Sql.formatConnectionString
// |> Sql.clientCertificate cert
connStr
|> Sql.connect
|> Sql.parameters [ "did", Sql.string (string discordId) ]
|> Sql.query """
SELECT discord_id, display_name, gbt, inventory, strength, focus, charisma, luck FROM "user"
WHERE discord_id = @did
"""
|> Sql.executeAsync (fun read ->
let inv = read.intArray "inventory"
{
DiscordId = read.string "discord_id" |> uint64
Name = read.string "display_name"
Bank = read.int "gbt" * 1<GBT>
Inventory = inv |> Array.toList
Strength = read.int "strength"
Focus = read.int "focus"
Charisma = read.int "charisma"
Luck = read.int "luck"
})
|> Async.AwaitTask
match List.tryHead user with
| None -> return None
| Some u ->
let! events = getPlayerEvents u.DiscordId
let inventory = u.Inventory |> List.choose (fun id -> Armory.weapons |> List.tryFind (fun item -> item.Id = id))
let strength = PlayerStats.calculateActiveStat StatId.Strength u.Strength inventory
let focus = PlayerStats.calculateActiveStat StatId.Focus u.Focus inventory
let charisma = PlayerStats.calculateActiveStat StatId.Charisma u.Charisma inventory
let luck = PlayerStats.calculateActiveStat StatId.Luck u.Luck inventory
return Some
{ DiscordId = u.DiscordId
Name = u.Name
Inventory = inventory
Events = events
Stats = { Strength = strength ; Focus = focus ; Charisma = charisma ; Luck = luck }
Bank = u.Bank }
with e ->
printfn $"Got an error{e.Message}"
return None
}
let updatePlayer (player : PlayerData) =
connStr
|> Sql.connect
|> Sql.parameters [
"did", Sql.string (string player.DiscordId)
"gbt", Sql.int (int player.Bank)
"inv", Sql.intArray (player.Inventory |> Array.ofList |> Array.map (fun item -> item.Id))
"strength", Sql.int player.Stats.Strength.Amount
"focus", Sql.int player.Stats.Focus.Amount
"charisma", Sql.int player.Stats.Charisma.Amount
"luck", Sql.int player.Stats.Luck.Amount
] |> Sql.query """
UPDATE "user" SET gbt = @gbt, inventory = @inv,
strength = @strength, focus = @focus, charisma = @charisma, luck = @luck
WHERE discord_id = @did
"""
|> Sql.executeNonQueryAsync
|> Async.AwaitTask
let addAchievement (did : uint64) (achievement : string) =
connStr
|> Sql.connect
|> Sql.parameters
[ ( "did" , Sql.string (string did) )
( "symbol", Sql.string achievement ) ]
|> Sql.query """
WITH ach AS (SELECT id FROM achievement WHERE symbol = cast(@symbol AS achievement_symbol_enum)),
usr AS (SELECT id FROM "user" WHERE discord_id = @did)
INSERT INTO user_achievements_achievement (user_id, achievement_id) SELECT usr.id, ach.id FROM usr, ach;
"""
|> Sql.executeNonQueryAsync
|> Async.AwaitTask
let checkHasAchievement (did : uint64) (achievement : string) = async {
let! result =
connStr
|> Sql.connect
|> Sql.parameters
[ ( "did" , Sql.string (string did) )
( "symbol", Sql.string achievement ) ]
|> Sql.query """
WITH ach AS (SELECT id FROM achievement WHERE symbol = cast(@symbol AS achievement_symbol_enum)),
usr AS (SELECT id FROM "user" WHERE discord_id = @did)
SELECT achievement_id FROM user_achievements_achievement, ach, usr WHERE user_id = usr.id and achievement_id = ach.id;
"""
|> Sql.executeAsync (fun read -> read.int "achievement_id")
|> Async.AwaitTask
return List.isEmpty result |> not
}
let removeShieldEvent (did : uint64) shieldId =
connStr
|> Sql.connect
|> Sql.parameters
[ ( "did" , Sql.string (string did) )
( "shield_id", Sql.int shieldId ) ]
|> Sql.query """
WITH usr AS (SELECT id FROM "user" WHERE discord_id = @did)
DELETE FROM player_event USING usr WHERE user_id = usr.id and event_type = 'Shielding' and item_id = @shield_id
"""
|> Sql.executeNonQueryAsync
|> Async.AwaitTask
let addPlayerEvent (did : uint64) (playerEvent : PlayerEvent) =
let sqlParams , query =
match playerEvent.Type with
| Hacking h ->
[
( "did", Sql.string (string did) )
( "success" , Sql.bool h.Success )
( "is_instigator", Sql.bool h.IsInstigator )
( "item_id", Sql.int h.HackId )
( "cooldown", Sql.int (int playerEvent.Cooldown) )
( "adversary_id", Sql.string (string h.Adversary.Id) )
( "adversary_name", Sql.string (string h.Adversary.Name) )
] ,
"""
WITH usr AS (SELECT id FROM "user" WHERE discord_id = @did)
INSERT INTO player_event (event_type, success, is_instigator, item_id, cooldown, adversary_id, adversary_name, user_id)
SELECT 'Hacking', @success, @is_instigator, @item_id, @cooldown, @adversary_id, @adversary_name, usr.id FROM usr
"""
| Shielding id ->
[
( "did" , Sql.string (string did) )
( "item_id", Sql.int id )
( "cooldown", Sql.int (int playerEvent.Cooldown) )
] ,
"""
WITH usr AS (SELECT id FROM "user" WHERE discord_id = @did)
INSERT INTO player_event (event_type, item_id, cooldown, user_id)
SELECT 'Shielding', @item_id, @cooldown, usr.id FROM usr
"""
| Stealing(instigator, victim) ->
[
( "did" , Sql.string (string did) )
( "is_instigator", Sql.bool instigator )
( "adversary_id", Sql.string (string victim.Id) )
( "adversary_name", Sql.string (string victim.Name) )
( "cooldown", Sql.int (int playerEvent.Cooldown) )
] ,
"""
WITH usr AS (SELECT id FROM "user" WHERE discord_id = @did)
INSERT INTO player_event (event_type, is_instigator, adversary_id, adversary_name, cooldown, user_id)
SELECT 'Stealing', @is_instigator, @adversary_id, @adversary_name, @cooldown, usr.id FROM usr
"""
| Imprison ->
[
( "did" , Sql.string (string did) )
( "cooldown", Sql.int (int playerEvent.Cooldown) )
] ,
"""
WITH usr AS (SELECT id FROM "user" WHERE discord_id = @did)
INSERT INTO player_event (event_type, cooldown, user_id)
SELECT 'Imprison', @cooldown, usr.id FROM usr
"""
connStr
|> Sql.connect
|> Sql.parameters sqlParams
|> Sql.query query
|> Sql.executeNonQueryAsync
|> Async.AwaitTask