discord-bot-game/Bot/HackerBattle.fs

207 lines
10 KiB
Forth

module Degenz.HackerBattle
open System
open System.Threading.Tasks
open DSharpPlus
open DSharpPlus.Entities
open DSharpPlus.EventArgs
open DSharpPlus.SlashCommands
open Degenz
open Degenz.Shared
let attack (ctx : InteractionContext) (target : DiscordUser) =
async {
let! attacker = DbService.tryFindPlayer ctx.Member.Id
let! defender = DbService.tryFindPlayer target.Id
match attacker , defender with
| Some attacker , Some defender ->
let updatedAttacks =
attacker.Attacks
|> removeExpiredActions (TimeSpan.FromMinutes(15)) (fun (atk : Attack) -> atk.Timestamp)
do! DbService.updatePlayer <| { attacker with Attacks = updatedAttacks }
if updatedAttacks.Length < 2 then
let embed = Embeds.pickHack "Attack" attacker defender
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, embed)
|> Async.AwaitTask
else
let builder = DiscordInteractionResponseBuilder()
let timestamp = updatedAttacks |> Array.rev |> Array.head |> fun a -> a.Timestamp // This should be the next expiring timestamp
let timeRemaining = TimeSpan.FromMinutes(15) - (DateTime.UtcNow - timestamp)
builder.Content <- $"No more hacks available, please wait {timeRemaining.Minutes} minutes and {timeRemaining.Seconds} seconds to attempt another hack"
builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
| None , _ -> do! notYetAHackerMsg ctx
| _ , None -> do! createSimpleResponseAsync "Your target is not connected to the network, they must join first by using the /redpill command" ctx
} |> Async.StartAsTask
:> Task
let defend (ctx : InteractionContext) =
async {
let! player = DbService.tryFindPlayer ctx.Member.Id
match player with
| Some player ->
let updatedDefenses = removeExpiredActions (TimeSpan.FromHours(24)) (fun (pro : Defense) -> pro.Timestamp) player.Defenses
do! DbService.updatePlayer <| { player with Defenses = updatedDefenses }
if updatedDefenses.Length < 3 then
let embed = Embeds.pickDefense "Defend" player
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, embed)
|> Async.AwaitTask
else
let builder = DiscordInteractionResponseBuilder()
let timestamp = updatedDefenses |> Array.rev |> Array.head |> fun a -> a.Timestamp // This should be the next expiring timestamp
let timeRemaining = TimeSpan.FromMinutes(15) - (DateTime.UtcNow - timestamp)
// TODO: Make this handle hours and minutes
builder.Content <- $"Cannot add new defense, please wait {timeRemaining.Hours} hours and {timeRemaining.Minutes} minutes to add another defense"
builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
| None -> do! notYetAHackerMsg ctx
} |> Async.StartAsTask
:> Task
let handleAttack (event : ComponentInteractionCreateEventArgs) =
let updatePlayer amount attack p =
{ p with Attacks = Array.append [| attack |] p.Attacks ; Bank = Math.Max(p.Bank + amount, 0) }
async {
let split = event.Id.Split("-")
let weapon = Enum.Parse(typedefof<Hack>, split.[1]) :?> Hack
let ( resultId , targetId ) = UInt64.TryParse split.[2]
let! resultPlayer = DbService.tryFindPlayer event.User.Id
let! resultTarget = DbService.tryFindPlayer targetId
match resultPlayer , resultTarget , true , resultId with
| Some player , Some target , true , true ->
let updatedDefenses = removeExpiredActions (TimeSpan.FromHours(24)) (fun (p : Defense) -> p.Timestamp) target.Defenses
do! DbService.updatePlayer <| { player with Defenses = updatedDefenses }
let wasSuccessfulHack =
updatedDefenses
|> Seq.toArray
|> Array.map (fun dfn -> int dfn.DefenseType)
|> Array.map (calculateDamage (int weapon))
|> Array.contains Weak
match wasSuccessfulHack with
| false ->
// let prize = 1.337f // LEET
let prize = 13
let attack = { HackType = enum<Hack>(int weapon) ; Timestamp = DateTime.UtcNow ; Target = { Id = targetId ; Name = split.[3] } }
let! _ =
[ DbService.updatePlayer <| updatePlayer prize attack player
DbService.updatePlayer { target with Bank = Math.Max(target.Bank - prize, 0)} ]
|> Async.Parallel
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Successfully hacked {split.[3]} using {weapon}! You just won {prize} GoodBoyTokenz!"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
|> Async.AwaitTask
let builder = Embeds.eventSuccessfulHack event targetId prize
let channel = event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle)
do! channel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
| true ->
let builder = DiscordInteractionResponseBuilder()
let prize = 2
builder.IsEphemeral <- true
builder.Content <- $"Hack failed! {split.[3]} was able to mount a successful defense! You lost {prize} GoodBoyTokenz!"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
|> Async.AwaitTask
let attack = { HackType = enum<Hack>(int weapon) ; Timestamp = DateTime.UtcNow ; Target = { Id = targetId ; Name = split.[3] } }
do! DbService.updatePlayer <| updatePlayer -prize attack player
do! DbService.updatePlayer { target with Bank = target.Bank + prize }
let builder = DiscordMessageBuilder()
builder.WithContent($"Hacking attempt failed! <@{targetId}> defended hack from {event.User.Username} and took {prize} from them! ") |> ignore
let channel = (event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle))
do! channel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
| _ ->
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- "Error occurred processing attack"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
}
let handleDefense (event : ComponentInteractionCreateEventArgs) =
async {
let split = event.Id.Split("-")
let ( shieldResult , shield ) = Shield.TryParse(split.[1])
let! playerResult = DbService.tryFindPlayer event.User.Id
match playerResult , shieldResult with
| Some player , true ->
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Mounted a {shield} defense for 24 hours"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
|> Async.AwaitTask
let defense = { DefenseType = shield ; Timestamp = DateTime.UtcNow }
do! DbService.updatePlayer <| { player with Defenses = Array.append [| defense |] player.Defenses }
let builder = DiscordMessageBuilder()
builder.WithContent($"{event.User.Username} has protected their system!") |> ignore
let channel = event.Guild.Channels.Values |> Seq.find (fun c -> c.Name = "battle-1")
do! channel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
| _ ->
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- "Error parsing Button Id"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
}
let handleButtonEvent (_ : DiscordClient) (event : ComponentInteractionCreateEventArgs) =
let task =
match event.Id with
| id when id.StartsWith("Attack") -> handleAttack event
| id when id.StartsWith("Defend") -> handleDefense event
| id when id.StartsWith("Trainer") -> Trainer.handleButtonEvent event
| _ ->
async {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Incorrect Action identifier {event.Id}"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
}
async {
return! task
} |> Async.StartAsTask
:> Task
type HackerGame() =
inherit ApplicationCommandModule ()
[<SlashCommand("hack", "Send a hack attack to another player")>]
member this.AttackCommand (ctx : InteractionContext, [<Option("target", "The player you want to hack")>] target : DiscordUser) =
let hasTraineeRole = Seq.exists (fun (r : DiscordRole) -> r.Id = GuildEnvironment.roleTrainee) ctx.Member.Roles
if ctx.Channel.Id = GuildEnvironment.channelTraining && hasTraineeRole then
Trainer.attack ctx target
else
attack ctx target
[<SlashCommand("defend", "Create a passive defense that will last 24 hours")>]
member this.DefendCommand (ctx : InteractionContext) =
let hasTraineeRole = Seq.exists (fun (r : DiscordRole) -> r.Id = GuildEnvironment.roleTrainee) ctx.Member.Roles
if ctx.Channel.Id = GuildEnvironment.channelTraining && hasTraineeRole then
Trainer.defend ctx
else
defend ctx