275 lines
13 KiB
Forth
275 lines
13 KiB
Forth
module Degenz.HackerBattle
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open System
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open System.Threading.Tasks
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open DSharpPlus
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open DSharpPlus.Entities
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open DSharpPlus.EventArgs
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open DSharpPlus.SlashCommands
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open Degenz
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open Degenz.Messaging
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let (>>=) x f = Result.bind f x
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let checkIfPlayerIsAttackingThemselves defender attacker =
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match attacker.DiscordId = defender.DiscordId with
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| true -> Error "You think you're clever? You can't hack yourself, pal."
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| false -> Ok attacker
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let checkForExistingTarget defenderId attacker =
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attacker.Actions
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|> Player.getAttacksFlat
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|> Array.tryFind (fun (_,t,_) -> t.Id = defenderId)
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|> function
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| Some ( atk , target , _ ) ->
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let cooldown = getTimeTillCooldownFinishes Player.SameTargetAttackCooldown atk.Timestamp
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Error $"You can only hack the same target once every {Player.SameTargetAttackCooldown.Hours} hours, wait {cooldown} to attempt another hack on {target.Name}."
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| None -> Ok attacker
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let checkIfHackHasCooldown hackId attacker =
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let mostRecentHackAttack =
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attacker.Actions
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|> Array.tryFind (fun a -> a.ActionId = hackId)
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|> function
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| Some a -> a.Timestamp
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| None -> DateTime.MinValue
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let item = Armory.getItem hackId
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if DateTime.UtcNow - mostRecentHackAttack > TimeSpan.FromMinutes(int item.Cooldown) then
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Ok attacker
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else
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let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromMinutes(int item.Cooldown)) mostRecentHackAttack
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let item = Armory.battleItems |> Array.find (fun i -> i.Id = hackId)
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Error $"{item.Name} is currently on cooldown, wait {cooldown} to use it again."
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let checkIfHasEmptyHacks attacker =
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match Player.hacks attacker with
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| [||] -> Error $"You currently do not have any Hacks to steal 💰$GBT from others. Please go to the <#{GuildEnvironment.channelArmory}> and purchase one."
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| _ -> Ok attacker
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let checkIfTargetHasMoney (target : PlayerData) attacker =
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if target.Bank < Game.HackPrize
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then Error $"{target.Name} does not have enough 💰$GBT to steal from, the broke loser. Pick a different target."
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else Ok attacker
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let calculateDamage (hack : BattleItem) (shield : BattleItem) =
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if hack.Class = shield.Class
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then Strong
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else Weak
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let runHackerBattle defender hack =
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defender
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|> Player.removeExpiredActions
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|> Player.defenses
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|> Array.map (fun dfn -> Armory.battleItems |> Array.find (fun w -> w.Id = dfn.ActionId))
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|> Array.map (calculateDamage (hack))
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|> Array.contains Weak
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let updateCombatants attacker defender hack prize =
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let updatePlayer amount attack p =
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{ p with Actions = Array.append [| attack |] p.Actions ; Bank = max (p.Bank + amount) 0<GBT> }
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let target = { Id = defender.DiscordId ; Name = defender.Name }
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let attack = { ActionId = int hack ; Type = Attack { Target = target ; Result = prize > 0<GBT> } ; Timestamp = DateTime.UtcNow }
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[ DbService.updatePlayer <| updatePlayer prize attack attacker
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DbService.updatePlayer <| Player.modifyBank defender -prize ]
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|> Async.Parallel
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|> Async.Ignore
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let successfulHack (event : ComponentInteractionCreateEventArgs) attacker defender hack =
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async {
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do! updateCombatants attacker defender hack Game.HackPrize
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let embed = Embeds.responseSuccessfulHack (defender.DiscordId) (Armory.getItem (int hack))
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do! event.Interaction.CreateFollowupMessageAsync(embed)
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|> Async.AwaitTask
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|> Async.Ignore
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let builder = Embeds.eventSuccessfulHack event defender.DiscordId Game.HackPrize
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let channel = event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle)
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do! channel.SendMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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}
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let failedHack (event : ComponentInteractionCreateEventArgs) attacker defender hack =
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- $"Hack failed! {defender.Name} was able to mount a successful defense! You lost {Game.ShieldPrize} GoodBoyTokenz!"
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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do! updateCombatants attacker defender hack -Game.ShieldPrize
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let builder = DiscordMessageBuilder()
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builder.WithContent($"Hacking attempt failed! <@{defender.DiscordId}> defended hack from {event.User.Username} and took {Game.ShieldPrize} from them! ") |> ignore
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let channel = (event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle))
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do! channel.SendMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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}
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let attack (target : DiscordUser) (ctx : InteractionContext) =
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Game.executePlayerInteraction ctx (fun attacker -> async {
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let! defender = DbService.tryFindPlayer target.Id
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match defender with
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| Some defender ->
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do! attacker
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|> Player.removeExpiredActions
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|> checkForExistingTarget defender.DiscordId
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>>= checkIfHasEmptyHacks
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>>= checkIfTargetHasMoney defender
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>>= checkIfPlayerIsAttackingThemselves defender
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|> function
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| Ok _ ->
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let embed = Embeds.pickHack "Attack" attacker defender
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ctx.FollowUpAsync(embed)
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|> Async.AwaitTask
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|> Async.Ignore
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| Error msg ->
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let builder =
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DiscordFollowupMessageBuilder()
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.WithContent(msg)
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.AsEphemeral(true)
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ctx.FollowUpAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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| None -> do! sendFollowUpMessageFromCtx ctx "Your target is not connected to the network, they must join first by using the /redpill command"
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})
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let handleAttack (event : ComponentInteractionCreateEventArgs) =
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Game.executePlayerEvent event (fun attacker -> async {
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let split = event.Id.Split("-")
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let hack = enum<HackId>(int split.[1])
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let ( resultId , targetId ) = UInt64.TryParse split.[2]
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let! resultTarget = DbService.tryFindPlayer targetId
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match resultTarget , true , resultId with
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| Some defender , true , true ->
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do! attacker
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|> Player.removeExpiredActions
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|> checkForExistingTarget defender.DiscordId
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>>= (checkIfHackHasCooldown (int hack))
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|> function
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| Ok _ ->
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runHackerBattle defender (Armory.getItem (int hack))
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|> function
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| false -> successfulHack event attacker defender hack
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| true -> failedHack event attacker defender hack
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| Error msg -> Messaging.sendFollowUpMessage event msg
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| _ -> do! Messaging.sendFollowUpMessage event "Error occurred processing attack"
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})
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let defend (ctx : InteractionContext) =
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Game.executePlayerInteraction ctx (fun player -> async {
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if Player.shields player |> Array.length > 0 then
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let embed = Embeds.pickDefense "Defend" player
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do! ctx.FollowUpAsync(embed)
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|> Async.AwaitTask
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|> Async.Ignore
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else
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let msg = $"You currently do not have any Shields to protect yourself from hacks. Please go to the <#{GuildEnvironment.channelArmory}> and purchase one."
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do! Messaging.sendFollowUpMessageFromCtx ctx msg
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})
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let handleDefense (event : ComponentInteractionCreateEventArgs) =
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Game.executePlayerEvent event (fun player -> async {
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let split = event.Id.Split("-")
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let shieldId = enum<ShieldId>(int split.[1])
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let updatedDefenses = player |> Player.removeExpiredActions |> Player.defenses
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let alreadyUsedShield = updatedDefenses |> Array.exists (fun d -> d.ActionId = int shieldId)
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match alreadyUsedShield , updatedDefenses.Length < 2 with
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| false , true ->
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let embed = Embeds.responseCreatedShield (Armory.getItem (int shieldId))
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do! event.Interaction.CreateFollowupMessageAsync(embed)
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|> Async.AwaitTask
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|> Async.Ignore
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let defense = { ActionId = int shieldId ; Type = Defense ; Timestamp = DateTime.UtcNow }
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do! DbService.updatePlayer <| { player with Actions = Array.append [| defense |] player.Actions }
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let builder = DiscordMessageBuilder()
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builder.WithContent($"{event.User.Username} has protected their system!") |> ignore
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let channel = event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle)
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do! channel.SendMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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| _ , false ->
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let builder = DiscordFollowupMessageBuilder()
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builder.IsEphemeral <- true
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let timestamp = updatedDefenses |> Array.rev |> Array.head |> fun a -> a.Timestamp // This should be the next expiring timestamp
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let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromHours(6)) timestamp
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builder.Content <- $"You are only allowed two shields at a time. Wait {cooldown} minutes to add another shield"
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do! event.Interaction.CreateFollowupMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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do! DbService.updatePlayer <| { player with Actions = updatedDefenses }
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| true , _ ->
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let builder = DiscordFollowupMessageBuilder()
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builder.IsEphemeral <- true
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let timestamp = updatedDefenses |> Array.find (fun d -> d.ActionId = int shieldId) |> fun a -> a.Timestamp
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let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromHours(6)) timestamp
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builder.Content <- $"{shieldId} shield is already in use. Wait {cooldown} minutes to use this shield again"
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do! event.Interaction.CreateFollowupMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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do! DbService.updatePlayer <| { player with Actions = updatedDefenses }
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})
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let handleButtonEvent (_ : DiscordClient) (event : ComponentInteractionCreateEventArgs) =
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match event.Id with
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| id when id.StartsWith("Attack") -> handleAttack event
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| id when id.StartsWith("Defend") -> handleDefense event
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| id when id.StartsWith("Trainer") -> Trainer.handleButtonEvent event |> Async.StartAsTask :> Task
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| _ ->
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task {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- $"Incorrect Action identifier {event.Id}"
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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}
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type HackerGame() =
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inherit ApplicationCommandModule ()
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let enforceChannels (ctx : InteractionContext) (trainerFn : InteractionContext -> Task) (battleFn : InteractionContext -> Task) =
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match ctx.Channel.Id with
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| id when id = GuildEnvironment.channelTraining ->
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let hasTraineeRole = Seq.exists (fun (r : DiscordRole) -> r.Id = GuildEnvironment.roleTrainee) ctx.Member.Roles
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if hasTraineeRole then
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trainerFn ctx
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else
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task {
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let msg = $"You're currently not in training, either go to <#{GuildEnvironment.channelBattle}> to hack for real, "
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+ "or restart training by clicking on the Pinned embed's button up top."
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do! Messaging.sendSimpleResponse ctx msg
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}
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| id when id = GuildEnvironment.channelBattle ->
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battleFn ctx
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| _ ->
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task {
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let msg = $"You must go to <#{GuildEnvironment.channelBattle}> channel to hack or shield up for real"
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do! Messaging.sendSimpleResponse ctx msg
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}
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[<SlashCommand("hack", "Send a hack attack to another player")>]
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member this.AttackCommand (ctx : InteractionContext, [<Option("target", "The player you want to hack")>] target : DiscordUser) =
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enforceChannels ctx (Trainer.attack target) (attack target)
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[<SlashCommand("shield", "Create a passive shield that will protect you for a certain time")>]
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member this.ShieldCommand (ctx : InteractionContext) =
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enforceChannels ctx Trainer.defend defend
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// [<SlashCommand("test-autocomplete", "Create a passive defense that will last 24 hours")>]
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member this.TestAutoComplete (ctx : InteractionContext) =
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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do! ctx.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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} |> Async.StartAsTask
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:> Task
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