discord-bot-game/Bot/InviteTracker.fs

264 lines
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module Degenz.InviteTracker
open System.Text
open System.Threading.Tasks
open DSharpPlus
open DSharpPlus.Entities
open DSharpPlus.EventArgs
open DSharpPlus.SlashCommands
open Degenz.Messaging
open Npgsql.FSharp
let connStr = GuildEnvironment.connectionString
let InviteRewardAmount = 25<GBT>
type Invite = {
Code : string
Inviter : uint64
Count : int
}
let getInvites () = async {
let! invites =
connStr
|> Sql.connect
|> Sql.query """
SELECT code, inviter, count FROM invite
WHERE created_at > (current_timestamp at time zone 'utc') - interval '1 day'
"""
|> Sql.executeAsync (fun read -> {
Code = read.string "code"
Inviter = read.string "inviter" |> uint64
Count = read.int "count"
})
|> Async.AwaitTask
return
invites
|> List.map (fun inv -> (inv.Code , (inv.Inviter , inv.Count)))
|> Map.ofList
}
let createInvite inviter code =
connStr
|> Sql.connect
|> Sql.parameters [ "code" , Sql.string code ; "inviter" , Sql.string (string inviter) ]
|> Sql.query "INSERT INTO invite (code, inviter) VALUES (@code, @inviter)"
|> Sql.executeNonQueryAsync
|> Async.AwaitTask
let addInvitedUser did code count =
try
connStr
|> Sql.connect
|> Sql.executeTransactionAsync [
"""
INSERT INTO invited_user (discord_id, invite_id)
VALUES (@did, (SELECT id FROM invite WHERE code = @code));
""" , [ [ "@code" , Sql.string code ; "@did" , Sql.string (string did) ] ]
"UPDATE invite SET count = @count WHERE code = @code" , [ [ "count" , Sql.int count ; "code" , Sql.string code ] ]
]
|> Async.AwaitTask
|> Async.Ignore
with _ -> async.Zero ()
let acceptInvite did =
connStr
|> Sql.connect
|> Sql.parameters [ "did" , Sql.string (string did) ]
|> Sql.query "UPDATE invited_user SET accepted = true WHERE discord_id = @did"
|> Sql.executeNonQueryAsync
|> Async.AwaitTask
let removeInvitedUser did =
try
connStr
|> Sql.connect
|> Sql.parameters [ "did" , Sql.string (string did) ]
|> Sql.query "DELETE FROM invited_user WHERE discord_id = @did"
|> Sql.executeNonQueryAsync
|> Async.AwaitTask
|> Async.Ignore
with _ -> async.Zero ()
let checkUserInvited userId = async {
let! result =
connStr
|> Sql.connect
|> Sql.parameters [ "did" , Sql.string (string userId) ]
|> Sql.query """
SELECT id FROM invited_user WHERE discord_id = @did
"""
|> Sql.executeAsync (fun read -> read.int "id")
|> Async.AwaitTask
return List.isEmpty result |> not
}
let getInviteAttributions userId =
connStr
|> Sql.connect
|> Sql.parameters [ "did" , Sql.string (string userId) ]
|> Sql.query """
SELECT count(*) FROM invited_user
JOIN invite ON invite.id = invited_user.invite_id
WHERE invite.inviter = @did AND invited_user.accepted = true;
"""
|> Sql.executeRowAsync (fun read -> read.int "count")
|> Async.AwaitTask
let getInvitedUsers userId =
connStr
|> Sql.connect
|> Sql.parameters [ "did" , Sql.string (string userId) ]
|> Sql.query """
WITH invite AS (SELECT id FROM invite WHERE inviter = @did)
SELECT discord_id FROM invited_user, invite
WHERE invite.id = invited_user.invite_id;
"""
|> Sql.executeAsync (fun read -> read.string "discord_id" |> uint64)
|> Async.AwaitTask
let createGuildInvite (ctx : IDiscordContext) =
task {
let channel = ctx.GetGuild().Channels.[GuildEnvironment.channelWelcome]
let! invite = channel.CreateInviteAsync(max_age = 86400, unique = true)
// When a player generates an invite code but it hasn't expired, it generates the same code, creating a duplicate entry
// so catch the exception thrown because the code column is unique
try
let! _ = createInvite (ctx.GetDiscordMember().Id) invite.Code
return ()
with ex ->
printfn "%A" ex.Message
()
let embed =
DiscordEmbedBuilder()
.WithDescription($"**⏀ Your Mission:**\n`Copy this link` & share it with Degenz you want to `/recruit`.\n\n" +
"**⌼ Your Reward:**\n`Earn 10 $GBT` 💰 for every Degen you've `/RECRUITED`." +
$"```https://discord.gg/{invite.Code}```")
.WithImageUrl("https://pbs.twimg.com/profile_banners/1449270642340089856/1640071520/1500x500")
// .WithImageUrl("https://s7.gifyu.com/images/Resistance_Poster_Final_1.jpg")
.WithTitle("Recruitment")
let msg =
DiscordInteractionResponseBuilder()
.AddEmbed(embed)
.AsEphemeral(true)
// .WithContent($"https://discord.gg/{invite.Code}")
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, msg)
}
let listServerInvites (ctx : IDiscordContext) = task {
let! invites = ctx.GetGuild().GetInvitesAsync()
let sb = StringBuilder()
for invite in invites do
sb.AppendLine($"{invite.Inviter.Username} - {invite.Code}") |> ignore
let msg =
DiscordInteractionResponseBuilder()
.AsEphemeral(true)
.WithContent("Server Invites\n" + sb.ToString())
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, msg)
}
let getAttributions (ctx : IDiscordContext) userId = task {
let! total = getInviteAttributions(userId)
let msg =
DiscordInteractionResponseBuilder()
.AsEphemeral(true)
.WithContent($"<@{userId}> has invited {total} people")
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, msg)
}
let getInvitedUsersForId (ctx : IDiscordContext) = task {
let! users = getInvitedUsers(ctx.GetDiscordMember().Id)
let sb = StringBuilder()
let mutable count = 0
for user in users do
count <- count + 1
sb.AppendLine($"{count}.) <@{user}>") |> ignore
let msg =
let str =
if users.Length > 0 then
$"**Total Recruited:**`{users.Length} Degenz`\n\n**Total Earned:** `{users.Length * InviteRewardAmount} 💰$GBT `\n\n**Last 10 users recruited:**\n{sb}"
else
$"You haven't recruited anyone yet, use the `/recruit` command to get the recruitment link"
DiscordInteractionResponseBuilder()
.AsEphemeral(true)
.WithContent(str)
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, msg)
}
let clearInvites (ctx : IDiscordContext) = task {
let! invites = ctx.GetGuild().GetInvitesAsync()
do!
invites
|> Seq.map (fun invite -> invite.DeleteAsync() |> Async.AwaitTask)
|> Async.Parallel
|> Async.Ignore
}
let processNewUser (eventArgs : GuildMemberAddEventArgs) =
task {
let! guildInvites = eventArgs.Guild.GetInvitesAsync()
let! cachedInvites = getInvites()
for invite in guildInvites do
let result = cachedInvites.TryFind(invite.Code)
match result with
| Some (inviter,count) ->
if invite.Uses > count then
do! addInvitedUser eventArgs.Member.Id invite.Code invite.Uses |> Async.Ignore
let! _ = acceptInvite eventArgs.Member.Id
let! player = DbService.tryFindPlayer inviter
match player with
| Some player ->
do! DbService.updatePlayerCurrency (int InviteRewardAmount) player |> Async.Ignore
let builder = DiscordMessageBuilder()
builder.WithContent($"{eventArgs.Member.DisplayName} was recruited to the server. <@{player.DiscordId}> just earned {InviteRewardAmount} 💰$GBT for their efforts!") |> ignore
let channel = eventArgs.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle)
do! channel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
| None -> return ()
| None -> ()
} :> Task
let handleGuildMemberAdded _ (eventArgs : GuildMemberAddEventArgs) =
task {
let! exists = checkUserInvited eventArgs.Member.Id
if not exists then
do! processNewUser eventArgs
} :> Task
// If we do it like this then there's an obvious exploit where the user can come and go as many times and it will keep
// rewarding GBT.
//let handleGuildMemberRemoved _ (eventArgs : GuildMemberRemoveEventArgs) =
// task {
// do! removeInvitedUser eventArgs.Member.Id
// } :> Task
type Inviter() =
inherit ApplicationCommandModule ()
[<SlashCommand("recruit", "Recruit another user to this discord and earn rewards")>]
member this.CreateInvite (ctx : InteractionContext) =
createGuildInvite (DiscordInteractionContext ctx)
[<SlashCommand("recruited", "Get total invites from a specific user")>]
member this.ListInvitedPeople (ctx : InteractionContext) =
getInvitedUsersForId (DiscordInteractionContext ctx)
// [<SlashCommand("invites-list", "List all the invites")>]
member this.ListServerInvites (ctx : InteractionContext) =
listServerInvites (DiscordInteractionContext ctx)
// [<SlashCommand("invites-attributions", "Get total invites from a specific user")>]
member this.getAttributions (ctx : InteractionContext, [<Option("player", "The player you want to check")>] user : DiscordUser) =
getAttributions (DiscordInteractionContext ctx) user.Id
// [<SlashCommand("invites-clear", "Get total invites from a specific user")>]
member this.ClearInvites (ctx : InteractionContext) =
clearInvites (DiscordInteractionContext ctx)