288 lines
14 KiB
Forth
288 lines
14 KiB
Forth
module Joebot.Commands
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open System
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open System.Threading.Tasks
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open DSharpPlus
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open DSharpPlus.Entities
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open DSharpPlus.EventArgs
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open DSharpPlus.SlashCommands
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open Joebot.Types
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open Joebot.Functions
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let mutable players : Player list = []
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[<Literal>]
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let battleChannel = 930363007781978142uL
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let addHackerRole (ctx : InteractionContext) =
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async {
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for role in ctx.Guild.Roles do
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if role.Value.Name = "Hacker" then
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do! ctx.Member.GrantRoleAsync(role.Value)
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|> Async.AwaitTask
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let player = players |> List.tryFind (fun p -> int64 p.DiscordId = int64 ctx.Member.Id)
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players <-
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match player with
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| Some _ -> players
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| None -> (newPlayer ctx.Member.Username ctx.Member.Id)::players
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if Option.isSome player then
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do! ctx.CreateResponseAsync("Already registered as an elite haxxor", true)
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|> Async.AwaitTask
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else
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do! ctx.CreateResponseAsync("You are now an elite haxxor", true)
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|> Async.AwaitTask
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} |> Async.StartAsTask
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:> Task
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let removeHackerRole (ctx : InteractionContext) =
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async {
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for role in ctx.Member.Roles do
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if role.Name = "Hacker" then
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do! ctx.Member.RevokeRoleAsync(role)
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|> Async.AwaitTask
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players <- players |> List.filter (fun p -> p.DiscordId <> ctx.User.Id)
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do! ctx.CreateResponseAsync("You are now lame", true)
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|> Async.AwaitTask
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} |> Async.StartAsTask
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:> Task
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let attack (ctx : InteractionContext) (target : DiscordUser) =
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// TODO: We need to check if the player has any active embed hacks going, if not they can cheat
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let attacker = players |> List.tryFind (fun p -> p.DiscordId = ctx.Member.Id)
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let defender = players |> List.tryFind (fun p -> p.DiscordId = target.Id)
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match attacker , defender with
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| Some attacker , Some defender ->
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let updatedAttacks = removeExpiredActions (TimeSpan.FromMinutes(5)) (fun (atk : Attack) -> atk.Timestamp) attacker.Attacks
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players <-
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players
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|> List.map (fun p -> if p.DiscordId = attacker.DiscordId then { p with Attacks = updatedAttacks } else p)
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if updatedAttacks.Length < 2 then
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.AddEmbed (constructEmbed "Pick the hack you wish to use.") |> ignore
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let defenderInfo = $"{defender.DiscordId}-{target.Username}"
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constructButtons "Attack" defenderInfo attacker.Weapons
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|> Seq.cast<DiscordComponent>
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|> builder.AddComponents
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|> ignore
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builder.AsEphemeral true |> ignore
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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} |> Async.StartAsTask
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:> Task
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else
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async {
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let builder = DiscordInteractionResponseBuilder()
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let timestamp = updatedAttacks |> List.rev |> List.head |> fun a -> a.Timestamp // This should be the next expiring timestamp
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let timeRemaining = TimeSpan.FromMinutes(15) - (DateTime.UtcNow - timestamp)
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builder.Content <- $"No more hacks available, please wait {timeRemaining.Minutes} minutes and {timeRemaining.Seconds} seconds to attempt another hack"
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builder.AsEphemeral true |> ignore
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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} |> Async.StartAsTask
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:> Task
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| None , _ -> notYetAHackerMsg ctx
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| _ , None -> createSimpleResponseAsync "Your target is not connected to the network, they must join first by using the /redpill command" ctx
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let defend (ctx : InteractionContext) =
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players
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|> List.tryFind (fun p -> p.DiscordId = ctx.Member.Id)
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|> function
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| Some player ->
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async {
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let updatedDefenses = removeExpiredActions (TimeSpan.FromMinutes(60)) (fun (pro : Defense) -> pro.Timestamp) player.Defenses
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players <-
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players
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|> List.map (fun p -> if p.DiscordId = player.DiscordId then { p with Defenses = updatedDefenses } else p)
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if updatedDefenses.Length < 2 then
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let builder = DiscordInteractionResponseBuilder()
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builder.AddEmbed (constructEmbed "Pick a defense to mount for a duration of time") |> ignore
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constructButtons "Defend" (string player.DiscordId) player.Shields
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|> Seq.cast<DiscordComponent>
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|> builder.AddComponents
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|> ignore
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builder.AsEphemeral true |> ignore
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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else
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let builder = DiscordInteractionResponseBuilder()
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let timestamp = updatedDefenses |> List.rev |> List.head |> fun a -> a.Timestamp // This should be the next expiring timestamp
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let timeRemaining = TimeSpan.FromMinutes(15) - (DateTime.UtcNow - timestamp)
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builder.Content <- $"Cannot add new defense, please wait {timeRemaining.Minutes} minutes and {timeRemaining.Seconds} seconds to add another defense"
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builder.AsEphemeral true |> ignore
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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} |> Async.StartAsTask
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:> Task
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| None -> notYetAHackerMsg ctx
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let status (ctx : InteractionContext) =
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async {
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return!
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match players |> List.tryFind (fun p -> p.DiscordId = ctx.Member.Id) with
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| Some player ->
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- Functions.statusFormat player
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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}
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| None -> notYetAHackerMsg ctx |> Async.AwaitTask
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} |> Async.StartAsTask
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:> Task
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let leaderboard (ctx : InteractionContext) =
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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let content =
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players
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|> List.sortByDescending (fun p -> p.Bank)
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|> List.mapi (fun i p -> $"{i + 1}. {p.Bank} {p.Name}")
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|> String.concat "\n"
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builder.Content <- if not <| String.IsNullOrEmpty content then content else "There are no active hackers"
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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} |> Async.StartAsTask
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:> Task
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let handleAttack (event : ComponentInteractionCreateEventArgs) =
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let updatePlayer amount attack p = {
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p with Attacks = attack::p.Attacks
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Bank = MathF.Max(p.Bank + amount, 0f)
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}
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async {
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let split = event.Id.Split("-")
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let resultHack = Weapon.TryParse(split.[1])
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let ( resultId , targetId ) = UInt64.TryParse split.[2]
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return!
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match resultHack , resultId with
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| Some weapon , true ->
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let hackType = weapon
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players
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|> List.find (fun p -> p.DiscordId = targetId)
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|> fun p -> p.Defenses
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|> List.map (fun dfn -> dfn.DefenseType)
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|> List.map (calculateDamage hackType)
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|> List.contains Weak
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|> function
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| false ->
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async {
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let prize = 0.1726f
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let attack = { HackType = hackType ; Timestamp = DateTime.UtcNow ; Target = { Id = targetId ; Name = split.[3] } }
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players <-
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players
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|> List.map (fun p -> if p.DiscordId = event.User.Id then updatePlayer prize attack p else p)
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- $"Successfully hacked {split.[3]} using {hackType}! You just won {prize} genz!"
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
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|> Async.AwaitTask
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let builder = DiscordMessageBuilder()
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builder.WithContent($"{event.User.Username} successfully hacked <@{targetId}>!") |> ignore
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let channel = (event.Guild.GetChannel(battleChannel))
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do! channel.SendMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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}
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| true ->
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async {
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let builder = DiscordInteractionResponseBuilder()
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let loss = -0.0623f
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builder.IsEphemeral <- true
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builder.Content <- $"Hack failed! {split.[3]} was able to mount a successful defense! You lost {loss} genz!"
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
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|> Async.AwaitTask
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let attack = { HackType = hackType ; Timestamp = DateTime.UtcNow ; Target = { Id = targetId ; Name = split.[3] } }
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players <-
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players
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|> List.map (fun p -> if p.DiscordId = event.User.Id then updatePlayer loss attack p else p)
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let builder = DiscordMessageBuilder()
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builder.WithContent($"{event.User.Username} failed to hack <@{targetId}>!") |> ignore
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let channel = (event.Guild.GetChannel(battleChannel))
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do! channel.SendMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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}
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| _ ->
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- "Error parsing Button Id"
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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}
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}
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let handleDefense (event : ComponentInteractionCreateEventArgs) =
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async {
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let split = event.Id.Split("-")
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return!
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match Shield.TryParse(split.[1]) with
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| Some shield ->
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- $"Mounted a {shield} defense for 1 hour"
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
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|> Async.AwaitTask
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let defense = { DefenseType = shield ; Timestamp = DateTime.UtcNow }
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players <-
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players
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|> List.map (fun p -> { p with Defenses = defense::p.Defenses })
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let builder = DiscordMessageBuilder()
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builder.WithContent($"{event.User.Username} has protected their system!") |> ignore
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let channel = (event.Guild.GetChannel(battleChannel))
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do! channel.SendMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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}
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| _ ->
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- "Error parsing Button Id"
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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}
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}
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let handleButtonEvent (client : DiscordClient) (event : ComponentInteractionCreateEventArgs) =
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async {
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return! match event.Id with
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| id when id.StartsWith("Attack") -> handleAttack event
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| id when id.StartsWith("Defend") -> handleDefense event
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| _ ->
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- $"Incorrect Action identifier {event.Id}"
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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}
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} |> Async.StartAsTask
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:> Task
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