discord-bot-game/Store/Program.fs

113 lines
3.8 KiB
Forth

open System
open System.Threading.Tasks
open DSharpPlus.Entities
open DSharpPlus
open DSharpPlus.EventArgs
open DSharpPlus.SlashCommands
open DegenzGame.Shared
open Emzi0767.Utilities
open Newtonsoft.Json
module Commands =
let constructItemButtons playerInfo (items : 'a array) =
items
|> Seq.map (fun item -> DiscordButtonComponent(ButtonStyle.Primary, $"{playerInfo}-{item}", $"{item}"))
let viewStore (ctx : InteractionContext) =
async {
let builder = DiscordInteractionResponseBuilder()
try
let file = System.IO.File.ReadAllText("Items.json")
JsonConvert.DeserializeObject<Item array>(file)
|> Array.groupBy (fun (i : Item) -> i.ItemType)
|> Array.iter (fun ( itemType , items ) ->
let itemList = items |> Array.map (fun i -> $"{i.Name} - {i.Cost} GBT") |> String.concat "\n"
builder.AddEmbed (constructEmbed $"{itemType}:\n{itemList}") |> ignore)
with _ -> builder.Content <- "System error preparing inventory for viewing"
builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
let buyHack (ctx : InteractionContext) hackId =
async {
return ()
} |> Async.StartAsTask
:> Task
let buyShield (ctx : InteractionContext) shieldId =
async {
return ()
} |> Async.StartAsTask
:> Task
let sellItem (ctx : InteractionContext) =
async {
return ()
} |> Async.StartAsTask
:> Task
type EmptyGlobalCommandToAvoidFamousDuplicateSlashCommandsBug() = inherit ApplicationCommandModule ()
type Store() =
inherit ApplicationCommandModule ()
[<SlashCommand("store", "View items available for purchase")>]
member _.ViewStore (ctx : InteractionContext) = Commands.viewStore ctx
[<SlashCommand("buy-hack", "Purchase a hack attack you can use to earn GoodBoyTokenz")>]
member _.BuyHack (ctx : InteractionContext, [<Option("hack-id", "The ID of the hack you wish to purchase")>] hackId : Weapon) =
Commands.buyHack ctx hackId
[<SlashCommand("buy-shield", "Purchase a hack shield so you can protect your GoodBoyTokenz")>]
member this.BuyShield (ctx : InteractionContext, [<Option("shield-id", "The ID of the shield you wish to purchase")>] shieldId : Shield) =
Commands.buyShield ctx shieldId
[<SlashCommand("sell", "Sell an item in your inventory for GoodBoyTokenz")>]
member this.SellItem (ctx : InteractionContext) =
Commands.sellItem ctx
let handleButtonEvent (_ : DiscordClient) (event : ComponentInteractionCreateEventArgs) =
async {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $""
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
let config = DiscordConfiguration()
config.Token <- "OTIyNDIyMDIyMTI1MDEwOTU1.YcBOcw.JxfW1CSIwEO7j6RbRFCnPZ-HoTk"
config.TokenType <- TokenType.Bot
config.Intents <- DiscordIntents.All
//config.MinimumLogLevel <- Microsoft.Extensions.Logging.LogLevel.Trace
let client = new DiscordClient(config)
client.add_ComponentInteractionCreated(AsyncEventHandler(handleButtonEvent))
let slash = client.UseSlashCommands()
// My server
slash.RegisterCommands<Store>(922419263275425832uL);
// Degenz
//slash.RegisterCommands<HackerGame>(922414052708327494uL);
client.ConnectAsync ()
|> Async.AwaitTask
|> Async.RunSynchronously
Task.Delay(-1)
|> Async.AwaitTask
|> Async.RunSynchronously
client.DisconnectAsync ()
|> Async.AwaitTask
|> Async.RunSynchronously