discord-bot-game/Bot/HackerBattle.fs

304 lines
14 KiB
Forth

module Degenz.HackerBattle
open System
open System.Threading.Tasks
open DSharpPlus
open DSharpPlus.Entities
open DSharpPlus.EventArgs
open DSharpPlus.SlashCommands
open Degenz
open Degenz.Shared
let getTimeTillCooldownFinishes (timespan : TimeSpan) timestamp =
let timeRemaining = timespan - (DateTime.UtcNow - timestamp)
if timeRemaining.Hours > 0 then
$"{timeRemaining.Hours} hours"
elif timeRemaining.Minutes > 0 then
$"{timeRemaining.Minutes} minutes"
else
$"{timeRemaining.Seconds} seconds"
let checkForExistingHack defenderId attacker =
let updatedAttacks =
attacker.Attacks
|> removeExpiredActions (TimeSpan.FromHours(24)) (fun atk -> atk.Timestamp)
updatedAttacks
|> Array.tryFind (fun a -> a.Target.Id = defenderId)
|> function
| Some attack ->
let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromHours(24)) attack.Timestamp
Error $"You can only hack the same target once every 24 hours, wait {cooldown} to attempt another hack on {attack.Target.Name}."
| None ->
Ok attacker
let checkIfHackHasCooldown hack attacker =
let mostRecentHackAttack =
attacker.Attacks
|> Array.tryFind (fun a -> a.HackType = hack)
|> function
| Some a -> a.Timestamp
| None -> DateTime.MinValue
if DateTime.UtcNow - mostRecentHackAttack > TimeSpan.FromMinutes(5) then
Ok attacker
else
let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromMinutes(5)) mostRecentHackAttack
Error $"{hack} is currently on cooldown, wait {cooldown} to use it again."
let checkIfInventoryIsEmpty attacker =
match attacker.Weapons with
| [||] -> Error $"You currently do not have any Hacks to use against others. Please go to the store and purchase one."
| _ -> Ok attacker
let calculateDamage (hack: int) (shield: int) =
let hackClass = getClass hack
let protectionClass = getClass shield
match hackClass, protectionClass with
| h, p when h = p -> Weak
| _ -> Strong
let runHackerBattle defender hack =
defender.Defenses
|> removeExpiredActions (TimeSpan.FromHours(6)) (fun (pro : Defense) -> pro.Timestamp)
|> Seq.toArray
|> Array.map (fun dfn -> int dfn.DefenseType)
|> Array.map (calculateDamage (int hack))
|> Array.contains Weak
let updateCombatants attacker defender hack prize =
let updatePlayer amount attack p =
{ p with Attacks = Array.append [| attack |] p.Attacks ; Bank = Math.Max(p.Bank + amount, 0) }
let attack = { HackType = enum<Hack>(int hack) ; Timestamp = DateTime.UtcNow ; Target = { Id = defender.DiscordId ; Name = defender.Name } }
[ DbService.updatePlayer <| updatePlayer prize attack attacker
DbService.updatePlayer <| modifyPlayerBank defender -prize ]
|> Async.Parallel
|> Async.Ignore
let successfulHack (event : ComponentInteractionCreateEventArgs) attacker defender hack =
async {
let prize = 3
do! updateCombatants attacker defender hack prize
let embed = DiscordEmbedBuilder()
embed.ImageUrl <- Embeds.getHackGif hack
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.AddEmbed embed |> ignore
builder.Content <- $"Successfully hacked {defender.Name} using {hack}! You just won {prize} GoodBoyTokenz!"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
let builder = Embeds.eventSuccessfulHack event defender.DiscordId prize
let channel = event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle)
do! channel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
}
let failedHack (event : ComponentInteractionCreateEventArgs) attacker defender hack =
async {
let builder = DiscordInteractionResponseBuilder()
let prize = 2
builder.IsEphemeral <- true
builder.Content <- $"Hack failed! {defender.Name} was able to mount a successful defense! You lost {prize} GoodBoyTokenz!"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
do! updateCombatants attacker defender hack -prize
let builder = DiscordMessageBuilder()
builder.WithContent($"Hacking attempt failed! <@{defender.DiscordId}> defended hack from {event.User.Username} and took {prize} from them! ") |> ignore
let channel = (event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle))
do! channel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
}
let attack (ctx : InteractionContext) (target : DiscordUser) =
async {
let! attacker = DbService.tryFindPlayer ctx.Member.Id
let! defender = DbService.tryFindPlayer target.Id
match attacker , defender with
| Some attacker , Some defender ->
let hackAttempt =
checkForExistingHack defender.DiscordId attacker
|> Result.bind checkIfInventoryIsEmpty
match hackAttempt with
| Ok _ ->
let embed = Embeds.pickHack "Attack" attacker defender
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, embed)
|> Async.AwaitTask
| Error msg ->
let builder =
DiscordInteractionResponseBuilder()
.WithContent(msg)
.AsEphemeral(true)
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
| None , _ -> do! notYetAHackerMsg ctx
| _ , None -> do! createSimpleResponseAsync "Your target is not connected to the network, they must join first by using the /redpill command" ctx
} |> Async.StartAsTask
:> Task
let handleAttack (event : ComponentInteractionCreateEventArgs) =
async {
let split = event.Id.Split("-")
let hack = Enum.Parse(typedefof<Hack>, split.[1]) :?> Hack
let ( resultId , targetId ) = UInt64.TryParse split.[2]
let! resultPlayer = DbService.tryFindPlayer event.User.Id
let! resultTarget = DbService.tryFindPlayer targetId
// TODO: Do not let player hack themselves
match resultPlayer , resultTarget , true , resultId with
| Some attacker , Some defender , true , true ->
do! checkForExistingHack defender.DiscordId attacker
|> Result.bind (checkIfHackHasCooldown hack)
|> function
| Ok _ ->
runHackerBattle defender hack
|> function
| false -> successfulHack event attacker defender hack
| true -> failedHack event attacker defender hack
| Error msg ->
let builder =
DiscordInteractionResponseBuilder()
.WithContent(msg)
.AsEphemeral(true)
event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
| _ ->
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- "Error occurred processing attack"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
}
let defend (ctx : InteractionContext) =
async {
let! player = DbService.tryFindPlayer ctx.Member.Id
match player with
| Some player ->
if player.Shields.Length > 0 then
let embed = Embeds.pickDefense "Defend" player
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, embed)
|> Async.AwaitTask
else
let builder = DiscordInteractionResponseBuilder()
builder.Content <- $"You currently do not have any Shields to protect your system. Please go to the store and purchase one."
builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
| None -> do! notYetAHackerMsg ctx
} |> Async.StartAsTask
:> Task
let handleDefense (event : ComponentInteractionCreateEventArgs) =
async {
let split = event.Id.Split("-")
let ( shieldResult , shield ) = Shield.TryParse(split.[1])
let! playerResult = DbService.tryFindPlayer event.User.Id
match playerResult , shieldResult with
| Some player , true ->
let updatedDefenses = removeExpiredActions (TimeSpan.FromHours(6)) (fun (pro : Defense) -> pro.Timestamp) player.Defenses
let alreadyUsedShield = updatedDefenses |> Array.exists (fun d -> d.DefenseType = shield)
match alreadyUsedShield , updatedDefenses.Length < 2 with
| false , true ->
let builder = DiscordInteractionResponseBuilder()
let embed = DiscordEmbedBuilder()
embed.ImageUrl <- Embeds.getShieldGif shield
builder.IsEphemeral <- true
builder.AddEmbed embed |> ignore
builder.Content <- $"Mounted a {shield} defense for 6 hours"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
let defense = { DefenseType = shield ; Timestamp = DateTime.UtcNow }
do! DbService.updatePlayer <| { player with Defenses = Array.append [| defense |] player.Defenses }
let builder = DiscordMessageBuilder()
builder.WithContent($"{event.User.Username} has protected their system!") |> ignore
let channel = event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle)
do! channel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
| _ , false ->
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
let timestamp = updatedDefenses |> Array.rev |> Array.head |> fun a -> a.Timestamp // This should be the next expiring timestamp
let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromHours(6)) timestamp
builder.Content <- $"You are only allowed two shields at a time. Wait {cooldown} minutes to add another shield"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
do! DbService.updatePlayer <| { player with Defenses = updatedDefenses }
| true , _ ->
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
let timestamp = updatedDefenses |> Array.find (fun d -> d.DefenseType = shield) |> fun a -> a.Timestamp
let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromHours(6)) timestamp
builder.Content <- $"{shield} shield is already in use. Wait {cooldown} minutes to use this shield again"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
do! DbService.updatePlayer <| { player with Defenses = updatedDefenses }
| _ ->
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- "Error parsing Button Id"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
}
let handleButtonEvent (_ : DiscordClient) (event : ComponentInteractionCreateEventArgs) =
let task =
match event.Id with
| id when id.StartsWith("Attack") -> handleAttack event
| id when id.StartsWith("Defend") -> handleDefense event
| id when id.StartsWith("Trainer") -> Trainer.handleButtonEvent event
| _ ->
async {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Incorrect Action identifier {event.Id}"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
}
async {
return! task
} |> Async.StartAsTask
:> Task
type HackerGame() =
inherit ApplicationCommandModule ()
[<SlashCommand("hack", "Send a hack attack to another player")>]
member this.AttackCommand (ctx : InteractionContext, [<Option("target", "The player you want to hack")>] target : DiscordUser) =
let hasTraineeRole = Seq.exists (fun (r : DiscordRole) -> r.Id = GuildEnvironment.roleTrainee) ctx.Member.Roles
if ctx.Channel.Id = GuildEnvironment.channelTraining && hasTraineeRole then
Trainer.attack ctx target
else
attack ctx target
[<SlashCommand("defend", "Create a passive defense that will last 24 hours")>]
member this.DefendCommand (ctx : InteractionContext) =
let hasTraineeRole = Seq.exists (fun (r : DiscordRole) -> r.Id = GuildEnvironment.roleTrainee) ctx.Member.Roles
if ctx.Channel.Id = GuildEnvironment.channelTraining && hasTraineeRole then
Trainer.defend ctx
else
defend ctx
// [<SlashCommand("test-autocomplete", "Create a passive defense that will last 24 hours")>]
member this.TestAutoComplete (ctx : InteractionContext) =
async {
let builder = DiscordInteractionResponseBuilder()
// builder.WithContent("Not working")
builder.IsEphemeral <- true
do! ctx.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task