discord-bot-game/Bot/GameHelpers.fs

135 lines
6.4 KiB
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namespace Degenz
open System
open DSharpPlus
open DSharpPlus.Entities
open Degenz
open Newtonsoft.Json
module Armory =
let weapons : ItemDetails list =
let file = System.IO.File.ReadAllText("Items.json")
// let file = System.IO.File.ReadAllText("Bot/Items.json")
JsonConvert.DeserializeObject<ItemDetails array>(file)
|> Array.toList
module Inventory =
let getItemsByType itemType inventory =
match itemType with
| ItemType.Hack -> inventory |> List.filter (fun item -> match item with Hack _ -> true | _ -> false)
| ItemType.Shield -> inventory |> List.filter (fun item -> match item with Shield _ -> true | _ -> false)
| ItemType.Food -> inventory |> List.filter (fun item -> match item with Food _ -> true | _ -> false)
| ItemType.Accessory -> inventory |> List.filter (fun item -> match item with Accessory _ -> true | _ -> false)
let findItemById id (inventory : Inventory) = inventory |> List.find (fun item -> item.Id = id)
let findHackById id inventory =
inventory |> List.pick (fun item -> match item with | Hack h -> (if h.Item.Id = id then Some h else None) | _ -> None)
let findShieldById id inventory =
inventory |> List.pick (fun item -> match item with | Shield s -> (if s.Item.Id = id then Some s else None) | _ -> None)
let findFoodById id inventory =
inventory |> List.pick (fun item -> match item with | Food f -> (if f.Item.Id = id then Some f else None) | _ -> None)
let findAccessoryById id inventory =
inventory |> List.pick (fun item -> match item with | Accessory a -> (if a.Item.Id = id then Some a else None) | _ -> None)
let getHacks inventory =
inventory |> List.choose (fun item -> match item with | Hack h -> Some h | _ -> None)
let getShields inventory =
inventory |> List.choose (fun item -> match item with | Shield s -> Some s | _ -> None)
let getFoods inventory =
inventory |> List.choose (fun item -> match item with | Food f -> Some f | _ -> None)
let getAccessories inventory =
inventory |> List.choose (fun item -> match item with | Accessory a -> Some a | _ -> None)
module WeaponClass =
let SameTargetAttackCooldown = TimeSpan.FromHours(4)
let getClassButtonColor item =
match ItemDetails.getClass item with
| 0 -> ButtonStyle.Danger
| 1 -> ButtonStyle.Primary
| 2 -> ButtonStyle.Success
| _ -> ButtonStyle.Primary
let getClassEmbedColor item =
match ItemDetails.getClass item with
| 0 -> DiscordColor.Red
| 1 -> DiscordColor.Blurple
| 2 -> DiscordColor.Green
| _ -> DiscordColor.Blurple
let getGoodAgainst = function
| 0 -> ( ItemId.Firewall , ItemId.Virus )
| 1 -> ( ItemId.Encryption , ItemId.RemoteAccess )
| _ -> ( ItemId.Cypher , ItemId.Worm )
module Player =
let getHackEvents player =
player.Events
|> List.filter (fun act -> match act.Type with PlayerEventType.Hacking h -> h.IsInstigator | _ -> false)
let getShieldEvents player =
player.Events
|> List.filter (fun act -> match act.Type with PlayerEventType.Shielding _ -> true | _ -> false)
let removeExpiredActions player =
let actions =
player.Events
|> List.filter (fun (act : PlayerEvent) ->
let cooldown = TimeSpan.FromMinutes(int act.Cooldown)
DateTime.UtcNow - act.Timestamp < cooldown)
{ player with Events = actions }
let modifyBank (player : PlayerData) amount = { player with Bank = max (player.Bank + amount) 0<GBT> }
module PlayerStats =
// 4.17f would go from 100 to 0 in roughly 24 hours
let Strength = { Id = StatId.Strength ; BaseDecayRate = 4.17 ; BaseRange = Range.normalized }
let Focus = { Id = StatId.Focus ; BaseDecayRate = 4.17 ; BaseRange = Range.normalized }
let Luck = { Id = StatId.Luck ; BaseDecayRate = 4.17 ; BaseRange = Range.normalized }
let Charisma = { Id = StatId.Charisma ; BaseDecayRate = 4.17 ; BaseRange = Range.normalized }
let stats = [ Strength ; Focus ; Luck ; Charisma ]
let calculateActiveStat statId amount items =
let statConfig = stats |> List.find (fun s -> s.Id = statId)
// let hoursElapsed = (DateTime.UtcNow - lastRead).Hours
// let totalDecay = float hoursElapsed * statConfig.BaseDecayRate
let modMinMax =
let min = items |> List.sumBy (fun item -> match item with | Accessory a -> a.FloorBoost | _ -> 0)
let max = items |> List.sumBy (fun item -> match item with | Accessory a -> a.CeilBoost | _ -> 0)
Range.create (statConfig.BaseRange.Min + min) (statConfig.BaseRange.Max + max)
let amountAfterDecay = modMinMax |> Range.constrain amount
{ Id = statId ; Amount = amountAfterDecay ; ModRange = modMinMax ; LastRead = DateTime.UtcNow }
module Arsenal =
let battleItemFormat (items : ItemDetails list) =
match items with
| [] -> "None"
| _ -> items |> List.map (fun item -> item.Name) |> String.concat ", "
let actionFormat (actions : PlayerEvent List) =
match actions with
| [] -> "None"
| acts ->
acts
|> List.map (fun event ->
match event.Type with
| Hacking h ->
let item = Armory.weapons |> Inventory.findHackById h.HackId
let cooldown = Messaging.getTimeText false WeaponClass.SameTargetAttackCooldown event.Timestamp
$"Hacked {h.Adversary.Name} with {item.Item.Name} {cooldown} ago"
| Shielding id ->
let item = Armory.weapons |> Inventory.findShieldById id
let cooldown = Messaging.getTimeText true (TimeSpan.FromMinutes(int event.Cooldown)) event.Timestamp
$"{item.Item.Name} Shield active for {cooldown}"
| _ -> "")
|> List.filter (String.IsNullOrWhiteSpace >> not)
|> String.concat "\n"
let statusFormat p =
let hacks = Player.getHackEvents p
$"**Hacks:** {Inventory.getItemsByType ItemType.Hack p.Inventory |> battleItemFormat}\n
**Shields:** {Inventory.getItemsByType ItemType.Shield p.Inventory |> battleItemFormat}\n
**Hack Attacks:**\n{hacks |> List.take (min hacks.Length 10) |> actionFormat}\n
**Active Shields:**\n{Player.getShieldEvents p |> actionFormat}"