227 lines
9.1 KiB
Forth
227 lines
9.1 KiB
Forth
open System.IO
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open System.Threading.Tasks
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open DSharpPlus
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open DSharpPlus.Entities
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open DSharpPlus.SlashCommands
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open Emzi0767.Utilities
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type Move =
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| Rock
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| Paper
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| Scissor
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type RoundResult =
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| P1Win
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| P2Win
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| Draw
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type Player =
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{ name : string
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health : string }
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type Turn =
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| WaitingForBoth
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| WaitingForOne of Move
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| WaitingForTwo of Move
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| BothCompleted of Move * Move
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type Match =
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{ player1 : DiscordUser
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player2 : DiscordUser
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round : int
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scorePlayer1 : int
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scorePlayer2 : int
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turn : Turn }
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type JoeBot() =
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inherit ApplicationCommandModule ()
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static let mutable currentMatch : Match option = None
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[<SlashCommand("challenge", "Challenge another user")>]
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member _.StartMatch (ctx : InteractionContext, [<Option("player", "Player you want to challenge")>] player : DiscordUser) =
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async {
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currentMatch <- Some {
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player1 = ctx.User
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player2 = player
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round = 0
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scorePlayer1 = 0
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scorePlayer2 = 0
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turn = WaitingForBoth
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}
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// We won't be able to find the user if they are Away or Sleeping apparently
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let ( result , discordMember ) = ctx.Guild.Members.TryGetValue(player.Id)
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if result then
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let yes = DiscordButtonComponent(
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ButtonStyle.Primary,
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"first_button",
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"I do")
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let no = DiscordButtonComponent(
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ButtonStyle.Danger,
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"second_button",
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"No thank you")
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let builder = DiscordMessageBuilder()
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let builder = builder.AddComponents(yes, no)
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use img = new FileStream("challenge.jpg", FileMode.Open)
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builder.WithFile(img) |> ignore
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builder.Content <- $"You have been challenged by {player.Username}, do you accept?"
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for channel in ctx.Guild.Channels do
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if channel.Value.Name = "battle-1" then
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do! channel.Value.SendMessageAsync builder
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|> Async.AwaitTask
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|> Async.Ignore
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- $"Sending challenge to {player.Username}"
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do! ctx.CreateResponseAsync (builder)
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|> Async.AwaitTask
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else
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- $"Unable to find user in this server"
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do! ctx.CreateResponseAsync (builder)
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|> Async.AwaitTask
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} |> Async.StartAsTask
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:> Task
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[<SlashCommand("move", "Challenge another member to combat")>]
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member _.SendMove (ctx : InteractionContext, [<Option("move", "choose between rock, paper, scissors")>] moveString : string) =
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async {
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let move =
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match moveString.ToLower() with
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| "rock" -> Some Rock
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| "paper" -> Some Paper
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| "scissors" -> Some Scissor
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| _ -> None
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match currentMatch , move with
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| Some mtc , Some move ->
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let updatedTurn =
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match mtc.turn with
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| WaitingForBoth ->
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match ctx.User with
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| mem when mem = mtc.player1 -> WaitingForTwo move
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| mem when mem = mtc.player2 -> WaitingForOne move
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| _ -> mtc.turn
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| WaitingForOne p1m ->
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match ctx.User with
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| mem when mem = mtc.player1 -> BothCompleted ( p1m , move )
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| mem when mem = mtc.player2 -> mtc.turn
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| _ -> mtc.turn
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| WaitingForTwo p2m ->
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match ctx.User with
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| mem when mem = mtc.player1 -> mtc.turn
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| mem when mem = mtc.player2 -> BothCompleted ( p2m , move )
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| _ -> mtc.turn
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| _ -> mtc.turn
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match updatedTurn with
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| BothCompleted ( p1m , p2m ) ->
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let result =
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match p1m , p2m with
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| Rock , Paper -> P2Win
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| Rock , Scissor -> P1Win
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| Paper , Rock -> P1Win
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| Paper , Scissor -> P2Win
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| Scissor , Rock -> P2Win
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| Scissor , Paper -> P1Win
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| _ -> Draw
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match result with
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| P1Win | P2Win ->
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let winner = match result with P1Win -> mtc.player1 | P2Win -> mtc.player2 | Draw -> mtc.player1
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let winningMove = match result with P1Win -> p1m | P2Win -> p2m | Draw -> p1m
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let losingMove = match result with P1Win -> p2m | P2Win -> p1m | Draw -> p1m
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let message = $"{winningMove} beats {losingMove}! {winner.Username} takes the round!"
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currentMatch <- Some
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{ mtc with
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round = mtc.round + 1
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scorePlayer1 = mtc.scorePlayer1 + (match result with P1Win -> 1 | _ -> 0)
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scorePlayer2 = mtc.scorePlayer2 + (match result with P2Win -> 1 | _ -> 0)
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turn = WaitingForBoth
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}
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if mtc.round >= 3 then
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let winnerScore = match result with P1Win -> mtc.scorePlayer1 | P2Win -> mtc.scorePlayer2 | Draw -> 0
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let loserScore = match result with P1Win -> mtc.scorePlayer2 | P2Win -> mtc.scorePlayer1 | Draw -> 0
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currentMatch <- None
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do! ctx.CreateResponseAsync $"{winner} wins the match {winnerScore} to {loserScore}! Awarding a 100 genz!"
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|> Async.AwaitTask
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else
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do! ctx.CreateResponseAsync message |> Async.AwaitTask
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| Draw ->
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currentMatch <- Some { mtc with turn = WaitingForBoth }
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do! ctx.CreateResponseAsync $"{mtc.player1.Username} and {mtc.player2.Username} both did {p1m}. Round was a draw! Go again!"
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|> Async.AwaitTask
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| _ ->
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if updatedTurn <> mtc.turn then
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currentMatch <- Some { mtc with turn = updatedTurn }
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let builder = DiscordInteractionResponseBuilder()
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder.WithContent(($"Move received by {ctx.Member.DisplayName}!")))
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|> Async.AwaitTask
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else
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do! async{ return () }
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| None , _ ->
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do! ctx.CreateResponseAsync ("No match has been found, please use the '/start-match' command and mention the two players")
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|> Async.AwaitTask
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|> Async.Ignore
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| _ , None ->
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do! ctx.CreateResponseAsync $"Could not recognize move '{moveString}', please try again. Valid moves are 'rock', 'paper', or 'scissor'"
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|> Async.AwaitTask
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|> Async.Ignore
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} |> Async.StartAsTask
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:> Task
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[<SlashCommand("status", "Status of the match")>]
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member _.Status (ctx : InteractionContext) =
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder.WithContent(sprintf "%A" currentMatch))
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|> Async.AwaitTask
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} |> Async.StartAsTask
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:> Task
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let config = DiscordConfiguration()
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config.Token <- "OTIyNDIyMDIyMTI1MDEwOTU1.YcBOcw.JxfW1CSIwEO7j6RbRFCnPZ-HoTk"
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config.TokenType <- TokenType.Bot
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config.Intents <- DiscordIntents.All
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// config.MinimumLogLevel <- LogLevel.Trace
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let client = new DiscordClient(config)
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client.add_ComponentInteractionCreated(AsyncEventHandler(
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fun client event ->
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async {
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return ()
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} |> Async.StartAsTask
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:> Task))
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let slash = client.UseSlashCommands()
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slash.RegisterCommands<JoeBot>();
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client.ConnectAsync ()
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|> Async.AwaitTask
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|> Async.RunSynchronously
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Task.Delay(-1)
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|> Async.AwaitTask
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|> Async.RunSynchronously
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client.DisconnectAsync ()
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|> Async.AwaitTask
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|> Async.RunSynchronously
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