89 lines
3.6 KiB
Forth
89 lines
3.6 KiB
Forth
namespace Degenz
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open DSharpPlus
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open DSharpPlus.Entities
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open Newtonsoft.Json
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module Armory =
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let battleItems =
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let file = System.IO.File.ReadAllText("Items.json")
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// let file = System.IO.File.ReadAllText("Bot/Items.json")
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JsonConvert.DeserializeObject<Item array>(file)
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let hacks = battleItems |> Array.filter (fun bi -> match bi.Type with ItemType.Hack -> true | _ -> false)
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let shields = battleItems |> Array.filter (fun bi -> match bi.Type with ItemType.Shield -> true | _ -> false)
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let getItem itemId = battleItems |> Array.find (fun w -> w.Id = itemId)
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module WeaponClass =
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let SameTargetAttackCooldown = System.TimeSpan.FromHours(1)
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let getClassButtonColor = function
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| 0 -> ButtonStyle.Danger
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| 1 -> ButtonStyle.Primary
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| _ -> ButtonStyle.Success
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let getClassEmbedColor = function
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| 0 -> DiscordColor.Red
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| 1 -> DiscordColor.Blurple
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| _ -> DiscordColor.Green
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let getGoodAgainst = function
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| 0 -> ( ShieldId.Firewall , HackId.Virus )
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| 1 -> ( ShieldId.Encryption , HackId.RemoteAccess )
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| _ -> ( ShieldId.Cypher , HackId.Worm )
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module Player =
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let getItems itemType (player : PlayerData) = player.Inventory |> Array.filter (fun i -> i.Type = itemType)
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let getHacks (player : PlayerData) = getItems ItemType.Hack player
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let getShields (player : PlayerData) = getItems ItemType.Shield player
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let getHackEvents player =
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player.Events
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|> Array.filter (fun act -> match act.Type with PlayerEventType.Hacking h -> h.IsInstigator | _ -> false)
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let getShieldEvents player =
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player.Events
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|> Array.filter (fun act -> match act.Type with PlayerEventType.Shielding _ -> true | _ -> false)
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let removeExpiredActions player =
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let actions =
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player.Events
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|> Array.filter (fun (act : PlayerEvent) ->
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let cooldown = System.TimeSpan.FromMinutes(int act.Cooldown)
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System.DateTime.UtcNow - act.Timestamp < cooldown)
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{ player with Events = actions }
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let modifyBank (player : PlayerData) amount = { player with Bank = max (player.Bank + amount) 0<GBT> }
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module Arsenal =
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let battleItemFormat (items : Item array) =
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match items with
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| [||] -> "None"
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| _ -> items |> Array.toList |> List.map (fun i -> i.Name) |> String.concat ", "
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let actionFormat (actions : PlayerEvent array) =
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match actions with
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| [||] -> "None"
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| acts ->
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acts
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|> Array.map (fun act ->
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match act.Type with
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| Hacking h ->
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let item = Armory.getItem h.HackId
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let cooldown = Messaging.getTimeText false WeaponClass.SameTargetAttackCooldown act.Timestamp
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$"Hacked {h.Adversary.Name} with {item.Name} {cooldown} ago"
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| Shielding id ->
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let item = Armory.getItem id
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let cooldown = Messaging.getTimeText true (System.TimeSpan.FromMinutes(int act.Cooldown)) act.Timestamp
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$"{item.Name} Shield active for {cooldown}"
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| _ -> "")
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|> Array.filter (System.String.IsNullOrWhiteSpace >> not)
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|> String.concat "\n"
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let statusFormat p =
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let hacks = Player.getHackEvents p
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$"**Hacks:** {Player.getHacks p |> battleItemFormat}\n
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**Shields:** {Player.getShields p |> battleItemFormat}\n
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**Hack Attacks:**\n{ hacks |> Array.take (min hacks.Length 10) |> actionFormat}\n
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**Active Shields:**\n{Player.getShieldEvents p |> actionFormat}"
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