discord-bot-game/Bot/HackerBattle.fs

261 lines
12 KiB
Forth

module Degenz.HackerBattle
open System
open System.Threading.Tasks
open DSharpPlus
open DSharpPlus.Entities
open DSharpPlus.EventArgs
open DSharpPlus.SlashCommands
open Degenz
open Degenz.Messaging
let (>>=) x f = Result.bind f x
let checkIfPlayerIsAttackingThemselves defender attacker =
match attacker.DiscordId = defender.DiscordId with
| true -> Error "You think you're clever? You can't hack yourself, pal."
| false -> Ok attacker
let checkForExistingTarget defenderId attacker =
attacker.Actions
|> Player.getAttacksFlat
|> Array.tryFind (fun (_,t,_) -> t.Id = defenderId)
|> function
| Some ( atk , target , _ ) ->
let cooldown = getTimeTillCooldownFinishes Player.SameTargetAttackCooldown atk.Timestamp
Error $"You can only hack the same target once every {Player.SameTargetAttackCooldown.Hours} hours, wait {cooldown} to attempt another hack on {target.Name}."
| None -> Ok attacker
let checkIfHackHasCooldown hackId attacker =
let mostRecentHackAttack =
attacker.Actions
|> Array.tryFind (fun a -> a.ActionId = hackId)
|> function
| Some a -> a.Timestamp
| None -> DateTime.MinValue
let item = Armory.getItem hackId
if DateTime.UtcNow - mostRecentHackAttack > TimeSpan.FromMinutes(int item.Cooldown) then
Ok attacker
else
let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromMinutes(int item.Cooldown)) mostRecentHackAttack
let item = Armory.battleItems |> Array.find (fun i -> i.Id = hackId)
Error $"{item.Name} is currently on cooldown, wait {cooldown} to use it again."
let checkIfInventoryIsEmpty attacker =
match attacker.Arsenal with
| [||] -> Error $"You currently do not have any Hacks to steal 💰$GBT from others. Please go to the <#{GuildEnvironment.channelArmory}> and purchase one."
| _ -> Ok attacker
let checkIfTargetHasMoney (target : PlayerData) attacker =
if target.Bank < Game.HackPrize
then Error $"{target.Name} does not have enough 💰$GBT to steal from, the broke loser. Pick a different target."
else Ok attacker
let calculateDamage (hack : BattleItem) (shield : BattleItem) =
if hack.Class = shield.Class
then Strong
else Weak
let runHackerBattle defender hack =
defender
|> Player.removeExpiredActions
|> Player.defenses
|> Array.map (fun dfn -> Armory.battleItems |> Array.find (fun w -> w.Id = dfn.ActionId))
|> Array.map (calculateDamage (hack))
|> Array.contains Weak
let updateCombatants attacker defender hack prize =
let updatePlayer amount attack p =
{ p with Actions = Array.append [| attack |] p.Actions ; Bank = max (p.Bank + amount) 0<GBT> }
let target = { Id = defender.DiscordId ; Name = defender.Name }
let attack = { ActionId = int hack ; Type = Attack { Target = target ; Result = prize > 0<GBT> } ; Timestamp = DateTime.UtcNow }
[ DbService.updatePlayer <| updatePlayer prize attack attacker
DbService.updatePlayer <| Player.modifyBank defender -prize ]
|> Async.Parallel
|> Async.Ignore
let successfulHack (event : ComponentInteractionCreateEventArgs) attacker defender hack =
async {
do! updateCombatants attacker defender hack Game.HackPrize
let embed = Embeds.responseSuccessfulHack (Armory.getItem (int hack))
do! event.Interaction.CreateFollowupMessageAsync(embed)
|> Async.AwaitTask
|> Async.Ignore
let builder = Embeds.eventSuccessfulHack event defender.DiscordId Game.HackPrize
let channel = event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle)
do! channel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
}
let failedHack (event : ComponentInteractionCreateEventArgs) attacker defender hack =
async {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Hack failed! {defender.Name} was able to mount a successful defense! You lost {Game.ShieldPrize} GoodBoyTokenz!"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
do! updateCombatants attacker defender hack -Game.ShieldPrize
let builder = DiscordMessageBuilder()
builder.WithContent($"Hacking attempt failed! <@{defender.DiscordId}> defended hack from {event.User.Username} and took {Game.ShieldPrize} from them! ") |> ignore
let channel = (event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle))
do! channel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
}
let attack (ctx : InteractionContext) (target : DiscordUser) =
Game.executePlayerInteraction ctx (fun attacker -> async {
let! defender = DbService.tryFindPlayer target.Id
match defender with
| Some defender ->
do! attacker
|> Player.removeExpiredActions
|> checkForExistingTarget defender.DiscordId
>>= checkIfInventoryIsEmpty
>>= checkIfTargetHasMoney defender
>>= checkIfPlayerIsAttackingThemselves defender
|> function
| Ok _ ->
let embed = Embeds.pickHack "Attack" attacker defender
ctx.FollowUpAsync(embed)
|> Async.AwaitTask
|> Async.Ignore
| Error msg ->
let builder =
DiscordFollowupMessageBuilder()
.WithContent(msg)
.AsEphemeral(true)
ctx.FollowUpAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
| None -> do! sendSimpleResponse ctx "Your target is not connected to the network, they must join first by using the /redpill command"
})
let handleAttack (event : ComponentInteractionCreateEventArgs) =
Game.executePlayerEvent event (fun attacker -> async {
let split = event.Id.Split("-")
let hack = enum<HackId>(int split.[1])
let ( resultId , targetId ) = UInt64.TryParse split.[2]
let! resultTarget = DbService.tryFindPlayer targetId
match resultTarget , true , resultId with
| Some defender , true , true ->
do! attacker
|> Player.removeExpiredActions
|> checkForExistingTarget defender.DiscordId
>>= (checkIfHackHasCooldown (int hack))
|> function
| Ok _ ->
runHackerBattle defender (Armory.getItem (int hack))
|> function
| false -> successfulHack event attacker defender hack
| true -> failedHack event attacker defender hack
| Error msg -> Messaging.sendFollowUpMessage event msg
| _ -> do! Messaging.sendFollowUpMessage event "Error occurred processing attack"
})
let defend (ctx : InteractionContext) =
Game.executePlayerInteraction ctx (fun player -> async {
if Player.shields player |> Array.length > 0 then
let embed = Embeds.pickDefense "Defend" player
do! ctx.FollowUpAsync(embed)
|> Async.AwaitTask
|> Async.Ignore
else
let msg = $"You currently do not have any Shields to protect you. Please go to the <#{GuildEnvironment.channelArmory}> and purchase one."
do! Messaging.sendFollowUpMessageFromCtx ctx msg
})
let handleDefense (event : ComponentInteractionCreateEventArgs) =
Game.executePlayerEvent event (fun player -> async {
let split = event.Id.Split("-")
let shieldId = enum<ShieldId>(int split.[1])
let updatedDefenses = player |> Player.removeExpiredActions |> Player.defenses
let alreadyUsedShield = updatedDefenses |> Array.exists (fun d -> d.ActionId = int shieldId)
match alreadyUsedShield , updatedDefenses.Length < 2 with
| false , true ->
let embed = Embeds.responseCreatedShield (Armory.getItem (int shieldId))
do! event.Interaction.CreateFollowupMessageAsync(embed)
|> Async.AwaitTask
|> Async.Ignore
let defense = { ActionId = int shieldId ; Type = Defense ; Timestamp = DateTime.UtcNow }
do! DbService.updatePlayer <| { player with Actions = Array.append [| defense |] player.Actions }
let builder = DiscordMessageBuilder()
builder.WithContent($"{event.User.Username} has protected their system!") |> ignore
let channel = event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle)
do! channel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
| _ , false ->
let builder = DiscordFollowupMessageBuilder()
builder.IsEphemeral <- true
let timestamp = updatedDefenses |> Array.rev |> Array.head |> fun a -> a.Timestamp // This should be the next expiring timestamp
let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromHours(6)) timestamp
builder.Content <- $"You are only allowed two shields at a time. Wait {cooldown} minutes to add another shield"
do! event.Interaction.CreateFollowupMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
do! DbService.updatePlayer <| { player with Actions = updatedDefenses }
| true , _ ->
let builder = DiscordFollowupMessageBuilder()
builder.IsEphemeral <- true
let timestamp = updatedDefenses |> Array.find (fun d -> d.ActionId = int shieldId) |> fun a -> a.Timestamp
let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromHours(6)) timestamp
builder.Content <- $"{shieldId} shield is already in use. Wait {cooldown} minutes to use this shield again"
do! event.Interaction.CreateFollowupMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
do! DbService.updatePlayer <| { player with Actions = updatedDefenses }
})
let handleButtonEvent (_ : DiscordClient) (event : ComponentInteractionCreateEventArgs) =
match event.Id with
| id when id.StartsWith("Attack") -> handleAttack event
| id when id.StartsWith("Defend") -> handleDefense event
| id when id.StartsWith("Trainer") -> Trainer.handleButtonEvent event |> Async.StartAsTask :> Task
| _ ->
task {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Incorrect Action identifier {event.Id}"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
}
type HackerGame() =
inherit ApplicationCommandModule ()
[<SlashCommand("hack", "Send a hack attack to another player")>]
member this.AttackCommand (ctx : InteractionContext, [<Option("target", "The player you want to hack")>] target : DiscordUser) =
if ctx.Channel.Id = GuildEnvironment.channelTraining then
Trainer.attack ctx target
else
attack ctx target
[<SlashCommand("shield", "Create a passive shield that will protect you for a certain time")>]
member this.ShieldCommand (ctx : InteractionContext) =
if ctx.Channel.Id = GuildEnvironment.channelTraining then
Trainer.defend ctx
else
defend ctx
// [<SlashCommand("test-autocomplete", "Create a passive defense that will last 24 hours")>]
member this.TestAutoComplete (ctx : InteractionContext) =
async {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
do! ctx.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task