239 lines
8.5 KiB
Forth
239 lines
8.5 KiB
Forth
namespace Degenz
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open System
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open DSharpPlus
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open DSharpPlus.Entities
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open DSharpPlus.EventArgs
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open DSharpPlus.SlashCommands
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open Newtonsoft.Json
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[<Microsoft.FSharp.Core.AutoOpen>]
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module Types =
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[<Measure>]
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type mins
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[<Measure>]
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type GBT
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type BattleClass =
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| Network
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| Exploit
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| Penetration
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type HackId =
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| Virus = 0
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| RemoteAccess = 1
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| Worm = 2
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type ShieldId =
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| Firewall = 6
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| Encryption = 7
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| Cypher = 8
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type ItemType =
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| Hack
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| Shield
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type BattleItem = {
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Id : int
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Name : string
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Cost : int<GBT>
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Type : ItemType
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Class : BattleClass
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Power : int
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Cooldown : int<mins>
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}
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type HackResult =
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| Strong
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| Weak
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[<CLIMutable>]
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type DiscordPlayer = { Id: uint64; Name: string }
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[<CLIMutable>]
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type AttackResult = {
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Result : bool
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Target : DiscordPlayer
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}
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type ActionType =
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| Attack of AttackResult
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| Defense
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[<CLIMutable>]
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type Action =
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{ ActionId : int
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Type : ActionType
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Timestamp : DateTime }
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[<CLIMutable>]
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type PlayerData =
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{ DiscordId : uint64
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Name : string
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Arsenal : BattleItem array
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Actions : Action array
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Bank : int<GBT> }
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module Armory =
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let battleItems =
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let file = System.IO.File.ReadAllText("Items.json")
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JsonConvert.DeserializeObject<BattleItem array>(file)
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let getItem itemId = battleItems |> Array.find (fun w -> w.Id = itemId)
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module Player =
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let SameTargetAttackCooldown = TimeSpan.FromHours(2)
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let hacks player = player.Arsenal |> Array.filter (fun bi -> bi.Type = Hack)
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let shields player = player.Arsenal |> Array.filter (fun bi -> bi.Type = Shield)
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let attacks player =
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player.Actions
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|> Array.filter (fun act -> match act.Type with Attack _ -> true | _ -> false)
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let defenses player = player.Actions |> Array.filter (fun act -> match act.Type with Defense -> true | _ -> false)
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let removeExpiredActions player =
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let actions =
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player.Actions
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|> Array.filter (fun (act : Action) ->
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match act.Type with
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// So the player doesnt attack the same player so many times in a row
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| Attack _ -> DateTime.UtcNow - act.Timestamp < SameTargetAttackCooldown
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| Defense ->
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let item = Armory.getItem act.ActionId
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DateTime.UtcNow - act.Timestamp < TimeSpan.FromMinutes(int item.Cooldown))
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{ player with Actions = actions }
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let modifyBank player amount = { player with Bank = max (player.Bank + amount) 0<GBT> }
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let getAttacksFlat actions = actions |> Array.choose (fun act -> match act.Type with Attack ar -> Some (act,ar.Target,ar.Result) | Defense -> None)
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module Messaging =
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type InteractiveMessage = {
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ButtonId : string
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ButtonText : string
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Message : string
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}
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let getTimeTillCooldownFinishes (timespan : TimeSpan) timestamp =
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let remaining = timespan - (DateTime.UtcNow - timestamp)
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let plural amount = if amount = 1 then "" else "s"
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let ``and`` = if remaining.Hours > 0 then "and " else ""
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let hours = if remaining.Hours > 0 then $"{remaining.Hours} hour{plural remaining.Hours} {``and``}" else String.Empty
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let totalMins = remaining.Minutes + 1
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let minutes = if totalMins > 0 then $"{totalMins} minute{plural totalMins}" else "1 minute"
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$"{hours}{minutes}"
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let battleItemFormat (items : BattleItem array) =
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match items with
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| [||] -> "None"
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| _ -> items |> Array.toList |> List.map (fun i -> i.Name) |> String.concat ", "
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let actionFormat (actions : Action array) =
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match actions with
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| [||] -> "None"
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| _ ->
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actions
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|> Array.map (fun act ->
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match act.Type with
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| Attack atk -> $"Hacked {atk.Target.Name} at {act.Timestamp.ToShortTimeString()}"
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| Defense ->
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let item = Armory.getItem act.ActionId
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let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromMinutes(int item.Cooldown)) act.Timestamp
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$"{item.Name} active for {cooldown}")
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|> String.concat "\n"
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let statusFormat p =
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$"**Hacks:** {Player.hacks p |> battleItemFormat}\n
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**Shields:** {Player.shields p |> battleItemFormat}\n
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**Hack Attacks:**\n{Player.attacks p |> actionFormat}\n
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**Active Shields:** {Player.defenses p |> actionFormat}"
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let constructButtons (actionType: string) (playerInfo: string) (weapons: BattleItem array) =
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weapons
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|> Array.map (fun w -> DiscordButtonComponent(ButtonStyle.Success, $"{actionType}-{w.Id}-{playerInfo}", $"{w.Name}"))
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let sendSimpleResponse (ctx: InteractionContext) msg =
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.Content <- msg
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builder.AsEphemeral true |> ignore
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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}
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let sendFollowUpMessage (event : ComponentInteractionCreateEventArgs) msg =
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async {
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let builder = DiscordFollowupMessageBuilder()
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builder.IsEphemeral <- true
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builder.Content <- msg
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do! event.Interaction.CreateFollowupMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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}
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let sendFollowUpMessageFromCtx (ctx : InteractionContext) msg =
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async {
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let builder = DiscordFollowupMessageBuilder()
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builder.IsEphemeral <- true
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builder.Content <- msg
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do! ctx.FollowUpAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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}
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let sendFollowUpMessageWithEmbed (event : ComponentInteractionCreateEventArgs) (embed : DiscordEmbed) msg =
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async {
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let builder =
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DiscordFollowupMessageBuilder()
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.AsEphemeral(true)
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.WithContent(msg)
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.AddEmbed(embed)
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do! event.Interaction.CreateFollowupMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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}
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let sendFollowUpMessageWithButton (event : ComponentInteractionCreateEventArgs) interactiveMessage =
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async {
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let builder = DiscordFollowupMessageBuilder()
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let button = DiscordButtonComponent(ButtonStyle.Success, interactiveMessage.ButtonId, interactiveMessage.ButtonText) :> DiscordComponent
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builder.AddComponents [| button |] |> ignore
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builder.IsEphemeral <- true
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builder.Content <- interactiveMessage.Message
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do! event.Interaction.CreateFollowupMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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}
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let updateMessageWithGreyedOutButtons (event : ComponentInteractionCreateEventArgs) interactiveMessage =
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async {
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let builder = DiscordInteractionResponseBuilder()
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let button = DiscordButtonComponent(ButtonStyle.Success, interactiveMessage.ButtonId, interactiveMessage.ButtonText, true) :> DiscordComponent
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builder.AddComponents [| button |] |> ignore
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builder.IsEphemeral <- true
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builder.Content <- interactiveMessage.Message
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
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|> Async.AwaitTask
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}
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let sendInteractionEvent (event : ComponentInteractionCreateEventArgs) msg =
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- msg
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
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}
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let sendInteractionEventWithButton (event : ComponentInteractionCreateEventArgs) buttonId msg =
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async {
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let builder = DiscordInteractionResponseBuilder()
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let button = DiscordButtonComponent(ButtonStyle.Success, buttonId, "Got it") :> DiscordComponent
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builder.AddComponents [| button |] |> ignore
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builder.IsEphemeral <- true
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builder.Content <- msg
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
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}
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