404 lines
19 KiB
Forth
404 lines
19 KiB
Forth
module Degenz.Store
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open System
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open System.Data
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open DSharpPlus.Entities
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open DSharpPlus
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open DSharpPlus.EventArgs
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open DSharpPlus.SlashCommands
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open Degenz
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open Degenz.Messaging
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open Degenz.PlayerInteractions
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open DataTablePrettyPrinter
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let checkHasStock (item : StoreItem) player =
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if item.Stock > 0 || item.LimitStock = false
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then Ok player
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else Error $"{item.Item.Name} is out of stock! Check back later to purchase"
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let checkHasSufficientFunds (item : Item) player =
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match item.Attributes with
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| CanBuy price ->
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if player.Bank - price >= 0<GBT>
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then Ok player
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else Error $"You do not have sufficient funds to buy this item! Current balance: {player.Bank} GBT"
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| _ -> Error $"{item.Name} item cannot be bought"
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let getTotalOwnedOfItem (item : Item) (inventory : Item list) =
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inventory
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|> List.countBy (fun i -> i.Id)
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|> List.tryFind (fst >> ((=) item.Id))
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|> Option.map snd
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let checkDoesntExceedStackCap (item : Item) player =
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let itemCount = getTotalOwnedOfItem item player.Inventory
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match item.Attributes , itemCount with
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| CanStack max , Some count ->
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if count >= max
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then Error $"You own the maximum allowed amount {item.Name}!"
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else Ok player
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| _ , Some _ -> Error $"You already own this item"
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| _ -> Ok player
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let checkSoldItemAlready (item : Item) player =
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if player.Inventory |> List.exists (fun i -> item.Id = i.Id)
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then Ok player
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else Error $"{item.Name} not found in your inventory! Looks like you sold it already."
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let checkHasItemsInArsenal itemType items player =
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if List.isEmpty items |> not
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then Ok player
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else Error $"You currently have no {itemType} in your arsenal to sell!"
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let getItemEmbeds owned (items : StoreItem list) =
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items
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|> List.countBy (fun item -> item.Item.Id)
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|> List.map (fun (id,count) -> items |> List.find (fun i -> i.Item.Id = id) , count )
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|> List.map (fun (item,count) ->
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let mutable titleText = item.Item.Name
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let embed = DiscordEmbedBuilder()
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use table = new DataTable()
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table.SetBorder(Border.None)
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table.SetShowTableName(false)
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let values : ResizeArray<string * string> = ResizeArray()
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if not owned && item.LimitStock then
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values.Add("Stock", $"{item.Stock}")
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item.Item.Attributes
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|> List.iter (function
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| Buyable price ->
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if not owned then
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values.Add("Price", (if price = 0<GBT> then "Free" else $"{price} $GBT"))
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| Attackable power ->
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let title = match item.Item.Type with ItemType.Hack -> "Reward" | _ -> "Power"
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values.Add($"{title}", string power)
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| RateLimitable time ->
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match item.Item.Type with
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| ItemType.Hack -> ()
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| ItemType.Shield ->
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let ts = TimeSpan.FromMinutes(int time)
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let timeStr = if ts.Hours = 0 then $"{ts.Minutes} mins" else $"{ts.Hours} hours"
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values.Add($"Active", timeStr)
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| _ -> ()
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| Stackable max ->
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if owned then
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let totalOwned = getTotalOwnedOfItem item.Item (items |> List.map (fun i -> i.Item)) |> Option.defaultValue 1
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titleText <- $"{totalOwned}x " + titleText
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// values.Add($"Total Owned", $"{count}")
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// else values.Add($"Max Allowed", $"{max}")
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()
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| Modifiable effects ->
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let fx =
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effects
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|> List.map (fun f ->
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match f.Effect with
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| Min i -> $"{f.TargetStat} Min + {i}"
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| Max i -> $"{f.TargetStat} Max + {i}"
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| Add i ->
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let str = if i > 0 then "Boost" else "Penalty"
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$"{f.TargetStat} {str} + {i}"
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| RateMultiplier i -> $"{f.TargetStat} Multiplier - i")
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|> String.concat "\n"
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values.Add($"Effect - Amount", $"{fx}")
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| _ -> ())
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for title , _ in values do
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let column = table.Columns.Add(title)
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column.SetWidth(10)
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column.SetDataAlignment(TextAlignment.Center)
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column.SetHeaderBorder(Border.Bottom)
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column.SetDataBorder(Border.Top)
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let arr : obj array = values |> Seq.map snd |> Seq.cast<obj> |> Seq.toArray
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table.Rows.Add(arr) |> ignore
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// TODO: This isn't working, try using an image
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// if not (String.IsNullOrEmpty item.Item.Description) then
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// embed.Url <- item.Item.Description
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// embed.Footer <- DiscordEmbedBuilder.EmbedFooter()
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// embed.Footer.Text <- item.Item.Description
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embed
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.WithColor(WeaponClass.getClassEmbedColor item.Item)
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.WithTitle(titleText)
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|> ignore
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if table.Columns.Count > 0 then
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let split = table.ToPrettyPrintedString().Split("\n")
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let text = split |> Array.skip 1 |> Array.take (split.Length - 3) |> String.concat "\n"
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embed.WithDescription($"```{text}```") |> ignore
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if String.IsNullOrWhiteSpace(item.Item.IconUrl)
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then embed
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else embed.WithThumbnail(item.Item.IconUrl))
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|> List.map (fun e -> e.Build())
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|> Seq.ofList
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let getBuyItemsEmbed storeId player (storeInventory : StoreItem list) =
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let embeds = getItemEmbeds false storeInventory
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let buttons =
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storeInventory
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|> List.map (fun item ->
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let owned = player.Inventory |> List.exists (fun i -> i.Id = item.Item.Id)
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let inStock = item.Available && (item.Stock > 0 || item.LimitStock = false)
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match owned , inStock with
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| false , true -> DiscordButtonComponent(WeaponClass.getClassButtonColor item.Item, $"Buy-{item.Item.Id}-{storeId}", $"Buy {item.Item.Name}")
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| false , false -> DiscordButtonComponent(WeaponClass.getClassButtonColor item.Item, $"Buy-{item.Item.Id}-{storeId}", $"{item.Item.Name} (Out of Stock)", true)
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| true , _ ->
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match checkDoesntExceedStackCap item.Item player with
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| Ok _ -> DiscordButtonComponent(WeaponClass.getClassButtonColor item.Item, $"Buy-{item.Item.Id}-{storeId}", $"Buy {item.Item.Name}")
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| Error _ -> DiscordButtonComponent(WeaponClass.getClassButtonColor item.Item, $"Buy-{item.Item.Id}-{storeId}", $"Own {item.Item.Name}", true)
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:> DiscordComponent)
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let builder =
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DiscordFollowupMessageBuilder()
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.AddEmbeds(embeds)
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.AsEphemeral(true)
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buttons
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|> List.chunkBySize 5
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|> List.iter (fun btns -> builder.AddComponents(btns) |> ignore)
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builder
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let purchaseItemEmbed quantity (item : Item) =
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let embed = DiscordEmbedBuilder()
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embed.ImageUrl <- item.ImageUrl
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embed.Title <- $"Purchased {quantity}x {item.Name}"
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match item.Type with
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| ItemType.Jpeg ->
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let itemName = item.Name.Replace("🎟️", "")
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embed.Description <- $"Congratulations! You are in the draw for the {itemName}.\n\nThe winner will be announced soon in <#{GuildEnvironment.channelGiveaway}>"
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embed.ImageUrl <- item.ImageUrl
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embed.Thumbnail <- DiscordEmbedBuilder.EmbedThumbnail()
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embed.Thumbnail.Url <- item.IconUrl
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| _ -> embed.Description <- $"Purchased {item.Name}"
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embed
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let getSellEmbed (items : Inventory) =
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let embeds , buttons =
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items
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|> List.choose (fun item ->
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match item.Attributes with
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| CanSell price ->
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let builder =
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DiscordEmbedBuilder()
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.AddField("Sell For 💰", $"{price} $GBT", true)
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.WithTitle($"{item.Name}")
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.WithColor(WeaponClass.getClassEmbedColor item)
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.Build()
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let button = DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Sell-{item.Id}", $"Sell {item.Name}") :> DiscordComponent
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Some ( builder , button )
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| _ -> None)
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|> List.unzip
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// TODO: We should alert the user that they have no sellable items
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DiscordFollowupMessageBuilder()
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.AddEmbeds(embeds)
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.AddComponents(buttons)
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.AsEphemeral(true)
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let showJpegsEmbed (ctx : IDiscordContext) = PlayerInteractions.executePlayerAction ctx (fun player -> async {
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let jpegs =
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player.Inventory
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|> Inventory.getItemsByType ItemType.Jpeg
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|> List.map (fun i -> { StoreId = "BACKALLEY" ; Item = i ; Stock = 1 ; LimitStock = false ; Available = true })
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match jpegs with
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| [] -> do! Messaging.sendFollowUpMessage ctx $"You currently do not own any jpegs or raffle tickets. Go to <#{GuildEnvironment.channelBackAlley}> to buy some"
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| jpegs ->
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let embeds = getItemEmbeds true jpegs
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let builder = DiscordFollowupMessageBuilder().AddEmbeds(embeds).AsEphemeral(true)
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do! ctx.FollowUp builder |> Async.AwaitTask
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})
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let buy storeId (filterBy : ItemType option) (ctx : IDiscordContext) =
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executePlayerAction ctx (fun player -> async {
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try
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let! items = DbService.getStoreItems storeId
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if items.Length > 0 then
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let items' =
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match filterBy with
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| Some itemType -> items |> List.filter (fun item -> item.Item.Type = itemType)
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| None -> items
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let itemStore = getBuyItemsEmbed storeId player items'
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do! ctx.FollowUp itemStore |> Async.AwaitTask
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do! Analytics.buyItemCommand (ctx.GetDiscordMember()) storeId
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else
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do! Messaging.sendFollowUpMessage ctx "This channel doesn't have anything to sell"
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with ex -> printfn $"{ex.Message}"
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})
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let sell itemType getItems (ctx : IDiscordContext) =
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executePlayerAction ctx (fun player -> async {
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let items = getItems player.Inventory
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match checkHasItemsInArsenal itemType items player with
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| Ok _ -> let itemStore = getSellEmbed items
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do! ctx.FollowUp(itemStore) |> Async.AwaitTask
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| Error e -> do! sendFollowUpMessage ctx e
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do! Analytics.buyItemCommand (ctx.GetDiscordMember()) itemType
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})
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// TODO: When you buy a shield, prompt the user to activate it
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let handleBuyItem (ctx : IDiscordContext) itemId =
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executePlayerAction ctx (fun player -> async {
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let storeId = ctx.GetInteractionId().Split("-").[2]
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let! storeInventory = DbService.getStoreItems storeId
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let storeItem = storeInventory |> List.find (fun si -> si.Item.Id = itemId)
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let item = storeInventory |> List.map (fun i -> i.Item) |> Inventory.findItemById itemId
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do! player
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|> checkHasSufficientFunds item
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>>= checkHasStock storeItem
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>>= checkDoesntExceedStackCap item
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|> handleResultWithResponse ctx (fun player -> async {
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let price = match item.Attributes with CanBuy price -> price | _ -> 0<GBT>
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do! DbService.updatePlayerCurrency -price player.DiscordId |> Async.Ignore
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do! DbService.addToPlayerInventory player.DiscordId item |> Async.Ignore
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if storeItem.LimitStock = true && storeItem.Stock > 0 then
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do! DbService.decrementItemStock item |> Async.Ignore
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let builder = DiscordFollowupMessageBuilder().AsEphemeral(true)
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let embed = purchaseItemEmbed 1 item
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match item.Attributes , getTotalOwnedOfItem item player.Inventory |> Option.defaultValue 0 with
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| CanStack max , amount ->
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embed.AddField("Owned", $"{amount + 1}", true) |> ignore
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embed.AddField("New $GBT Balance", $"`💰` {player.Bank} ⋙ `💰` {player.Bank - price} `({price} $GBT)`", true) |> ignore
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if amount + 1 < max then
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let btn = DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Buy-{item.Id}-{storeId}", $"Buy Another")
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builder.AddComponents(btn) |> ignore
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| _ -> ()
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builder.AddEmbed(embed) |> ignore
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do! ctx.FollowUp builder |> Async.AwaitTask
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let builder = DiscordMessageBuilder()
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builder.WithContent($"{player.Name} just purchased {item.Name}!") |> ignore
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let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelEventsHackerBattle)
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do! channel.SendMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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do! Analytics.buyItemButton (ctx.GetDiscordMember()) item.Id price
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})
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})
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let handleSell (ctx : IDiscordContext) itemId =
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executePlayerAction ctx (fun player -> async {
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let item = player.Inventory |> Inventory.findItemById itemId
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do!
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player
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|> checkSoldItemAlready item
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|> handleResultWithResponse ctx (fun player -> async {
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match item.Attributes with
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| CanSell price ->
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do!
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[ DbService.updatePlayerCurrency price player.DiscordId |> Async.Ignore
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DbService.removeFromPlayerInventory player.DiscordId item |> Async.Ignore
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DbService.removeShieldEvent player.DiscordId itemId |> Async.Ignore
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sendFollowUpMessage ctx $"Sold {item.Name} for {price}! New Balance: {player.Bank + price}"
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Analytics.sellItemButton (ctx.GetDiscordMember()) item price ]
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|> Async.Parallel
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|> Async.Ignore
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| _ -> ()
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})
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})
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let showStats (ctx : IDiscordContext) = PlayerInteractions.executePlayerAction ctx (fun player -> async {
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let embed = DiscordEmbedBuilder()
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PlayerStats.stats
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|> List.iter (fun statConfig ->
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let playerStat = PlayerStats.getPlayerStat statConfig player
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let min =
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match statConfig.BaseRange.Min = playerStat.ModRange.Min with
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| true -> $"{statConfig.BaseRange.Min}"
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| false -> $"{statConfig.BaseRange.Min} (+{playerStat.ModRange.Min}) "
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let max =
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match statConfig.BaseRange.Max = playerStat.ModRange.Max with
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| true -> $"{statConfig.BaseRange.Max}"
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| false -> $"{statConfig.BaseRange.Max} (+{playerStat.ModRange.Max}) "
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let field = $"{min} |---------------| {max}"
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embed.AddField(string statConfig.Id , field) |> ignore)
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let builder =
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DiscordFollowupMessageBuilder()
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.AddEmbed(embed)
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.AsEphemeral(true)
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do! ctx.FollowUp builder |> Async.AwaitTask
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})
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let handleJpegEvents _ (event : ComponentInteractionCreateEventArgs) =
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let ctx = DiscordEventContext event :> IDiscordContext
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let id = ctx.GetInteractionId()
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let itemId = id.Split("-").[1]
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let storeId = id.Split("-").[2]
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match id with
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| id when id.StartsWith("Buy") -> handleBuyItem ctx itemId
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| id when id.StartsWith("ShowJpegStore") -> buy storeId None ctx
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| id when id.StartsWith("ShowRaffleStore") -> buy storeId None ctx
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| id when id.StartsWith("ShowJpegInventory") -> showJpegsEmbed ctx
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| _ ->
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task {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- $"Incorrect Action identifier {id}"
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do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
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}
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let handleStoreEvents _ (event : ComponentInteractionCreateEventArgs) =
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let ctx = DiscordEventContext event :> IDiscordContext
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let id = ctx.GetInteractionId()
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let itemId = id.Split("-").[1]
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let storeId = id.Split("-").[2]
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match id with
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| id when id.StartsWith("Buy") -> handleBuyItem ctx itemId
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| id when id.StartsWith("Sell") -> handleSell ctx itemId
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| id when id.StartsWith("ShowHacks") -> buy storeId (Some ItemType.Hack) ctx
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| id when id.StartsWith("ShowShields") -> buy storeId (Some ItemType.Shield) ctx
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| _ ->
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task {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- $"Incorrect Action identifier {id}"
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do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
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}
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let sendBackalleyEmbed (ctx : IDiscordContext) =
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async {
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try
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let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelBackAlley)
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let builder = DiscordMessageBuilder()
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let embed = DiscordEmbedBuilder()
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embed.ImageUrl <- "https://s7.gifyu.com/images/ezgif.com-gif-maker-23203b9dca779ba7cf.gif"
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embed.Title <- "Jpeg Store"
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embed.Color <- DiscordColor.Black
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embed.Description <- "Hey, what do you want kid?"
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builder.AddEmbed embed |> ignore
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let button1 = DiscordButtonComponent(ButtonStyle.Success, $"ShowJpegStore-0-BACKALLEY1", $"NFT Raffles") :> DiscordComponent
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let button2 = DiscordButtonComponent(ButtonStyle.Success, $"ShowRaffleStore-0-BACKALLEY2", $"USDT Raffles") :> DiscordComponent
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let button3 = DiscordButtonComponent(ButtonStyle.Primary, $"ShowJpegInventory-0-0", $"View My Stash") :> DiscordComponent
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builder.AddComponents [| button1 ; button2 ; button3 |] |> ignore
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do! GuildEnvironment.botClientJpeg.Value.SendMessageAsync(channel, builder)
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|> Async.AwaitTask
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|> Async.Ignore
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with e ->
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printfn $"Error trying to get channel Jpeg Store\n\n{e.Message}"
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} |> Async.RunSynchronously
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let sendArmoryEmbed (ctx : IDiscordContext) =
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async {
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try
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let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelArmory)
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let builder = DiscordMessageBuilder()
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let embed = DiscordEmbedBuilder()
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embed.ImageUrl <- "https://s10.gifyu.com/images/ezgif.com-gif-maker-1696ae238f96d4dfc1.gif"
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embed.Title <- "Armory"
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embed.Color <- DiscordColor.Black
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embed.Description <- "Buy Shields to protect yourself or buy Hacks to extract $GBT from others"
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builder.AddEmbed embed |> ignore
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let btn1 = DiscordButtonComponent(ButtonStyle.Success, $"ShowHacks-0-ARMORY", $"Hacks") :> DiscordComponent
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let btn2 = DiscordButtonComponent(ButtonStyle.Success, $"ShowShields-0-ARMORY", $"Shields") :> DiscordComponent
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builder.AddComponents [| btn1 ; btn2 |] |> ignore
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do! GuildEnvironment.botClientStore.Value.SendMessageAsync(channel, builder)
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|> Async.AwaitTask
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|> Async.Ignore
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with e ->
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printfn $"Error trying to get channel Armory\n\n{e.Message}"
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} |> Async.RunSynchronously
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type JpegStore() =
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inherit ApplicationCommandModule ()
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// [<SlashCommand("jpegs", "Check jpegs or raffle tickets you own")>]
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// member this.Inventory (ctx : InteractionContext) =
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// showJpegsEmbed (DiscordInteractionContext ctx) |