79 lines
3.4 KiB
Forth
79 lines
3.4 KiB
Forth
namespace Degenz
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open System.Threading.Tasks
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open DSharpPlus
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open DSharpPlus.Entities
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open DSharpPlus.EventArgs
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open DSharpPlus.SlashCommands
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open Degenz.DbService
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module Game =
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let HackPrize = 10<GBT>
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let ShieldPrize = 5<GBT>
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let SameTargetAttackCooldown = System.TimeSpan.FromHours(6)
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let getClassButtonColor = function
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| Network -> ButtonStyle.Danger
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| Exploit -> ButtonStyle.Success
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| Penetration -> ButtonStyle.Primary
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let getClassEmbedColor = function
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| Network -> DiscordColor.Red
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| Penetration -> DiscordColor.Blurple
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| Exploit -> DiscordColor.Green
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let executePlayerInteraction (ctx : InteractionContext) (dispatch : PlayerData -> Async<unit>) =
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- "Content"
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do! ctx.CreateResponseAsync(InteractionResponseType.DeferredChannelMessageWithSource, builder)
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|> Async.AwaitTask
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let! playerResult = tryFindPlayer ctx.Member.Id
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match playerResult with
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| Some player -> do! dispatch player
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| None -> do! Messaging.sendSimpleResponse ctx "You are currently not a hacker, first use the /redpill command to become one"
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} |> Async.StartAsTask
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:> Task
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// TODO: Create an abstraction for these two helper functions
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let executePlayerEvent (event : ComponentInteractionCreateEventArgs) (dispatch : PlayerData -> Async<unit>) =
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- "Content"
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.DeferredChannelMessageWithSource, builder)
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|> Async.AwaitTask
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let! playerResult = tryFindPlayer event.User.Id
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match playerResult with
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| Some player -> do! dispatch player
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| None -> do! Messaging.sendInteractionEvent event "You are currently not a hacker, first use the /redpill command to become one"
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} |> Async.StartAsTask
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:> Task
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module Player =
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let hacks (player : PlayerData) = player.Arsenal |> Array.filter (fun bi -> bi.Type = Hack)
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let shields (player : PlayerData) = player.Arsenal |> Array.filter (fun bi -> bi.Type = Shield)
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let attacks player =
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player.Actions
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|> Array.filter (fun act -> match act.Type with Attack _ -> true | _ -> false)
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let defenses player = player.Actions |> Array.filter (fun act -> match act.Type with Defense -> true | _ -> false)
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let removeExpiredActions player =
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let actions =
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player.Actions
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|> Array.filter (fun (act : Action) ->
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match act.Type with
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// So the player doesnt attack the same player so many times in a row
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| Attack _ -> System.DateTime.UtcNow - act.Timestamp < Game.SameTargetAttackCooldown
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| Defense ->
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let item = Armory.getItem act.ActionId
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System.DateTime.UtcNow - act.Timestamp < System.TimeSpan.FromMinutes(int item.Cooldown))
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{ player with Actions = actions }
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let modifyBank (player : PlayerData) amount = { player with Bank = max (player.Bank + amount) 0<GBT> }
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let getAttacksFlat actions = actions |> Array.choose (fun act -> match act.Type with Attack ar -> Some (act,ar.Target,ar.Result) | Defense -> None)
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