214 lines
8.2 KiB
Forth
214 lines
8.2 KiB
Forth
open System.Threading.Tasks
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open DSharpPlus
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open DSharpPlus.Entities
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open DSharpPlus.SlashCommands
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open DSharpPlus.CommandsNext
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open DSharpPlus.CommandsNext.Attributes
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open Emzi0767.Utilities
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type Move =
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| Rock
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| Paper
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| Scissor
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type RoundResult =
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| P1Win
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| P2Win
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| Draw
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type Player =
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{ name : string
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health : string }
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type Turn =
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| WaitingForBoth
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| WaitingForOne of Move
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| WaitingForTwo of Move
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| BothCompleted of Move * Move
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type Match =
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{ player1 : DiscordMember
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player2 : DiscordMember
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round : int
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scorePlayer1 : int
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scorePlayer2 : int
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turn : Turn }
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type JoeBot() =
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inherit BaseCommandModule ()
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let mutable currentMatch : Match option = None
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[<Command "start-match">]
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[<Description "Start a match between two players">]
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member this.StartMatch (ctx : CommandContext, [<Description "Player 1">] player1 : DiscordMember, [<Description "Player 2">] player2 : DiscordMember) =
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async {
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do! ctx.TriggerTypingAsync() |> Async.AwaitTask
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currentMatch <- Some {
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player1 = player1
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player2 = player2
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round = 0
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scorePlayer1 = 0
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scorePlayer2 = 0
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turn = WaitingForBoth
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}
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do! ctx.RespondAsync (sprintf "Match started between %s and %s. May the best hacker win!" player1.DisplayName player2.DisplayName)
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|> Async.AwaitTask
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|> Async.Ignore
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} |> Async.StartAsTask
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:> Task
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[<Command "send-move">]
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[<Description "Challenge another member to combat">]
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member this.SendMove (ctx : CommandContext, [<Description "The name of the move: rock, paper, or scissor">] moveString : string) =
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async {
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do! ctx.TriggerTypingAsync() |> Async.AwaitTask
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let move =
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match moveString.ToLower() with
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| "rock" -> Some Rock
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| "paper" -> Some Paper
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| "scissor" -> Some Scissor
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| _ -> None
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match currentMatch , move with
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| Some mtc , Some move ->
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let updatedTurn =
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match mtc.turn with
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| WaitingForBoth ->
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match ctx.Member with
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| mem when mem = mtc.player1 -> WaitingForTwo move
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| mem when mem = mtc.player2 -> WaitingForOne move
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| _ -> mtc.turn
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| WaitingForOne p1m ->
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match ctx.Member with
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| mem when mem = mtc.player1 -> BothCompleted ( p1m , move )
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| mem when mem = mtc.player2 -> mtc.turn
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| _ -> mtc.turn
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| WaitingForTwo p2m ->
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match ctx.Member with
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| mem when mem = mtc.player1 -> mtc.turn
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| mem when mem = mtc.player2 -> BothCompleted ( p2m , move )
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| _ -> mtc.turn
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| _ -> mtc.turn
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match updatedTurn with
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| BothCompleted ( p1m , p2m ) ->
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let result =
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match p1m , p2m with
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| Rock , Paper -> P2Win
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| Rock , Scissor -> P1Win
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| Paper , Rock -> P1Win
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| Paper , Scissor -> P2Win
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| Scissor , Rock -> P2Win
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| Scissor , Paper -> P1Win
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| _ -> Draw
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match result with
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| P1Win | P2Win ->
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let winner = match result with P1Win -> mtc.player1 | P2Win -> mtc.player2 | Draw -> mtc.player1
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let message = $"{p1m} beats {p2m}! {winner} takes the round!"
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do! ctx.RespondAsync message
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|> Async.AwaitTask
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|> Async.Ignore
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if mtc.round >= 5 then
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let winnerScore = match result with P1Win -> mtc.scorePlayer1 | P2Win -> mtc.scorePlayer2 | Draw -> 0
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let loserScore = match result with P1Win -> mtc.scorePlayer2 | P2Win -> mtc.scorePlayer1 | Draw -> 0
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currentMatch <- None
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do! ctx.RespondAsync $"{winner} wins the match {winnerScore} to {loserScore}! Awarding a 100 genz!"
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|> Async.AwaitTask
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|> Async.Ignore
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else
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currentMatch <- Some
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{ mtc with
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round = mtc.round + 1
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scorePlayer1 = mtc.scorePlayer1 + (match result with P1Win -> 1 | _ -> 0)
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scorePlayer2 = mtc.scorePlayer2 + (match result with P2Win -> 1 | _ -> 0)
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turn = updatedTurn
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}
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| Draw ->
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do! ctx.RespondAsync $"{mtc.player1.DisplayName} and {mtc.player2.DisplayName} both did {p1m}. Round was a draw! Go again!"
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|> Async.AwaitTask
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|> Async.Ignore
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| _ ->
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if updatedTurn <> mtc.turn then
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do! ctx.RespondAsync ($"Move received by {ctx.Member.DisplayName}!")
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|> Async.AwaitTask
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|> Async.Ignore
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else
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do! async{ return () }
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| None , _ ->
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do! ctx.RespondAsync ("No match has been found, please use the '/start-match' command and mention the two players")
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|> Async.AwaitTask
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|> Async.Ignore
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| _ , None ->
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do! ctx.RespondAsync $"Could not recognize move '{moveString}', please try again. Valid moves are 'rock', 'paper', or 'scissor'"
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|> Async.AwaitTask
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|> Async.Ignore
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} |> Async.StartAsTask
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:> Task
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[<Command "get-status">]
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[<Description "Challenge another member to combat">]
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member this.Status (ctx : CommandContext) =
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async {
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do! ctx.TriggerTypingAsync() |> Async.AwaitTask
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do! ctx.RespondAsync ("Status")
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|> Async.AwaitTask
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|> Async.Ignore
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} |> Async.StartAsTask
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:> Task
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[<Command "challenge">]
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[<Description "Challenge another member to combat">]
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member this.Challenge (ctx : CommandContext, [<Description "Who do you want to challenge?">] user : DiscordMember) =
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async {
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do! ctx.TriggerTypingAsync() |> Async.AwaitTask
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do! ctx.RespondAsync (sprintf "Targeting %u" user.Id)
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|> Async.AwaitTask
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|> Async.Ignore
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} |> Async.StartAsTask
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:> Task
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let config = DiscordConfiguration()
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config.Token <- "OTIyNDIyMDIyMTI1MDEwOTU1.YcBOcw.JxfW1CSIwEO7j6RbRFCnPZ-HoTk"
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config.TokenType <- TokenType.Bot
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let commandsConfig = CommandsNextConfiguration()
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commandsConfig.StringPrefixes <- [ "/" ]
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let client = new DiscordClient(config)
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let slash = client.UseSlashCommands()
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slash.add_SlashCommandExecuted(AsyncEventHandler<_,_>(
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fun client e ->
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- "Does this need to be filled out?"
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return e.Context.CreateResponseAsync(InteractionResponseType.DeferredChannelMessageWithSource, builder)
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} |> Async.StartAsTask :> Task))
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//let commands = client.UseCommandsNext(commandsConfig)
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//commands.RegisterCommands<JoeBot>()
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client.ConnectAsync ()
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|> Async.AwaitTask
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|> Async.RunSynchronously
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Task.Delay(-1)
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|> Async.AwaitTask
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|> Async.RunSynchronously
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