2022-05-08 09:55:04 +07:00

261 lines
12 KiB
Forth

module Degenz.Thief
open System
open System.Threading.Tasks
open DSharpPlus
open DSharpPlus.Entities
open DSharpPlus.EventArgs
open DSharpPlus.SlashCommands
open Degenz.Messaging
open Degenz.PlayerInteractions
let ThiefCooldown = TimeSpan.FromMinutes(1)
let VictimRecovery = TimeSpan.FromHours(1)
type StealResult =
| Success
| WentToPrison
//let getRandomStealBtnLabels () =
// let rand = Random(Guid.NewGuid().GetHashCode())
// let affirmative = [| "LFG" ; "YOLO" ; "IDGAF" |]
// let negative = [| "NOPE" ; "IM OUT" ; "BAIL" |]
// ( affirmative.[rand.Next(0, 3)] , negative.[rand.Next(0, 3)] )
//let chanceOfSuccessMsg = function
// | amt when amt < 0.20 -> "Looking bad"
// | amt when amt < 0.50 -> "I mean, maybe"
// | amt when amt < 0.80 -> "I think you got this"
// | _ -> "Totally worth it"
//let targetEvaluationMsg = function
// | amt when amt < 0.20 -> "but man, they look swole"
// | amt when amt < 0.50 -> "but they look a little confident"
// | amt when amt < 0.80 -> "and they're looking a little nervous"
// | _ -> "and they look weak af man"
let payout defenderBank chance =
let rand = Random(Guid.NewGuid().GetHashCode())
let baseAmount = defenderBank * 0.1 * (1.0 - chance)
let randomBonus = baseAmount * rand.NextDouble() * chance |> ceil
let randomAmount = baseAmount + randomBonus |> int
max 1 randomAmount
let getResultEmbed chance prize (bank : int<GBT>) thief (victim : DiscordPlayer) result =
let embed =
DiscordEmbedBuilder()
.AddField("Thief", $"<@{thief.DiscordId}>")
.AddField("Victim", $"<@{victim.Id}>")
.AddField("Chance of Success" , $"{chance * 100.0 |> int}%%", true)
let msg , img , color =
match result with
| Success ->
embed.AddField("Loot" , $"{prize}", true)
.AddField("New GoodBoyTokenⒸ Balance", $"`{bank}` => 💰 `{bank + prize}` (+{prize}) ") |> ignore
($"\n\n You **STOLE** `{prize} $GBT` 🎉\n\n"
+ "Your mean ugly face and athletic physique intimidated your poor victim into giving you their money")
, "https://f8n-production-collection-assets.imgix.net/0x3B3ee1931Dc30C1957379FAc9aba94D1C48a5405/127502/QmPLPg1CLovKzS7mP8QkrMoHws1D4VZTzpfbZBALLwKZ5b/nft.png"
, DiscordColor.Green
| WentToPrison ->
embed.AddField("Result" , $"Imprisoned", true) |> ignore
$"You're going to **PRISON**...\n\n{victim.Name} knows Karate and elbowed you in the nose. While unconscious, they called the cops."
, "https://thumbs.dreamstime.com/b/vector-pixel-art-prisoner-isolated-cartoon-vector-pixel-art-prisoner-129807237.jpg"
, DiscordColor.Red
embed.WithTitle($"Steal Results")
.WithColor(color)
.WithDescription(msg)
// .WithImageUrl(img)
// TODO: See if we are going to keep this
let checkVictimStealingCooldown defender attacker =
defender
|> Player.removeExpiredActions
|> fun p -> p.Events
|> List.tryFind (fun e ->
match e.Type with Stealing _ -> true | _ -> false)
|> function
| Some act ->
let cooldown = VictimRecovery - (DateTime.UtcNow - act.Timestamp)
let hours = if cooldown.Hours = 0 then "hour" else $"{cooldown.Hours} hours"
Error $"{defender.Name} was robbed recently so they won't be going out for at least another {hours}."
| None -> Ok attacker
let checkTargetHasFunds target player =
match target.Bank <= 0<GBT> with
| true -> Error $"Looks like the poor bastard has no $GBT... pick a different victim."
| false -> Ok player
let checkPrizeRequestZero request player =
match request <= 0 with
| true -> Error $"You don't want to steal anything? Were you dropped on your head as a kid? Pick a different amount"
| false -> Ok player
let checkThiefCooldown attacker =
attacker
|> Player.removeExpiredActions
|> fun p -> p.Events
|> List.tryFind (fun pe -> match pe.Type with Stealing(instigator, _) -> instigator | _ -> false)
|> function
| Some act ->
let cooldown = ThiefCooldown - (DateTime.UtcNow - act.Timestamp)
let minutes = if cooldown.Minutes = 0 then "minute" else $"{cooldown.Minutes} minutes"
Error $"Whoa there you clepto, wait at least another {minutes} before you try stealing again."
| None -> Ok attacker
let checkPlayerIsAttackingThemselves defender attacker =
match attacker.DiscordId = defender.DiscordId with
| true -> Error "You think you're clever? You can't steal your own money, you dingleberry."
| false -> Ok attacker
let calculateWinPercentage amountRequested bank attackerStrength defenderStrength =
let powerPercentage = float (attackerStrength - defenderStrength) * 0.005 + 0.1
// let cappedAmount = float bank * 0.5
let cappedAmount = float bank
let cappedRequest , wasCapped = if amountRequested > cappedAmount then ( cappedAmount , true ) else ( amountRequested , false )
let wagerPercentage = 1.0 - (cappedRequest / cappedAmount)
// Max chance of success is 90.0%
( int cappedRequest , max 0.0 (wagerPercentage * 0.7 + powerPercentage * 1.3 ) / 2.0 , wasCapped )
//calculateWinPercentage 50 200 100 85
let steal target amount (ctx : IDiscordContext) =
executePlayerActionWithTarget target ctx (fun thief victim -> async { do!
thief
|> checkPlayerIsAttackingThemselves victim
// |> checkVictimStealingCooldown victim
>>= checkTargetHasFunds victim
>>= checkPrizeRequestZero amount
|> handleResultWithResponse ctx (fun _ -> async {
let cappedPrize , winPercentage , wasCapped =
calculateWinPercentage amount (int victim.Bank) thief.Stats.Strength.Amount victim.Stats.Strength.Amount
let chance = int (winPercentage * 100.0)
let buttons =
let btnId = $"Steal-yes-{victim.DiscordId}-{victim.Name}-{cappedPrize}"
[ DiscordButtonComponent(ButtonStyle.Success, btnId, $"Steal {cappedPrize} $GBT") ]
|> Seq.cast<DiscordComponent>
let cappedMsg = if wasCapped then $"They only have {cappedPrize} $GBT though... " else ""
let strengthMsg =
match thief.Stats.Strength.Amount - victim.Stats.Strength.Amount with
| diff when diff < -50 -> "much stronger"
| diff when diff < 0 -> "stronger"
| diff when diff < 50 -> "weaker"
| _ -> "much weaker"
let msg =
DiscordFollowupMessageBuilder()
.WithContent($"Want to steal from <@{victim.DiscordId}>? They look {strengthMsg} than us so we have a **{chance}%% of success**. {cappedMsg}What do you say?")
.AddComponents(buttons)
.AsEphemeral(true)
do! ctx.FollowUp(msg) |> Async.AwaitTask
})
})
let handleSteal (ctx : IDiscordContext) =
let tokens = ctx.GetInteractionId().Split("-")
let answer = tokens.[1]
let handleYes (victim : PlayerData) (thief : PlayerData) = async {
let targetId = uint64 tokens.[2]
let targetName = tokens.[3]
let amount = int tokens.[4]
let prize , winPercentage , _ = calculateWinPercentage amount (int victim.Bank) thief.Stats.Strength.Amount victim.Stats.Strength.Amount
let prize = int prize * 1<GBT>
let rand = Random(Guid.NewGuid().GetHashCode())
let num = rand.NextDouble()
let dp = { DiscordPlayer.Id = targetId ; DiscordPlayer.Name = targetName }
let getResultEmbed' = getResultEmbed winPercentage prize thief.Bank thief dp
// TODO: Send event to the hall of privacy
// TODO: We need to check if the player is on cooldown
match winPercentage >= num with
| true ->
let embed = getResultEmbed' Success
do! Messaging.sendFollowUpEmbed ctx (embed.Build())
match! DbService.tryFindPlayer targetId with
| Some t ->
let mugged = {
Type = Stealing ( false , thief.toDiscordPlayer )
Timestamp = DateTime.UtcNow
Cooldown = VictimRecovery.Minutes * 1<mins>
}
do! DbService.updatePlayer { t with Bank = max (t.Bank - prize) 0<GBT> } |> Async.Ignore
do! DbService.addPlayerEvent victim.DiscordId mugged |> Async.Ignore
| None -> ()
let stole = {
Type = Stealing ( true , dp )
Cooldown = ThiefCooldown.Minutes * 1<mins>
Timestamp = DateTime.UtcNow
}
do! DbService.updatePlayer { thief with Bank = thief.Bank + prize } |> Async.Ignore
do! DbService.addPlayerEvent victim.DiscordId stole |> Async.Ignore
let builder = DiscordMessageBuilder()
builder.WithContent($"{thief.Name} stole {prize} from <@{victim.DiscordId}>!") |> ignore
let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelEventsHackerBattle)
do! channel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
| false ->
let embed = getResultEmbed' WentToPrison
let imprisoned = {
Type = Imprison
Cooldown = ThiefCooldown.Minutes * 1<mins>
Timestamp = DateTime.UtcNow
}
do! DbService.addPlayerEvent victim.DiscordId imprisoned |> Async.Ignore
do! Messaging.sendFollowUpEmbed ctx (embed.Build())
do! Async.Sleep 2000
let role = ctx.GetGuild().GetRole(GuildEnvironment.rolePrisoner)
do! ctx.GetDiscordMember().GrantRoleAsync(role) |> Async.AwaitTask
let builder = DiscordMessageBuilder()
builder.WithContent($"{thief.Name} went to prison for trying to steal from {victim.Name}!") |> ignore
let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelEventsHackerBattle)
do! channel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
}
if answer = "yes" then
let targetId = uint64 tokens.[2]
executePlayerActionWithTargetId true targetId ctx (fun attacker defender -> async {
do! attacker
|> Player.removeExpiredActions
// |> checkVictimStealingCooldown defender
|> checkThiefCooldown
>>= checkTargetHasFunds defender
|> handleResultWithResponse ctx (handleYes defender )
})
else
async {
let builder = DiscordInteractionResponseBuilder()
builder.Content <- "I thought better of it"
do! ctx.Respond(InteractionResponseType.UpdateMessage, builder) |> Async.AwaitTask
} |> Async.StartAsTask :> Task
let handleStealButton _ (event : ComponentInteractionCreateEventArgs) =
let eventCtx = DiscordEventContext event :> IDiscordContext
match event.Id with
| id when id.StartsWith("Steal") -> handleSteal eventCtx
| _ ->
task {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Incorrect Action identifier {eventCtx.GetInteractionId()}"
do! eventCtx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
}
type StealGame() =
inherit ApplicationCommandModule ()
[<SlashCommand("steal", "Steal some money from another player, but you might go to prison if caught")>]
member this.Steal (ctx : InteractionContext,
[<Option("amount", "How much you would like to steal")>] amount : int64,
[<Option("target", "Who do you want to steal from?")>] target : DiscordUser) =
// enforceChannel (DiscordInteractionContext ctx) (steal target amount)
steal target (int amount) (DiscordInteractionContext ctx)