356 lines
16 KiB
Forth
356 lines
16 KiB
Forth
module Degenz.Store
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open System
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open System.Threading.Tasks
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open DSharpPlus.Entities
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open DSharpPlus
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open DSharpPlus.EventArgs
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open DSharpPlus.SlashCommands
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open Degenz
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open Degenz.Messaging
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open Degenz.PlayerInteractions
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let getItemEmbeds owned (items : Inventory) =
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items
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|> List.countBy (fun item -> item.Id)
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|> List.map (fun (id,count) -> items |> List.find (fun i -> i.Id = id) , count )
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|> List.map (fun (item,count) ->
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let embed = DiscordEmbedBuilder()
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item.Attributes
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|> List.iter (function
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| Buyable price -> embed.AddField("Price 💰", (if price = 0<GBT> then "Free" else $"{price} $GBT"), true) |> ignore
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| Attackable power ->
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let title = match item.Type with ItemType.Hack -> "$GBT Reward" | _ -> "Power"
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embed.AddField($"{title} |", string power, true) |> ignore
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| RateLimitable time ->
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let title = match item.Type with ItemType.Hack -> "Cooldown" | ItemType.Shield -> "Active For" | _ -> "Expires"
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let ts = TimeSpan.FromMinutes(int time)
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let timeStr = if ts.Hours = 0 then $"{ts.Minutes} mins" else $"{ts.Hours} hours"
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embed.AddField($"{title} |", timeStr, true) |> ignore
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| Stackable max ->
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if owned then
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embed.AddField($"Total Owned |", $"{count}", true) |> ignore
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else
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embed.AddField($"Max Allowed |", $"{max}", true) |> ignore
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| Modifiable effects ->
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let fx =
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effects
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|> List.map (fun f ->
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match f.Effect with
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| Min i -> $"{f.TargetStat} Min + {i}"
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| Max i -> $"{f.TargetStat} Max + {i}"
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| Add i ->
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let str = if i > 0 then "Boost" else "Penalty"
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$"{f.TargetStat} {str} + {i}"
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| RateMultiplier i -> $"{f.TargetStat} Multiplier - i")
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|> String.concat "\n"
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embed.AddField($"Effect - Amount ", $"{fx}", true) |> ignore
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| _ -> ())
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embed
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.WithColor(WeaponClass.getClassEmbedColor item)
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.WithTitle($"{item.Name}")
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|> ignore
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match Embeds.getItemIcon item.Id with
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| Some url -> embed.WithThumbnail(url)
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| None -> if String.IsNullOrWhiteSpace(item.IconUrl) then embed else embed.WithThumbnail(item.IconUrl))
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|> List.map (fun e -> e.Build())
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|> Seq.ofList
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let getBuyItemsEmbed (playerInventory : Inventory) (storeInventory : Inventory) =
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let embeds = getItemEmbeds false storeInventory
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let buttons =
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storeInventory
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|> List.map (fun item ->
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if playerInventory |> List.exists (fun i -> i.Id = item.Id)
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then DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Buy-{item.Id}", $"Own {item.Name}", true)
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else DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Buy-{item.Id}", $"Buy {item.Name}")
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:> DiscordComponent)
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let builder =
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DiscordFollowupMessageBuilder()
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.AddEmbeds(embeds)
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.AsEphemeral(true)
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buttons
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|> List.chunkBySize 5
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|> List.iter (fun btns -> builder.AddComponents(btns) |> ignore)
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builder
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let getSellEmbed (items : Inventory) =
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let embeds , buttons =
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items
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|> List.choose (fun item ->
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match item.Attributes with
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| CanSell price ->
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let builder =
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DiscordEmbedBuilder()
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.AddField("Sell For 💰", $"{price} $GBT", true)
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.WithTitle($"{item.Name}")
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.WithColor(WeaponClass.getClassEmbedColor item)
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.Build()
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let button = DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Sell-{item.Id}", $"Sell {item.Name}") :> DiscordComponent
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Some ( builder , button )
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| _ -> None)
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|> List.unzip
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// TODO: We should alert the user that they have no sellable items
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DiscordFollowupMessageBuilder()
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.AddEmbeds(embeds)
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.AddComponents(buttons)
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.AsEphemeral(true)
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let checkHasSufficientFunds (item : Item) player =
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match item.Attributes with
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| CanBuy price ->
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if player.Bank - price >= 0<GBT>
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then Ok player
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else Error $"You do not have sufficient funds to buy this item! Current balance: {player.Bank} GBT"
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| _ -> Error $"{item.Name} item cannot be bought"
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let checkDoesntExceedStackCap (item : Item) player =
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let itemCount =
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player.Inventory
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|> List.countBy (fun i -> i.Id)
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|> List.tryFind (fst >> ((=) item.Id))
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|> Option.map snd
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match item.Attributes , itemCount with
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| CanStack max , Some count ->
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if count >= max
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then Error $"You own the maximum allowed amount {item.Name}!"
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else Ok player
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| _ , Some _ -> Error $"You already own this item"
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| _ -> Ok player
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let checkSoldItemAlready (item : Item) player =
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if player.Inventory |> List.exists (fun i -> item.Id = i.Id)
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then Ok player
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else Error $"{item.Name} not found in your inventory! Looks like you sold it already."
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let checkHasItemsInArsenal itemType items player =
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if List.isEmpty items |> not
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then Ok player
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else Error $"You currently have no {itemType} in your arsenal to sell!"
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let buy (ctx : IDiscordContext) =
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executePlayerAction ctx (fun player -> async {
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try
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let channelId = ctx.GetChannel().Id
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let! items = DbService.getStoreItems channelId
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if items.Length > 0 then
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let itemStore = getBuyItemsEmbed player.Inventory items
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do! ctx.FollowUp itemStore |> Async.AwaitTask
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let! storeSymbol = DbService.getStoreSymbol channelId
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do! Analytics.buyItemCommand (ctx.GetDiscordMember()) storeSymbol
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else
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do! Messaging.sendFollowUpMessage ctx "This channel doesn't have anything to sell"
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with ex -> printfn $"{ex.Message}"
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})
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let sell itemType getItems (ctx : IDiscordContext) =
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executePlayerAction ctx (fun player -> async {
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let items = getItems player.Inventory
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match checkHasItemsInArsenal itemType items player with
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| Ok _ -> let itemStore = getSellEmbed items
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do! ctx.FollowUp(itemStore) |> Async.AwaitTask
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| Error e -> do! sendFollowUpMessage ctx e
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do! Analytics.buyItemCommand (ctx.GetDiscordMember()) itemType
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})
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let purchaseItemEmbed (item : Item) =
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let embed = DiscordEmbedBuilder()
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embed.ImageUrl <- item.IconUrl
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embed.Title <- $"Purchased {item.Name}"
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match item.Type with
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| ItemType.Jpeg ->
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if item.Symbol = "RAFFLE" then
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embed.Description <- $"Congratulations! You are in the draw for the {item.Name}. The winner will be announced shortly"
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else
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embed.Description <- $"Congratulations! You own the rights to the {item.Name} NFT. Please create a ticket in the support channel and we will transfer to your wallet"
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| _ -> embed.Description <- $"Purchased {item.Name}"
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embed
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// TODO: When you buy a shield, prompt the user to activate it
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let handleBuyItem (ctx : IDiscordContext) itemId =
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executePlayerAction ctx (fun player -> async {
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let! storeInventory = DbService.getStoreItems (ctx.GetChannel().Id)
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let item = storeInventory |> Inventory.findItemById itemId
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do! player
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|> checkHasSufficientFunds item
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>>= checkDoesntExceedStackCap item
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|> handleResultWithResponse ctx (fun player -> async {
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let price = match item.Attributes with CanBuy price -> price | _ -> 0<GBT>
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do! DbService.updatePlayerCurrency -price player |> Async.Ignore
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do! DbService.addToPlayerInventory player.DiscordId item |> Async.Ignore
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// do! ctx.FollowUp $"Successfully purchased {item.Name}! You now have {player.Bank - price} 💰$GBT remaining"
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let builder = DiscordFollowupMessageBuilder().AsEphemeral(true)
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builder.AddEmbed(purchaseItemEmbed (item)) |> ignore
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do! ctx.FollowUp builder |> Async.AwaitTask
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do! Analytics.buyWeaponButton (ctx.GetDiscordMember()) item.Name price
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})
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})
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let handleSell (ctx : IDiscordContext) itemId =
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executePlayerAction ctx (fun player -> async {
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let item = player.Inventory |> Inventory.findItemById itemId
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do!
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player
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|> checkSoldItemAlready item
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|> handleResultWithResponse ctx (fun player -> async {
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match item.Attributes with
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| CanSell price ->
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let updatedPlayer = {
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player with
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Bank = player.Bank + price
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Inventory = player.Inventory |> List.filter (fun i -> i.Id <> itemId)
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}
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do!
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[ DbService.updatePlayer updatedPlayer |> Async.Ignore
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DbService.removeShieldEvent updatedPlayer.DiscordId itemId |> Async.Ignore
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sendFollowUpMessage ctx $"Sold {item.Name} for {price}! Current Balance: {updatedPlayer.Bank}"
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Analytics.sellWeaponButton (ctx.GetDiscordMember()) item price ]
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|> Async.Parallel
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|> Async.Ignore
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| _ -> ()
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})
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})
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let consume (ctx : IDiscordContext) = PlayerInteractions.executePlayerAction ctx (fun player -> async {
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match player.Inventory |> Inventory.getFoods with
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| [] -> do! Messaging.sendFollowUpMessage ctx "You do not have any items to consume"
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| items ->
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let embeds = getItemEmbeds true items
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let builder = DiscordFollowupMessageBuilder().AddEmbeds(embeds).AsEphemeral(true)
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do! ctx.FollowUp builder |> Async.AwaitTask
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})
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let handleConsume (ctx : IDiscordContext) itemId = PlayerInteractions.executePlayerAction ctx (fun player -> async {
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let item = player.Inventory |> Inventory.findItemById itemId
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match player.Inventory |> Inventory.getFoods with
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| [] -> do! Messaging.sendFollowUpMessage ctx "You do not have any items to consume"
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| items ->
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let embeds = getItemEmbeds true items
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let builder = DiscordFollowupMessageBuilder().AddEmbeds(embeds).AsEphemeral(true)
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do! ctx.FollowUp builder |> Async.AwaitTask
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})
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let showJpegsEmbed (ctx : IDiscordContext) = PlayerInteractions.executePlayerAction ctx (fun player -> async {
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let jpegs = player.Inventory |> Inventory.getItemsByType ItemType.Jpeg
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let embeds = getItemEmbeds true jpegs
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let builder = DiscordFollowupMessageBuilder().AddEmbeds(embeds).AsEphemeral(true)
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do! ctx.FollowUp builder |> Async.AwaitTask
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})
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let showStats (ctx : IDiscordContext) = PlayerInteractions.executePlayerAction ctx (fun player -> async {
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let embed = DiscordEmbedBuilder()
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PlayerStats.stats
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|> List.iter (fun statConfig ->
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let playerStat = PlayerStats.getPlayerStat statConfig player
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let min =
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match statConfig.BaseRange.Min = playerStat.ModRange.Min with
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| true -> $"{statConfig.BaseRange.Min}"
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| false -> $"{statConfig.BaseRange.Min} (+{playerStat.ModRange.Min}) "
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let max =
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match statConfig.BaseRange.Max = playerStat.ModRange.Max with
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| true -> $"{statConfig.BaseRange.Max}"
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| false -> $"{statConfig.BaseRange.Max} (+{playerStat.ModRange.Max}) "
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let field = $"{min} |---------------| {max}"
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embed.AddField(string statConfig.Id , field) |> ignore)
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let builder =
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DiscordFollowupMessageBuilder()
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.AddEmbed(embed)
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.AsEphemeral(true)
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do! ctx.FollowUp builder |> Async.AwaitTask
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})
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let handleStoreEvents (_ : DiscordClient) (event : ComponentInteractionCreateEventArgs) =
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let ctx = DiscordEventContext event :> IDiscordContext
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let id = ctx.GetInteractionId()
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let itemId = int <| id.Split("-").[1]
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match id with
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| id when id.StartsWith("Buy") -> handleBuyItem ctx itemId
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| id when id.StartsWith("Sell") -> handleSell ctx itemId
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| id when id.StartsWith("Consume") -> handleConsume ctx itemId
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| id when id.StartsWith("ShowJpegInventory") -> buy ctx
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| _ ->
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task {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- $"Incorrect Action identifier {id}"
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do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
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}
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let sendInitialEmbed (ctx : IDiscordContext) =
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async {
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try
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let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelBackAlley)
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let builder = DiscordMessageBuilder()
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let embed = DiscordEmbedBuilder()
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embed.ImageUrl <- "https://s7.gifyu.com/images/ezgif.com-gif-maker-23203b9dca779ba7cf.gif"
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embed.Title <- "Degenz Game"
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embed.Color <- DiscordColor.Black
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embed.Description <- "Hey, what do you want kid? Did you come alone?"
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builder.AddEmbed embed |> ignore
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let button = DiscordButtonComponent(ButtonStyle.Success, $"ShowJpegInventory-0", $"Show me your stash") :> DiscordComponent
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builder.AddComponents [| button |] |> ignore
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do! GuildEnvironment.botClientStore.Value.SendMessageAsync(channel, builder)
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|> Async.AwaitTask
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|> Async.Ignore
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with e ->
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printfn $"Error trying to get channel Jpeg Alley\n\n{e.Message}"
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} |> Async.RunSynchronously
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type Store() =
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inherit ApplicationCommandModule ()
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let enforceChannel (ctx : IDiscordContext) (storeFn : IDiscordContext -> Task) =
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match ctx.GetChannel().Id with
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| id when id = GuildEnvironment.channelArmory -> storeFn ctx
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| _ ->
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task {
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let msg = $"You must go to <#{GuildEnvironment.channelArmory}> channel to buy or sell weapons"
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do! Messaging.sendSimpleResponse ctx msg
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}
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// let checkChannel (ctx : IDiscordContext) (storeFn : IDiscordContext -> Task) =
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// let checkChannel (ctx : IDiscordContext) =
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// match ctx.GetChannel().Id with
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// | id when id = GuildEnvironment.channelBackAlley -> buy ItemType.Hack ctx
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// | id when id = GuildEnvironment.channelArmory -> buy ItemType.Shield ctx
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// | id when id = GuildEnvironment.channelMarket -> buy ItemType.Food ctx
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// | id when id = GuildEnvironment.channelAccessoryShop -> buy ItemType.Accessory ctx
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// | _ ->
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// task {
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// let msg = $"This channel doesn't have any items to sell. Try <#{GuildEnvironment.channelArmory}>"
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// do! Messaging.sendSimpleResponse ctx msg
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// }
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[<SlashCommand("buy-item", "Purchase an item")>]
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member _.BuyItem (ctx : InteractionContext) = buy (DiscordInteractionContext ctx)
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[<SlashCommand("buy-hack", "Purchase a hack so you can take money from other Degenz")>]
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member _.BuyHack (ctx : InteractionContext) =
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enforceChannel (DiscordInteractionContext(ctx)) buy
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[<SlashCommand("buy-shield", "Purchase a hack shield so you can protect your GBT")>]
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member this.BuyShield (ctx : InteractionContext) =
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enforceChannel (DiscordInteractionContext(ctx)) buy
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[<SlashCommand("sell-hack", "Sell a hack for GoodBoyTokenz")>]
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member this.SellHack (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (sell "Hacks" (Inventory.getItemsByType ItemType.Hack))
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[<SlashCommand("sell-shield", "Sell a shield for GoodBoyTokenz")>]
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member this.SellShield (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (sell "Shields" (Inventory.getItemsByType ItemType.Shield))
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[<SlashCommand("consume", "Consume a food item")>]
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member this.Consume (ctx : InteractionContext) = consume (DiscordInteractionContext ctx)
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[<SlashCommand("jpegs", "Check your inventory")>]
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member this.Inventory (ctx : InteractionContext) =
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showJpegsEmbed (DiscordInteractionContext ctx)
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[<SlashCommand("stats", "Check your stats")>]
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member this.Stats (ctx : InteractionContext) =
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showStats (DiscordInteractionContext ctx)
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