qtile: Unity windowing

This commit is contained in:
Joseph Ferano 2024-09-18 13:00:18 +07:00
parent 206413ff09
commit 353b35d85b

View File

@ -365,15 +365,17 @@ floating_layout = layout.Floating(
Match(title="branchdialog"), # gitk Match(title="branchdialog"), # gitk
Match(title="pinentry"), # GPG key password entry Match(title="pinentry"), # GPG key password entry
# Unity3D # Unity3D
Match(title="UnityEditor.AddComponent.AddComponentWindow"), Match(wm_class="Unity", title="UnityEditor.AddComponent.AddComponentWindow"),
Match(title="UnityEditor.IconSelector"), Match(wm_class="Unity", title="UnityEditor.IconSelector"),
Match(title="UnityEditor.PopupWindow"), Match(wm_class="Unity", title="UnityEditor.PopupWindow"),
Match(title="UnityEditor.PopupWindowWithoutFocus"), Match(wm_class="Unity", title="UnityEditor.PopupWindowWithoutFocus"),
Match(title="UnityEditor.AnnotationWindow"), Match(wm_class="Unity", title="UnityEditor.AnnotationWindow"),
Match(title="Enable Android Auto-resolution?"), Match(wm_class="Unity", title="Enable Android Auto-resolution?"),
Match(wm_class="Unity", title="Select Material"), Match(wm_class="Unity", title="Select Material"),
Match(wm_class="Unity", title="Color"), Match(wm_class="Unity", title="Color"),
Match(wm_class="Unity", title="Save Layout"), Match(wm_class="Unity", title="Save Layout"),
Match(wm_class="Unity", title="Sirenix.OdinInspector.Editor.TypeSelectorV2"),
# Match(wm_class="Unity", title=re.compile(r"^Select .*")),
] ]
) )
auto_fullscreen = True auto_fullscreen = True