qtile: Unity windowing
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@ -365,15 +365,17 @@ floating_layout = layout.Floating(
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Match(title="branchdialog"), # gitk
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Match(title="branchdialog"), # gitk
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Match(title="pinentry"), # GPG key password entry
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Match(title="pinentry"), # GPG key password entry
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# Unity3D
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# Unity3D
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Match(title="UnityEditor.AddComponent.AddComponentWindow"),
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Match(wm_class="Unity", title="UnityEditor.AddComponent.AddComponentWindow"),
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Match(title="UnityEditor.IconSelector"),
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Match(wm_class="Unity", title="UnityEditor.IconSelector"),
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Match(title="UnityEditor.PopupWindow"),
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Match(wm_class="Unity", title="UnityEditor.PopupWindow"),
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Match(title="UnityEditor.PopupWindowWithoutFocus"),
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Match(wm_class="Unity", title="UnityEditor.PopupWindowWithoutFocus"),
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Match(title="UnityEditor.AnnotationWindow"),
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Match(wm_class="Unity", title="UnityEditor.AnnotationWindow"),
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Match(title="Enable Android Auto-resolution?"),
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Match(wm_class="Unity", title="Enable Android Auto-resolution?"),
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Match(wm_class="Unity", title="Select Material"),
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Match(wm_class="Unity", title="Select Material"),
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Match(wm_class="Unity", title="Color"),
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Match(wm_class="Unity", title="Color"),
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Match(wm_class="Unity", title="Save Layout"),
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Match(wm_class="Unity", title="Save Layout"),
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Match(wm_class="Unity", title="Sirenix.OdinInspector.Editor.TypeSelectorV2"),
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# Match(wm_class="Unity", title=re.compile(r"^Select .*")),
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]
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]
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)
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)
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auto_fullscreen = True
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auto_fullscreen = True
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