qtile: Add some unity3d stuff and a keybinding to print current window's info

This commit is contained in:
Joseph Ferano 2024-08-01 06:30:02 +07:00
parent c644a4346d
commit 766790b650

View File

@ -74,6 +74,9 @@ def toggle_language(qtile):
qtile.spawn("setxkbmap -layout us -variant altgr-intl") qtile.spawn("setxkbmap -layout us -variant altgr-intl")
current_language[0] = "en" current_language[0] = "en"
def get_current_window_info(qtile):
logger.warning(qtile.current_window.info())
keys = [ keys = [
# A list of available commands that can be bound to keys can be found # A list of available commands that can be bound to keys can be found
@ -121,6 +124,7 @@ keys = [
Key([mod, "shift"], "comma", lazy.prev_screen(), desc="Move focus to left screen"), Key([mod, "shift"], "comma", lazy.prev_screen(), desc="Move focus to left screen"),
Key([mod, "shift"], "period", lazy.next_screen(), desc="Move focus to left screen"), Key([mod, "shift"], "period", lazy.next_screen(), desc="Move focus to left screen"),
Key([mod], "w", lazy.next_layout(), desc="Toggle between layouts"), Key([mod], "w", lazy.next_layout(), desc="Toggle between layouts"),
Key([mod, "control"], "w", lazy.function(get_current_window_info), desc="Get window info"),
Key([mod], "s", lazy.spawn("flameshot gui"), desc="Flameshot screenshot"), Key([mod], "s", lazy.spawn("flameshot gui"), desc="Flameshot screenshot"),
# TODO: Figure out another binding for this # TODO: Figure out another binding for this
@ -359,6 +363,10 @@ floating_layout = layout.Floating(
Match(title="Save Scene As..."), Match(title="Save Scene As..."),
Match(title="branchdialog"), # gitk Match(title="branchdialog"), # gitk
Match(title="pinentry"), # GPG key password entry Match(title="pinentry"), # GPG key password entry
# Unity3D
Match(title="UnityEditor.AddComponent.AddComponentWindow"),
Match(wm_class="Unity", title="Color"),
# Match(wm_class="Unity", title="Select Material"),
] ]
) )
auto_fullscreen = True auto_fullscreen = True