qtile: Add some unity3d stuff and a keybinding to print current window's info
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@ -74,6 +74,9 @@ def toggle_language(qtile):
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qtile.spawn("setxkbmap -layout us -variant altgr-intl")
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qtile.spawn("setxkbmap -layout us -variant altgr-intl")
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current_language[0] = "en"
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current_language[0] = "en"
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def get_current_window_info(qtile):
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logger.warning(qtile.current_window.info())
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keys = [
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keys = [
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# A list of available commands that can be bound to keys can be found
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# A list of available commands that can be bound to keys can be found
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@ -121,6 +124,7 @@ keys = [
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Key([mod, "shift"], "comma", lazy.prev_screen(), desc="Move focus to left screen"),
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Key([mod, "shift"], "comma", lazy.prev_screen(), desc="Move focus to left screen"),
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Key([mod, "shift"], "period", lazy.next_screen(), desc="Move focus to left screen"),
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Key([mod, "shift"], "period", lazy.next_screen(), desc="Move focus to left screen"),
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Key([mod], "w", lazy.next_layout(), desc="Toggle between layouts"),
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Key([mod], "w", lazy.next_layout(), desc="Toggle between layouts"),
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Key([mod, "control"], "w", lazy.function(get_current_window_info), desc="Get window info"),
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Key([mod], "s", lazy.spawn("flameshot gui"), desc="Flameshot screenshot"),
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Key([mod], "s", lazy.spawn("flameshot gui"), desc="Flameshot screenshot"),
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# TODO: Figure out another binding for this
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# TODO: Figure out another binding for this
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@ -359,6 +363,10 @@ floating_layout = layout.Floating(
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Match(title="Save Scene As..."),
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Match(title="Save Scene As..."),
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Match(title="branchdialog"), # gitk
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Match(title="branchdialog"), # gitk
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Match(title="pinentry"), # GPG key password entry
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Match(title="pinentry"), # GPG key password entry
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# Unity3D
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Match(title="UnityEditor.AddComponent.AddComponentWindow"),
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Match(wm_class="Unity", title="Color"),
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# Match(wm_class="Unity", title="Select Material"),
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]
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]
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)
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)
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auto_fullscreen = True
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auto_fullscreen = True
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