qtile: Make grave key send you to music, add a 1 workspace

This commit is contained in:
Joseph Ferano 2024-09-04 21:32:32 +07:00
parent 0e3de8ef2c
commit 81995b24ad

View File

@ -224,7 +224,7 @@ screens = [
), ),
] ]
groups = [Group(i) for i in "123456789"] groups = [Group(i) for i in "0123456789"]
num_monitors = get_num_monitors() num_monitors = get_num_monitors()
if num_monitors > 1: if num_monitors > 1:
side_screen = Screen( side_screen = Screen(
@ -272,26 +272,26 @@ def swap_windows(name: str) -> Callable:
return _inner return _inner
for i in groups: for i in groups:
key_name = i.name if i.name != "0" else "grave"
keys.extend( keys.extend(
[ [
# mod1 + letter of group = switch to group # mod1 + letter of group = switch to group
Key( Key(
[mod], [mod],
i.name, key_name,
# lazy.group[i.name].toscreen(),
lazy.function(go_to_group(i.name)), lazy.function(go_to_group(i.name)),
desc="Switch to group {}".format(i.name), desc="Switch to group {}".format(i.name),
), ),
# mod1 + shift + letter of group = switch to & move focused window to group # mod1 + shift + letter of group = switch to & move focused window to group
Key( Key(
[mod, "shift"], [mod, "shift"],
i.name, key_name,
lazy.window.togroup(i.name, switch_group=False), lazy.window.togroup(i.name, switch_group=False),
desc="Switch to & move focused window to group {}".format(i.name), desc="Switch to & move focused window to group {}".format(i.name),
), ),
Key( Key(
[mod, "control"], [mod, "control"],
i.name, key_name,
lazy.function(swap_windows(i.name)), lazy.function(swap_windows(i.name)),
desc="Swap all windows with windows from N group".format(i.name), desc="Swap all windows with windows from N group".format(i.name),
), ),
@ -371,7 +371,7 @@ floating_layout = layout.Floating(
Match(title="UnityEditor.AnnotationWindow"), Match(title="UnityEditor.AnnotationWindow"),
Match(title="Enable Android Auto-resolution?"), Match(title="Enable Android Auto-resolution?"),
Match(wm_class="Unity", title="Select Material"), Match(wm_class="Unity", title="Select Material"),
Match(wm_class="Unity", title="Color"), # Match(wm_class="Unity", title="Select Tower Build Modal"),
# Match(wm_class="Unity", title="Select Material"), # Match(wm_class="Unity", title="Select Material"),
] ]
) )