qtile: Add more unity window rules
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				| @ -538,7 +538,7 @@ Ligatures... are they that useful? | ||||
| (setq-default line-spacing 5) | ||||
| (setq indent-line-function #'indent-relative) | ||||
| 
 | ||||
| (set-default 'truncate-lines t) | ||||
| (set-default 'truncate-lines nil) | ||||
| ;; (add-hook 'before-save-hook 'whitespace-cleanup) | ||||
| #+end_src | ||||
| ** Text Editor | ||||
| @ -2045,8 +2045,9 @@ startup. Reason we have to call this is so the vterm fucntion can call `vterm--i | ||||
| ;; (add-hook 'emacs-startup-hook (lambda () (require 'vterm))) | ||||
| #+end_src | ||||
| 
 | ||||
| This bit of code is to achieve a vterm scratchpad. In order to know I'm closing | ||||
| the right frame, I'm going to use the frame's name to close and remove the hook | ||||
| This bit of code is to achieve a vterm scratchpad for my window manager. In | ||||
| order to know I'm closing the right frame, I'm going to use the frame's name to | ||||
| close and remove the hook | ||||
| 
 | ||||
| #+begin_src emacs-lisp | ||||
| (defun vterm--set-title (title) | ||||
|  | ||||
| @ -11,8 +11,6 @@ overload_tap_timeout = 250 | ||||
| esc = capslock | ||||
| capslock = overload(control, esc) | ||||
| rightalt = layer(rightalt) | ||||
| rightcontrol = overload(hyper, rightcontrol) | ||||
| leftcontrol = overload(hyper, leftcontrol) | ||||
| 
 | ||||
| [hyper:C-M-S-A] | ||||
| 
 | ||||
|  | ||||
| @ -354,6 +354,8 @@ floating_layout = layout.Floating( | ||||
|         Match(wm_class="makebranch"),  # gitk | ||||
|         Match(wm_class="maketag"),  # gitk | ||||
|         Match(wm_class="ssh-askpass"),  # ssh-askpass | ||||
|         Match(title="SimpleScreenRecorder"),  # ssh-askpass | ||||
|         # Godot | ||||
|         Match(title="Alert!"), | ||||
|         Match(title="Please Confirm..."), | ||||
|         Match(title="Create New Node"), | ||||
| @ -365,6 +367,10 @@ floating_layout = layout.Floating( | ||||
|         Match(title="pinentry"),  # GPG key password entry | ||||
|         # Unity3D | ||||
|         Match(title="UnityEditor.AddComponent.AddComponentWindow"), | ||||
|         Match(title="UnityEditor.IconSelector"), | ||||
|         Match(title="UnityEditor.PopupWindow"), | ||||
|         Match(title="UnityEditor.PopupWindowWithoutFocus"), | ||||
|         Match(wm_class="Unity", title="Select Material"), | ||||
|         Match(wm_class="Unity", title="Color"), | ||||
|         # Match(wm_class="Unity", title="Select Material"), | ||||
|     ] | ||||
|  | ||||
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