qtile: Add more unity window rules
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@ -538,7 +538,7 @@ Ligatures... are they that useful?
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(setq-default line-spacing 5)
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(setq indent-line-function #'indent-relative)
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(set-default 'truncate-lines t)
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(set-default 'truncate-lines nil)
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;; (add-hook 'before-save-hook 'whitespace-cleanup)
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#+end_src
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** Text Editor
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@ -2045,8 +2045,9 @@ startup. Reason we have to call this is so the vterm fucntion can call `vterm--i
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;; (add-hook 'emacs-startup-hook (lambda () (require 'vterm)))
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#+end_src
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This bit of code is to achieve a vterm scratchpad. In order to know I'm closing
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the right frame, I'm going to use the frame's name to close and remove the hook
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This bit of code is to achieve a vterm scratchpad for my window manager. In
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order to know I'm closing the right frame, I'm going to use the frame's name to
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close and remove the hook
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#+begin_src emacs-lisp
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(defun vterm--set-title (title)
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@ -11,8 +11,6 @@ overload_tap_timeout = 250
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esc = capslock
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capslock = overload(control, esc)
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rightalt = layer(rightalt)
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rightcontrol = overload(hyper, rightcontrol)
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leftcontrol = overload(hyper, leftcontrol)
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[hyper:C-M-S-A]
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@ -354,6 +354,8 @@ floating_layout = layout.Floating(
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Match(wm_class="makebranch"), # gitk
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Match(wm_class="maketag"), # gitk
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Match(wm_class="ssh-askpass"), # ssh-askpass
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Match(title="SimpleScreenRecorder"), # ssh-askpass
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# Godot
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Match(title="Alert!"),
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Match(title="Please Confirm..."),
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Match(title="Create New Node"),
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@ -365,6 +367,10 @@ floating_layout = layout.Floating(
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Match(title="pinentry"), # GPG key password entry
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# Unity3D
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Match(title="UnityEditor.AddComponent.AddComponentWindow"),
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Match(title="UnityEditor.IconSelector"),
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Match(title="UnityEditor.PopupWindow"),
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Match(title="UnityEditor.PopupWindowWithoutFocus"),
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Match(wm_class="Unity", title="Select Material"),
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Match(wm_class="Unity", title="Color"),
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# Match(wm_class="Unity", title="Select Material"),
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]
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