Render string on screen
This commit is contained in:
parent
868922c68e
commit
b1ab0f6d98
2
Makefile
2
Makefile
@ -6,7 +6,7 @@ CC = g++
|
|||||||
|
|
||||||
#COMPILER_FLAGS specifies the additional compilation options we're using
|
#COMPILER_FLAGS specifies the additional compilation options we're using
|
||||||
# -w suppresses all warnings
|
# -w suppresses all warnings
|
||||||
COMPILER_FLAGS = -w
|
COMPILER_FLAGS = -Wall -Wpedantic
|
||||||
|
|
||||||
#LINKER_FLAGS specifies the libraries we're linking against
|
#LINKER_FLAGS specifies the libraries we're linking against
|
||||||
LINKER_FLAGS = -lSDL2 -lSDL2_image
|
LINKER_FLAGS = -lSDL2 -lSDL2_image
|
||||||
|
151
main.cpp
151
main.cpp
@ -21,68 +21,33 @@ enum KeyPressSurfaces
|
|||||||
KEY_PRESS_SURFACE_TOTAL
|
KEY_PRESS_SURFACE_TOTAL
|
||||||
};
|
};
|
||||||
|
|
||||||
int main(int argc, char *argv[]) {
|
SDL_Rect get_srcrect(char key) {
|
||||||
SDL_Window* window = NULL;
|
|
||||||
|
|
||||||
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
|
|
||||||
printf("error initializing SDL: %s\n", SDL_GetError());
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
window = SDL_CreateWindow( "SDL Tutorial",
|
|
||||||
SDL_WINDOWPOS_UNDEFINED,
|
|
||||||
SDL_WINDOWPOS_UNDEFINED,
|
|
||||||
SCREEN_WIDTH,
|
|
||||||
SCREEN_HEIGHT,
|
|
||||||
SDL_WINDOW_SHOWN );
|
|
||||||
if (window == NULL) {
|
|
||||||
printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_Renderer* renderer =
|
|
||||||
SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
|
|
||||||
SDL_SetRenderDrawColor(renderer, 130, 163, 255, 1);
|
|
||||||
|
|
||||||
|
|
||||||
SDL_Surface* fontSurface = IMG_Load("font.png");
|
|
||||||
if (fontSurface == NULL) {
|
|
||||||
cout << "Could not find spritesheet" << endl;
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
SDL_Texture* fontTexture = SDL_CreateTextureFromSurface(renderer, fontSurface);
|
|
||||||
// SDL_Surface* screenSurface = NULL;
|
|
||||||
// //Get window surface
|
|
||||||
// screenSurface = SDL_GetWindowSurface( window );
|
|
||||||
|
|
||||||
//Fill the surface white
|
|
||||||
// auto rgbMap = SDL_MapRGB( screenSurface->format, 0x82, 0xA3, 0xFF);
|
|
||||||
|
|
||||||
int test = 0;
|
|
||||||
SDL_Event e;
|
|
||||||
bool quit = false;
|
|
||||||
int keyPressed = -1;
|
|
||||||
while (quit == false) {
|
|
||||||
while (SDL_PollEvent( &e)) {
|
|
||||||
if (e.type == SDL_QUIT) {
|
|
||||||
quit = true;
|
|
||||||
}
|
|
||||||
else if (e.type == SDL_KEYDOWN) {
|
|
||||||
char key = e.key.keysym.sym;
|
|
||||||
if (key >= (char)'!' || key <= (char)'~') {
|
|
||||||
keyPressed = key;
|
|
||||||
}
|
|
||||||
// switch (e.key.keysym.sym) {
|
|
||||||
// case SDLK_
|
|
||||||
// }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// SDL_FillRect( screenSurface, NULL, rgbMap);
|
|
||||||
|
|
||||||
SDL_Rect srcrect;
|
SDL_Rect srcrect;
|
||||||
|
srcrect.x = (key % 16) * 70;
|
||||||
|
srcrect.y = (key / 16) * 80;
|
||||||
|
|
||||||
|
srcrect.w = 80;
|
||||||
|
srcrect.h = 80;
|
||||||
|
|
||||||
|
return srcrect;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void render_char(char key, int row, int col, SDL_Renderer* renderer, SDL_Texture* font) {
|
||||||
SDL_Rect dstrect;
|
SDL_Rect dstrect;
|
||||||
|
|
||||||
|
dstrect.x = col;
|
||||||
|
dstrect.y = row;
|
||||||
|
dstrect.w = 80;
|
||||||
|
dstrect.h = 80;
|
||||||
|
|
||||||
|
SDL_Rect srcrect = get_srcrect(key);
|
||||||
|
SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Draw(char keyPressed, SDL_Renderer* renderer, SDL_Texture* fontTexture) {
|
||||||
|
SDL_Rect srcrect;
|
||||||
|
SDL_Rect dstrect;
|
||||||
|
|
||||||
if (keyPressed > 0) {
|
if (keyPressed > 0) {
|
||||||
srcrect.x = (keyPressed % 16) * 70;
|
srcrect.x = (keyPressed % 16) * 70;
|
||||||
@ -105,10 +70,76 @@ int main(int argc, char *argv[]) {
|
|||||||
//Update the surface
|
//Update the surface
|
||||||
// SDL_UpdateWindowSurface( window );
|
// SDL_UpdateWindowSurface( window );
|
||||||
|
|
||||||
SDL_RenderClear(renderer);
|
|
||||||
|
|
||||||
SDL_RenderCopy(renderer, fontTexture, &srcrect, &dstrect);
|
SDL_RenderCopy(renderer, fontTexture, &srcrect, &dstrect);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int argc, char *argv[]) {
|
||||||
|
SDL_Window* window = NULL;
|
||||||
|
|
||||||
|
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
|
||||||
|
printf("error initializing SDL: %s\n", SDL_GetError());
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
window = SDL_CreateWindow( "SDL Tutorial",
|
||||||
|
SDL_WINDOWPOS_UNDEFINED,
|
||||||
|
SDL_WINDOWPOS_UNDEFINED,
|
||||||
|
SCREEN_WIDTH,
|
||||||
|
SCREEN_HEIGHT,
|
||||||
|
SDL_WINDOW_SHOWN );
|
||||||
|
if (window == NULL) {
|
||||||
|
printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
|
||||||
|
SDL_SetRenderDrawColor(renderer, 130, 163, 255, 1);
|
||||||
|
|
||||||
|
|
||||||
|
SDL_Surface* fontSurface = IMG_Load("font.png");
|
||||||
|
if (fontSurface == NULL) {
|
||||||
|
cout << "Could not find spritesheet" << endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
SDL_Texture* fontTexture = SDL_CreateTextureFromSurface(renderer, fontSurface);
|
||||||
|
// SDL_Surface* screenSurface = NULL;
|
||||||
|
// //Get window surface
|
||||||
|
// screenSurface = SDL_GetWindowSurface( window );
|
||||||
|
|
||||||
|
//Fill the surface white
|
||||||
|
// auto rgbMap = SDL_MapRGB( screenSurface->format, 0x82, 0xA3, 0xFF);
|
||||||
|
|
||||||
|
SDL_Event e;
|
||||||
|
bool quit = false;
|
||||||
|
int keyPressed = -1;
|
||||||
|
int rowCurr = 0;
|
||||||
|
int colCurr = 0;
|
||||||
|
string text = "Some text";
|
||||||
|
while (quit == false) {
|
||||||
|
while (SDL_PollEvent( &e)) {
|
||||||
|
if (e.type == SDL_QUIT) {
|
||||||
|
quit = true;
|
||||||
|
}
|
||||||
|
else if (e.type == SDL_KEYDOWN) {
|
||||||
|
char key = e.key.keysym.sym;
|
||||||
|
if (key >= (char)'!' || key <= (char)'~') {
|
||||||
|
keyPressed = key;
|
||||||
|
}
|
||||||
|
// switch (e.key.keysym.sym) {
|
||||||
|
// case SDLK_
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// SDL_FillRect( screenSurface, NULL, rgbMap);
|
||||||
|
SDL_RenderClear(renderer);
|
||||||
|
SDL_SetTextureColorMod(fontTexture, 0xFF, 0, 0);
|
||||||
|
for (int i = 0; i < 10; i++) {
|
||||||
|
render_char(text[i], rowCurr, colCurr++ * 50, renderer, fontTexture);
|
||||||
|
}
|
||||||
|
colCurr = 0;
|
||||||
|
// Draw(keyPressed, renderer, fontTexture);
|
||||||
SDL_RenderPresent(renderer);
|
SDL_RenderPresent(renderer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user