fide/fide.py

168 lines
5.0 KiB
Python
Executable File

import pygame as pg
from pygame import Rect
from piece_table import PieceTable
import os
import json
import sys
import time
import copy
from dataclasses import dataclass
from typing import List
from code import InteractiveConsole, InteractiveInterpreter
@dataclass(slots=True)
class Cursor:
width: float
height: float
line_num: int = 0
col: int = 0
want_col: int = 0
@dataclass(slots=True)
class Line:
piece: PieceTable
length: int
@dataclass(slots=True)
class Buffer:
lines: List[Line]
cursor: Cursor
mode: str = 'insert'
def cursor_pos(cursor: Cursor):
return (cursor.line_num, cursor.col)
def cursor_draw(cursor: Cursor):
rect = Rect(cursor.col * cursor.width, cursor.line_num * cursor.height, 3, cursor.height)
pg.draw.rect(screen, "black", rect, width=2)
def line_create(text: str) -> Line:
return Line(PieceTable(text), len(text))
def buffer_create(text: str, cursor: Cursor) -> Buffer:
lines = []
for line in text.split('\n'):
lines.append(line_create(line))
return Buffer(lines, cursor)
def buffer_line_current(buf: Buffer) -> Line:
return buf.lines[buf.cursor.line_num]
def buffer_line_num(buf: Buffer) -> int:
return buf.cursor.line_num
def buffer_total_lines(buf: Buffer) -> int:
return len(buf.lines)
def buffer_line_len(buf: Buffer) -> int:
return buffer_line_current(buf).length
# oswinx, oswiny = 1940,50
oswinx, oswiny = 20,50
os.environ['SDL_VIDEO_WINDOW_POS'] = "%d,%d" % (oswinx,oswiny)
os.environ['SDL_VIDEO_X11_WMCLASS'] = "pygame"
clock = pg.time.Clock()
pg.init()
pg.font.init()
text_renderer = pg.font.SysFont('JetBrains Mono', 14)
screen = pg.display.set_mode((900, 900), pg.RESIZABLE)
pg.key.set_repeat(240, 10)
def load_file(path):
with open(path, 'r', encoding='utf-8') as f:
text = f.read()
f.close()
return text
@dataclass
class GlobalContext:
cursor = Cursor(width=8, height=20)
text = load_file('../gux/test.c')
current_buffer = buffer_create(text, cursor)
# global ctx
global ctx
ctx = GlobalContext()
from config import *
from editing import *
from keybindings import *
def main():
running = True
frame_count = 0
cursor_flash = 0
cursor_on = True
line_height = 20
cursor = ctx.cursor
current_buffer = ctx.current_buffer
console = InteractiveInterpreter(locals())
console.runsource('from editing import *')
# We are hardcoding precedence here
while running:
dt = clock.tick(120) / 1000.0
screen.fill('white')
frame_count += 1
for event in pg.event.get():
# print(pg.event.event_name(event.type))
if event.type == pg.QUIT:
running = False
if event.type == pg.KEYDOWN:
# print(pg.key.name(event.key))
cursor_on = True
cursor_flash = 0
curr_line = buffer_line_current(current_buffer)
kb_to_test = Keybinding(pg.key.name(event.key), event.mod)
# print(kb_to_test, event.key, pg.key.name(event.key))
passthrough = True
for i in range(len(keymap_stack) - 1, -1, -1):
keymap = keymap_stack[i]
if kb_to_test in keymap.mapping:
keymap.mapping[kb_to_test]()
if not keymap.pinned:
keymap_stack.pop()
break
passthrough = False
else:
if keymap.pop_not_found:
keymap_stack.pop()
else:
print(f"{kb_to_test} not found")
if not keymap.fallthrough:
passthrough = False
break
# No keybinding found so send the directly to the buffer
# I think emacs instead binds every key to a function that sends the
# letter, we can evaluate if that's better later on
if passthrough and event.mod < 2 and event.unicode:
buffer_insert_char(event.unicode)
# if event.key == pg.K_RETURN:
# src = buffer_line_current(current_buffer).piece.get_text()
# try:
# eval(src[3:])
# except:
# print('error evaluating line: ' + src[3:])
# console.runsource(src[3:])
for i,curr_line in enumerate(current_buffer.lines):
render = text_renderer.render(curr_line.piece.get_text(), True, 'black')
screen.blit(render, (0, i * line_height))
if cursor_on and cursor_flash < 0.5:
cursor_draw(cursor)
elif cursor_on:
cursor_on = False
cursor_flash = 0
elif not cursor_on and cursor_flash > 0.5:
cursor_on = True
cursor_flash = 0
cursor_flash += dt
pg.display.flip()
if __name__ == '__main__':
main()