Merge branch 'allocator-decisions' into dev-loop
The four things spec-memory.md never said, settled before any of Vec is written: storage is released by the allocator and never by a scope, drop takes a pointer and runs only inside free, alignment is a property of the type computed at the call site, and allocation failure signals StorageExhausted with a retry restart. The interaction is the payoff: release fires only at free and at region release, region release refuses drop-types, so drop fires at exactly one place. And the premise behind the first was stronger than thought -- (defer (free v)) for a let-bound v is not expressible at all today, since defer is refused anywhere but a function body's top level.
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spec-memory.md
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spec-memory.md
@ -2,6 +2,10 @@
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Status: **frozen**. Closes plan.org open decisions #6 and #10, and resolves the
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contradiction between "value structs copy on assignment" and owning containers.
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The Allocators section additionally settles the four things that had to be
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decided before `Vec` and `Map` are written: when storage is released, the `drop`
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hook, alignment, and allocation failure. One question there is left open on
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purpose and says so.
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Everything else in the design references this vocabulary. It governs plain
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fixed-layout `struct` values, not the separately planned managed `class`
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facility (see plan.org, "Managed classes").
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@ -58,7 +62,10 @@ allocator; `(clone x alloc)` names one. Value types (`[n T]`, structs of value
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types, primitives) need no `clone` — assignment already copies them.
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A struct containing a `Vec` field is itself move-only. Ownership is structural,
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not declared: a type is a value type iff all of its fields are.
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not declared: a type is a value type iff all of its fields are **and it declares
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no `drop` hook** (see Allocators). A `drop` hook makes a type move-only for the
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same reason a `Vec` field does — exactly one owner, so the hook fires exactly
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once — and a type with one cannot be `clone`d.
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## Borrowing
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@ -211,3 +218,226 @@ The allocator is part of the calling convention (`context/allocator`,
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`free` and `clone` never need it named again. Allocation uses the current
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implicit allocator by default, as in Odin; an operation never falls back to a
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hidden global allocator, and an explicit allocator can override the context.
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### The allocator is one type-erased procedure
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As in Odin (`base/runtime/core.odin:422`, `Allocator_Proc`), an allocator is a
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procedure plus an opaque data pointer, and every operation takes `size` and
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`align` as parameters:
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| Operation | Meaning |
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|------------------------------------|----------------------------------------|
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| `alloc size align` | new block |
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| `resize p old-size new-size align` | grow or shrink |
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| `free p` | release one block |
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| `free-all` | release everything the allocator holds |
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It is type-erased on purpose. `Vec` and `Map` are one runtime over `(size,
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align)` and, for `Map`, a compiler-emitted hash and equality pair passed as
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arguments — Odin's `Map_Info` (`base/runtime/core.odin:369`). No generics are
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involved, and none are needed.
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An allocator declares which operations it implements. Odin's arena answers
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`.Free` with `.Mode_Not_Implemented` (`core/mem/allocators.odin:307`); Flan's
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equivalent is a **capability set** on the allocator value, readable at run time.
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The one that is load-bearing below is `can-free`.
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### When storage is released
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There are exactly two release points, and neither of them is a scope.
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1. **`(free v)`** — explicit. `v` is any move-only value: a `Vec`, a `Map`, a
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struct that owns one, or a struct that owns a resource rather than storage
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(a `Texture2D`, a socket, a file handle — see `drop` below). For a value that
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holds a resource and no storage, `free` runs `drop` and nothing else; it is
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still the release operation, and it is how a `Texture2D` in a local is
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released. `free` consumes its argument exactly as any other move does: the source
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binding is dead afterwards and using it is a compile error. That rule is
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already what makes a double free unrepresentable, so `free` needs no new
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analysis.
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2. **Region release** — `(free-all a)` on an allocator, which releases
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everything made from it at once, including storage reachable from bindings
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that are still in scope. The per-frame `(free-all context/temp)` at the top
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of a game loop *is* the frame arena, and it is the normal way arena-tier
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storage dies.
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**Nothing is released at scope exit.** Not at the end of a `let`, not at the end
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of a function, not at the end of a `with-allocator` body. `with-allocator`
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rebinds the current allocator for its dynamic extent and releases nothing; the
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region it names is released, if ever, by an explicit `free-all` somewhere else.
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This is deliberate, and it is the point on which the two obvious precedents were
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rejected:
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- **Odin's `defer delete`** cannot be written here. `defer` is function-scoped
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(`check.ml:505` refuses it in a `let`, a loop or a branch) and, because `let`
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is a block, a top-level `defer` is checked in a scope containing only the
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parameters and globals (`check.ml:1670`). `(defer (free v))` for a `let`-bound
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`v` is **not expressible today**. It becomes expressible with either
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block-scoped `defer` or a sequential top-of-body binder; until one of those
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exists, no idiom in this spec may depend on it.
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- **Carp's scope-end frees** are a whole-program linear analysis that inserts a
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teardown call at every binding's last use (`Memory.hs`, and `Info.hs`'s
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`Deleter`). Carp could not reconcile that with an arena and therefore has no
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allocator abstraction at all. A release point the programmer cannot see is
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exactly what makes a frame arena unstateable.
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**Leaking is defined behaviour.** Storage that is never freed and whose
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allocator is never released is leaked, and for the permanent arena (symbols,
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code) and the dev/REPL tier that is the correct program. "Did you forget to
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free" is not a type question here; it is an allocator-tier question, and dev
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builds answer it by reporting a general-purpose allocator's outstanding blocks
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when it is destroyed.
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**`free` applies to a whole owner.** It recurses structurally into owning
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fields. A field is never freed on its own: `(free (.textures e))` is refused,
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because it would leave `e` partly dead with no way to say so.
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### Dev builds detect a released region
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A `Vec` or `Map` records its allocator (see above). In a dev build it also
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records that allocator's **epoch** — a counter the allocator bumps on every
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`free-all`. Any operation on a container whose recorded epoch has moved traps,
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naming the allocation site and the release site. This is a second and separate
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counter from the per-`Vec` generation word that catches stale slices; the two
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answer different questions and must not be conflated. Both are dev-only: the
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release layout of a `Vec` is `ptr + len + cap + allocator` and nothing more.
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### `drop` — owning something that is not memory
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A type may name one hook:
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```
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(drop Texture [t (Ptr Texture)] ...)
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```
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It takes a **pointer, not the value**, which is Carp's shape and for Carp's
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reason. Carp shipped `delete` — auto-generated per type, consuming, and
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responsible for the recursive teardown of every field — and then had to add
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`drop` separately, because a user who redefined `delete` to close a file had to
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re-implement that whole teardown by hand. Carp's `drop` is looked up per
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teardown site (`Memory.hs:806`, `getDropFunc`, at `RefTy t` where `delete` is
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`FuncTy [t]`) and emitted immediately before the teardown call
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(`Emit.hs:1042`), so the hook *composes with* compiler-generated teardown rather
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than replacing it. Flan takes that arrangement unchanged.
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- `(free v)` runs `drop` on `v` first, then tears down `v`'s owning fields in
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declaration order, each by the same rule.
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- A `drop` hook may read and mutate through its pointer. It may **not** move out
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of the value, and it may not `free` it.
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- A type has a `drop` hook transitively: a struct any of whose fields has one,
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has one.
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- **A type with a `drop` hook is move-only and cannot be `clone`d.** Move-only,
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because a value type copies on assignment and two copies of one socket would
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each run `drop`; the same argument that makes a `Vec` field move-only. Not
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`clone`able, because duplicating a texture id or a file descriptor is not the
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compiler's decision to make — Carp needed a separate `copy` interface for
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exactly this. A type that *can* be duplicated says so with an ordinary named
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function.
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**Nothing runs `drop` when an arena resets — because such a value cannot be in
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an arena.** Constructing a container whose element type transitively has a
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`drop` hook, or allocating such a value, against an allocator that lacks
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`can-free` is **refused at the point of construction**: one branch per
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container, not per element. `free-all` therefore never has to walk a list of
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registered destructors, which is what keeps the frame tier's reset genuinely
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free (plan.org's memory table) and keeps a destructor list — an allocation
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nobody wrote — out of the core.
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The consequence, stated plainly because a reader will assume otherwise:
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> **`drop` is not a destructor.** A `Texture2D` held in a local, a parameter, or
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> a plain stack struct never has `drop` run, because Flan has no scope-end
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> anything. `drop` fires at exactly one place — inside `free` — and resources in
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> locals are released explicitly, exactly as memory is. Carp's `drop` fires at
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> scope end only because Carp has scope-end frees, which the section above
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> rejects.
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### Alignment
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Alignment is a property of the **type**, computed at the **call site**, and
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passed as a **parameter** to the type-erased allocator. All three, and they are
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not alternatives.
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Odin arranges it exactly this way: `elem_align` is threaded through every
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type-erased dynamic-array entry point (`base/runtime/dynamic_array_internal.odin`
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— `__dynamic_array_reserve`, `__dynamic_array_resize`, `__dynamic_array_append`),
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and `align_of_type` sits in `Map_Cell_Info` (`base/runtime/core.odin:350`). The
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monomorphised wrapper is the only place the concrete type is known, so it is the
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only place that can produce the number.
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Alignment is **not stored** in the `Vec` or `Map` header. That is safe because of
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a condition worth writing down: every operation that needs it — `push`,
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`reserve`, `resize`, `clone`, `free` — is compiler-emitted at a site where the
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concrete element type is known. Any future type-erased teardown path would break
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that condition; there is not to be one. (This is the second reason the `drop`
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registry above was rejected: it would have been exactly such a path.)
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The natural alignment of `T` is `align-of T`. Raising it above natural — 16
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bytes for `#soa` and for component-wise fixed arrays — is declared **on the
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type**, so that every site computing `align-of T` gets the raised number with no
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further plumbing. The surface syntax for that declaration is deliberately not
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fixed here; nothing is built that needs it yet.
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### Allocation failure
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**No allocating operation returns an error, and none can fail silently.** When
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the allocator cannot satisfy a request, the operation signals
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```
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(StorageExhausted {:bytes n :align a :allocator id})
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```
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with `error`, whose type is `Never` (spec-conditions.md §2), inside a
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`restart-case` offering `retry`. This is one rule over *every* allocating
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operation — `vec-new`, `map-new`, `push`, `put`, `reserve`, `clone` — so their
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result types stay `(Vec T)`, `Unit`, `Unit` and so on, with no `Result` and no
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out-parameter anywhere.
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What that buys, against the alternative: Odin's `append` returns an ignorable
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`Allocator_Error` (`base/runtime/core_builtin.odin:767`,
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`#optional_allocator_error`), and the type-erased path underneath returns the old
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length on a failed reserve, marked
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`// TODO(bill): Better error handling for failed reservation`
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(`base/runtime/dynamic_array_internal.odin`). An `append` that appends nothing
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and says nothing is the outcome this rule exists to make impossible.
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- The condition is a value struct on the signalling frame's stack, with fixed
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numeric fields and **no rendered message**, because formatting would allocate
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and this is the one path that must not. Rendering happens in the handler or the
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break loop, where a working allocator is known.
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- Unhandled, `error` enters the dev break loop or aborts in release
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(spec-conditions.md §2). It is never a no-op; `signal` is not used here.
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- A handler that frees something, releases a scratch region, or grows the arena
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and then invokes `retry` re-attempts the same request. A handler that wants a
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*different* allocator needs a restart taking an argument, which does not exist
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yet; until it does, such a handler rebinds the context allocator and retries.
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- Because an allocating operation can transfer, every caller of one checks the
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transfer channel after the call (spec-conditions.md §6). `push` is not a leaf
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call, and that per-call-site check is the price of not being Odin.
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**This is the named exception to plan.org's "restarts go at the resync point,
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once".** That rule is right for program-level errors and wrong here: a restart
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established at a parser's top-level loop cannot re-attempt an allocation, and
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only the allocation site can. Compiler-emitted restarts at the point of failure
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are the exception, in the same way Common Lisp's runtime establishes
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`store-value` at an unbound-variable error rather than at a resync point. No
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*user* code establishes restarts below a resync point.
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### Open: catching a use-after-release statically
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Both release points above are dynamic, and the frame arena is the reason. A
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static rule — "a move-only value constructed under a given allocator may not
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outlive it" — needs to know statically which allocator a construction used, and
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`with-allocator` plus `context/allocator` are precisely the mechanisms that deny
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that knowledge. The lexical subset (a value made inside a `with-allocator` body
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and returned out of it) is checkable; the general case is not; and shipping only
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the subset would teach a rule that silently stops applying at the loop where it
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matters most.
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Until a provenance pass exists (plan.org open decision #3), the answer is the
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dev-build epoch trap above: detection, loud and immediate, rather than
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prevention. Settling this needs one thing that does not exist yet — real Flan
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programs using arenas, to say whether the escapes that actually occur are
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lexical. It is not settleable from the design alone, and it is not papered over
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here.
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