;;;; A hardware fault, taken on purpose: a store through a null pointer takes ;;;; SIGSEGV. In a dev session that used to kill the whole process — daemon, ;;;; compiler and socket together, with no message at all. The dev build's ;;;; crash handler turns it into the same park the no-channel traps take: one ;;;; line naming the address and the frame, then the break loop, with the ;;;; daemon alive and answering behind it. There is no restart to list — a ;;;; faulting instruction has nowhere to resume at — which is the same ;;;; empty-list shape dev-trap-null-alloc.flan pins for free-all. ;;;; ;;;; The crash that first raised this was a write through a bytes-view of a ;;;; string literal, which no longer compiles; a zeroed pointer is the ;;;; surviving way to fault. (import agent "vendor:agent") (defonce nowhere (Ptr u8)) (defn main [] i32 (agent/start "/tmp/flan-dev-segv-fallback.sock") (set (deref nowhere) \Z) (println "not reached") 0)