# Flan in Emacs A manual for the editor side. It assumes you know Emacs and nothing about how Flan's dev loop is built — if you want that, `BUILT.md` has it. The short version: you start a program, you keep it running, and you change it while it runs. Everything below is a variation on that. --- ## Setting up Put `emacs/` on your load path and require the mode. Nothing else is needed — `flan-mode` pulls in the rest as you use it. ```elisp (add-to-list 'load-path "~/Development/flan/emacs") (require 'flan-mode) ``` `.flan` files open in `flan-mode` after that. The client, the REPL, the inspector and the conditions buffer all load on first use, so requiring the mode does not drag them in. One optional extra: `flan-dape.el` gives you lldb through [dape](https://github.com/svaante/dape). It is separate on purpose — `flan-mode` works without dape installed, and `C-c C-g` only exists once you load it. ```elisp (require 'flan-dape) ; only if you have dape ``` You also need the `flan` binary on your `PATH`. If it is somewhere else, set `flan-dev-command`. --- ## Starting a program Two ways in, and they are different. **`M-x flan-dev`** starts the program for you. It runs `flan dev` on a file, waits for it to come up, and connects. This is the normal way. **`C-c C-z`** (`flan-connect`) attaches to a program that is *already* running — one you started in a terminal, say. It looks for a `.flan-dev.sock` file in the current directory and upward, so from anywhere in the project it finds the one program you have running. Either way, when you are connected the modeline says so and Emacs tells you what it found: ``` flan dev: connected to ~/Development/flan/.flan-dev.sock (47 functions, 2 globals) ``` **`C-c C-q`** disconnects without stopping the program. **`M-x flan-dev-quit`** stops the program too — but only one this Emacs started. A daemon you launched in a terminal is not Emacs' to kill, and it will say so rather than do something surprising. --- ## The loop This is the part the whole project exists for. ### `C-c C-c` — change one function Put point anywhere in a top-level form and press it. The form is recompiled and installed into the running program, which does not stop, restart, or lose anything. The next time that function is called, the new one runs. It works on the *buffer text*, not the saved file, so you do not have to save first. ### `C-x C-e` — evaluate an expression The expression before point is compiled, run **inside the running program**, and its value printed in the echo area. Not a copy of the program, not a simulation — the actual process, with its actual state. So in a game you can type `(len enemies)` and get the real number. ### `C-c C-k` — the whole buffer The whole buffer, sent as **one** module rather than as a form at a time. That matters: a `defvar` and the function that uses it have to arrive together, or the function refers to storage that does not exist yet. Use this when you have changed several things at once, or when you have added a new global. ### When it lands Changes install at a frame boundary — the program finishes what it is doing and picks up the new code at a clean point. You do not have to think about this except to know that a change is not necessarily live the same *millisecond* you press the key. --- ## The REPL **`C-c C-r`** opens `*flan-repl*`. It is a comint buffer; every line goes through the same machinery `C-x C-e` uses, so anything you can evaluate there you can evaluate here. One thing to know: it is **program-scoped**, not buffer-scoped. Names are the running program's names. In sand you write `sim/settle`, not `settle`, because that is what the program calls it. **`C-c C-o`** shows `*flan-output*` — whatever the program itself has printed. That is separate from the REPL, because the program's stdout belongs to the program. --- ## When the program stops If the program hits an error nobody handled, it does not die. It stops, on the frame where the error happened, and waits. The modeline says `stopped`. Everything else in Emacs behaves normally — a stopped program looks like a running one from anywhere else. ### `C-c C-b` — the conditions buffer This is where you decide what to do. It shows three things, in this order: 1. **the condition** — what went wrong 2. **the restarts** — your choices 3. **the stack** — the explanation That order is deliberate. The decision in front of you is which restart to take; the stack is why. A debugger that opens with forty frames has buried the decision under the explanation. Keys in that buffer: | Key | Does | |---|---| | `RET` | take the restart at point | | `0`–`9` | take that restart by number | | `TAB` / `n` | next restart | | `S-TAB` / `p` | previous | | `f` | fold a stack frame open or closed | | `i` | inspect a local variable | | `a` | abort | | `g` | read the program again | | `q` | close the buffer | **Why restarts are numbered.** A restart is taken by *position*, not by name. Two frames can offer a restart with the same name — `retry` is common — and a name resolves to the innermost one. So an outer `retry` is real, is on the list, and cannot be reached by name. The numbers are how you reach it. Restarts that genuinely cannot be taken are shown and refused with a reason rather than silently omitted. **`C-c C-M-b`** is the same choice as a quick one-key prompt, when you already know which restart you want and do not need the buffer. **The condition's fields are named and typed, and have no values.** Under the condition you get the struct it is — `:path string`, `:tried i32` — because the daemon compiled the program and knows what that type looks like without asking the program anything. What is beside each field is a note saying the value is not available, not a blank: a value lives in the stopped frame, and nothing yet hands the break loop's condition pointer back. Knowing the shape is still worth having — it tells you whether the field you were about to blame is a field of this condition at all. If that section says it could not resolve the name, read it: a package qualifies what it declares, so two packages' `Missing` are `a/Missing` and `b/Missing`. The daemon refuses a bare name and says what it could have meant rather than picking one. After you choose, the program carries on from the restart. It never unwound, so everything it had is still there. --- ## Looking at values **`C-c C-i`** inspects a value. Give it an expression; you get its fields, one per line. | Key | Does | |---|---| | `RET` | go into the field at point | | `l` | back out one level | | `g` | read it again | | `TAB` / `n` | next field | | `S-TAB` / `p` | previous field | | `q` | close | Two things worth knowing, because they are unlike other inspectors. **The view is never stale.** Every step reads the program as it is *now*. Most inspectors show you the object as it was when you opened it. **The root expression runs again on every step.** Going into a field sends a new expression — `(.pos b)` where the last one was `b`. Appending a field name is harmless, but the root need not be: if you inspect `(spawn-enemy)`, you spawn one per keystroke. That is why there is no auto-refresh and why `g` is a key you press rather than a timer. --- ## When a change is refused Two different things wear the same refusal today, and only one of them is the design. ### A changed signature — a placeholder, not a rule The intended behaviour, and what plan.org specifies, is that changing a function's signature makes a **new version** of it: new callers resolve the new one, existing callers and any stored `Fn` value stay safely on the old one, and the session **warns** at each tracked stale caller site so you know what to re-evaluate. Nothing should have to restart. That needs function versions, trampolines and caller tracking, none of which are built yet. Until they are, the session refuses rather than letting an indirection cell hand old arguments to a new body — a wrong answer would be worse than a refusal. `lib/session.ml` says so at the refusal itself, and plan.org tracks it as open decision #6. So if you hit this: it is a limitation with a date on it, not how the language is meant to work. ### A changed struct layout — the genuinely hard one Rejected while live values of that struct exist, and this one plan.org does still specify as a rejection. Storage already allocated has the old shape; a new body would read its fields at the wrong offsets and nothing at run time would say so. Managed classes are the planned way through — an explicit migration at a frame boundary — and they are not built either. ### The way out, for now `C-c C-x` stops the program, rebuilds from source, starts it again and reconnects. It costs the program's state, which is why it is a key you press rather than something `C-c C-c` quietly falls back to. ## Under the debugger **`C-c C-g`** (`flan-debug`, needs `flan-dape.el`) builds the current file with DWARF and stops it at `main` under lldb. Breakpoints are ordinary dape breakpoints set in the `.flan` buffer — the line table names your Flan file, not the generated LLVM IR. `dape-breakpoint-toggle` on a line, or `dape-breakpoint-global` to break on a function without hunting for its first line. lldb needs no plugin to read Flan values. A Flan struct *is* a C struct, a local is an ordinary stack slot, and there are no tag words or object headers anywhere, so lldb's own C support prints them correctly with nothing taught to it. Local variables show under their real names. One caveat: if you shadow a name — a `let` inside a `let`, both called `v` — both appear, the inner one as `v~2`, but plain `v` still answers with the *outer* one. Read `v~2` when you are inside the inner binding. --- ## Getting around | Key | Does | |---|---| | `M-.` | jump to where a name is written | | `M-,` | jump back | | `C-c C-d` | what the running program currently defines | | `C-c C-v` | help on the name at point | | `C-c C-a` | disassemble a function; `C-u` first for its LLVM IR | Completion, eldoc and `M-.` all read one cached answer rather than asking the program per keystroke. It refreshes at the two moments the answer can have changed: when you connect, and after an evaluation the daemon accepted. --- ## When something is wrong **An error draws an overlay** where it happened, with the message. It clears the next time that buffer's evaluation is accepted — so it disappears when you fix the thing rather than when you dismiss it. **"No .flan-dev.sock found above this buffer"** — nothing is running, or you are outside the project. Start one with `M-x flan-dev`. **The modeline says nothing about a program** — you are not connected. `C-c C-z`. **A restart you picked did nothing** — it should not happen silently any more, but if a restart is genuinely unreachable the buffer marks it and refuses with a reason. Read the reason. **The stack pane says it cannot show frames** — that is a real limit, not a bug. The conditions buffer reaches the program over a socket, and a socket cannot read another process's stack. The program stopped itself; it is not being debugged. Use `C-c C-g` if you need frames. --- ## Full key reference | Key | Does | |---|---| | `C-c C-c` | the top-level form at point, recompiled and installed | | `C-c C-k` | the whole buffer, as one module | | `C-x C-e` | the expression before point, evaluated in the running program | | `C-c C-z` | connect (finds `.flan-dev.sock` upward) | | `C-c C-q` | disconnect | | `C-c C-o` | the running program's own output | | `C-c C-r` | a prompt on the running program | | `C-c C-b` | a stopped program: condition, restarts, stack | | `C-c C-M-b` | the same restarts, as a one-key prompt | | `C-c C-i` | inspect a value | | `C-c C-a` | disassemble; `C-u` first for LLVM IR | | `C-c C-g` | debug under lldb, through dape | | `C-c C-d` | what the running program defines | | `C-c C-v` | help on the name at point | | `C-c C-x` | rebuild, relaunch, reconnect | | `M-.` / `M-,` | where a name is written / back | Commands with no key: `M-x flan-dev` (start a program), `M-x flan-dev-quit` (stop it). --- ## Settings | Variable | Default | What it is | |---|---|---| | `flan-dev-command` | `"flan"` | the compiler binary | | `flan-dev-socket-name` | `".flan-dev.sock"` | what `C-c C-z` searches for | | `flan-dev-echo-result` | `t` | print `C-x C-e`'s value in the echo area | | `flan-dev-names-shown` | `4` | how many names to list before summarising | | `flan-dev-output-buffer` | `"*flan-output*"` | where the program's output goes | | `flan-dev-poll-interval` | `1.0` | seconds between checks for whether it stopped | | `flan-dev-daemon-buffer` | `"*flan-dev*"` | the daemon's own log | | `flan-dev-start-timeout` | `60` | seconds to wait for a program to come up | --- ## The files | File | What it is | |---|---| | `flan-mode.el` | the major mode: syntax, indentation, imenu, the keymap | | `flan-dev.el` | the client — the socket, evaluation, xref, eldoc, completion | | `flan-repl.el` | the `*flan-repl*` buffer | | `flan-cnr.el` | the conditions-and-restarts buffer | | `flan-inspect.el` | the value inspector | | `flan-dape.el` | lldb through dape; optional | There is no Flan parser in any of them. The client sends text and the compiler answers; anything that needs to know what a form means asks. ## The stack, and what a frame was holding `C-c C-b` opens the conditions-and-restarts buffer, and its Stack section is no longer empty. It lists the stopped program's frames, innermost first, each with where it is and how many named slots it has. `TAB` on a frame opens it (or `f`, which folds from anywhere on the frame) and shows what its locals hold — name, type and value, rendered the same way the inspector renders anything else. They are fetched the first time a frame is opened and then kept, because a stopped program's locals cannot change underneath you and a round trip behind a key that looks like folding would be a surprise. Two kinds of frame are marked. A `program` frame was on the stack when the error happened. An `eval` frame belongs to an expression you evaluated *inside* the break loop, sitting on top of them. Those are shown rather than hidden, on the same principle the unreachable restarts are: a frame you did not write is better explained than silently removed. Not everything can be shown, and what cannot is refused by name under the frame rather than left blank: - a slot the compiler invented, which has no name in your source — showing it as `s4` would put a variable in front of you that is not in the file; - a slot whose binding had not run yet when the error happened, which has no address to read; - a `Vec` or a pointer, which render as `` and `` here exactly as they do everywhere else. **One known wrong answer.** If a function's body is redefined while the program is stopped inside it, and the new body happens to have the same number of slots of the same types, the frame will show the *new* names against the *old* values. The check that should catch this does not fire. There is a failing test pinned to it, so this is recorded rather than lurking. ## Stopping on purpose `(pause)` stops the program where it stands and hands it to the break loop. `C-c C-b` then shows the stack, `TAB` opens a frame's locals, and taking `continue` resumes at the call as though nothing happened. It is spelled `pause` rather than `break` because `break` is reserved for leaving a loop — the same word meaning "exit this loop" and "stop for inspection" in the same position would be the worst available collision. Nothing in the compiler implements it. It is an `error` under a `restart-case`, written in the prelude, which is what a breakpoint *is* in a language that already has conditions. One consequence worth knowing: a `handler-bind` above it can intercept a `Pause` and decline to stop, so a release build can neuter every breakpoint in the program without editing any of them. **Untested.** It compiles and the shape is right, but nobody has run it into a real break loop yet.