;;;; raylib [core] example - basic window ;;;; ;;;; examples/core/core_basic_window.c, line for line. Nothing here needed ;;;; anything the language did not already have, which is the point of doing it ;;;; first: if this one does not run, none of the others will either. ;;;; ;;;; The one structural difference from the C is the loop: the C writes ;;;; `while (!WindowShouldClose())` and Flan has `until`, which is the same ;;;; thing without the negation. sand.flan does likewise. ;;;; ;;;; `defer` closes the window. It is function-scoped — it runs when `main` ;;;; returns and not at the end of any inner block — which is exactly what the ;;;; C's trailing CloseWindow() means here. (import rl "vendor:raylib") (defconst screen-width 800) (defconst screen-height 450) (defn main [] () (rl/init-window screen-width screen-height "raylib [core] example - basic window") (defer (rl/close-window)) (rl/set-target-fps 60) (until (rl/window-should-close?) (rl/begin-drawing) (rl/clear-background rl/raywhite) (rl/draw-text "Congrats! You created your first window!" 190 200 20 rl/lightgray) (rl/end-drawing)))