;;;; raylib [core] example - basic window ;;;; ;;;; examples/core/core_basic_window.c, line for line. Nothing here needed ;;;; anything the language did not already have, which is the point of doing it ;;;; first: if this one does not run, none of the others will either. ;;;; ;;;; The one structural difference from the C is the loop: the C writes ;;;; `while (!WindowShouldClose())` and Flan has `until`, which is the same ;;;; thing without the negation. sand.fln does likewise. ;;;; ;;;; `defer` closes the window. It is function-scoped — it runs when `main` ;;;; returns and not at the end of any inner block — which is exactly what the ;;;; C's trailing CloseWindow() means here. import rl "vendor:raylib" const screen-width = 800 const screen-height = 450 fn main() -> () rl/init-window(screen-width, screen-height, "raylib [core] example - basic window") defer rl/close-window() rl/set-target-fps(60) until rl/window-should-close() rl/with-drawing: rl/clear-background(rl/raywhite) rl/draw-text("Congrats! You created your first window!", 190, 200, 20, rl/lightgray)