;;;; raylib [shapes] example - basic shapes drawing ;;;; ;;;; examples/shapes/shapes_basic_shapes.c. Ported first of the shapes batch ;;;; because it is the widest single file in the category: six draw families ;;;; the corpus had never called — draw-circle-gradient, the two rectangle ;;;; gradients, draw-triangle and draw-triangle-lines, and all three of the ;;;; poly draws — in one frame, beside the four the core examples already ;;;; exercise. Every one of them came out of the generated half of the ;;;; bindings and none needed a new line anywhere; that is the result worth ;;;; recording, because the whole point of a committed generated.fln is that ;;;; a build with no FLAN_RAYLIB_H set can draw with all of it. ;;;; ;;;; What it is actually a test of. The gradient calls are the first thing in ;;;; the corpus to pass *two* Colors in one call, and draw-triangle is the ;;;; first to pass three Vector2s. A struct argument crosses the FFI by ;;;; pointer into a generated shim (vendor/raylib/raylib.fln's header note), ;;;; so the arity of that copying is what a call with several small structs in ;;;; a row puts under load. Nothing here can be asserted headless — every line ;;;; needs a GL context — so the check is the link and the screen, which is ;;;; what the Shapes comment in raylib.fln already says about this family. ;;;; ;;;; The one deliberate difference from the C: the C writes `screenWidth/4*2` ;;;; and `screenWidth/4.0f*3.0f` for the same column and gets 400 and 600 out ;;;; of integer and float division respectively. Both are written here as the ;;;; arithmetic they are, in the type the call wants, rather than copied with ;;;; a cast on the end — `(/ screen-width 5)` is an i32 division for the i32 ;;;; parameters of draw-circle, and the poly centre is built from f32 ;;;; literals because a Vector2 holds f32. import rl "vendor:raylib" const screen-width = 800 const screen-height = 450 ;; The three columns the C lays the shapes out in. The middle one is ;; screenWidth/4*2 and the right one screenWidth/4*3, which is 400 and 600. const col-left = 160 ; screen-width / 5 const col-mid = 400 const col-right = 600 once rotation: f32 fn main() -> () rl/init-window(screen-width, screen-height, "raylib [shapes] example - basic shapes drawing") defer rl/close-window() rotation = 0.0 rl/set-target-fps(60) until rl/window-should-close() ;; Update. The polygons spin; nothing else moves. rotation += 0.2 ;; Draw rl/with-drawing: rl/clear-background(rl/raywhite) rl/draw-text("some basic shapes available on raylib", 20, 20, 20, rl/darkgray) ;; Circles. The gradient one takes an inner and an outer colour and is the ;; first call in the corpus to pass two Colors at once. rl/draw-circle(col-left, 120, 35.0, rl/darkblue) rl/draw-circle-gradient(col-left, 220, 60.0, rl/green, rl/skyblue) rl/draw-circle-lines(col-left, 340, 80.0, rl/darkblue) ;; Rectangles. draw-rectangle-gradient-h runs the colour left to right; ;; the -v form runs it top to bottom and the -ex form takes all four ;; corners. The C uses the horizontal one here. rl/draw-rectangle(col-mid - 60, 100, 120, 60, rl/red) rl/draw-rectangle-gradient-h(col-mid - 90, 170, 180, 130, rl/maroon, rl/gold) ;; raylib draws this with quads internally rather than with lines, which ;; is why its thickness does not follow the line width anywhere. rl/draw-rectangle-lines(col-mid - 40, 320, 80, 60, rl/orange) ;; Triangles. raylib wants the three vertices in counter-clockwise order ;; and draws nothing at all for a clockwise one, so the order here is not ;; cosmetic. rl/draw-triangle(rl/Vector2{.x 600.0 .y 80.0}, rl/Vector2{.x 540.0 .y 150.0}, rl/Vector2{.x 660.0 .y 150.0}, rl/violet) rl/draw-triangle-lines(rl/Vector2{.x 600.0 .y 160.0}, rl/Vector2{.x 580.0 .y 230.0}, rl/Vector2{.x 620.0 .y 230.0}, rl/darkblue) ;; Polygons, all three at the same centre and the same rotation, at three ;; radii, so the filled hexagon sits inside the two outlines. let centre = rl/Vector2{.x f32(col-right) .y 330.0} rl/draw-poly(centre, 6, 80.0, rotation, rl/brown) rl/draw-poly-lines(centre, 6, 90.0, rotation, rl/brown) rl/draw-poly-lines-ex(centre, 6, 85.0, rotation, 6.0, rl/beige) ;; The C draws every LINES-based shape together so raylib can batch them ;; into one pass. This last line is part of that comment and not an ;; afterthought, so it stays where the C has it. rl/draw-line(18, 42, screen-width - 18, 42, rl/black)