;;;; raylib [core] example - window should close ;;;; ;;;; examples/core/core_window_should_close.c. Needed set-exit-key, and one ;;;; enum member to go with it: raylib.fln's `Key` now has `null 0`, read off ;;;; KEY_NULL in raylib.h. The binding is hand-written rather than taken from ;;;; the generated half because the Flan face differs — raylib declares ;;;; `void SetExitKey(int key)` and the generated line therefore takes an i32, ;;;; where this one takes a Key, so `rl/set-exit-key(:key-null)` is checked ;;;; against the enum and `:nul` is a compile error instead of a 0. ;;;; ;;;; The whole example is about what window-should-close means. It is not a ;;;; flag raylib latches: it is "the close button was clicked, or the exit key ;;;; is down", recomputed each frame, and it goes back to false on its own. ;;;; That is what lets this program ask for confirmation and then carry on — ;;;; and it is also why the loop is driven by a `once` of its own rather ;;;; than by the predicate, which is the one structural difference from every ;;;; other example in this directory. ;;;; ;;;; `set-exit-key(:null)` takes ESC away from raylib so the program can read ;;;; it itself. The window's X button still works and is still what ;;;; window-should-close reports. import rl "vendor:raylib" const screen-width = 800 const screen-height = 450 once exit-requested: bool once exiting: bool fn main() -> () rl/init-window(screen-width, screen-height, "raylib [core] example - window should close") defer rl/close-window() ;; No key closes the window any more. ESC is an ordinary key from here on. rl/set-exit-key(:key-null) rl/set-target-fps(60) until exiting ;; Update. Either way of asking to leave raises the question; only Y and N ;; answer it. window-should-close is false again on the next frame, so ;; the request has to be remembered in a variable. if rl/window-should-close() or rl/is-key-pressed(:key-escape) exit-requested = true ;; The C's `if (Y) ... else if (N) ...`, which is an `if` with a `when` ;; in its else and not a `cond`: a `cond` needs an `:else` arm and there ;; is nothing to do when neither key was pressed. if exit-requested if rl/is-key-pressed(:key-y) exiting = true elif rl/is-key-pressed(:key-n) exit-requested = false ;; Draw rl/with-drawing: rl/clear-background(rl/raywhite) if exit-requested rl/draw-rectangle(0, 100, screen-width, 200, rl/black) rl/draw-text("Are you sure you want to exit program? [Y/N]", 40, 180, 30, rl/white) else rl/draw-text("Try to close the window to get confirmation message!", 120, 200, 20, rl/lightgray)