;;;; raylib [text] example - text writing anim ;;;; ;;;; examples/text/text_writing_anim.c. Sixty lines of C whose whole substance ;;;; is one call this package cannot bind: ;;;; ;;;; DrawText(TextSubtext(message, 0, framesCounter/10), ...) ;;;; ;;;; TextSubtext is in raylib.h and is not in the bindings, on the rule ;;;; raylib.fln states for the whole Text* family: it answers a `char *` into ;;;; a rotating static buffer, and declare-c refuses a returned pointer to ;;;; memory the caller does not own. There is no missing line to add — the ;;;; binding would be wrong at any signature. ;;;; ;;;; And it does not matter, because Flan has the operation as a primitive. ;;;; `slice(a, lo, hi)` takes a view of an array, `string(b)` reinterprets the ;;;; bytes as a string at no cost, and `string(slice(message, 0, n))` is ;;;; TextSubtext with the static buffer removed — no copy, no shared state, no ;;;; rotation to run out of. Porting the example is therefore how the gap gets ;;;; *closed* rather than reported: the C's workaround for not having slices ;;;; is the thing Flan did not need. ;;;; ;;;; The one place they differ, and it is why the clamp below is here rather ;;;; than in the C: TextSubtext clips its length to the string, so the C can ;;;; pass a counter that runs past the end for ever and see nothing happen. ;;;; `slice` does not clip — an out-of-range bound is an error, and a bound ;;;; computed at run time is checked at run time — so the length has to be ;;;; brought inside the string before the call. That is a better failure than ;;;; the C's, and it costs one `min`. ;;;; ;;;; The message is a `[u8]` and not a `string` because `slice` takes an array ;;;; or a slice; `bytes-view("…")` is the bridge in the other direction from ;;;; `string(…)` and costs nothing either. The embedded newline is written as ;;;; an escape, and raylib's draw-text breaks the line on it. import rl "vendor:raylib" const screen-width = 800 const screen-height = 450 const message = "This sample illustrates a text writing\nanimation effect! Check it out! ;)" once frames-counter: i32 fn main() -> () rl/init-window(screen-width, screen-height, "raylib [text] example - text writing anim") defer rl/close-window() frames-counter = 0 rl/set-target-fps(60) until rl/window-should-close() ;; Update. Holding space runs the counter eight times faster; enter starts ;; it over. if rl/is-key-down(:key-space) frames-counter += 8 else frames-counter += 1 if rl/is-key-pressed(:key-enter) frames-counter = 0 ;; Draw rl/with-drawing: rl/clear-background(rl/raywhite) ;; One character every ten frames. The clamp is the whole difference from ;; the C — see the header comment. let b = bytes-view(message) n = min(i32(length(b)), frames-counter / 10) rl/draw-text(str(slice(b, 0, n)), 210, 160, 20, rl/maroon) rl/draw-text("PRESS [ENTER] to RESTART!", 240, 260, 20, rl/lightgray) rl/draw-text("HOLD [SPACE] to SPEED UP!", 239, 300, 20, rl/lightgray)